The issues have been resolved, and the ESO Store and Account System are now available. Thank you for your patience!
The issue is resolved, and the North American and European megaservers are now available. Thank you for your patience!

crusher enchant proc from over time effect

Sergykid
Sergykid
✭✭✭✭✭
from the destro stuff skill line. Why does only Wall of Elements and Elemental Storm damage over time procs the enchant? Shouldn't Destructive Touch damage over time effect proc the enchant too?
i understand burning status effect does not, and the over time damage effect from the Wild Impulse arena weapon also does not (although i don't know why).

but why doesn't Destro Touch dot proc the enchant?
-PC EU- / battlegrounds on my youtube
  • blendertoes
    blendertoes
    ✭✭✭
    Here is an old reddit post that explains the change, second paragraph.

    https://reddit.com/r/elderscrollsonline/comments/9st22t/psa_single_target_dots_will_no_longer_proc/
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Weapon based AoE DoTs that we can move out of proc will proc the back bar enchant. DoT that are applied to the actual target do not proc the enchant because it was to powerful and a player could not move away from it.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yeah, we tried this for a while (by a while I mean like 2 weeks on live, it was one of the faster post patch nerfs in ZOS history).

    People in PVP were basically running ST Dot builds with infused weapons and Torugs Pact. People just couldnt handle the damage. You could basically hit someone with a DOT and just watch them melt.

    The compromise was reached to leave it with ground dots, because people can step out of a ground dot. It worked for PVE as well because people could still use WOE and EH to reliably proc backbar enchants on boss fights. Maybe not a perfect solution, but it was probably the right move.
  • Sergykid
    Sergykid
    ✭✭✭✭✭
    thanks, i see. I wanted to use the backbar dot to apply Crusher enchantment to a specific target, rather than randomly to whoever is in the aoe.

    do you know about any change to Wild Impulse though? i can certainly remember that it used to apply one dot for each element, but now it applies only one element. For example last patch with Shock Wild Impulse it added a shock dot, a flame dot, and a frost dot. Now it only applies shock dot.
    -PC EU- / battlegrounds on my youtube
  • xWarbrain
    xWarbrain
    ✭✭✭✭✭
    Sergykid wrote: »
    do you know about any change to Wild Impulse though? i can certainly remember that it used to apply one dot for each element, but now it applies only one element. For example last patch with Shock Wild Impulse it added a shock dot, a flame dot, and a frost dot. Now it only applies shock dot.

    Wild Impulse procs three times. Once for fire, once for frost and once for shock (I don't think it's in that exact order). The fire can apply burning, but frost and shock were never DoTs. They each hit once with a few seconds in between each type of damage. The Thaumaturge CP node does not increase this damage.

    The only thing that changed was the decrease in the perfected version's spell pen and an increase in the damage of the 3 procs. The wording on the item description is a bit confusing ("lingering elemental damage") but it isn't considered DoT.
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • Sergykid
    Sergykid
    ✭✭✭✭✭
    xWarbrain wrote: »
    Sergykid wrote: »
    do you know about any change to Wild Impulse though? i can certainly remember that it used to apply one dot for each element, but now it applies only one element. For example last patch with Shock Wild Impulse it added a shock dot, a flame dot, and a frost dot. Now it only applies shock dot.

    Wild Impulse procs three times. Once for fire, once for frost and once for shock (I don't think it's in that exact order). The fire can apply burning, but frost and shock were never DoTs. They each hit once with a few seconds in between each type of damage. The Thaumaturge CP node does not increase this damage.

    The only thing that changed was the decrease in the perfected version's spell pen and an increase in the damage of the 3 procs. The wording on the item description is a bit confusing ("lingering elemental damage") but it isn't considered DoT.

    i know, i'm not new, i even was when the single target weapon abilities was meta but seems i missed when they said they removed the chance for it to proc enchants, so i thought they said something about Impulse and i also missed.

    i thought it deals the 4k fire dot over 8 sec, the 4k frost dot over 8 sec, and the 4k shock dot over 8 sec. But it actually hits once with 4k fire, once with 4k frost, and once with 4k shock. Thanks for the clarification.
    -PC EU- / battlegrounds on my youtube
  • Dovakhan
    Dovakhan
    ✭✭✭
    Forgive me if it's not related, but I'm looking for the best way to proc concussed/off-balance, and I'm kinda tired of seeing someone say something, then someone else say something else on the matter.

    I'm currently using a Infused/Crusher staff (DK tank, Blockade of Storms user). I've read everything from "that's the good one" to "Infused/Shock damage is better" to "Charged/Shock damage is even better"...or it's better the staff that I already have for helping my team after all?

    Also, same for proccing it. Some say "you've to hit enemies with light/heavy attacks along with Blockade", others say "no, just hitting them with Blockade is enough"....seriously? :P
    Edited by Dovakhan on June 15, 2020 11:03PM
  • Sergykid
    Sergykid
    ✭✭✭✭✭
    Dovakhan wrote: »
    Forgive me if it's not related, but I'm looking for the best way to proc concussed/off-balance, and I'm kinda tired of seeing someone say something, then someone else say something else on the matter.

    I'm currently using a Infused/Crusher staff (DK tank, Blockade of Storms user). I've read everything from "that's the good one" to "Infused/Shock damage is better" to "Charged/Shock damage is even better"...or it's better the staff that I already have for helping my team after all?

    Also, same for proccing it. Some say "you've to hit enemies with light/heavy attacks along with Blockade", others say "no, just hitting them with Blockade is enough"....seriously? :P

    infused shock blockade backbar with crusher will have 100% uptime, and you can use charged on the mainbar weapon so will you have both uptime of concussion and crusher while on main bar. You can use shield on mainbar as tank, if none of the healers use resto staff with the shock backbar.
    -PC EU- / battlegrounds on my youtube
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭
    Dovakhan wrote: »
    Forgive me if it's not related, but I'm looking for the best way to proc concussed/off-balance, and I'm kinda tired of seeing someone say something, then someone else say something else on the matter.

    I'm currently using a Infused/Crusher staff (DK tank, Blockade of Storms user). I've read everything from "that's the good one" to "Infused/Shock damage is better" to "Charged/Shock damage is even better"...or it's better the staff that I already have for helping my team after all?

    Also, same for proccing it. Some say "you've to hit enemies with light/heavy attacks along with Blockade", others say "no, just hitting them with Blockade is enough"....seriously? :P

    These are the base % chances to proc a status effect:
    Enchantment: 20%
    Single Target Direct Damage: 10%
    Direct AoE Damage: 5%
    Single Target DoT Damage: 3%
    AoE DoT Damage: 1%

    Destruction Staves have a passive to increase this base amount by 100%. This is only active while you're holding the staff, this is indicated on the passive called Elemental Force.

    When holding a destruction staff, this means the above % chances are now:
    Enchantment: 40%
    Single Target Direct Damage: 20%
    Direct AoE Damage: 10%
    Single Target DoT Damage: 6%
    AoE DoT Damage: 2%

    Enchantments have a 4s base cooldown. Infused decreases this to 2s while also buffing the damage of your enchantment. Infused is the only weapon trait that remember the weapon it's cast from, ground based dots like Blockade, will proc enchantments for you on the front bar with the Infused trait from the back bar.. Their are some exceptions for abilities that take a snapshot of what your stats are like Vigor and Weapon Damage, Crit Chance or Max Stamina, which is why you would want a Nirn/Precise weapon where your Vigor is slotted.

    The final part of this equation is the Charged trait on a weapon, this trait increases the base status proc chance by an additional 220% (2handed, 110% if 1 handed). Just like the Elemental Force passive, this is only active while the weapon is held.

    So this all shows you how there is different ways of looking at it. In reality, combining both is the best way to get higher proc's from your enchantment.

    For example:
    Front bar Charged 1h+shield weapon for +110%.
    Back bar Infused Destruction staff.

    This makes it so the enchantment is hitting every 2s, with a 42%(charged) chance to proc a status effect on front bar and a 40%(destruction staff) chance to proc a status effect on back bar.

    The ultimate way however is a Charged Destruction Staff with whatever else on your back bar using Infused Shock enchantment. Means it's proccing every 2s, with a 84% chance to proc a status effect on front bar where you spend most of your time. This is very uncommon though, you'd have to change to a magicka tank.

    This is all information related to proccing concussed via a shock enchantment to then proc off balance in your shock blockade.

    TLDR: Infused Crusher on a 2h weapon back bar is still the most preferred option because the penetration is very important. Other people in your party will help proc concussed and therefor help you proc off-balance with blockade of shock.

    On front bar 1h+ shield.. Infused shock is equal to 20% chance to proc every 2s. Charged shock is equal to 42% chance to proc every 4s. It's basically the same thing. Charged becomes better if you're using a ton of other elemental attacks, it's going to buff those attacks to increase the chances of proccing a status effect. Blockade would have a 2% chance instead of 1% for example. Personally, I'd ditch both for 20% chance to get +1 Ult, but I never tank so what do I know. :P
    Edited by MashmalloMan on June 15, 2020 11:30PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Dovakhan
    Dovakhan
    ✭✭✭
    TLDR: Infused Crusher on a 2h weapon back bar is still the most preferred option because the penetration is very important. Other people in your party will help proc concussed and therefor help you proc off-balance with blockade of shock

    That's how I have it now, and probably how I'm gonna keep it, cos I just spent 27k Gold and one Kuta rune on getting that setup, and don't wanna waste it :P

    Thx!
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Sergykid wrote: »
    from the destro stuff skill line. Why does only Wall of Elements and Elemental Storm damage over time procs the enchant? Shouldn't Destructive Touch damage over time effect proc the enchant too?
    i understand burning status effect does not, and the over time damage effect from the Wild Impulse arena weapon also does not (although i don't know why).

    but why doesn't Destro Touch dot proc the enchant?

    because using a st dot with an oblivjion glyph was waaaay OP

    It lasted 2 weeks and it was too much
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Dovakhan wrote: »
    Forgive me if it's not related, but I'm looking for the best way to proc concussed/off-balance, and I'm kinda tired of seeing someone say something, then someone else say something else on the matter.

    I'm currently using a Infused/Crusher staff (DK tank, Blockade of Storms user). I've read everything from "that's the good one" to "Infused/Shock damage is better" to "Charged/Shock damage is even better"...or it's better the staff that I already have for helping my team after all?

    Also, same for proccing it. Some say "you've to hit enemies with light/heavy attacks along with Blockade", others say "no, just hitting them with Blockade is enough"....seriously? :P

    Livewire + wall of shocks. Beautiful build I used loooong ago.

    edit: but that was on PvP
    Edited by Xvorg on June 16, 2020 12:38AM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    Sergykid wrote: »
    thanks, i see. I wanted to use the backbar dot to apply Crusher enchantment to a specific target, rather than randomly to whoever is in the aoe.

    do you know about any change to Wild Impulse though? i can certainly remember that it used to apply one dot for each element, but now it applies only one element. For example last patch with Shock Wild Impulse it added a shock dot, a flame dot, and a frost dot. Now it only applies shock dot.

    You can use Endless Hail and it will apply it to the target that is closest to the center of the AoE, opposed to blockade applying it to which ever is closest to you.
    BawKinTackWarDs PS4/NA

Sign In or Register to comment.