"what do you mean [snip] and stack on crown?"
simple, we have no streak, no cloak, no pets to cower behind, no sprint, no massive move speed. (or for some people, all of the above) you are going to win, or die, [snip]
as for stack on crown, this is not a build designed for those with the capacity to only build around spamming one skill and following a symbol around, [snip]
"okay but why darth vader?"
hes slow, but always coming, a threat ever closing in on you, ruthless and unstoppable, surrounded by only fear and dead men.
with all that out of the way. the build and tweaks you can make.
Stamina Dragonknight
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5 Reactive:
(2 items) Adds 1096 Max Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 1206 Max Health
(5 items) Reduces your damage taken by 33% for 5 seconds after being affected by a disabling effect, this effect can happen every 20 seconds.
3 jewelry and 2 heavy (chest and legs)
5 Clever Alchemist:
(2 Items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Spell Damage
(4 items) Adds 129 Weapon Damage
(5 items) When you drink a potion you feel a rush of energy, increasing your Weapon and Spell Damage by 675 for 20 seconds.
1 piece 2H (maul) 3 medium (shoulder, belt, gloves)
1 Snow treaders
(1 item) You are immune to Snares and Immobilizations that can be cleansed. While in combat, you cannot Sprint.
1 monster helm
flex, will go into details.
2 Blessing of Potentates
(2 items) Reduce damage taken from Players by 5%
sword and shield back bar
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traits are:
-all infused jewelry,
-nirnhoned maul,
-defending sword,
-impen shield,
-full impen armor pieces
enchants are:
-3 prismatic stats on large armor pieces (health magicka stam)
-stam on the small pieces
-2 prismatic regen on rings
-1 stam regen on neck
-power on weapons
food:
-bewitched sugar skulls.
you can go with with arty takeaway broth, but its expensive and i found i missed the massive raw stats that sugar skulls had, this is why there is extra stam regen baked into the build.
potions:
-tri stat (health, stam, magicka)
-immovable (health, stam, cc immunity)
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skills:
front bar:
dizzying swing (main spamable and CC)
noxious breath (actually decent upfront damage, major fracture, might pull cowards out of stealth)
camo hunter (crit chance boost, might pull cowards out of stealth, damage boost when you hit cowards in the back as they run)
rally (damage and heals)
executioner (see skill name)
dragon leap
back bar:
ellude (aoe damage reduction and speed buff when getting zerg'd)
hardened armor (major buffs and passives)
fragmented shield (obvious is obvious)
resolving vigor (everyone around me is dead so nobody to tickle with pathetic aoe heals, so we keeping our self alive)
cauterize (quite a nice heal over time)
temporal guard (undo and minor protection passive)
basic gameplay:
the combination of snow treaders and reactive as i have mentioned on the forums before has fairly great synergy. as snow treaders prevents reactive from activating on anything but stuns / hard CC, this counters burst windows pretty hard, with immovable pots as the primary potion you can have this effect pop on CC more often than not given its cooldown.
what this combination allows for with potions like immovable and activation of clever alchemist means when you do go to fight, burst, or pressure someone. . .
*THERE IS NOTHING ANYONE CAN DO ABOUT IT*
you cannot be stunned, you cannot be slowed, you cannot be rooted, you cannot be stopped.
you have at minimum 10 seconds of go anywhere do anything, no matter how many zergs are chasing you.
i have used an immovable and lept out into the zerg many a time, knowing full well that i will have no issue moving around or making it to safety. the fact that you can ignore so much makes outnumbered gameplay calmer and more efficient, im not spamming RaT or forward momentum constantly, im able to casually time roll dodges, calmly use the correct skills as i need them, take in the situation and move around deliberalty.
not spaming cloak or streak in a panic trying to slam pots and mash skills becuase i dont know what cc or slow is currently inhibiting me.
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you may notice i left out some things:
race
mundus
1 piece armor
thats because these are flex and change depending on race or situation. orc, khajiit, wood elf, redguard. warrior, thief, shadow. it all moves around depending on each other.
monster piece moves around too, CP? i use a 1 piece damage helm. no CP? might swap to a stam regen to counter the sustain loss. some people might want a health regen piece, armor, etc.
thats all very flex.
same with weapons, some people might want to back bar alchemist and front bar an arena weapon, or back bar an arena weapon and front bar alchemist.
go for it, plenty of room for personal alterations.
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have fun.
[Edited to remove Baiting]
Edited by ZOS_ConnorG on June 22, 2020 6:51PM
ESO player since beta.
previously full time subscriber, beta-2024, game got too disappointing.
PC NA
( ^_^ )
You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
DK one trick