Yo again! I would like to again raise a couple of serious things in PvP that you probably noticed yourself. You can also place yours here so they can be seen too.
1) Zaan. You probably know the problems of this set a long time ago. His problem in PVP is that:
a) Too much damage, even without a vampire after graymoor.
b) Beam desync. You remember this, but now this problem has been aggravated by that ..... AFTER WHEN U BREAK BEAM, ENEMY RUN UP TO YOU, ZAAN PROK AGAIN WITHOUT COOLDOWN!
Possible solution: Take, as an alternative, the spawning BALL as a pet from a scaleсaller that can move slowly or even be in one place. This will remove the problems with the "stretched beam" bug, because the processing will be directly from the server and not client-server-client.
2) Cut healing Battlespirit to 60%. I very often find myself in a game and play non-cp bg and cyro. I noticed that the total cut is far from 10%. Using the battle logs in the addon when i playing on my BG healer, I was able to determine that the total healing cut is about ~22% (Not a 60% in summary, as fact ~72%). It is impossible to healing yourself in medium armor...Everyone again runs in heavy armor. (And lot-of sorcs with shields). Amazing....
Possible solution: Review the battle spirit, correct the value to 60% and test it.
3) Yeah ... A little earlier I mentioned sorcerers. Do you know why? My ass is blazing. STREAK. All the poor protection of the sorcerer, their flaws are brazenly compensated by this skill. They can brazenly absorb any projectile and move around doing 6-7 streaks in a row. Someone will say: STREAK COST VERY EXPENSIVE, SHUT UP! -Do not tell me, I play for each class and played a magical and stamina sorcerer in PVP, STREAK IMBALANCE SKILL. And yes .... Range attacks after stun is very honest (everytime, kek).
Possible solutions: Increase the initial cost by 50%, or the penalty for each use up to 50-60%, additionally roll back not 4 seconds, but 6. Add a modifier to passive abilities / sorcerer skills additional mitigate damage or resistance. Someone will say that this is not correct. Of course, you just kill everything in a row continuously using this skill, and as soon as it is nerfed, run down to complain that the sorcerer was killed and the game is over. I am pretty sure that every sorcerer uses this skill.
If you have objections or ideas better feel free to write about it, everyone's ideas are important.