A solution could eventually be not to play at prime time (as in the evening for that time zone), but go to bed early and get up early the other morning and play before you go to work - you will eventually be surprised how many mobs there actually are, if no other players are around, especially in public dungeons.
SirLeeMinion wrote: »A solution could eventually be not to play at prime time (as in the evening for that time zone), but go to bed early and get up early the other morning and play before you go to work - you will eventually be surprised how many mobs there actually are, if no other players are around, especially in public dungeons.
As an NA player, I started playing a bit on the EU server a year or so ago. One unexpected side-effect has been that ESO plays more like single-player, because my play time does not align with EU prime time
SeaGtGruff wrote: »I like to go slow, too, so I can kill everything and loot everything. It is definitely annoying when another player or group comes through, but I usually just slow down even more and tarry at the same spot waiting for the enemies to respawn.
When I am doing a delve, I want to kill everything in my path. Especially when I am on a low level character that needs the experience and gear. So I'm moving quite slow, while experiencing the content. But when another player, who does not want to kill anything passes by me, they aggro everything in the delve. Leaving me with two options: Either follow them and try to get a hit in on the boss, or wait till all the aggro dies down and all the monsters have walked back to their spot. This feels terrible, as it leaves me with an empty delve basically.
Personally I find this extremely annoying. Players who do not want to kill anything, should not be able to take all the spawn away. Now I know this isn't a player's fault, as the monsters simply aggro by themselves as the hallways are narrow(delve's are small as well). But I feel something has to be done about this, and I was wondering how other players feel about this. As this happens to me all the time.
A possible fix could be to not let monsters in a delve grab aggro when a player is running. Unless they already have aggro, or are not currently running, in which case they will still get/keep aggro.
PS: Me moving quite slow, compared to those running to the end.
zergbase_ESO wrote: »When I am doing a delve, I want to kill everything in my path. Especially when I am on a low level character that needs the experience and gear. So I'm moving quite slow, while experiencing the content. But when another player, who does not want to kill anything passes by me, they aggro everything in the delve. Leaving me with two options: Either follow them and try to get a hit in on the boss, or wait till all the aggro dies down and all the monsters have walked back to their spot. This feels terrible, as it leaves me with an empty delve basically.
Personally I find this extremely annoying. Players who do not want to kill anything, should not be able to take all the spawn away. Now I know this isn't a player's fault, as the monsters simply aggro by themselves as the hallways are narrow(delve's are small as well). But I feel something has to be done about this, and I was wondering how other players feel about this. As this happens to me all the time.
A possible fix could be to not let monsters in a delve grab aggro when a player is running. Unless they already have aggro, or are not currently running, in which case they will still get/keep aggro.
PS: Me moving quite slow, compared to those running to the end.
Simply fix would be to make people go into solo instances with option to group for delves. I get that too. When I go in even at high level I enjoy clumping and clearing the mobs for my own enjoyment. But it is an easy fix that sadly ZoS will not spend any money on for resources needed.
zergbase_ESO wrote: »When I am doing a delve, I want to kill everything in my path. Especially when I am on a low level character that needs the experience and gear. So I'm moving quite slow, while experiencing the content. But when another player, who does not want to kill anything passes by me, they aggro everything in the delve. Leaving me with two options: Either follow them and try to get a hit in on the boss, or wait till all the aggro dies down and all the monsters have walked back to their spot. This feels terrible, as it leaves me with an empty delve basically.
Personally I find this extremely annoying. Players who do not want to kill anything, should not be able to take all the spawn away. Now I know this isn't a player's fault, as the monsters simply aggro by themselves as the hallways are narrow(delve's are small as well). But I feel something has to be done about this, and I was wondering how other players feel about this. As this happens to me all the time.
A possible fix could be to not let monsters in a delve grab aggro when a player is running. Unless they already have aggro, or are not currently running, in which case they will still get/keep aggro.
PS: Me moving quite slow, compared to those running to the end.
Simply fix would be to make people go into solo instances with option to group for delves. I get that too. When I go in even at high level I enjoy clumping and clearing the mobs for my own enjoyment. But it is an easy fix that sadly ZoS will not spend any money on for resources needed.
It is an MMO. Other people exist in it. Making solo instances is not good for the game. What they could do, it shorten the leash on mobs so they go back to their location faster.
SirLeeMinion wrote: »A solution could eventually be not to play at prime time (as in the evening for that time zone), but go to bed early and get up early the other morning and play before you go to work - you will eventually be surprised how many mobs there actually are, if no other players are around, especially in public dungeons.
As an NA player, I started playing a bit on the EU server a year or so ago. One unexpected side-effect has been that ESO plays more like single-player, because my play time does not align with EU prime time
yes that was my point - if you play outside prime time for that server's time zone you are more likely to get more of a single player experience with questing and in delves - public dungeons appear as well to be much harder, when you actually get to see how many foes are in that dungeon - at prime time most is a lot easier, because quite a large amount of enemies are always dead.