Fencing for instance cannot be done at all via npc from thieves guild or normal npcs. We cannot launder, sell and in fact takes away a portion of the game's income for many players when it's been a staple since launch.
Fencing for instance cannot be done at all via npc from thieves guild or normal npcs. We cannot launder, sell and in fact takes away a portion of the game's income for many players when it's been a staple since launch.
I have been fencing and laundering just fine. What zone(s) besides Gold Coast are you having this issue?
Fencing for instance cannot be done at all via npc from thieves guild or normal npcs. We cannot launder, sell and in fact takes away a portion of the game's income for many players when it's been a staple since launch.
I have been fencing and laundering just fine. What zone(s) besides Gold Coast are you having this issue?
All of them. I assume that the OP is referring to consoles, no one can sell anything to any fence. The problem was fixed on PC.
Does the UI error prevent playing the game at all once it appears? That the UI error never goes away?
If so then yes, Zos should extend players ESO+ if they have ESO+. If not then there is no need for compensation like this as fencing is not a core game function since the rest of the game still functions.
]I haven't played more than the length of logging in a daily reward which would be 12 to 15 mins in the span of 7 days instead of playing the game how I should be able to since it launched.
CassandraGemini wrote: »Are you really describing the fencing bug as "game breaking", OP?
CassandraGemini wrote: »Are you really describing the fencing bug as "game breaking", OP?
They're not wrong.
Thieving is broken. A major part of the game is broken and it's ridiculous that this issue - which was noticed on PTS for gods sakes - wasn't patched out before release on consoles. We have no work around, so yes, it's game breaking. I found it particularly hilarious that they were discounting the "guilds and glory" pack this week - which includes two expansions for which thieving is a critical component of the game - while this is going on. It's in such poor taste I just have no words. "Oh hey, we know you can't actually do Thieves Guild DLC or anything, but here's a discount on something that's utterly broken right now!" Really, ZOS?
CassandraGemini wrote: »Are you really describing the fencing bug as "game breaking", OP? I mean, yes, it's annoying and just like probably everyone else on console I have stolen items sitting in my inventory now, taking up space, because I can't fence them. But it's hardly game breaking and certainly nothing that makes me not pick up the game anymore so long as it isn't fixed. It's an inconvenience, but that's about it and there's going to be a hot fix for it in the next week or so, I think. To want compensation in the form of Crowns and ESO+, which essentially both amount to real money, is a bit ridiculous, if you ask me.
Personally, I think giving out the Thieves Guild expansion or something related would be a good gesture, since that's the content they broke. Or even leniency pardons. Something. Something that shows some awareness from ZOS.
CassandraGemini wrote: »Are you really describing the fencing bug as "game breaking", OP? I mean, yes, it's annoying and just like probably everyone else on console I have stolen items sitting in my inventory now, taking up space, because I can't fence them. But it's hardly game breaking and certainly nothing that makes me not pick up the game anymore so long as it isn't fixed. It's an inconvenience, but that's about it and there's going to be a hot fix for it in the next week or so, I think. To want compensation in the form of Crowns and ESO+, which essentially both amount to real money, is a bit ridiculous, if you ask me.
Given there's an entire expansion devoted to thieving, I'd say so. When an entire gameplay style cannot be completed due to a bug, that's for sure game breaking. It's an uncaught code UI error just flashing on the screen. Worse yet, it was reported on PTS May 2nd. Did they bother to fix it or tell anyone about it before launching it? Nope.
Crowns or something equivalent would be nice since they can't launch a single release without breaking something else. But since this doesn't impact everyone, maybe a more target kickback would be nice. Personally, I think giving out the Thieves Guild expansion or something related would be a good gesture, since that's the content they broke. Or even leniency pardons. Something. Something that shows some awareness from ZOS.
CassandraGemini wrote: »Edit: To clarify, something that I would describe as "game breaking" would need to have much more weight and more of an effect for pretty much everyone playing the game. If combat were, for whatever reason, completely broken, then that would be game breaking, because unless you solely go fishing, flower picking and crafting, it will affect you. So while the OP might find the fencing bug subjectively "game breaking", to say that is is definitively game breaking for everybody seems to be overdoing it for me.
Given there's an entire expansion devoted to thieving, I'd say so. When an entire gameplay style cannot be completed due to a bug, that's for sure game breaking. It's an uncaught code UI error just flashing on the screen. Worse yet, it was reported on PTS May 2nd. Did they bother to fix it or tell anyone about it before launching it? Nope.
Crowns or something equivalent would be nice
Kiralyn2000 wrote: »CassandraGemini wrote: »Edit: To clarify, something that I would describe as "game breaking" would need to have much more weight and more of an effect for pretty much everyone playing the game. If combat were, for whatever reason, completely broken, then that would be game breaking, because unless you solely go fishing, flower picking and crafting, it will affect you. So while the OP might find the fencing bug subjectively "game breaking", to say that is is definitively game breaking for everybody seems to be overdoing it for me.
Yeah, reminds me of the "I'm a pro beta-tester" dude on the Steam forum for an early access game I saw recently, who describes the game as "barely functional"... because it runs just fine, he just thinks it's missing game features/mechanics that he thinks it should have. Personally, "barely functional" would mean that the game has a hard time operating at all.Given there's an entire expansion devoted to thieving, I'd say so. When an entire gameplay style cannot be completed due to a bug, that's for sure game breaking. It's an uncaught code UI error just flashing on the screen. Worse yet, it was reported on PTS May 2nd. Did they bother to fix it or tell anyone about it before launching it? Nope.
Given that there's the other 95%+ of the game you could play in the meantime, you're only being minorly inconvenienced.Crowns or something equivalent would be nice
[snip] This whole "whoops, I'm annoyed - COMPENSATION!" thing is getting out of control.
[edited for baiting]
zergbase_ESO wrote: »
Same here. He might be using game pad (lol game pad.) There is a known bug if you're using a game pad you can't fence anything. Use your keyboard and mouse and issue is gone. Game pad support always been secondary.