FlopsyPrince wrote: »Where is the AD one? The two I found go to the normal street level.
Never mind. Not in a room, but in an alcove unlike another one I saw.
Or not, that was a dungeon entrance. Where is it?
Taleof2Cities wrote: »FlopsyPrince wrote: »Where is the AD one? The two I found go to the normal street level.
Never mind. Not in a room, but in an alcove unlike another one I saw.
Or not, that was a dungeon entrance. Where is it?
Up one of the ladders to the any of the Districts from your home base ... you'll then see the quest giver. It's totally unrelated to any ladders you find in the sewers, @FlopsyPrince.
Make sure you've completed the Imperial City intro mission with the Drake of Blades first.
My wife found a questgiver in the district, up on a ledge with no apparent mean to access it. No door, no stairs, no nothing, either directly to it, or to the buildings around it. One sure thing is that event loves to waste people's time in one of the worst possible zones in this game.
There are 6 ladders in each alliance base, one for each district in upper IC. When you get a "plant the flag" quest in your base, find the ladder that corresponds to the district you're supposed to go to. The ladder will take you exactly where you need to be. Conveniently, this is also where you can pick up the repeatable daily quest that will get you tickets.
If you want to have multiple dailies in your journal before you hop down to street level, then use the ladder to go back to your base after picking up the quest, and use another ladder to go to a different district. Once you're on street level you can't get back to the ladders, so it's much more convenient to pick up any quests you want to do before you get to work.
Also, as of Greymoor you don't have to do any of the IC main quest before you can unlock the dailies. So you don't need to worry about that.
(For the record, I didn't know about the ladders the first time I went to IC, and I too spent a good hour bashing my head against the wall trying to figure out how to get up to the quest marker. I wish I'd had people to explain things to me then.)
It is confusing. I was told to go to the Arboretum (for another quest?), and I also went through half the sewers to get to the entrance. Then when I was in the city there was no way to get to that balcony, I could only port there when I was killed. Why have two different entrances at all (one that makes the way through the sewers kind of redundant) and none in the city?
It is confusing. I was told to go to the Arboretum (for another quest?), and I also went through half the sewers to get to the entrance. Then when I was in the city there was no way to get to that balcony, I could only port there when I was killed. Why have two different entrances at all (one that makes the way through the sewers kind of redundant) and none in the city?
ShawnLaRock wrote: »@Uryel - you access these ledges “with no apparent mean(s) to access it” conveniently from your home base via ladders to all 6 zones within the city. No time wasted in a remarkably-crafted zone.
S.
FlopsyPrince wrote: »You mean I just needed to go up the ladder in my base? The quest marker kept directing me through the sewers. Grrrrr.....
ShawnLaRock wrote: »@Uryel - you access these ledges “with no apparent mean(s) to access it” conveniently from your home base via ladders to all 6 zones within the city. No time wasted in a remarkably-crafted zone.
S.
The only remarkable thing about this zone is how quickly irritating it is. Found out the ladders in the end, but initially had the same issue as below.FlopsyPrince wrote: »You mean I just needed to go up the ladder in my base? The quest marker kept directing me through the sewers. Grrrrr.....
Pretty much this. ESO is generally pretty bad at giving directions. It tells you the next "checkpoint" instead of telling you where things are and letting you figure a way to get there. In some cases, it's the same thing, and that's ok. In many cases, there is only one way to go, so it works. And not so rarely, it will completely bulldung you. "Go up those stairs" --> goes up the stairs --> "no actually go down the stairs"... Or it will point you to the long way around, when there is a direct access.
I've played games that don't give you any direction, where you had to actually read the quest log to get directions, and then actually find your way there by yourself using landmarks. I found them way less ire-inducing that games supposedly holding your hand to get somewhere and doing a dung job at it.
It is confusing. I was told to go to the Arboretum (for another quest?), and I also went through half the sewers to get to the entrance. Then when I was in the city there was no way to get to that balcony, I could only port there when I was killed. Why have two different entrances at all (one that makes the way through the sewers kind of redundant) and none in the city?