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Question about what is acceptable DPS to people

BozzyTheDrummer
BozzyTheDrummer
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Okay, so…I have been working a lot on my DPS on multiple magicka characters that I have. Been testing out different gear/skills on them, seeing what works better/worse, testing out number, all that fun stuff.

So far, my highest damaging character is my Magicka Dragonknight. This was also my first character that I haven't played in years because at the time, I was under levelled, had bad gear, and kind of forgot about him as I didn't like him. This was also way before I learned the ropes of ESO.

I have since brought him out of retirement and holy moly I like how he performs. But what I would like to know, if the numbers that I am getting, that I am satisfied with, good DPS to other people out there that look for DPS for trials and veteran dungeons? I have yet to do trials, and have only done one veteran DLC dungeon as I am kind of intimidated by them (sounds dumb, I know).

As of tonight, I have reached my highest DPS number on my 6 million health dummy (that's the highest I have). I managed to do 28793.3 DPS on the dummy in 3m and 29s by myself with my rotation. I keep seeing people saying they're reaching 40k-45k DPS on their characters and I am struggling to figure out how they are getting that high? Is that with buffs and whatnot from other players assisting them, or just by them selves?

Right now, this is what I am running on my MagDk.

Dark Elf
Front Bar - Burning Spellweave Inferno Staff (gold) - Precise. Fire enchant - Burning Spellweave Jewelry with spell damage enchants.

Back Bar - Maelstrom Inferno Staff (Imperfect version, also gold) It is powered, haven't transmuted it yet. Weapon Damage enchant.

Armor: 5/5 Destruction Mastery (all purple) - all Divines. I chose this set because I've been wanting to run it for a while and finally have the full armor set. Max magicka enchants.
2/2 Valkyn Skoria - Both Devines - Max magicka enchants (Helm is gold)

I was running the Shadow stone, but switched to the Apprentice. I run Witchmother's Potent brew and Spell Power pots.

Skills:

Front Bar: Force Pulse, Engulfing Flames, Burning Embers, Elemental Drain, Simmering Frenzy - Shooting Star Ultimate
Back Bar: Eruption, Unstable Wall of Fire, Barbed Trap, Harness Magicka, Flames of Oblivion - Standard of Might Ultimate.

I am using Elemental Drain in place of Mystic Orb as I have not unlocked it on this character yet. I am also using barbed trap as I have not unlocked the Psijic skill line on this character so no chanelled acceleration.

I am CP810 and have, what I think, is a really solid rotation. Are the numbers I am getting acceptable for trial and vet dungeon groups? I don't know what I need to do to reach above 40K DPS as that seems to be the minimum people want.





Xbox NA
CP810+

Valthyr Alynwen High Elf MagSorc EP
Valeon Indoril Dark Elf MagDK EP
Willard Lorrthane Breton MagDen EP
Faelian Elilanar High Elf MagPlar EP
Dro'Kassa Khajiit MagCro EP
Im-Tanky-Enough Argonian Tank EP
Lorgdan Bladesmith Orc StamBlade DC
Cyrus Hayle Redguard StamSorc EP
Xuxtheem-Light-Bearer Argonian Healer AD
Galen Morthain Dark Elf MagBlade EP
Burgesh the Mighty Orc StamDen DC
Mekar the Vile Orc StamCro DC

"Fimmion hungry. Want sweetroll. Fimmion like pants. Love sweetroll."
  • VaranisArano
    VaranisArano
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    Most folks are using the Iron Atronach for DPS testing because it standardizes raid buffs for the parse.
  • idk
    idk
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    Most folks are using the Iron Atronach for DPS testing because it standardizes raid buffs for the parse.

    If you have access to it then this is the best choice. It also helps with sustain. If the idea is raid DPS the problem with doing a solo parse on any other dummy is the lack of sustain you would normally get in a raid. That just messes up the rotation because one has to adjust in other ways unless they have a friend helping them.

    As for the question, what is acceptable depends on the group. There are raid guilds for all levels of players and the better guilds have players that can help. One will often find raiders that clear top content running with other guilds to help them learn the content. Finding the right guild and being open to suggestions is the best way to improve and get more out of the game.
  • TiberX
    TiberX
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    Most midgame groups/guilds accept for vtrials a dps of min. 60k on The Iron atro.
    Thats not very far from what u do on The 6 mil one considering The buffs u get and extra sustain.
    This 60k is also enough for all 4 man content.
    Also The dps loss because of apprentice mundus, witcmother and destruction master is serious. Would be nice mothers sorrow, shadow and test on Iron atro s-o u can drop ele drain from bar, for parse use that max magica and magica regen Food (blue.) you dont need healh for parse.
    Shoul be enough this way.

    Have fun
    Edited by TiberX on June 25, 2020 6:35AM
  • Grandchamp1989
    Grandchamp1989
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    Acceptable DPS is really dependant on what content you’re looking to clear.

    There is a huge difference between base game vet and dlc vet.

    There is another large gap between clearing a dlc Dungeon and doing it on hardmode.

    Same with trials. Are you doing Normal trials or a +3 vet trial, the dps should reflect it.

    20k single target dps is the minimum that should get you through base game vet.

    If you want to clear dlc it must be increased, if you want hardmode it should increase further and if you pug you probably Will need to compensate for team mate slack if you hope to clear it.

    Like it or not dps is the single most imortant factor to clear anything in this game, it is why the supports are built around being servants to dps in order for them to be as efficient as possible. It is much more likely things Will go wrong if a fight last 10 minutes as opposed to 2 minutes.

    More people should be more realistic about their dmg output vs the content they wish to clear.
    Edited by Grandchamp1989 on June 25, 2020 7:01AM
  • preevious
    preevious
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    28k is already pretty nice, and will get you quite far in a lot of content.
    It's enough for the carglorn trials, even in vet .

    To increase your DPS, just remember that DPS is all the little things

    1) Make sure you have a food buff increasinx max resources (fish bowl gives the biggest bonus, and thus the biggest damage). -> you can use a blue food giving max magicka and regen without health, for parsing. You are less likely to have sustain issue in dungeons.

    2) Don't let your weapons go uncharged (it happens to me more than I'm willing to admit)

    3) Keep buffs from potions (increased spell power, increased spell crit) up with 100% uptime

    4) pick a better set. Destruction mastery gives max magicka, but if you use sustain food, you won't need it and will be able to use mother's sorrow instead (with shadow mundus)

    5) It's important : make sure you have at least one armor of each type (for you : 5 light, 1 med, 1 heavy). The last undaunted passive is brutal and it'll give you a nice boost.


    Regarding your build, I'm not sure getting minor force is worth a skill slot, since you don't wear mother's sorrow.


    And to answer your actual question, everyone alwats told me that 35k on the 6 mil dummy was the golden number to be able to do pretty much anything with competence. It's a long road to break that barrier, but it feels nice when you do.


    PS : you have a burning spellweave inferno .. nice, that must have been hard to get !
  • heaven13
    heaven13
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    For parsing, people usually make a couple changes that they wouldn't otherwise do in real content.
    • Run parse food. For magicka, this will be Ghastly Eye Bowl (max mag, mag regen).
    • Drop your shield and place another buff. I'd recommend moving your ele drain to the back bar, then putting mage's light on front so you've got spell crit on both bars.

    For what you've got (non top tier gear sets, wrong traited weapons), you're doing pretty good! Ele drain is a great choice while you level up Undaunted and, in fact, most magicka builds that self-buff/parse on the 3mil and 6mil will slot it somewhere to apply breach and get some additional sustain.

    While it's true that a lot of people want iron atro parses, I find parsing on the smaller dummies more helpful for tweaking my build/rotation. Once that's solid, then you can move to the iron atro.

    Disclaimer: I should note that I don't have any vampires so I can't give any recommendations to parsing while using Simmering Frenzy. Due to how that skill works and without a spammable with a heal, I'm not sure parse food would work best for you.
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  • Gythral
    Gythral
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    Is it dead?
    and me/the party isnt!

    yes - great
    no - need more <something>
    :blush:
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • ZeroXFF
    ZeroXFF
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    Your DPS is just about sufficient for all vet dungeons, but you still have a long way to go, and you'll have a hard time in some of them if the other DD isn't at least at your level too. It is not sufficient for some of the hard modes though (vUG comes to mind where you'd end up being swarmed by the big adds that won't be dying before the next one spawns).

    If you intend to do vet DLC trials, you should get to 40k on 3/6M dummy or 60-65k on the iron atro. I think the hardest DPS check in the game is at ~42k if you do portal in vSS hm on last boss, though again you'll have a hard time if you don't have a bit of wiggling room, so the acceptable DPS for that starts at 45k. Other fights are hard to pin down, because their enrage timers are more soft, and you might get more time depending on how you execute the mechanics, but 40k is a safe place to be at. For some older stuff (vMoL/vHoF) I'd consider 35k acceptable.

    Specifically DK (and also sorc, possibly other classes, but I only really tried it with these 2) can get to 40-45k depending on race with an easy heavy attack rotation and easy to farm gear.

    I'm not at the PC right now, so can't make a screenshot, but for DK I use for the HA build:
    2p Zaan (1p heavy, 1p med)
    5p Mother's Sorrow on body
    5p Infallible Aether on jewelry and front bar lightning staff
    2p n/vMA fire staff back bar

    Front bar:
    1. Breath
    2. The mag morph of the melee DK DOT thingy (forgot the name)
    3. Fire ball
    4. Whip
    5. Inner light
    U. Meteor

    Back bar:
    1. Ash cloud
    2. Blockade*
    3. The skill that gives you spell damage and buffs your heavy attack damage (forgot its name too)
    4. Inner Light
    5. Flex slot. This is where the heal/shield go in dungeons or Elemental Susceptibility** on dummy parses
    U. Standard

    *Unstable Wall might be better here, but your rotation is 14s long, so Blockade fits perfectly, and it keeps buffing the heavy attacks for longer due to the vMA weapon. So if you run with a vMA staff, I'm pretty sure Blockade will do better with a static rotation. I haven't tested myself yet though, because one of the morphs isn't leveled yet on my mag DK.

    **You want to use Elemental Susceptibility for parses with this build since you won't have problems with sustain due to 3-4 HAs in your rotation.

    Base rotation (numbers refer to the skills listed above):
    Pre-cast the fire balls and the skill buffing your HAs
    Start on back bar:
    LA+1, LA+2, swap
    Front bar:
    HA+1, HA+2, HA+3, HA+4, swap

    When you use ulti or have to refresh the buff on back bar 3 (do it every other rotation), adjust your rotation like this:
    Back bar:
    LA+1, LA+2, LA+3/LA+U, swap
    Front Bar:
    LA+1, HA+2, HA+3, HA+4, swap

    Note: Whip damage gets buffed when you use the other skills on the front bar, and your spell damage in general gets increased too. So it's important that you use whip, not another spammable, and that it's the last skill you use before bar swapping (once you use it, the stacks of spell damage get removed).

    I'm doing 42k on 3/6M dummies with this build on an Argonian. A High Elf would obviously do more.

    An LA rotation will give better results, but if your goal is to get to "acceptable" as fast as possible, this build is one of those that will get you there in no time.

    EDIT:
    I finally leveled Blockade, so could test which morph is better, and indeed Blockade seems to be giving better and more consistent results. But keep in mind, this is only true for a static 14s HA rotation. With the typical 10s rotations Unstable Wall will be better. Here is a screenshot of the build with all the info + a parse with it:

    4Eg83aHT_o.png

    Obviously you should go with 64p in mag for this, because with the 2-stat food you'll have enough HP. I just didn't want to change attributes for the sake of testing the HA build (usually I play with an LA build).
    Edited by ZeroXFF on June 27, 2020 1:51PM
  • BozzyTheDrummer
    BozzyTheDrummer
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    ZeroXFF wrote: »
    Your DPS is just about sufficient for all vet dungeons, but you still have a long way to go, and you'll have a hard time in some of them if the other DD isn't at least at your level too. It is not sufficient for some of the hard modes though (vUG comes to mind where you'd end up being swarmed by the big adds that won't be dying before the next one spawns).

    If you intend to do vet DLC trials, you should get to 40k on 3/6M dummy or 60-65k on the iron atro. I think the hardest DPS check in the game is at ~42k if you do portal in vSS hm on last boss, though again you'll have a hard time if you don't have a bit of wiggling room, so the acceptable DPS for that starts at 45k. Other fights are hard to pin down, because their enrage timers are more soft, and you might get more time depending on how you execute the mechanics, but 40k is a safe place to be at. For some older stuff (vMoL/vHoF) I'd consider 35k acceptable.

    Specifically DK (and also sorc, possibly other classes, but I only really tried it with these 2) can get to 40-45k depending on race with an easy heavy attack rotation and easy to farm gear.

    I'm not at the PC right now, so can't make a screenshot, but for DK I use for the HA build:
    2p Zaan (1p heavy, 1p med)
    5p Mother's Sorrow on body
    5p Infallible Aether on jewelry and front bar lightning staff
    2p n/vMA fire staff back bar

    Front bar:
    1. Breath
    2. The mag morph of the melee DK DOT thingy (forgot the name)
    3. Fire ball
    4. Whip
    5. Inner light
    U. Meteor

    Back bar:
    1. Ash cloud
    2. Blockade*
    3. The skill that gives you spell damage and buffs your heavy attack damage (forgot its name too)
    4. Inner Light
    5. Flex slot. This is where the heal/shield go in dungeons or Elemental Susceptibility** on dummy parses
    U. Standard

    *Unstable Wall might be better here, but your rotation is 14s long, so Blockade fits perfectly, and it keeps buffing the heavy attacks for longer due to the vMA weapon. So if you run with a vMA staff, I'm pretty sure Blockade will do better with a static rotation. I haven't tested myself yet though, because one of the morphs isn't leveled yet on my mag DK.

    **You want to use Elemental Susceptibility for parses with this build since you won't have problems with sustain due to 3-4 HAs in your rotation.

    Base rotation (numbers refer to the skills listed above):
    Pre-cast the fire balls and the skill buffing your HAs
    Start on back bar:
    LA+1, LA+2, swap
    Front bar:
    HA+1, HA+2, HA+3, HA+4, swap

    When you use ulti or have to refresh the buff on back bar 3 (do it every other rotation), adjust your rotation like this:
    Back bar:
    LA+1, LA+2, LA+3/LA+U, swap
    Front Bar:
    LA+1, HA+2, HA+3, HA+4, swap

    Note: Whip damage gets buffed when you use the other skills on the front bar, and your spell damage in general gets increased too. So it's important that you use whip, not another spammable, and that it's the last skill you use before bar swapping (once you use it, the stacks of spell damage get removed).

    I'm doing 42k on 3/6M dummies with this build on an Argonian. A High Elf would obviously do more.

    An LA rotation will give better results, but if your goal is to get to "acceptable" as fast as possible, this build is one of those that will get you there in no time.

    This helps a ton, thank you!!!
    Xbox NA
    CP810+

    Valthyr Alynwen High Elf MagSorc EP
    Valeon Indoril Dark Elf MagDK EP
    Willard Lorrthane Breton MagDen EP
    Faelian Elilanar High Elf MagPlar EP
    Dro'Kassa Khajiit MagCro EP
    Im-Tanky-Enough Argonian Tank EP
    Lorgdan Bladesmith Orc StamBlade DC
    Cyrus Hayle Redguard StamSorc EP
    Xuxtheem-Light-Bearer Argonian Healer AD
    Galen Morthain Dark Elf MagBlade EP
    Burgesh the Mighty Orc StamDen DC
    Mekar the Vile Orc StamCro DC

    "Fimmion hungry. Want sweetroll. Fimmion like pants. Love sweetroll."
  • ArchMikem
    ArchMikem
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    20,000 is bare minimum for Vet Dungeons. 25k is average for most players. Anything higher than 30k or 35k and you're doing very well. Dont let people scoff at these numbers either, you really dont need to be smashing your head on the ceiling.

    Parses of 45k or above is just overachieving.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Fur_like_snow
    Fur_like_snow
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    I mean if you’re not pulling 100k+ on iron atro with a fully buffed thrassian this patch I got some bad news.
    Edited by Fur_like_snow on June 25, 2020 11:13PM
  • BozzyTheDrummer
    BozzyTheDrummer
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    preevious wrote: »
    28k is already pretty nice, and will get you quite far in a lot of content.
    It's enough for the carglorn trials, even in vet .

    To increase your DPS, just remember that DPS is all the little things

    1) Make sure you have a food buff increasinx max resources (fish bowl gives the biggest bonus, and thus the biggest damage). -> you can use a blue food giving max magicka and regen without health, for parsing. You are less likely to have sustain issue in dungeons.

    2) Don't let your weapons go uncharged (it happens to me more than I'm willing to admit)

    3) Keep buffs from potions (increased spell power, increased spell crit) up with 100% uptime

    4) pick a better set. Destruction mastery gives max magicka, but if you use sustain food, you won't need it and will be able to use mother's sorrow instead (with shadow mundus)

    5) It's important : make sure you have at least one armor of each type (for you : 5 light, 1 med, 1 heavy). The last undaunted passive is brutal and it'll give you a nice boost.


    Regarding your build, I'm not sure getting minor force is worth a skill slot, since you don't wear mother's sorrow.


    And to answer your actual question, everyone alwats told me that 35k on the 6 mil dummy was the golden number to be able to do pretty much anything with competence. It's a long road to break that barrier, but it feels nice when you do.


    PS : you have a burning spellweave inferno .. nice, that must have been hard to get !
    preevious wrote: »
    28k is already pretty nice, and will get you quite far in a lot of content.
    It's enough for the carglorn trials, even in vet .

    To increase your DPS, just remember that DPS is all the little things

    1) Make sure you have a food buff increasinx max resources (fish bowl gives the biggest bonus, and thus the biggest damage). -> you can use a blue food giving max magicka and regen without health, for parsing. You are less likely to have sustain issue in dungeons.

    2) Don't let your weapons go uncharged (it happens to me more than I'm willing to admit)

    3) Keep buffs from potions (increased spell power, increased spell crit) up with 100% uptime

    4) pick a better set. Destruction mastery gives max magicka, but if you use sustain food, you won't need it and will be able to use mother's sorrow instead (with shadow mundus)

    5) It's important : make sure you have at least one armor of each type (for you : 5 light, 1 med, 1 heavy). The last undaunted passive is brutal and it'll give you a nice boost.


    Regarding your build, I'm not sure getting minor force is worth a skill slot, since you don't wear mother's sorrow.


    And to answer your actual question, everyone alwats told me that 35k on the 6 mil dummy was the golden number to be able to do pretty much anything with competence. It's a long road to break that barrier, but it feels nice when you do.


    PS : you have a burning spellweave inferno .. nice, that must have been hard to get !

    I’ve made some tweaks. Haven’t gone back to the shadow stone, forgot that last night. Still on apprentice. I swapped my BSW with Mother’s Sorrow. I also swapped out my Destruction Mastery and put on New Moon Acolyte that my cousin had made me.

    I have fine tuned my rotation and am not rushing it, and making sure every skill, light and heavy attack hit. Keeping my spell pots up 100% I am consistently hitting a hair over 28k on the 6 mil dummy. I can get 30k on the 3 mil dummy.

    I haven’t done any kind of trials yet and have only done on DLC dungeon on veteran and that was a while ago, and was a strain.

    I guess seeing how high I can get my DPS on a parse is for personal satisfaction. I’m working on bettering my gameplay as a whole as I haven’t played my DOS classes much this year compared to my support classes.

    And yes, the BSW inferno staff took about 6 months of grinding City of Ash 1&2 (vet and not vet) 4 to 5 plus times a night.
    Xbox NA
    CP810+

    Valthyr Alynwen High Elf MagSorc EP
    Valeon Indoril Dark Elf MagDK EP
    Willard Lorrthane Breton MagDen EP
    Faelian Elilanar High Elf MagPlar EP
    Dro'Kassa Khajiit MagCro EP
    Im-Tanky-Enough Argonian Tank EP
    Lorgdan Bladesmith Orc StamBlade DC
    Cyrus Hayle Redguard StamSorc EP
    Xuxtheem-Light-Bearer Argonian Healer AD
    Galen Morthain Dark Elf MagBlade EP
    Burgesh the Mighty Orc StamDen DC
    Mekar the Vile Orc StamCro DC

    "Fimmion hungry. Want sweetroll. Fimmion like pants. Love sweetroll."
  • zvavi
    zvavi
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    My 2 cents is to change backbar weapon to infused asap, it will bring enchantment uptime to 100% and make it stronger (I think by around 150 spell damage?) Giving you averagely more than bonus 300 spell damage (if I am not mistaken)
  • BozzyTheDrummer
    BozzyTheDrummer
    ✭✭✭✭
    zvavi wrote: »
    My 2 cents is to change backbar weapon to infused asap, it will bring enchantment uptime to 100% and make it stronger (I think by around 150 spell damage?) Giving you averagely more than bonus 300 spell damage (if I am not mistaken)

    I was able to due this last night actually after getting my 50 transmute crystals!
    Xbox NA
    CP810+

    Valthyr Alynwen High Elf MagSorc EP
    Valeon Indoril Dark Elf MagDK EP
    Willard Lorrthane Breton MagDen EP
    Faelian Elilanar High Elf MagPlar EP
    Dro'Kassa Khajiit MagCro EP
    Im-Tanky-Enough Argonian Tank EP
    Lorgdan Bladesmith Orc StamBlade DC
    Cyrus Hayle Redguard StamSorc EP
    Xuxtheem-Light-Bearer Argonian Healer AD
    Galen Morthain Dark Elf MagBlade EP
    Burgesh the Mighty Orc StamDen DC
    Mekar the Vile Orc StamCro DC

    "Fimmion hungry. Want sweetroll. Fimmion like pants. Love sweetroll."
  • Elsonso
    Elsonso
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    ✭✭✭✭✭
    Gythral wrote: »
    Is it dead?

    I do a lot of solo content. For most of it, I don't care about DPS as long as I am the one asking that question. If they are the one asking that question, then I need to decide if the problem was a lack of DPS or execution. Pun intended.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 10992
    X/Twitter: ElsonsoJannus
  • preevious
    preevious
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    preevious wrote: »
    28k is already pretty nice, and will get you quite far in a lot of content.
    It's enough for the carglorn trials, even in vet .

    To increase your DPS, just remember that DPS is all the little things

    1) Make sure you have a food buff increasinx max resources (fish bowl gives the biggest bonus, and thus the biggest damage). -> you can use a blue food giving max magicka and regen without health, for parsing. You are less likely to have sustain issue in dungeons.

    2) Don't let your weapons go uncharged (it happens to me more than I'm willing to admit)

    3) Keep buffs from potions (increased spell power, increased spell crit) up with 100% uptime

    4) pick a better set. Destruction mastery gives max magicka, but if you use sustain food, you won't need it and will be able to use mother's sorrow instead (with shadow mundus)

    5) It's important : make sure you have at least one armor of each type (for you : 5 light, 1 med, 1 heavy). The last undaunted passive is brutal and it'll give you a nice boost.


    Regarding your build, I'm not sure getting minor force is worth a skill slot, since you don't wear mother's sorrow.


    And to answer your actual question, everyone alwats told me that 35k on the 6 mil dummy was the golden number to be able to do pretty much anything with competence. It's a long road to break that barrier, but it feels nice when you do.


    PS : you have a burning spellweave inferno .. nice, that must have been hard to get !
    preevious wrote: »
    28k is already pretty nice, and will get you quite far in a lot of content.
    It's enough for the carglorn trials, even in vet .

    To increase your DPS, just remember that DPS is all the little things

    1) Make sure you have a food buff increasinx max resources (fish bowl gives the biggest bonus, and thus the biggest damage). -> you can use a blue food giving max magicka and regen without health, for parsing. You are less likely to have sustain issue in dungeons.

    2) Don't let your weapons go uncharged (it happens to me more than I'm willing to admit)

    3) Keep buffs from potions (increased spell power, increased spell crit) up with 100% uptime

    4) pick a better set. Destruction mastery gives max magicka, but if you use sustain food, you won't need it and will be able to use mother's sorrow instead (with shadow mundus)

    5) It's important : make sure you have at least one armor of each type (for you : 5 light, 1 med, 1 heavy). The last undaunted passive is brutal and it'll give you a nice boost.


    Regarding your build, I'm not sure getting minor force is worth a skill slot, since you don't wear mother's sorrow.


    And to answer your actual question, everyone alwats told me that 35k on the 6 mil dummy was the golden number to be able to do pretty much anything with competence. It's a long road to break that barrier, but it feels nice when you do.


    PS : you have a burning spellweave inferno .. nice, that must have been hard to get !

    I’ve made some tweaks. Haven’t gone back to the shadow stone, forgot that last night. Still on apprentice. I swapped my BSW with Mother’s Sorrow. I also swapped out my Destruction Mastery and put on New Moon Acolyte that my cousin had made me.

    I have fine tuned my rotation and am not rushing it, and making sure every skill, light and heavy attack hit. Keeping my spell pots up 100% I am consistently hitting a hair over 28k on the 6 mil dummy. I can get 30k on the 3 mil dummy.

    I haven’t done any kind of trials yet and have only done on DLC dungeon on veteran and that was a while ago, and was a strain.

    I guess seeing how high I can get my DPS on a parse is for personal satisfaction. I’m working on bettering my gameplay as a whole as I haven’t played my DOS classes much this year compared to my support classes.

    And yes, the BSW inferno staff took about 6 months of grinding City of Ash 1&2 (vet and not vet) 4 to 5 plus times a night.

    I totally get the personnal satisfaction, I've been there.

    Actually, 28k seem to be a common wall, I used to be there as well, exactly at 28-28.5k.
    Breaking the sacro-saint 35k wall on the 6 mil was really uplifting. You'll get there.

    So, you do less on the 6 mil than on the 3mil ..

    two things, then :

    you're having sustain issues and must do lots of heavy attacks while the dummy < 25%. In that case, if you are using parse food, you might have an issue. I concur, ask a friend to put ele drain on the dummy. In real content, chances are you're going to get additionnal sustain, anyway. It's not cheating.

    Or

    You lose concentration by the end. I've been there, it's hard to keep an optimum rotation for a whole 6 mil. In that case, there's nothing but practice.

    You can probably get to higher numbers by working on the weaving. That helped me a lot. I used to botch my weave a lot, now not so much. Weaving accounts for a lot ! Actually, when reading my parse data, light attack damage if the first or second source of damage (tied with frags - I'm a sorc) - and I don't even have the malstrom staff, the damn thing won't drop.

    You, with a maelstom staff? Should be first source.

    If you are on PC, install "combat metrics". After a parse, type /cmx and look at your light attack damage.
    Also, look on the uptime on :
    1. berserker buff (damage enchant on weapons)
    2. major sorcery
    3. major prophecy

    All should have 100% uptime. If not, you should work on that as well (when your staff will be infused, it'll be quite better)

    There. Keep at it, and good luck !
  • BozzyTheDrummer
    BozzyTheDrummer
    ✭✭✭✭
    preevious wrote: »
    preevious wrote: »
    28k is already pretty nice, and will get you quite far in a lot of content.
    It's enough for the carglorn trials, even in vet .

    To increase your DPS, just remember that DPS is all the little things

    1) Make sure you have a food buff increasinx max resources (fish bowl gives the biggest bonus, and thus the biggest damage). -> you can use a blue food giving max magicka and regen without health, for parsing. You are less likely to have sustain issue in dungeons.

    2) Don't let your weapons go uncharged (it happens to me more than I'm willing to admit)

    3) Keep buffs from potions (increased spell power, increased spell crit) up with 100% uptime

    4) pick a better set. Destruction mastery gives max magicka, but if you use sustain food, you won't need it and will be able to use mother's sorrow instead (with shadow mundus)

    5) It's important : make sure you have at least one armor of each type (for you : 5 light, 1 med, 1 heavy). The last undaunted passive is brutal and it'll give you a nice boost.


    Regarding your build, I'm not sure getting minor force is worth a skill slot, since you don't wear mother's sorrow.


    And to answer your actual question, everyone alwats told me that 35k on the 6 mil dummy was the golden number to be able to do pretty much anything with competence. It's a long road to break that barrier, but it feels nice when you do.


    PS : you have a burning spellweave inferno .. nice, that must have been hard to get !
    preevious wrote: »
    28k is already pretty nice, and will get you quite far in a lot of content.
    It's enough for the carglorn trials, even in vet .

    To increase your DPS, just remember that DPS is all the little things

    1) Make sure you have a food buff increasinx max resources (fish bowl gives the biggest bonus, and thus the biggest damage). -> you can use a blue food giving max magicka and regen without health, for parsing. You are less likely to have sustain issue in dungeons.

    2) Don't let your weapons go uncharged (it happens to me more than I'm willing to admit)

    3) Keep buffs from potions (increased spell power, increased spell crit) up with 100% uptime

    4) pick a better set. Destruction mastery gives max magicka, but if you use sustain food, you won't need it and will be able to use mother's sorrow instead (with shadow mundus)

    5) It's important : make sure you have at least one armor of each type (for you : 5 light, 1 med, 1 heavy). The last undaunted passive is brutal and it'll give you a nice boost.


    Regarding your build, I'm not sure getting minor force is worth a skill slot, since you don't wear mother's sorrow.


    And to answer your actual question, everyone alwats told me that 35k on the 6 mil dummy was the golden number to be able to do pretty much anything with competence. It's a long road to break that barrier, but it feels nice when you do.


    PS : you have a burning spellweave inferno .. nice, that must have been hard to get !

    I’ve made some tweaks. Haven’t gone back to the shadow stone, forgot that last night. Still on apprentice. I swapped my BSW with Mother’s Sorrow. I also swapped out my Destruction Mastery and put on New Moon Acolyte that my cousin had made me.

    I have fine tuned my rotation and am not rushing it, and making sure every skill, light and heavy attack hit. Keeping my spell pots up 100% I am consistently hitting a hair over 28k on the 6 mil dummy. I can get 30k on the 3 mil dummy.

    I haven’t done any kind of trials yet and have only done on DLC dungeon on veteran and that was a while ago, and was a strain.

    I guess seeing how high I can get my DPS on a parse is for personal satisfaction. I’m working on bettering my gameplay as a whole as I haven’t played my DOS classes much this year compared to my support classes.

    And yes, the BSW inferno staff took about 6 months of grinding City of Ash 1&2 (vet and not vet) 4 to 5 plus times a night.

    I totally get the personnal satisfaction, I've been there.

    Actually, 28k seem to be a common wall, I used to be there as well, exactly at 28-28.5k.
    Breaking the sacro-saint 35k wall on the 6 mil was really uplifting. You'll get there.

    So, you do less on the 6 mil than on the 3mil ..

    two things, then :

    you're having sustain issues and must do lots of heavy attacks while the dummy < 25%. In that case, if you are using parse food, you might have an issue. I concur, ask a friend to put ele drain on the dummy. In real content, chances are you're going to get additionnal sustain, anyway. It's not cheating.

    Or

    You lose concentration by the end. I've been there, it's hard to keep an optimum rotation for a whole 6 mil. In that case, there's nothing but practice.

    You can probably get to higher numbers by working on the weaving. That helped me a lot. I used to botch my weave a lot, now not so much. Weaving accounts for a lot ! Actually, when reading my parse data, light attack damage if the first or second source of damage (tied with frags - I'm a sorc) - and I don't even have the malstrom staff, the damn thing won't drop.

    You, with a maelstom staff? Should be first source.

    If you are on PC, install "combat metrics". After a parse, type /cmx and look at your light attack damage.
    Also, look on the uptime on :
    1. berserker buff (damage enchant on weapons)
    2. major sorcery
    3. major prophecy

    All should have 100% uptime. If not, you should work on that as well (when your staff will be infused, it'll be quite better)

    There. Keep at it, and good luck !

    Thanks for all the advice. Unfortunately, I am on console lol one day i;ll be on PC.

    I will admit, on the 6 mil dummy, by the time i get to the end, my hands get tired and there will be a few mishaps, or I miss a skill, light or heavy attack entirely and bar swap. I'm working on getting that weave down perfectly.

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