We recently completed a hotfix on all platforms so the Dwarven Spiders which are part of the Haj Mota encounter in Nchuthnkarst no longer award experience. No download is required for this change.
Agreed. The unkillable and non-targetable draugr can be a real pain. It might be just me, but they also seem to have a substantial "chase" radius, as I've often needed to travel a decent distance before they give up.redgreensunset wrote: »Oh wait, lets not forget the delves ect that have unkillable enemies that still can kill the character. That doesn't warrant a hotfix either.
:facepalm:
KingZeldaMaster wrote: »Agreed. The unkillable and non-targetable draugr can be a real pain. It might be just me, but they also seem to have a substantial "chase" radius, as I've often needed to travel a decent distance before they give up.redgreensunset wrote: »Oh wait, lets not forget the delves ect that have unkillable enemies that still can kill the character. That doesn't warrant a hotfix either.
:facepalm:
redgreensunset wrote: »Oh wait, lets not forget the delves ect that have unkillable enemies that still can kill the character. That doesn't warrant a hotfix either.
:facepalm:
maybe it can't be resolved in a hotfix?
ZOS_GinaBruno wrote: »maybe it can't be resolved in a hotfix?
Yep, this is accurate. As much as we'd like to fix the fencing bug on console right now, it unfortunately isn't something that we can hotfix and needs to go into a full build. We're trying to get this out as soon as possible, and are currently looking at potentially next week.
ZOS_GinaBruno wrote: »maybe it can't be resolved in a hotfix?
Yep, this is accurate. As much as we'd like to fix the fencing bug on console right now, it unfortunately isn't something that we can hotfix and needs to go into a full build. We're trying to get this out as soon as possible, and are currently looking at potentially next week.
Sargesgaming wrote: »ZOS_GinaBruno wrote: »maybe it can't be resolved in a hotfix?
Yep, this is accurate. As much as we'd like to fix the fencing bug on console right now, it unfortunately isn't something that we can hotfix and needs to go into a full build. We're trying to get this out as soon as possible, and are currently looking at potentially next week.
Is there possibly a fix for the other things, the other ESSENTIAL things that are bugged out, such as ... Excavating cannot excavate gold leads due to the box not being in the location that is designated for it to be in, or the enemies that could kill you while doing a quest(stopping you from doing such quest btw) but can kill you as a player instead, or how about the harrowstorms never spawning or in a constant startup loop, or just skipping the reward phase when ending a harrowstorm...or how about the skill freeze, or the stamina bug, or maybe a hotfix for anything that is wrong otherwise? Actually if it isnt the crown store having an issue it seems to just not get fixed at all, or if in fact it does then it breaks something else completely in the process. So other than crown store fixes, what is it that we can look forward to as a fix for anything which is going on, that would be a good question.
ZOS_GinaBruno wrote: »
Most - if not all - of the things you mentioned cannot be hotfixed. We do what we can, but due to the nature of how some things are built into the game, some things just literally aren't able to be hotfixed and require a full build.
ZOS_GinaBruno wrote: »Sargesgaming wrote: »ZOS_GinaBruno wrote: »maybe it can't be resolved in a hotfix?
Yep, this is accurate. As much as we'd like to fix the fencing bug on console right now, it unfortunately isn't something that we can hotfix and needs to go into a full build. We're trying to get this out as soon as possible, and are currently looking at potentially next week.
Is there possibly a fix for the other things, the other ESSENTIAL things that are bugged out, such as ... Excavating cannot excavate gold leads due to the box not being in the location that is designated for it to be in, or the enemies that could kill you while doing a quest(stopping you from doing such quest btw) but can kill you as a player instead, or how about the harrowstorms never spawning or in a constant startup loop, or just skipping the reward phase when ending a harrowstorm...or how about the skill freeze, or the stamina bug, or maybe a hotfix for anything that is wrong otherwise? Actually if it isnt the crown store having an issue it seems to just not get fixed at all, or if in fact it does then it breaks something else completely in the process. So other than crown store fixes, what is it that we can look forward to as a fix for anything which is going on, that would be a good question.
Most - if not all - of the things you mentioned cannot be hotfixed. We do what we can, but due to the nature of how some things are built into the game, some things just literally aren't able to be hotfixed and require a full build.
CaffeinatedMayhem wrote: »ZOS_GinaBruno wrote: »
Most - if not all - of the things you mentioned cannot be hotfixed. We do what we can, but due to the nature of how some things are built into the game, some things just literally aren't able to be hotfixed and require a full build.
You are awesome @ZOS_GinaBruno
Dear people who are not software developers, and especially if you don't develop ESO....
No, you don't know how to fix the game better than the developers.
If you are a professional dev then you know that even if a better solution exists, implementing said solution is not always up to your discretion.
Tsar_Gekkou wrote: »That's just how it is. If a glitch hinders and frustrates players, it stays in the game for months. If a glitch helps players, it gets fixed immediately.
Tsar_Gekkou wrote: »That's just how it is. If a glitch hinders and frustrates players, it stays in the game for months. If a glitch helps players, it gets fixed immediately.
That’s actually not how it is at all, if you bothered to look at the explanation. It sucks it went live, but it isn’t some nefarious conspiracy against players.
Tsar_Gekkou wrote: »Tsar_Gekkou wrote: »That's just how it is. If a glitch hinders and frustrates players, it stays in the game for months. If a glitch helps players, it gets fixed immediately.
That’s actually not how it is at all, if you bothered to look at the explanation. It sucks it went live, but it isn’t some nefarious conspiracy against players.
If you bothered to look at the history of glitches in this game, you'd see that the ones that help players always get fixed the quickest and tends to result in bans, where things like the stamina glitch and being stuck in combat even when nothing is near you go on for ages. And you're the only one coming up with the dumb thought that someone would think it's a conspiracy, when it's just Zos prioritizing things that could cost them money or cause more unseen problems down the line.
Integral1900 wrote: »
Also, finally track down one of these elusive Harrow storms... no one there, post in chat... nothing, guild ain’t interested as they never got much loot. After about twenty minutes my tank and two others have a go and takes about quarter hour to drag it down... rewards, 350 gold in junk items and one blue mushroom 🤬