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Random dungeon role requirements?

Alexeus
Alexeus
I see more and more people queue up for the wrong roles... on purpose.

Dpses queue as tanks or healers motivating that they didn't have time to wait or that it is just normal and it doesn't matter.

Well, as a semi-new player who has been playing for almost 3 months and has been trying to learn mechanics and become better at the game, it does matter.

I mean, as a DPS I am waiting 17-25 minutes in random just to get matched with a fake tank or a fake healer... and that doesn't always work out. What should I do? Queue as a fake tank as well and maybe screw the game for everyone else?

I get it that people do gear runs and they don't want to wait, but honestly, when it comes to PUG, I think it would be great to have some filters... like tank role should have at least 28k hp, healer at least 3 active skills in resto or something... I'm sure the devs can come up with better solutions.

Yea, normal dungeons can be cleared with 4 dpses. And I am totally cool with such a group if it is premade. You can join with your friends and guildies.

But to help new players who are just starting and want to learn about their roles... some requirements for the roles in the matching system might be a good idea.

That's my opinion anyway.
Edited by Alexeus on June 29, 2020 10:44AM
  • ReaX
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    I often queue as a fake tank, but only for those dungeons where I can really tank (I have a taunt) and it always works out. This way you get a group faster, without fake roles you'd have to wait even longer. Imagine if there are 1000 tanks and 10000 dps players, some of them may never get to a dungeon.
    Edited by ReaX on June 29, 2020 10:51AM
  • Magdalina
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    Hey normals are one thing. I had someone fake queue a healer in vet ROM and have the audacity to tell me it's fine and I need to l2p if I have an issue with it (irony: I was usually the last to die). They got karma'd though...I got the ring they wanted. They didn't get the ring they wanted and I refused to trade :p

    I am actually of the opinion that normal dungeons and even most vets are too easy. Most of them can be 4 dps'd, 2 manned and some even soloed (on vet even) if you know what you're doing, HOWEVER, that's beyond the point. You can arrange a 3-4 dps run with friends or guild or even zone, but 4 randoms in group finder didn't agree to it, they may well be new or just not overly experience with the dungeon so it's pure mean-ness to fake queue your role.
    Also, I wouldn't call it fake-queueing if as a 'fake' tank you actually have a taunt you use without dying and as a 'healer' you have at least a couple heals that can keep people up. Let's be real, that's already more than some of the 'proper' tanks and healers do in pugs. But queuing as a tank with no taunt and healer with 0 heals is just evil.
    Edited by Magdalina on June 29, 2020 11:06AM
  • Nemesis7884
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    ReaX wrote: »
    I often queue as a fake tank, but only for those dungeons where I can really tank (I have a taunt) and it always works out. This way you get a group faster, without fake roles you'd have to wait even longer. Imagine if there are 1000 tanks and 10000 dps players, some of them may never get to a dungeon.

    I do the same if its an easy pledge dungeon that I have experience and know its no problem sometimes tbh... for example now I tank on my pvp build because I dont want to exchange gear during the event all the time...
  • ZaroktheImmortal
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    I actually had a fake tank quit out of a dungeon run cause he kept dying. Oh and then another fake tank who kept rushing ahead then kept spamming vote to kick another member of the group(three of us were friends and we weren't kicking each other) then when my friend called him out on it he left. I personally prefer people que for the role they're doing I mean I guess some dungeons are easier but really the reason those ques are so long is most just want to dps. Fewer want to do support roles.
  • Keledus
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    Simple solution is to party with your guild mates, putting 2 dps in a party then entering the que is usually faster than going in solo. If your guild has a healer, que up with him for it to go even faster now if this doesn't work for you then

    you could build your character for a ''solo-build'' most if not all classes are capable of soloing all dungeons even on VET.
    Then fake tank, this way you deal damage and are capable of tanking, speeding up your que time. This also means
    1. you wont suffer much in other content because ur building for survivability and damage.
    2. You get faster ques, and other dps will get faster ques because there are more tanks now.


    Other way is play a class that can do multiple builds on a single character, the easiest being a magicka user.
    Majority of the magicka users can easily switch between a dps and healer role, then just switch to a healer for doing dungeons and your que times are sped up.

    Now if this all doesn't work you're just gonna have to sit in the que for your 20 minutes and suffer through the fact that people can't build their characters properly and try to fake tank and fail at it.

    PC - EU
  • ReaX
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    the reason those ques are so long is most just want to dps. Fewer want to do support roles.

    I think the problem is that you need to do good damage to do quests in ESO. I once made a character to be a tank from the start, but by level 15 I understood that this is taking too much time and rerolled to dps, after lvl 50 rerolled back to tank.
    Edited by ReaX on June 29, 2020 11:10AM
  • Alexeus
    Alexeus
    ReaX wrote: »
    I often queue as a fake tank, but only for those dungeons where I can really tank (I have a taunt) and it always works out. This way you get a group faster, without fake roles you'd have to wait even longer. Imagine if there are 1000 tanks and 10000 dps players, some of them may never get to a dungeon.

    As stated above, having a taunt and actually taking aggro from your fellow party members is a lot more than your average fake tank. I meant people who are just sick of waiting and don't respect the other players. I've seen them starting from lv 19, not even CP. Sure, maybe he had CP 810, but still he didn't have any skills to help the party.

    To be honest, i disagree with you on the waiting time. I believe that if roles in PUG would have a requirement, more people would get sick of dpsing and maybe try a tank, or a healer. If you can do the dungeon on your DPS, why bother? That is part of the problem.

    And yes, of course... if you want to 4 dps them... shout in a city, ask in guild... there are so many options to make your own group.

    But out of respect for the other players in your random party who may be total newbs, trying to get into ESO, I believe you should do your role.
  • lolo_01b16_ESO
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    As annoying as it can be if it can be to end up in a "bad" group, I don't think role requirements are a good idea.
    First of all when do you want to check for the requirements? Maybe I'm farming flowers while waiting for the queue to pop and replaced my heals with a speed buff and similar utility skills untill I'm in the dungeon. Additionally any dps player could just equip some heal, wait to get picked and then switch back to his pure damage setup.

    Then, what would you pick as requirement? It might sound obvious for a healer to have a healing staff equipped, but you can easiely heal most dungeons wearing a destruction staff and using your class heals. You don't even need to build for magicka. A stamina warden could also heal all normal and quite a number of vet dungeons as long as the player knows what he is doing.
    I think the most exotic setup I used to sucessfully heal a random dungeon was using only skills of the psijic order.


    And btw. if you really, really want requirements for random dungeons, don't forget to add them to the dps role aswell :p
  • ReaX
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    Alexeus wrote: »

    As stated above, having a taunt and actually taking aggro from your fellow party members is a lot more than your average fake tank. I meant people who are just sick of waiting and don't respect the other players. I've seen them starting from lv 19, not even CP. Sure, maybe he had CP 810, but still he didn't have any skills to help the party.

    Ah I see. But then there are "fake dps" ppl who do very little damage. It must be painful for a tank or a healer to watch such players in battle and being unable to do anything. From this perspective, it is better to be a good dps with some healing or a taunt and just destroy everything yourself. Maybe the issue here is not fake roles but bad teammates, and this can't be remedied. Good players should adapt to challenging environment and do stuff to help them win.

    I understand that taking several roles at once may be a little too much to ask from a novice, but this way you can be sure that the dungeon will be done in a reasonable amount of time. Maybe it'd be good if there were separate queues for those who want proper team setup and for those who is OK with 3 dps groups
    Edited by ReaX on June 29, 2020 3:43PM
  • amm7sb14_ESO
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    ReaX wrote: »
    I often queue as a fake tank, but only for those dungeons where I can really tank (I have a taunt) and it always works out. This way you get a group faster, without fake roles you'd have to wait even longer. Imagine if there are 1000 tanks and 10000 dps players, some of them may never get to a dungeon.

    I main as a tank (a *real* tank), so I'm typically not the victim of long queues or fake tanks.

    But on the times I am playing my dps or healers and get into a group with a "fake tank", it doesn't bother me as long as they can hold aggro.

    It's the ones that refuse to even run a taunt, are intentionally combative about it "I play how I want!", and then get mad because the dps and healers are dying due to the "tank" not holding aggro that bother me.

    Far as I'm concerned, as long as my tank can keep the aggro off me, I'm fine. The debuffs and CC's are nice, but not necessary in normal dungeons. But if you can't even hold aggro, I will call you out, even if it's f'ing Spindleclutch.
  • ReaX
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    It's the ones that refuse to even run a taunt, are intentionally combative about it "I play how I want!", and then get mad because the dps and healers are dying due to the "tank" not holding aggro that bother me.

    Well yes, that must be strange. I had no idea that's a big issue, I almost never run into tanks without a taunt. Not sure why ppl do this, if their goal is to minimize the time to reward this approach isn't working very well. In that case I'd just use my own taunt to save the day.
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