2020 might be one of gamings/internets dark moments. It was the moment companies cared more about profit than crafting good entertainment.
2020 might be one of gamings/internets dark moments. It was the moment companies cared more about profit than crafting good entertainment.
If you truly think companies caring more about profit than "crafting good entertainment" is anything new you've got a world of disappointment coming your way you sweet summer child.
To be fair, Bethesda & co has never been known for careful polish. Yesterday I played some Oblivion and while it works better than ESO - with unofficial fix patches ofc - it's still rather terrible bugpile.
To be fair, Bethesda & co has never been known for careful polish. Yesterday I played some Oblivion and while it works better than ESO - with unofficial fix patches ofc - it's still rather terrible bugpile.
YstradClud wrote: »Can't really put all the blame on developers when gamers are like.
I suspect ESO is just spaghetti code that can't be fixed, only barely managed into a working condition.
StamPlar_1976 wrote: »YstradClud wrote: »Can't really put all the blame on developers when gamers are like.
Pretty much. Not to mention the players who accept and defend the lowest common denominator when it comes to game quality and engaging content. That will get on the forums and shoot down any negative feedback about the game.
Lazarus_Rising wrote: »Its a cycle. When gaming companies get bigger and bigger they reach a point where economics/finance is more important. Regardless these companies give the possibility to give rise other companies like Larian Studios or CDPR and others which deliver quality content. But it is mostly the fate of becoming really big that money becomes a priority.
VaranisArano wrote: »Never mistake your personal dissatisfaction (or the dissatisfaction of the relatively few people you listen to) for the sort of massive market shifts it would take for this to change the priorities of the entire gaming industry.
Frankly, with it being an industry where people can largely work from home selling a product that people mostly play at home...I suspect the gaming companies are doing just fine so far in 2020.
gatekeeper13 wrote: »It's the year of the Last of Us 2. That says it all about the gaming industry in 2020.
All good points. Also, players who have particular issues with a game shouldn't assume that everyone else has issues with that game, or accuse other players of accepting poor quality, when the truth is that there are plenty of players who really don't have such issues.
Lazarus_Rising wrote: »Its a cycle. When gaming companies get bigger and bigger they reach a point where economics/finance is more important. Regardless these companies give the possibility to give rise other companies like Larian Studios or CDPR and others which deliver quality content. But it is mostly the fate of becoming really big that money becomes a priority.
The studios might say that this is caused, in part, by players demanding the latest technologies, which cost more to develop and rework. They might argue that they need this just to stand out in the field so people buy the game.
Even looking in here, we find that ESO is dead if they don't rebase the game for the PS5. We find people talking about how graphics and animations are not good enough. I routinely talk about how they skimp on content (locked doors, etc). These can be expensive demands to meet, which require money, and there you have your circle.
I am not blaming gamers, but the situation is more complicated than what is quietly attributed to "greed".
As for game companies "censoring" what players are saying, I find that to be largely a one-sided perspective. I have seen some of these "censored" comments around here, and yes, even though I agree with what is driving the comment, they really aren't contributing anything. Some of them might be making things worse. Just because people are frustrated about customer service, performance, patches, or changes, does not mean they just get to do or say whatever they want here on the forum. Naturally, those who take it too far will think they are being "censored" for what they believe, not how they are expressing it.
Of course, this applies to both sides of the situation. ZOS moderators are also people, and they can also get into a situation where they want to take action, but should not be. Hopefully, ZOS has rules, procedures, and processes to guide them in that.
Donny_Vito wrote: »What else do you expect from a game that you can play for free with no expiration? They have to chase profits. Every high quality FTP game I've come across has to focus on it's private store (i.e. Crown Store) to offset the cost of giving away the game and/or not charging a monthly fee. Bring back the subscription model. Yes you'll have a lower player-base, but if they aren't going to improve the servers to accommodate for all these people playing for free then a lower player-base is the next best option. Not everyone deserves a trophy for free, or at least that's my opinion.
ItsJustHashtag wrote: »StamPlar_1976 wrote: »YstradClud wrote: »Can't really put all the blame on developers when gamers are like.
Pretty much. Not to mention the players who accept and defend the lowest common denominator when it comes to game quality and engaging content. That will get on the forums and shoot down any negative feedback about the game.
Shoot, ZOS actively does that through moderations.
2020 might be one of gamings/internets dark moments. It was the moment companies cared more about profit than crafting good entertainment.
Look at TLoU 2 for example, sony is trying to quiet everybody about how they feel about the game. Censorship if you will. Thinking that doing so will save their bottom line. Instead of telling us
" You know what, we hear you. We understand your frustrations with the game and we PROMISE that we will do better next time. This type of criticism shows how invested you are into the game and it's characters. Although we still respect what our staff did with the game and support their creative freedom, we also understand it did not meet your standards of storytelling."
However, it is because of this that companies throw out broken games. They said "wait, the customers didn't like this game and now we probably are going to have to take a loss. Now let's toss out an unfinished game to them see if they bite, and try to shape it into what they want. (FO76 is a GREAT example)"
However, that is also not the solution.
Now I realize this but when a dev/testers/player representatives leaks something from your game, it means that there is a huge disconnect with their players. When that concern is ignored, you purposely release a bad game. Never let somebody fully have control of what the game is.
The thing is, the solution is hard to find. Companies that want to maximize profits will always make mostly bad games or destroy an IP doing so.
Companies that want to tell a great story and give great gameplay but asks for a respectable amount will do well and make enough for 1-2 new game releases every successful release. However WHEN THEY MISS THE MARK (Which happens no matter what. No company has been on point every time) , THEY HAVE A CHANCE OF CLOSING THEIR DOORS FOREVER. Then people will say "man that company made some good games..."
Then there are companies who become the heroes of the medium. Tesla, CDPR, etc. CDPR can make good games and tell great stories because they are trying to go against the grain of what gaming is today. They are still like that company above but their added idea of going against monetization schemes have propped them up into a status where even if they do release a bad game, we would still support them. We know that they would learn from their experience because it has been show that they have.
I remember playing a witcher 3 DLC and they incorporated a bug as the "BEST SECURITY SYSTEM!!" They made a joke at themselves from a bug that was in the early game.
Companies should know if you have great gameplay but your story is crap, we will support it. If your story is the best but your gameplay is not that great, we will support it. If you can do both we will support it and then spread the word like wildfire.
However when you prioritize monetization over any of those, we wont support you.
You can keep your company afloat through those monetization practices, but you lose your games lose its souls in the process. At that point you should just make cheap mobile games...OH WAIT....
Gaming should be like it was back in the day. Give me a finished product and sell DLC to expand the story if needed. DO NOT PLAN FOR DLC by making it and ripping it out of the game. Then try to sell it to us later.
Always be honest about your motives.https://www.youtube.com/watch?v=TR3Vdo5etCQ
Kiralyn2000 wrote: »I've no idea whether this is a positive statement, or a negative one.
I certainly don't put much weight into the crazed internet whining of the rage brigade (the Metacritic bombers, the reddit crowd, the "ZOMG SJW" gamergate morons), so that part of TLoU2 feedback doesn't mean anything.
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