I was not active in the PTS stages of Greymoor and so I didn't get to this house until it released; I haven't seen many threads relating to this house outside the PTS cycle (atleast in this forum section) and I wanted to see what everyone else through. I will say I wish they had actually listened to some player feedback that has been given on many houses in the past and applied it to this one.
There is some good about it which I'll also supply here but the overall problems don't make me like the house and I have a feeling this will go for much of the community but I could be entirely wrong and maybe gothic vampiric structures really are all people need.
Outside: The garden itself is a good quality of the house as it feels "finished" with the stone; it doesn't need a lot help in making it feel finished and won't be a slot intensive part of the house despite how large it is. The one thing I adore is the windows pictured below that you can walk through; they act as almost natural doorways if you want to close off those spots and make them into tiny rooms outside or build a balcony.
I love this and hope this continues it's a great easy way to give us doorways to use without actually being real doorways; we can just block off the big empty wall and use those to walk through to custom make our rooms. I can't gush over that decision enough.
Bastion Fastness: We're met with a very large and tall room, this area alone could easily sport 400 items of the 700 the house will likely have; this first room alone is absolutely massive. Even using some of the largest furniture you can that will blend with the house (which isn't a lot unless you have crowns readily at your disposal) this will cause you quite a bit of misery. And thus begins the major problem with the house.
Bastion Withdrawing Room: A small room easily decorated with another vaulted ceiling that you can leave blank or put something into. This vaulted ceiling is more decorated than the ones in the Fastness so it's easier to let it sit as is.
Bastion Upper Chamber: You like this room? You don't like the Withdrawing Room? TOO BAD! You'll have to decorate both if you want to use this room another poor decision in forcing you to decorate a room you may not like.
Bastion Overlook: You like this area? Don't like the previous first three rooms? TOO BAD AGAIN! You'll need to decorate BOTH rooms before you get to this room because there is no other way up here.
Bastion Aerie: Hope you don't like this room; because if you do and didn't like the other four you have to use them anyway. Enjoy your 700 slot limit and the four rooms you have to decorate before you even get up here. Hope it doesn't throw a wrench in any of your plans or make the house seem absurdly empty.
BACK TO THE BASTION FASTNESS
Bastion Terrace: After exiting the Bastion Fastness from the other direction you end up on a nice terrace overlooking a lot of Blackreach. This would offer a beyond amazing build space if you didn't require the other room before it. I could naturally walk pretty far over into the blackreach caverns and it would have been great to build in that area if we could skip right to it.
Okay so you just want more furnishing slots?
NOPE!
This house needs to have portals to the different areas to allow buyers to either cover up the portals or cover up the door; even better would be portals with switches that could just be turned off/on to allow access to different parts of the house at whim directly from the courtyard to allow people to not use the parts of the house they don't want. A way to skip immediately to the back to utilize the blackreach caverns or all the way to the aerie to use the area up there and none of the lower interior. I'm understanding of the furnishing limitations; I'm not understanding of being given houses that are hard to decorate with those limitations and no options given to circumvent that problem.
Hall of the Lunar Champion was an amazing step forward; the option to turn off entire parts of the home was incredibly useful for the slot limit. Bastion Sanguinaris is one of the worst possible steps backwards from that and I hope it doesn't continue occurring.
I'd like to hear what other people think of course both of the redeeming qualities of this home that you think the housing team did well on and of the bad of the home that you think they need to be aware of making the same mistake on again in the future.