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Running through delves...

Sarannah
Sarannah
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When I am doing a delve, I want to kill everything in my path. Especially when I am on a low level character that needs the experience and gear. So I'm moving quite slow, while experiencing the content. But when another player, who does not want to kill anything passes by me, they aggro everything in the delve. Leaving me with two options: Either follow them and try to get a hit in on the boss, or wait till all the aggro dies down and all the monsters have walked back to their spot. This feels terrible, as it leaves me with an empty delve basically.

Personally I find this extremely annoying. Players who do not want to kill anything, should not be able to take all the spawn away. Now I know this isn't a player's fault, as the monsters simply aggro by themselves as the hallways are narrow(delve's are small as well). But I feel something has to be done about this, and I was wondering how other players feel about this. As this happens to me all the time.

A possible fix could be to not let monsters in a delve grab aggro when a player is running. Unless they already have aggro, or are not currently running, in which case they will still get/keep aggro.

PS: Me moving quite slow, compared to those running to the end.
  • Nestor
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    This has gone on since the launch.

    What you can do is a couple of laps of the delve, mobs will reset and you can play with them then.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • SeaGtGruff
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    I like to go slow, too, so I can kill everything and loot everything. It is definitely annoying when another player or group comes through, but I usually just slow down even more and tarry at the same spot waiting for the enemies to respawn. If I'm close to the boss then I might race to get a few hits in, but then I'll resume looting everything. Sometimes I end up killing the boss two or more times because of respawns as more players come through.
    I've fought mudcrabs more fearsome than me!
  • Bradyfjord
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    It happens to all of us. Concerns like this are why we have instances for certain parts of main quests. So that we can have time to have the story play out with no interruptions. But this is an mmo, and we can't have it completely solo all the time. The situation you describe is one where you can decide to catch up and help, fall behind and wait, or leave and do something else. I'm not sure there is anything else to be done about it.

    To be clear, you're not wrong to want to play the way you want, but that other player is in the same megaserver as you. So he is stuck with you as much as you are stuck with him. Best of luck, whatever you decide. :)
  • Nestor
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    Also, once the excitment over the leads dies down, the delves will settle down. Right now people only want to kill the bosses, so they skip the trash.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Lysette
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    A solution could eventually be not to play at prime time (as in the evening for that time zone), but go to bed early and get up early the other morning and play before you go to work - you will eventually be surprised how many mobs there actually are, if no other players are around, especially in public dungeons.
  • jaws343
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    The new Vamp sneak while sprinting is great for clearing Delve daily quests quickly as you can sprint through the delve without aggroing anything.
  • Lysette
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    jaws343 wrote: »
    The new Vamp sneak while sprinting is great for clearing Delve daily quests quickly as you can sprint through the delve without aggroing anything.

    yeah but that is not want he wants - he wants to fight them all, not run past them.
  • Everstorm
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    jaws343 wrote: »
    The new Vamp sneak while sprinting is great for clearing Delve daily quests quickly as you can sprint through the delve without aggroing anything.

    Unless there are small elevations that drop you out of sprint.
  • AlnilamE
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    Or you could just keep moving at your own pace, checking crates and urns, and the mobs will reset in a few seconds and you can keep killing them while having skipped only a few.
    The Moot Councillor
  • jaws343
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    Lysette wrote: »
    jaws343 wrote: »
    The new Vamp sneak while sprinting is great for clearing Delve daily quests quickly as you can sprint through the delve without aggroing anything.

    yeah but that is not want he wants - he wants to fight them all, not run past them.

    I get that, my point was more towards the people who want to run through it. Makes it a bit easier to do, doesn't impede other players either since the boss will automatically appear if a new player approaches and has never done the boss before.
  • idk
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    Nestor wrote: »
    This has gone on since the launch.

    What you can do is a couple of laps of the delve, mobs will reset and you can play with them then.

    This seems like a solid idea.
  • YstradClud
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    Unfortunately its just part of the mmorpg experience, especially with megaservers. I've personally found it a bit quieter then when I use to play here a lot years back but I am playing when most of the US is asleep.
    |Pascweten| Breton Templar PC NA
    |Ceaulin| Bosmer Templar Xbox NA

    https://x.com/x_CHEMIST_x
  • SirLeeMinion
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    Lysette wrote: »
    A solution could eventually be not to play at prime time (as in the evening for that time zone), but go to bed early and get up early the other morning and play before you go to work - you will eventually be surprised how many mobs there actually are, if no other players are around, especially in public dungeons.

    As an NA player, I started playing a bit on the EU server a year or so ago. One unexpected side-effect has been that ESO plays more like single-player, because my play time does not align with EU prime time
  • Lysette
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    Lysette wrote: »
    A solution could eventually be not to play at prime time (as in the evening for that time zone), but go to bed early and get up early the other morning and play before you go to work - you will eventually be surprised how many mobs there actually are, if no other players are around, especially in public dungeons.

    As an NA player, I started playing a bit on the EU server a year or so ago. One unexpected side-effect has been that ESO plays more like single-player, because my play time does not align with EU prime time

    yes that was my point - if you play outside prime time for that server's time zone you are more likely to get more of a single player experience with questing and in delves - public dungeons appear as well to be much harder, when you actually get to see how many foes are in that dungeon - at prime time most is a lot easier, because quite a large amount of enemies are always dead.
  • Alamakot
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    In such cases, when I'd like to clear trash in delve, I'm following such player as fast as I can to Delve Boss (in order not to wait minutes for respawn) and killing trash on my way back
  • AmoralOne
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    Tell Zos not to put leads, and other nice items in the delves, or dungeons. I know what you are saying, but I cant say I feel bad for you.

    I am one of the people that will just fly by ads and either kill them at the boss, or watch them run away when they get to far from their spawn. Im not interested in taking the 5-10 mins in a delve clearing it, when I can just run to the end and fight the boss.

    Same thing goes for dungeons. Why would I waste time clearing pointless ads when I could just run. I will just run through the dungeon til I reach a boss, or a door that has to be opened out of combat.
    PC NA - EP's Greatest Support
  • TequilaFire
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    Just give the mobs stronger roots and snares, that will slow them down. >:)
  • SimpleTea
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    SeaGtGruff wrote: »
    I like to go slow, too, so I can kill everything and loot everything. It is definitely annoying when another player or group comes through, but I usually just slow down even more and tarry at the same spot waiting for the enemies to respawn.

    This is what I like to do. As my first play through of ESO, I like to experience all content. It takes a little longer to get through the delve/dungeon sometimes, but I'm not in a hurry anyway.


  • Oreyn_Bearclaw
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    This is a tough one for me. First, not a lot you can do to stop it unless you some how give the option to make the delves a solo instance. Seems contrary to the intent of an MMO, but that is just one Bear's opinon.

    I do think it is generally pretty bad form to just run through a dungeon, stirring the place up, and letting things reset after you take them to the end of their tether. (I do break this rule in cyrodiil all the time if I am being honest. Gotta get that AP buff).

    I dont think its bad farm to run through a public dungeon, pull a bunch of stacks and nuke them at a choke point. In fact, I call that being efficient.

    The reality is, if you want to completely clear a public dungeon or delve of the bosses, you might have to run a few laps or wait for a spawn from time to time.
    Edited by Oreyn_Bearclaw on June 19, 2020 4:43PM
  • zergbase_ESO
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    Sarannah wrote: »
    When I am doing a delve, I want to kill everything in my path. Especially when I am on a low level character that needs the experience and gear. So I'm moving quite slow, while experiencing the content. But when another player, who does not want to kill anything passes by me, they aggro everything in the delve. Leaving me with two options: Either follow them and try to get a hit in on the boss, or wait till all the aggro dies down and all the monsters have walked back to their spot. This feels terrible, as it leaves me with an empty delve basically.

    Personally I find this extremely annoying. Players who do not want to kill anything, should not be able to take all the spawn away. Now I know this isn't a player's fault, as the monsters simply aggro by themselves as the hallways are narrow(delve's are small as well). But I feel something has to be done about this, and I was wondering how other players feel about this. As this happens to me all the time.

    A possible fix could be to not let monsters in a delve grab aggro when a player is running. Unless they already have aggro, or are not currently running, in which case they will still get/keep aggro.

    PS: Me moving quite slow, compared to those running to the end.

    Simply fix would be to make people go into solo instances with option to group for delves. I get that too. When I go in even at high level I enjoy clumping and clearing the mobs for my own enjoyment. But it is an easy fix that sadly ZoS will not spend any money on for resources needed.
  • AlnilamE
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    Sarannah wrote: »
    When I am doing a delve, I want to kill everything in my path. Especially when I am on a low level character that needs the experience and gear. So I'm moving quite slow, while experiencing the content. But when another player, who does not want to kill anything passes by me, they aggro everything in the delve. Leaving me with two options: Either follow them and try to get a hit in on the boss, or wait till all the aggro dies down and all the monsters have walked back to their spot. This feels terrible, as it leaves me with an empty delve basically.

    Personally I find this extremely annoying. Players who do not want to kill anything, should not be able to take all the spawn away. Now I know this isn't a player's fault, as the monsters simply aggro by themselves as the hallways are narrow(delve's are small as well). But I feel something has to be done about this, and I was wondering how other players feel about this. As this happens to me all the time.

    A possible fix could be to not let monsters in a delve grab aggro when a player is running. Unless they already have aggro, or are not currently running, in which case they will still get/keep aggro.

    PS: Me moving quite slow, compared to those running to the end.

    Simply fix would be to make people go into solo instances with option to group for delves. I get that too. When I go in even at high level I enjoy clumping and clearing the mobs for my own enjoyment. But it is an easy fix that sadly ZoS will not spend any money on for resources needed.

    It is an MMO. Other people exist in it. Making solo instances is not good for the game. What they could do, it shorten the leash on mobs so they go back to their location faster.
    The Moot Councillor
  • zergbase_ESO
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    AlnilamE wrote: »
    Sarannah wrote: »
    When I am doing a delve, I want to kill everything in my path. Especially when I am on a low level character that needs the experience and gear. So I'm moving quite slow, while experiencing the content. But when another player, who does not want to kill anything passes by me, they aggro everything in the delve. Leaving me with two options: Either follow them and try to get a hit in on the boss, or wait till all the aggro dies down and all the monsters have walked back to their spot. This feels terrible, as it leaves me with an empty delve basically.

    Personally I find this extremely annoying. Players who do not want to kill anything, should not be able to take all the spawn away. Now I know this isn't a player's fault, as the monsters simply aggro by themselves as the hallways are narrow(delve's are small as well). But I feel something has to be done about this, and I was wondering how other players feel about this. As this happens to me all the time.

    A possible fix could be to not let monsters in a delve grab aggro when a player is running. Unless they already have aggro, or are not currently running, in which case they will still get/keep aggro.

    PS: Me moving quite slow, compared to those running to the end.

    Simply fix would be to make people go into solo instances with option to group for delves. I get that too. When I go in even at high level I enjoy clumping and clearing the mobs for my own enjoyment. But it is an easy fix that sadly ZoS will not spend any money on for resources needed.

    It is an MMO. Other people exist in it. Making solo instances is not good for the game. What they could do, it shorten the leash on mobs so they go back to their location faster.

    Yep option to group with them was posted. Sorry but solo instances do help time to time. Your fix could work but again like I said ZoS probably not bother with it. This has been a day one issue. As well MMO aspect only felt in dungeons, trials and pvp as well the rare world boss. Most of the game can be solo'd.
    Edited by zergbase_ESO on June 19, 2020 5:14PM
  • idk
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    Lysette wrote: »
    Lysette wrote: »
    A solution could eventually be not to play at prime time (as in the evening for that time zone), but go to bed early and get up early the other morning and play before you go to work - you will eventually be surprised how many mobs there actually are, if no other players are around, especially in public dungeons.

    As an NA player, I started playing a bit on the EU server a year or so ago. One unexpected side-effect has been that ESO plays more like single-player, because my play time does not align with EU prime time

    yes that was my point - if you play outside prime time for that server's time zone you are more likely to get more of a single player experience with questing and in delves - public dungeons appear as well to be much harder, when you actually get to see how many foes are in that dungeon - at prime time most is a lot easier, because quite a large amount of enemies are always dead.

    Another suggestion would be play the zones that have been around for a while. One is less likely to get company, though that is not guaranteed. The newer the zone, or if there is an event related to the zone, will lead to increased traffic in all areas.

    Regardless, Zos created the world in an open manner. Very doubtful they will go back and redesign the delves ore other areas to a single-player instance.
    Edited by idk on June 19, 2020 5:57PM
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