I believe it has to do with you not having a soul. There's dialogue which occurs sometimes when destroying them where a Coven sister expresses confusion that your soul wasn't claimed by the storm.
RaddlemanNumber7 wrote: »https://en.uesp.net/wiki/Online:Chaotic_Creatia:_The_Azure_Plasm
Two scenarios are mentioned by Doctor Rhythandius in the above linked book:
Firstly, Soul Shriven who have lost the focusing principle of their Anuic souls, and thus form an imperfect body. The Player Character is clearly not like that.
Secondly, and more to the point, it is suggested that the Heart of Nirn would spontaneously generate "paragon" individuals when under threat, and that such a paragon "would form an unflawed body in Coldharbour that was a perfect duplicate of the body worn in Mundus. In fact, if this paragon bore a sufficiently high Anuic valence, upon contact with Padomaic creatia its body would form almost instantaneously." That is the Player Character we know and love - a "paragon" of Nirn.
Regardless of whether a Player Character has been to Coldharbour or not, has a soul or not, is a vestige or not, they can still be one of these paragons of Nirn. I have not found anything in lore that further defines what a "paragon" of Nirn is, but of course there is plenty about the Heart of Nirn, the essence of Nirn and the Spirit of Nirn. There are lots of inferences that can be drawn (but I don't want to get suffocated by a cloud of moths ).
TL;DR There are many situations in the game now, where being a soulless Vestige clearly fails as an explanation for the extra-special plot armour that the Player Character so obviously enjoys. In contrast, being "generated" as a "paragon" of the Heart of Nirn can never fail as an explanation.
Something else to consider here is the concept that a soul has two parts - the energy bit (which we'll call animus) and the identity bit (which we'll call pneuma). When you're soul-trapped, the energy is the important thing that the necromancer is after, and so it's just the animus that gets used up by a soul gem. That's the bit that Molag Bal steals from you - your soul energy, because soul energy is highly prized by Daedra. The pneuma gets discarded; usually to the Soul Cairn, but during the Planemeld and with the right ritual, the pneuma ends up in Coldharbour instead. This remnant of identity is then attached to a Daedric vestige, which acts as a new animus, and allows for the formation of a new body from azure plasm.so how the heck do you have a sense of self without a soul??
Something else to consider here is the concept that a soul has two parts - the energy bit (which we'll call animus) and the identity bit (which we'll call pneuma). When you're soul-trapped, the energy is the important thing that the necromancer is after, and so it's just the animus that gets used up by a soul gem. That's the bit that Molag Bal steals from you - your soul energy, because soul energy is highly prized by Daedra. The pneuma gets discarded; usually to the Soul Cairn, but during the Planemeld and with the right ritual, the pneuma ends up in Coldharbour instead. This remnant of identity is then attached to a Daedric vestige, which acts as a new animus, and allows for the formation of a new body from azure plasm.so how the heck do you have a sense of self without a soul??
The paragon soul shriven concept requires an individual with high Anuic valence - this would be a property of the pneuma because that's where "individuality" exists, and therefore even without the focusing principle of an Anuic soul (read "focusing principle" as "energy", and this refers to the animus), as long as there is another source of energy (the Daedric vestige), you get a perfect duplicate body.
Hmm potentially, but the way morphotype is used to describe the origins of Titans, I see it as more of a generic thing; something that determines form but not identity, and also (so far) something that has only been used in relation to Daedra. A Daedra's identity comes from both its morphotype and its protonymic.RaddlemanNumber7 wrote: »Totally agree, except I think the word they use in lore is "morphotype", rather than pneuma.Something else to consider here is the concept that a soul has two parts - the energy bit (which we'll call animus) and the identity bit (which we'll call pneuma). When you're soul-trapped, the energy is the important thing that the necromancer is after, and so it's just the animus that gets used up by a soul gem. That's the bit that Molag Bal steals from you - your soul energy, because soul energy is highly prized by Daedra. The pneuma gets discarded; usually to the Soul Cairn, but during the Planemeld and with the right ritual, the pneuma ends up in Coldharbour instead. This remnant of identity is then attached to a Daedric vestige, which acts as a new animus, and allows for the formation of a new body from azure plasm.so how the heck do you have a sense of self without a soul??
The paragon soul shriven concept requires an individual with high Anuic valence - this would be a property of the pneuma because that's where "individuality" exists, and therefore even without the focusing principle of an Anuic soul (read "focusing principle" as "energy", and this refers to the animus), as long as there is another source of energy (the Daedric vestige), you get a perfect duplicate body.
RaddlemanNumber7 wrote: »
Or never got killed and soul-trapped in the first place?
DaveMoeDee wrote: »It is horrible that they are making chapters with their own intros that have stories where you have to be the vestige to make sense. Think about how early a new player might run into a harrowstorm. The game is clearly not designed to push players away from Skyrim before they take on a harrowstorm.