This warrants a hotfix but not the fence bug?

redgreensunset
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From this post:
We recently completed a hotfix on all platforms so the Dwarven Spiders which are part of the Haj Mota encounter in Nchuthnkarst no longer award experience. No download is required for this change.


I'm sorry but what the bleeding hell? You're fixing some dwarven spiders that mistakenly grants xp when they shouldn't, but leave a major part of the game, selling to fence, broken for weeks (well over a month on PC) to say nothing of everything else, though the fence bug means that a whole dlc, parts of at least two more are unplayable?
Why the flying **** did this warrant a hotfix but the fence does not?

I'm sorry @ZOS_GinaBruno I know this wasn't your decision and you're just the messenger but why?
  • redgreensunset
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    Oh wait, lets not forget the delves ect that have unkillable enemies that still can kill the character. That doesn't warrant a hotfix either.
    :facepalm:
  • redspecter23
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    I would have liked if they also reduced the spawn from 10 minutes down to about 10 seconds if they are going to remove all xp from the mobs. It will just create a situation where players run past them as they become an annoyance. I get that they don't want an xp generator just sitting there, but it's odd that the fix was to remove the xp portion and not to stop the spiders from spawning nearly forever.
  • KingZeldaMaster
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    Oh wait, lets not forget the delves ect that have unkillable enemies that still can kill the character. That doesn't warrant a hotfix either.
    :facepalm:
    Agreed. The unkillable and non-targetable draugr can be a real pain. It might be just me, but they also seem to have a substantial "chase" radius, as I've often needed to travel a decent distance before they give up.

  • mairwen85
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    :ahem: gold lead excavation bug (tiles misaligned) :ahem:
  • redgreensunset
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    Oh wait, lets not forget the delves ect that have unkillable enemies that still can kill the character. That doesn't warrant a hotfix either.
    :facepalm:
    Agreed. The unkillable and non-targetable draugr can be a real pain. It might be just me, but they also seem to have a substantial "chase" radius, as I've often needed to travel a decent distance before they give up.

    That's all mobs. They will literally chase you half way across the map before quitting. Sorry, I just had the most ridiculous encounter with a deadroth in Bagnkorai earlier. But at least the other mobs is killable so if you get tired you can always just murder them, or hit them and they'll run off if too far away from the location.
  • Cres
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    maybe it can't be resolved in a hotfix?
  • Destai
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    Cres wrote: »
    maybe it can't be resolved in a hotfix?

    Maybe they could tell us that?
  • Destai
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    Oh wait, lets not forget the delves ect that have unkillable enemies that still can kill the character. That doesn't warrant a hotfix either.
    :facepalm:

    I still have my skills freeze for no reason. The state of this game is just shameful.
  • Starlock
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    Yeah, I had the same thought.

    In fairness, we don't have a good sense of what they can and can't hotfix. I suspect that correcting a major UI error that breaks a key function of the game isn't something that can be hotfixed. Not that I'm willing to cut ZoS any slack on this - the problem was noticed back on PTS.

    To add insult to injury, they then put the DLCs related to thievery on sale. Really? I mean, really?
  • jaws343
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    I think there is a pretty big difference between the two. I believe thing they Hotfixed was an encounter that would continue forever, granting unlimited XP for killing dwarven spiders that just kept spawning. Pretty sure I ran into this encounter that just would not end. This is a major issue. The fencing issue is just an inconvenience, not an exploitable problem that requires immediate fixing.
  • Banana
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    A performance patch that improves something would be good to
  • Danksta
    Danksta
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    Can add the game freezing when killing enemies to that list as well.
    BawKinTackWarDs PS4/NA

  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Cres wrote: »
    maybe it can't be resolved in a hotfix?

    Yep, this is accurate. As much as we'd like to fix the fencing bug on console right now, it unfortunately isn't something that we can hotfix and needs to go into a full build. We're trying to get this out as soon as possible, and are currently looking at potentially next week.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Destai
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    Cres wrote: »
    maybe it can't be resolved in a hotfix?

    Yep, this is accurate. As much as we'd like to fix the fencing bug on console right now, it unfortunately isn't something that we can hotfix and needs to go into a full build. We're trying to get this out as soon as possible, and are currently looking at potentially next week.

    Thanks so much for the details, it is greatly appreciated!
  • Sargesgaming
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    Cres wrote: »
    maybe it can't be resolved in a hotfix?

    Yep, this is accurate. As much as we'd like to fix the fencing bug on console right now, it unfortunately isn't something that we can hotfix and needs to go into a full build. We're trying to get this out as soon as possible, and are currently looking at potentially next week.

    Is there possibly a fix for the other things, the other ESSENTIAL things that are bugged out, such as ... Excavating cannot excavate gold leads due to the box not being in the location that is designated for it to be in, or the enemies that could kill you while doing a quest(stopping you from doing such quest btw) but can kill you as a player instead, or how about the harrowstorms never spawning or in a constant startup loop, or just skipping the reward phase when ending a harrowstorm...or how about the skill freeze, or the stamina bug, or maybe a hotfix for anything that is wrong otherwise? Actually if it isnt the crown store having an issue it seems to just not get fixed at all, or if in fact it does then it breaks something else completely in the process. So other than crown store fixes, what is it that we can look forward to as a fix for anything which is going on, that would be a good question.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Cres wrote: »
    maybe it can't be resolved in a hotfix?

    Yep, this is accurate. As much as we'd like to fix the fencing bug on console right now, it unfortunately isn't something that we can hotfix and needs to go into a full build. We're trying to get this out as soon as possible, and are currently looking at potentially next week.

    Is there possibly a fix for the other things, the other ESSENTIAL things that are bugged out, such as ... Excavating cannot excavate gold leads due to the box not being in the location that is designated for it to be in, or the enemies that could kill you while doing a quest(stopping you from doing such quest btw) but can kill you as a player instead, or how about the harrowstorms never spawning or in a constant startup loop, or just skipping the reward phase when ending a harrowstorm...or how about the skill freeze, or the stamina bug, or maybe a hotfix for anything that is wrong otherwise? Actually if it isnt the crown store having an issue it seems to just not get fixed at all, or if in fact it does then it breaks something else completely in the process. So other than crown store fixes, what is it that we can look forward to as a fix for anything which is going on, that would be a good question.

    Most - if not all - of the things you mentioned cannot be hotfixed. We do what we can, but due to the nature of how some things are built into the game, some things just literally aren't able to be hotfixed and require a full build.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • CaffeinatedMayhem
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    Most - if not all - of the things you mentioned cannot be hotfixed. We do what we can, but due to the nature of how some things are built into the game, some things just literally aren't able to be hotfixed and require a full build.

    You are awesome @ZOS_GinaBruno

    Dear people who are not software developers, and especially if you don't develop ESO....

    No, you don't know how to fix the game better than the developers.

    If you are a professional dev then you know that even if a better solution exists, implementing said solution is not always up to your discretion.
    Edited by CaffeinatedMayhem on June 18, 2020 6:14PM
  • Ode2Order
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    Y'all gotta stop acting like ZOS doesn't care. Gina is out here explaining stuff and you're just not listening. She said there will be patch, potentially next week. I'm not a game dev, you're not a game dev, let's leave it to the pros.

    Folks at ZOS are doing their best working from home, and yes unfortunately that means they can't get all the fixes done right away. They're not out to get you to stop playing or something.

    "is only game. hwy u hafta be mad?"
  • idk
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    Cres wrote: »
    maybe it can't be resolved in a hotfix?

    Yep, this is accurate. As much as we'd like to fix the fencing bug on console right now, it unfortunately isn't something that we can hotfix and needs to go into a full build. We're trying to get this out as soon as possible, and are currently looking at potentially next week.

    Is there possibly a fix for the other things, the other ESSENTIAL things that are bugged out, such as ... Excavating cannot excavate gold leads due to the box not being in the location that is designated for it to be in, or the enemies that could kill you while doing a quest(stopping you from doing such quest btw) but can kill you as a player instead, or how about the harrowstorms never spawning or in a constant startup loop, or just skipping the reward phase when ending a harrowstorm...or how about the skill freeze, or the stamina bug, or maybe a hotfix for anything that is wrong otherwise? Actually if it isnt the crown store having an issue it seems to just not get fixed at all, or if in fact it does then it breaks something else completely in the process. So other than crown store fixes, what is it that we can look forward to as a fix for anything which is going on, that would be a good question.

    Most - if not all - of the things you mentioned cannot be hotfixed. We do what we can, but due to the nature of how some things are built into the game, some things just literally aren't able to be hotfixed and require a full build.

    It should be obvious that much of the game cannot be changed via hotfixes.
  • KageNin
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    Any ETA on the sound fix by any chance? I dont hear anything when i drink my potion.
  • Destai
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    Most - if not all - of the things you mentioned cannot be hotfixed. We do what we can, but due to the nature of how some things are built into the game, some things just literally aren't able to be hotfixed and require a full build.

    You are awesome @ZOS_GinaBruno

    Dear people who are not software developers, and especially if you don't develop ESO....

    No, you don't know how to fix the game better than the developers.

    If you are a professional dev then you know that even if a better solution exists, implementing said solution is not always up to your discretion.

    Software developer/Big 4 consultant here. Myself - and a lot of other folks - are simply taking issue with the fact that people have to raise a stink to get any sort of detailed communication around here. The communication we're finally seeing is where it should be all the time. I'd never tolerate my change management team giving vague answers because it does nothing for end-user buy in.

    On top of that, no one's trying to develop the game for them. But we are the paying customers and if people are saying things like a feature isn't fun, it's wise to listen to that feedback rather than dig your heels in to defend an unpopular design. There's a huge difference between one-off silly requests like 'make jumps cost stamina' versus well-reasoned analysis of why Harrowstorms aren't fun or the vMA weapon fiasco.
    Edited by Destai on June 18, 2020 8:38PM
  • Integral1900
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    Definitely should have chopped down at least some of the mountain of greymoor issues before trying to jump on the stadia bandwagon

    Dam me, I don’t normally complain about bugs, just report em but there are so dam many in greymoor is hard to know where to start 🤨

    Also, finally track down one of these elusive Harrow storms... no one there, post in chat... nothing, guild ain’t interested as they never got much loot. After about twenty minutes my tank and two others have a go and takes about quarter hour to drag it down... rewards, 350 gold in junk items and one blue mushroom 🤬
    Edited by Integral1900 on June 18, 2020 8:33PM
  • LukosCreyden
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    @ZOS_GinaBruno Will the xp gain stutter bug be getting a fix then, too?
    Struggling to find a new class to call home.Please send help.
  • doomette
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    I’ve given up on getting the final gold piece of the music box because I’m running out of inventory space and I don’t want to destroy the blues. I was working on the last <100,000g of the black market mogul achievement right before the patch and I just can’t bear parting with them. I’m not going to be a butt and leave stuff behind in a safebox.
    Edited by doomette on June 18, 2020 9:32PM
  • Tsar_Gekkou
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    That's just how it is. If a glitch hinders and frustrates players, it stays in the game for months. If a glitch helps players, it gets fixed immediately.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • doomette
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    That's just how it is. If a glitch hinders and frustrates players, it stays in the game for months. If a glitch helps players, it gets fixed immediately.

    That’s actually not how it is at all, if you bothered to look at the explanation. It sucks it went live, but it isn’t some nefarious conspiracy against players.
  • Tsar_Gekkou
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    doomette wrote: »
    That's just how it is. If a glitch hinders and frustrates players, it stays in the game for months. If a glitch helps players, it gets fixed immediately.

    That’s actually not how it is at all, if you bothered to look at the explanation. It sucks it went live, but it isn’t some nefarious conspiracy against players.

    If you bothered to look at the history of glitches in this game, you'd see that the ones that help players always get fixed the quickest and tends to result in bans, where things like the stamina glitch and being stuck in combat even when nothing is near you go on for ages. And you're the only one coming up with the dumb thought that someone would think it's a conspiracy, when it's just Zos prioritizing things that could cost them money or cause more unseen problems down the line.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • doomette
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    doomette wrote: »
    That's just how it is. If a glitch hinders and frustrates players, it stays in the game for months. If a glitch helps players, it gets fixed immediately.

    That’s actually not how it is at all, if you bothered to look at the explanation. It sucks it went live, but it isn’t some nefarious conspiracy against players.

    If you bothered to look at the history of glitches in this game, you'd see that the ones that help players always get fixed the quickest and tends to result in bans, where things like the stamina glitch and being stuck in combat even when nothing is near you go on for ages. And you're the only one coming up with the dumb thought that someone would think it's a conspiracy, when it's just Zos prioritizing things that could cost them money or cause more unseen problems down the line.

    K.
  • MasterSpatula
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    Between the unkillable Draugr, unusable Fences, unending Dragon Roars, and unbearable Harrowstorms, I was genuinely jaw-on-the-floor shocked not to get a real patch this week. Just unbelievable.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Mr_Walker
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    Also, finally track down one of these elusive Harrow storms... no one there, post in chat... nothing, guild ain’t interested as they never got much loot. After about twenty minutes my tank and two others have a go and takes about quarter hour to drag it down... rewards, 350 gold in junk items and one blue mushroom 🤬

    They definitely need to look at some of their "pain points" on HS. They're already not real lively up top on Xbox NA. The ordinary rewards, the difficulty both in doing them and getting to them is starting to reap dividends.
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