Some time ago someone made a post about how class buffs should be handled, and i agree.
It would be way cooler. Although i don;t exactly remember the name.
This one.
https://forums.elderscrollsonline.com/en/discussion/comment/6804341#Comment_6804341
OG_Kaveman wrote: »Because every class needs a reason to be in a group. Minor savagery is the reason to bring a NB. If you want minor prophecy, team up with a sorc.
MashmalloMan wrote: »Sorc: Spell/Weapon Crit ChanceNB: Spell/Weapon Crit Damage
- Only class with 2 skills that are directly influenced by having higher crit chance, Crit Surge and Power Surge. Imo the interaction between these skills and the minor buff is more thematically important than Templar/Warden's 10% crit damage passive that has no real specific synergy with their kits.
Templar: Sustain related, maybe -5% health/stamina/magicka cost or +10% stam/hp/mag regen.
- Only class with higher base crit chance, serves them well to have higher crit dmg to pair with it. They can also guarantee crits via cloak so crit damage trumps crit chance in terms of the classes design.
DK: Weapon/Spell Damage.
- This is the harder choice.. I originally thought Crit Healing would fit them thematically, but it's not very strong for a trial group which is half the reason for these class specifc minor buffs, to promote the idea of making diverse groups and securing spots for different classes. Sustain however is unanimously beneficial, whether your a tank, healer or dd, that sustain can be turned into dps by allowing you to avoid regular sustain investments for damage investments instead. It largely depends on the meta at hand, a sustain passive in an easy to sustain meta would kinda of hurt their unique buff, this is the same argument that I've made in the past about High Elf VS Breton. A lot of people at the time complained that Breton would 100% be BiS but it mostly depends on if their sustain is even needed in the first place. A breton will never be able to get that extra Spell Damage, but a High Elf can invest more into sustain if needed...
- Maybe ULT gen could be cool instead.
- DK's still seem like the class most thematically attached to brute force and standing their own ground. Raw damage highlights that.
MashmalloMan wrote: »Some time ago someone made a post about how class buffs should be handled, and i agree.
It would be way cooler. Although i don;t exactly remember the name.
This one.
https://forums.elderscrollsonline.com/en/discussion/comment/6804341#Comment_6804341
Hey yeah, I was just about to copy/paste my comment from that.OG_Kaveman wrote: »Because every class needs a reason to be in a group. Minor savagery is the reason to bring a NB. If you want minor prophecy, team up with a sorc.
True, but it's a dated and it's a poorly implemented system, newer players have a point to question it. We're just so use to it by now, that we think it makes sense, but imo, it could be improved. I'll just copy/paste the main part of my original comment on the subject below. This is just an idea for how they could improve the base classes currently. Necro has Major Vulnerability and Warden has Minor Toughness, both of which work well for any build, stam/magicka, etc.MashmalloMan wrote: »Sorc: Spell/Weapon Crit ChanceNB: Spell/Weapon Crit Damage
- Only class with 2 skills that are directly influenced by having higher crit chance, Crit Surge and Power Surge. Imo the interaction between these skills and the minor buff is more thematically important than Templar/Warden's 10% crit damage passive that has no real specific synergy with their kits.
Templar: Sustain related, maybe -5% health/stamina/magicka cost or +10% stam/hp/mag regen.
- Only class with higher base crit chance, serves them well to have higher crit dmg to pair with it. They can also guarantee crits via cloak so crit damage trumps crit chance in terms of the classes design.
DK: Weapon/Spell Damage.
- This is the harder choice.. I originally thought Crit Healing would fit them thematically, but it's not very strong for a trial group which is half the reason for these class specifc minor buffs, to promote the idea of making diverse groups and securing spots for different classes. Sustain however is unanimously beneficial, whether your a tank, healer or dd, that sustain can be turned into dps by allowing you to avoid regular sustain investments for damage investments instead. It largely depends on the meta at hand, a sustain passive in an easy to sustain meta would kinda of hurt their unique buff, this is the same argument that I've made in the past about High Elf VS Breton. A lot of people at the time complained that Breton would 100% be BiS but it mostly depends on if their sustain is even needed in the first place. A breton will never be able to get that extra Spell Damage, but a High Elf can invest more into sustain if needed...
- Maybe ULT gen could be cool instead.
- DK's still seem like the class most thematically attached to brute force and standing their own ground. Raw damage highlights that.
Thanks for responses all. I was thinking of it more selfishly as a casual / solo player who mains a magicka nb. Annoying that the highest level passive in the skill line just benefits stam players.
But i guess bc of group play this is okay...
Thanks for responses all. I was thinking of it more selfishly as a casual / solo player who mains a magicka nb. Annoying that the highest level passive in the skill line just benefits stam players.
But i guess bc of group play this is okay...
tsaescishoeshiner wrote: »Thanks for responses all. I was thinking of it more selfishly as a casual / solo player who mains a magicka nb. Annoying that the highest level passive in the skill line just benefits stam players.
But i guess bc of group play this is okay...
Magicka Nightblade also gets an 8% Max Magicka boost just for slotting a Siphoning skill. No reason to have every passive buff every build IMO
Thanks for responses all. I was thinking of it more selfishly as a casual / solo player who mains a magicka nb. Annoying that the highest level passive in the skill line just benefits stam players.
But i guess bc of group play this is okay...
tsaescishoeshiner wrote: »Thanks for responses all. I was thinking of it more selfishly as a casual / solo player who mains a magicka nb. Annoying that the highest level passive in the skill line just benefits stam players.
But i guess bc of group play this is okay...
Magicka Nightblade also gets an 8% Max Magicka boost just for slotting a Siphoning skill. No reason to have every passive buff every build IMO
Are you saying that changing this passive to include spell crit is going to make mag NB’s overpowered bc they also have an 8% max magicka passive...?
OG_Kaveman wrote: »Because every class needs a reason to be in a group. Minor savagery is the reason to bring a NB. If you want minor prophecy, team up with a sorc.
tsaescishoeshiner wrote: »tsaescishoeshiner wrote: »Thanks for responses all. I was thinking of it more selfishly as a casual / solo player who mains a magicka nb. Annoying that the highest level passive in the skill line just benefits stam players.
But i guess bc of group play this is okay...
Magicka Nightblade also gets an 8% Max Magicka boost just for slotting a Siphoning skill. No reason to have every passive buff every build IMO
Are you saying that changing this passive to include spell crit is going to make mag NB’s overpowered bc they also have an 8% max magicka passive...?
Oh, no, just that the 8% Max Mag doesn't improv Stam DPS, so some other passive doesn't have to buff Mag. Stamina and Magicka builds have different bonuses from other sources (weapons, armor, and more) and different playstyles, so I think it's fine if they have class passives that benefit only one or the other to make them more different from one another.
Yep. I was confused when I have read it. NB has little to no group utility, when compared to other classes. Almost no one wants them in group PvP and most end - game PvE or scoreboard runs. And that could be ok-ish if the class was great at solo play, but it is not the case anymore. It is decent at best for solo, and also content - dependent.OG_Kaveman wrote: »Because every class needs a reason to be in a group. Minor savagery is the reason to bring a NB. If you want minor prophecy, team up with a sorc.
that was funny lol, no one brings nb to groups
tsaescishoeshiner wrote: »tsaescishoeshiner wrote: »Thanks for responses all. I was thinking of it more selfishly as a casual / solo player who mains a magicka nb. Annoying that the highest level passive in the skill line just benefits stam players.
But i guess bc of group play this is okay...
Magicka Nightblade also gets an 8% Max Magicka boost just for slotting a Siphoning skill. No reason to have every passive buff every build IMO
Are you saying that changing this passive to include spell crit is going to make mag NB’s overpowered bc they also have an 8% max magicka passive...?
Oh, no, just that the 8% Max Mag doesn't improv Stam DPS, so some other passive doesn't have to buff Mag. Stamina and Magicka builds have different bonuses from other sources (weapons, armor, and more) and different playstyles, so I think it's fine if they have class passives that benefit only one or the other to make them more different from one another.
It could read as 8% percent max magic or stam, which ever resource is higher.
OR
4% max magic and max stamina.
OG_Kaveman wrote: »Because every class needs a reason to be in a group. Minor savagery is the reason to bring a NB. If you want minor prophecy, team up with a sorc.
that was funny lol, no one brings nb to groups
OG_Kaveman wrote: »Because every class needs a reason to be in a group. Minor savagery is the reason to bring a NB. If you want minor prophecy, team up with a sorc.
that was funny lol, no one brings nb to groups
DocFrost72 wrote: »
DocFrost72 wrote: »
What burst heal is this? Assassins Will after 5 LA's at close range...? Reapers Mark after killing the target...? Both of which are self heals...
Or was that sarcasm.
Ironic that the ‘assassin’ / supposed high burst dps class is currently best suited as a healer...and as the only class without a burst heal we are ill suited for even that much.
Ironic that the ‘assassin’ / supposed high burst dps class is currently best suited as a healer...and as the only class without a burst heal we are ill suited for even that much.
Ironic that the ‘assassin’ / supposed high burst dps class is currently best suited as a healer...and as the only class without a burst heal we are ill suited for even that much.
End game groups don't need two dedicated healers. Last few patches had healers running MK/zens that typically didn't run a burst heal other than combat prayer.
exeeter702 wrote: »Ironic that the ‘assassin’ / supposed high burst dps class is currently best suited as a healer...and as the only class without a burst heal we are ill suited for even that much.
This is getting exhausting man... NBs are not by design exclusively an assassin class. IF one wanted to fufill the rogue / assassin / gank archetype in this mmo, NB was the only choice but that was not their only design philosophy model. It never has been, it is merely one aspect of the class. Nightblades have just as much been ranged life draining hot based casters, since day one of this game. Funnel health and refreshing path have historically been support based healer tools. And for as long as TG/DB release, they have had a very powerful selfless heal to support group members/ally players. There has never been nor is there now anything ironic about a magblade healing, full stop.
It's especially trying, when this type of inexperienced comment comes along by someone who does not even realize NBs have literally the strongest burst heal in the game in terms of function and throughput.
kringled_1 wrote: »DocFrost72 wrote: »
What burst heal is this? Assassins Will after 5 LA's at close range...? Reapers Mark after killing the target...? Both of which are self heals...
Or was that sarcasm.
Healthy Offering is what I suspect he's thinking of.
exeeter702 wrote: »Ironic that the ‘assassin’ / supposed high burst dps class is currently best suited as a healer...and as the only class without a burst heal we are ill suited for even that much.
This is getting exhausting man... NBs are not by design exclusively an assassin class. IF one wanted to fufill the rogue / assassin / gank archetype in this mmo, NB was the only choice but that was not their only design philosophy model. It never has been, it is merely one aspect of the class. Nightblades have just as much been ranged life draining hot based casters, since day one of this game. Funnel health and refreshing path have historically been support based healer tools. And for as long as TG/DB release, they have had a very powerful selfless heal to support group members/ally players. There has never been nor is there now anything ironic about a magblade healing, full stop.
It's especially trying, when this type of inexperienced comment comes along by someone who does not even realize NBs have literally the strongest burst heal in the game in terms of function and throughput.
Especially trying? You're on a video game forum. How trying can it be. Its not my fault the class is literally advertised as being the assassin model in the game. Go read a class description off virtually every website on nightblades. almost universally they are described as the stealth assassin class. They have a skill line called assassination. Are there varying playstyles? Absolutely - its elderscrolls.
[Snip]
[Edited for bait]