VaranisArano wrote: »Most folks are using the Iron Atronach for DPS testing because it standardizes raid buffs for the parse.
Your DPS is just about sufficient for all vet dungeons, but you still have a long way to go, and you'll have a hard time in some of them if the other DD isn't at least at your level too. It is not sufficient for some of the hard modes though (vUG comes to mind where you'd end up being swarmed by the big adds that won't be dying before the next one spawns).
If you intend to do vet DLC trials, you should get to 40k on 3/6M dummy or 60-65k on the iron atro. I think the hardest DPS check in the game is at ~42k if you do portal in vSS hm on last boss, though again you'll have a hard time if you don't have a bit of wiggling room, so the acceptable DPS for that starts at 45k. Other fights are hard to pin down, because their enrage timers are more soft, and you might get more time depending on how you execute the mechanics, but 40k is a safe place to be at. For some older stuff (vMoL/vHoF) I'd consider 35k acceptable.
Specifically DK (and also sorc, possibly other classes, but I only really tried it with these 2) can get to 40-45k depending on race with an easy heavy attack rotation and easy to farm gear.
I'm not at the PC right now, so can't make a screenshot, but for DK I use for the HA build:
2p Zaan (1p heavy, 1p med)
5p Mother's Sorrow on body
5p Infallible Aether on jewelry and front bar lightning staff
2p n/vMA fire staff back bar
Front bar:
1. Breath
2. The mag morph of the melee DK DOT thingy (forgot the name)
3. Fire ball
4. Whip
5. Inner light
U. Meteor
Back bar:
1. Ash cloud
2. Blockade*
3. The skill that gives you spell damage and buffs your heavy attack damage (forgot its name too)
4. Inner Light
5. Flex slot. This is where the heal/shield go in dungeons or Elemental Susceptibility** on dummy parses
U. Standard
*Unstable Wall might be better here, but your rotation is 14s long, so Blockade fits perfectly, and it keeps buffing the heavy attacks for longer due to the vMA weapon. So if you run with a vMA staff, I'm pretty sure Blockade will do better with a static rotation. I haven't tested myself yet though, because one of the morphs isn't leveled yet on my mag DK.
**You want to use Elemental Susceptibility for parses with this build since you won't have problems with sustain due to 3-4 HAs in your rotation.
Base rotation (numbers refer to the skills listed above):
Pre-cast the fire balls and the skill buffing your HAs
Start on back bar:
LA+1, LA+2, swap
Front bar:
HA+1, HA+2, HA+3, HA+4, swap
When you use ulti or have to refresh the buff on back bar 3 (do it every other rotation), adjust your rotation like this:
Back bar:
LA+1, LA+2, LA+3/LA+U, swap
Front Bar:
LA+1, HA+2, HA+3, HA+4, swap
Note: Whip damage gets buffed when you use the other skills on the front bar, and your spell damage in general gets increased too. So it's important that you use whip, not another spammable, and that it's the last skill you use before bar swapping (once you use it, the stacks of spell damage get removed).
I'm doing 42k on 3/6M dummies with this build on an Argonian. A High Elf would obviously do more.
An LA rotation will give better results, but if your goal is to get to "acceptable" as fast as possible, this build is one of those that will get you there in no time.
28k is already pretty nice, and will get you quite far in a lot of content.
It's enough for the carglorn trials, even in vet .
To increase your DPS, just remember that DPS is all the little things
1) Make sure you have a food buff increasinx max resources (fish bowl gives the biggest bonus, and thus the biggest damage). -> you can use a blue food giving max magicka and regen without health, for parsing. You are less likely to have sustain issue in dungeons.
2) Don't let your weapons go uncharged (it happens to me more than I'm willing to admit)
3) Keep buffs from potions (increased spell power, increased spell crit) up with 100% uptime
4) pick a better set. Destruction mastery gives max magicka, but if you use sustain food, you won't need it and will be able to use mother's sorrow instead (with shadow mundus)
5) It's important : make sure you have at least one armor of each type (for you : 5 light, 1 med, 1 heavy). The last undaunted passive is brutal and it'll give you a nice boost.
Regarding your build, I'm not sure getting minor force is worth a skill slot, since you don't wear mother's sorrow.
And to answer your actual question, everyone alwats told me that 35k on the 6 mil dummy was the golden number to be able to do pretty much anything with competence. It's a long road to break that barrier, but it feels nice when you do.
PS : you have a burning spellweave inferno .. nice, that must have been hard to get !
28k is already pretty nice, and will get you quite far in a lot of content.
It's enough for the carglorn trials, even in vet .
To increase your DPS, just remember that DPS is all the little things
1) Make sure you have a food buff increasinx max resources (fish bowl gives the biggest bonus, and thus the biggest damage). -> you can use a blue food giving max magicka and regen without health, for parsing. You are less likely to have sustain issue in dungeons.
2) Don't let your weapons go uncharged (it happens to me more than I'm willing to admit)
3) Keep buffs from potions (increased spell power, increased spell crit) up with 100% uptime
4) pick a better set. Destruction mastery gives max magicka, but if you use sustain food, you won't need it and will be able to use mother's sorrow instead (with shadow mundus)
5) It's important : make sure you have at least one armor of each type (for you : 5 light, 1 med, 1 heavy). The last undaunted passive is brutal and it'll give you a nice boost.
Regarding your build, I'm not sure getting minor force is worth a skill slot, since you don't wear mother's sorrow.
And to answer your actual question, everyone alwats told me that 35k on the 6 mil dummy was the golden number to be able to do pretty much anything with competence. It's a long road to break that barrier, but it feels nice when you do.
PS : you have a burning spellweave inferno .. nice, that must have been hard to get !
My 2 cents is to change backbar weapon to infused asap, it will bring enchantment uptime to 100% and make it stronger (I think by around 150 spell damage?) Giving you averagely more than bonus 300 spell damage (if I am not mistaken)
Is it dead?
BozzyTheDrummer wrote: »28k is already pretty nice, and will get you quite far in a lot of content.
It's enough for the carglorn trials, even in vet .
To increase your DPS, just remember that DPS is all the little things
1) Make sure you have a food buff increasinx max resources (fish bowl gives the biggest bonus, and thus the biggest damage). -> you can use a blue food giving max magicka and regen without health, for parsing. You are less likely to have sustain issue in dungeons.
2) Don't let your weapons go uncharged (it happens to me more than I'm willing to admit)
3) Keep buffs from potions (increased spell power, increased spell crit) up with 100% uptime
4) pick a better set. Destruction mastery gives max magicka, but if you use sustain food, you won't need it and will be able to use mother's sorrow instead (with shadow mundus)
5) It's important : make sure you have at least one armor of each type (for you : 5 light, 1 med, 1 heavy). The last undaunted passive is brutal and it'll give you a nice boost.
Regarding your build, I'm not sure getting minor force is worth a skill slot, since you don't wear mother's sorrow.
And to answer your actual question, everyone alwats told me that 35k on the 6 mil dummy was the golden number to be able to do pretty much anything with competence. It's a long road to break that barrier, but it feels nice when you do.
PS : you have a burning spellweave inferno .. nice, that must have been hard to get !28k is already pretty nice, and will get you quite far in a lot of content.
It's enough for the carglorn trials, even in vet .
To increase your DPS, just remember that DPS is all the little things
1) Make sure you have a food buff increasinx max resources (fish bowl gives the biggest bonus, and thus the biggest damage). -> you can use a blue food giving max magicka and regen without health, for parsing. You are less likely to have sustain issue in dungeons.
2) Don't let your weapons go uncharged (it happens to me more than I'm willing to admit)
3) Keep buffs from potions (increased spell power, increased spell crit) up with 100% uptime
4) pick a better set. Destruction mastery gives max magicka, but if you use sustain food, you won't need it and will be able to use mother's sorrow instead (with shadow mundus)
5) It's important : make sure you have at least one armor of each type (for you : 5 light, 1 med, 1 heavy). The last undaunted passive is brutal and it'll give you a nice boost.
Regarding your build, I'm not sure getting minor force is worth a skill slot, since you don't wear mother's sorrow.
And to answer your actual question, everyone alwats told me that 35k on the 6 mil dummy was the golden number to be able to do pretty much anything with competence. It's a long road to break that barrier, but it feels nice when you do.
PS : you have a burning spellweave inferno .. nice, that must have been hard to get !
I’ve made some tweaks. Haven’t gone back to the shadow stone, forgot that last night. Still on apprentice. I swapped my BSW with Mother’s Sorrow. I also swapped out my Destruction Mastery and put on New Moon Acolyte that my cousin had made me.
I have fine tuned my rotation and am not rushing it, and making sure every skill, light and heavy attack hit. Keeping my spell pots up 100% I am consistently hitting a hair over 28k on the 6 mil dummy. I can get 30k on the 3 mil dummy.
I haven’t done any kind of trials yet and have only done on DLC dungeon on veteran and that was a while ago, and was a strain.
I guess seeing how high I can get my DPS on a parse is for personal satisfaction. I’m working on bettering my gameplay as a whole as I haven’t played my DOS classes much this year compared to my support classes.
And yes, the BSW inferno staff took about 6 months of grinding City of Ash 1&2 (vet and not vet) 4 to 5 plus times a night.
BozzyTheDrummer wrote: »28k is already pretty nice, and will get you quite far in a lot of content.
It's enough for the carglorn trials, even in vet .
To increase your DPS, just remember that DPS is all the little things
1) Make sure you have a food buff increasinx max resources (fish bowl gives the biggest bonus, and thus the biggest damage). -> you can use a blue food giving max magicka and regen without health, for parsing. You are less likely to have sustain issue in dungeons.
2) Don't let your weapons go uncharged (it happens to me more than I'm willing to admit)
3) Keep buffs from potions (increased spell power, increased spell crit) up with 100% uptime
4) pick a better set. Destruction mastery gives max magicka, but if you use sustain food, you won't need it and will be able to use mother's sorrow instead (with shadow mundus)
5) It's important : make sure you have at least one armor of each type (for you : 5 light, 1 med, 1 heavy). The last undaunted passive is brutal and it'll give you a nice boost.
Regarding your build, I'm not sure getting minor force is worth a skill slot, since you don't wear mother's sorrow.
And to answer your actual question, everyone alwats told me that 35k on the 6 mil dummy was the golden number to be able to do pretty much anything with competence. It's a long road to break that barrier, but it feels nice when you do.
PS : you have a burning spellweave inferno .. nice, that must have been hard to get !28k is already pretty nice, and will get you quite far in a lot of content.
It's enough for the carglorn trials, even in vet .
To increase your DPS, just remember that DPS is all the little things
1) Make sure you have a food buff increasinx max resources (fish bowl gives the biggest bonus, and thus the biggest damage). -> you can use a blue food giving max magicka and regen without health, for parsing. You are less likely to have sustain issue in dungeons.
2) Don't let your weapons go uncharged (it happens to me more than I'm willing to admit)
3) Keep buffs from potions (increased spell power, increased spell crit) up with 100% uptime
4) pick a better set. Destruction mastery gives max magicka, but if you use sustain food, you won't need it and will be able to use mother's sorrow instead (with shadow mundus)
5) It's important : make sure you have at least one armor of each type (for you : 5 light, 1 med, 1 heavy). The last undaunted passive is brutal and it'll give you a nice boost.
Regarding your build, I'm not sure getting minor force is worth a skill slot, since you don't wear mother's sorrow.
And to answer your actual question, everyone alwats told me that 35k on the 6 mil dummy was the golden number to be able to do pretty much anything with competence. It's a long road to break that barrier, but it feels nice when you do.
PS : you have a burning spellweave inferno .. nice, that must have been hard to get !
I’ve made some tweaks. Haven’t gone back to the shadow stone, forgot that last night. Still on apprentice. I swapped my BSW with Mother’s Sorrow. I also swapped out my Destruction Mastery and put on New Moon Acolyte that my cousin had made me.
I have fine tuned my rotation and am not rushing it, and making sure every skill, light and heavy attack hit. Keeping my spell pots up 100% I am consistently hitting a hair over 28k on the 6 mil dummy. I can get 30k on the 3 mil dummy.
I haven’t done any kind of trials yet and have only done on DLC dungeon on veteran and that was a while ago, and was a strain.
I guess seeing how high I can get my DPS on a parse is for personal satisfaction. I’m working on bettering my gameplay as a whole as I haven’t played my DOS classes much this year compared to my support classes.
And yes, the BSW inferno staff took about 6 months of grinding City of Ash 1&2 (vet and not vet) 4 to 5 plus times a night.
I totally get the personnal satisfaction, I've been there.
Actually, 28k seem to be a common wall, I used to be there as well, exactly at 28-28.5k.
Breaking the sacro-saint 35k wall on the 6 mil was really uplifting. You'll get there.
So, you do less on the 6 mil than on the 3mil ..
two things, then :
you're having sustain issues and must do lots of heavy attacks while the dummy < 25%. In that case, if you are using parse food, you might have an issue. I concur, ask a friend to put ele drain on the dummy. In real content, chances are you're going to get additionnal sustain, anyway. It's not cheating.
Or
You lose concentration by the end. I've been there, it's hard to keep an optimum rotation for a whole 6 mil. In that case, there's nothing but practice.
You can probably get to higher numbers by working on the weaving. That helped me a lot. I used to botch my weave a lot, now not so much. Weaving accounts for a lot ! Actually, when reading my parse data, light attack damage if the first or second source of damage (tied with frags - I'm a sorc) - and I don't even have the malstrom staff, the damn thing won't drop.
You, with a maelstom staff? Should be first source.
If you are on PC, install "combat metrics". After a parse, type /cmx and look at your light attack damage.
Also, look on the uptime on :
- berserker buff (damage enchant on weapons)
- major sorcery
- major prophecy
All should have 100% uptime. If not, you should work on that as well (when your staff will be infused, it'll be quite better)
There. Keep at it, and good luck !