Maintenance for the week of May 4:
• PC/Mac: No maintenance – May 4

Warden pet bear becoming a nuisance

maddiniiLuna
maddiniiLuna
✭✭✭✭
The Warden Pet has always been a bit of a pain for me. Particularly the thing were the bear won't attack after you called him back, even when you are facing a new mob group gets me. Anyway i had quite a break from ESO and coming back i noticed, that the bear has gotten significantly worse then it was when Warden first came out. Yeah it's a long time, but for me it's very noticeable.

The main issue is, that the bear seems to be getting in the way a lot more often then he used to do. I think the follow distance has changed from previous patches? At lot of the time when i try to collect resources the bear runs directly in to my character and i can not click for example the Rune stone. I have to go walk away, so the bear goes somewhere else then walk back and prey, that he won't stand in the same spot anymore. I'm 100% certain, that this was not always the case.

Collecting resources is just one thing tho he get's in the way with pretty much everything and i noticed similar behavior on the sorc pet, but not that bad.



Is there any chance in getting advanced pet settings in the future? Something like a setting for follow distance or commanding the pet to move to a certain location?
  • biminirwb17_ESO
    biminirwb17_ESO
    ✭✭✭✭✭
    Warden Bears should be stuffed and mounted in Vivec. Or maybe just remove collision from them.
  • RizzlyBear
    RizzlyBear
    ✭✭✭
    The Warden Pet has always been a bit of a pain for me. Particularly the thing were the bear won't attack after you called him back, even when you are facing a new mob group gets me. Anyway i had quite a break from ESO and coming back i noticed, that the bear has gotten significantly worse then it was when Warden first came out. Yeah it's a long time, but for me it's very noticeable.

    The main issue is, that the bear seems to be getting in the way a lot more often then he used to do. I think the follow distance has changed from previous patches? At lot of the time when i try to collect resources the bear runs directly in to my character and i can not click for example the Rune stone. I have to go walk away, so the bear goes somewhere else then walk back and prey, that he won't stand in the same spot anymore. I'm 100% certain, that this was not always the case.

    Collecting resources is just one thing tho he get's in the way with pretty much everything and i noticed similar behavior on the sorc pet, but not that bad.



    Is there any chance in getting advanced pet settings in the future? Something like a setting for follow distance or commanding the pet to move to a certain location?

    Congratulations for your excessive almost unbelievable complaints . If anything the bear was improved with the years performance and AI wise. Besides you can unsummon him in character sheet anytime you want. I play Warden for months and never had issues with it and it's following me 24/7.
  • RizzlyBear
    RizzlyBear
    ✭✭✭
    Warden Bears should be stuffed and mounted in Vivec. Or maybe just remove collision from them.

    They already have no collisions. Someone doesn't pay attention much.
  • biminirwb17_ESO
    biminirwb17_ESO
    ✭✭✭✭✭
    RizzlyBear wrote: »
    Warden Bears should be stuffed and mounted in Vivec. Or maybe just remove collision from them.

    They already have no collisions. Someone doesn't pay attention much.

    They stop you interacting with other objects if they are in the way, whatever its called remove it :expressionless:
  • RizzlyBear
    RizzlyBear
    ✭✭✭
    RizzlyBear wrote: »
    Warden Bears should be stuffed and mounted in Vivec. Or maybe just remove collision from them.

    They already have no collisions. Someone doesn't pay attention much.

    They stop you interacting with other objects if they are in the way, whatever its called remove it :expressionless:

    Yes that's true. But it's also rare to happen since when you move forward he has a minimum of distance behind you to follow.

    Collissions is when you can collide with it, touch it. You can't do that as you will go through him and other people too.
  • Coatmagic
    Coatmagic
    ✭✭✭✭✭
    RizzlyBear wrote: »
    Congratulations for your excessive almost unbelievable complaints . If anything the bear was improved with the years performance and AI wise. Besides you can unsummon him in character sheet anytime you want. I play Warden for months and never had issues with it and it's following me 24/7.

    XD so you're that guy who's bear is always sitting on the craft stations and turn in boxes! LOL

    Pets should be put away in towns. Period.
    Hell, my %£$"^!&! flappy chest blocks me so much these days, I only have it out if I'm in a group dungeon or at a world boss.
    Don't even get me started about her sitting ON MY HEAD while I'm tanking and getting in the way of range taunts *facepaw.

    ZoS? GIVE US A PET SHRINK ALREADY, PLEASE!!!
    Edited by Coatmagic on June 15, 2020 10:11AM
  • kelticfuryub17_ESO
    kelticfuryub17_ESO
    ✭✭✭
    RizzlyBear wrote: »
    RizzlyBear wrote: »
    Warden Bears should be stuffed and mounted in Vivec. Or maybe just remove collision from them.

    They already have no collisions. Someone doesn't pay attention much.

    They stop you interacting with other objects if they are in the way, whatever its called remove it :expressionless:

    Yes that's true. But it's also rare to happen since when you move forward he has a minimum of distance behind you to follow.

    Collissions is when you can collide with it, touch it. You can't do that as you will go through him and other people too.

    I don't know when you played last but the bear gets in the way every time you end a fight, it stands right on you blocking the corpse you are trying to loot. EVERY SINGLE FIGHT. I experience it all day long so don't try and say it doesn't happen.
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
  • Keledus
    Keledus
    ✭✭✭
    I barely experience this, used to experience it with writs but then I just moved my writ alts to a less popular location problem solved.
    PC - EU
  • RizzlyBear
    RizzlyBear
    ✭✭✭
    RizzlyBear wrote: »
    RizzlyBear wrote: »
    Warden Bears should be stuffed and mounted in Vivec. Or maybe just remove collision from them.

    They already have no collisions. Someone doesn't pay attention much.

    They stop you interacting with other objects if they are in the way, whatever its called remove it :expressionless:

    Yes that's true. But it's also rare to happen since when you move forward he has a minimum of distance behind you to follow.

    Collissions is when you can collide with it, touch it. You can't do that as you will go through him and other people too.

    I don't know when you played last but the bear gets in the way every time you end a fight, it stands right on you blocking the corpse you are trying to loot. EVERY SINGLE FIGHT. I experience it all day long so don't try and say it doesn't happen.

    [snip] Play my stamwarden with bear is all I do in the game I never remotely encountered those issues. I do dungeons, trials, quests, gathering, crafting. Never ever it blocked me a station from interacting or a gathering node. [snip] Why would I lie about these minuscule things [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on June 15, 2020 11:59AM
  • kelticfuryub17_ESO
    kelticfuryub17_ESO
    ✭✭✭
    RizzlyBear wrote: »
    RizzlyBear wrote: »
    RizzlyBear wrote: »
    Warden Bears should be stuffed and mounted in Vivec. Or maybe just remove collision from them.

    They already have no collisions. Someone doesn't pay attention much.

    They stop you interacting with other objects if they are in the way, whatever its called remove it :expressionless:

    Yes that's true. But it's also rare to happen since when you move forward he has a minimum of distance behind you to follow.

    Collissions is when you can collide with it, touch it. You can't do that as you will go through him and other people too.

    I don't know when you played last but the bear gets in the way every time you end a fight, it stands right on you blocking the corpse you are trying to loot. EVERY SINGLE FIGHT. I experience it all day long so don't try and say it doesn't happen.

    [snip] Play my stamwarden with bear is all I do in the game I never remotely encountered those issues. I do dungeons, trials, quests, gathering, crafting. Never ever it blocked me a station from interacting or a gathering node. [snip] Why would I lie about these minuscule things [snip]

    So disagreeing with you based on my actual experiences makes me stupid as well as calling you a liar? Ok dude. It is an issue and your gaslighting isn't going to change anything. Speaking of looking stupid, try reading what i wrote. Here, I'll repeat it for you. "the bear gets in the way every time you end a fight, it stands right on you blocking the corpse you are trying to loot." Saying you don't have a problem with interactions that I didn't even mention isn't proof of anything other than your own lack of reading comprehension. So you might want to be in less of a hurry to spout how stupid others are when you can't even follow a simple train of thought.
    Edited by ZOS_ConnorG on June 15, 2020 1:47PM
  • Tigerseye
    Tigerseye
    ✭✭✭✭✭
    ✭✭✭
    Much as I love my bear, it blocks me literally all of the time, while gathering, looting and trying to furnish.
  • maddiniiLuna
    maddiniiLuna
    ✭✭✭✭
    RizzlyBear wrote: »
    RizzlyBear wrote: »
    RizzlyBear wrote: »
    Warden Bears should be stuffed and mounted in Vivec. Or maybe just remove collision from them.

    They already have no collisions. Someone doesn't pay attention much.

    They stop you interacting with other objects if they are in the way, whatever its called remove it :expressionless:

    Yes that's true. But it's also rare to happen since when you move forward he has a minimum of distance behind you to follow.

    Collissions is when you can collide with it, touch it. You can't do that as you will go through him and other people too.

    I don't know when you played last but the bear gets in the way every time you end a fight, it stands right on you blocking the corpse you are trying to loot. EVERY SINGLE FIGHT. I experience it all day long so don't try and say it doesn't happen.

    [snip] Play my stamwarden with bear is all I do in the game I never remotely encountered those issues. I do dungeons, trials, quests, gathering, crafting. Never ever it blocked me a station from interacting or a gathering node. [snip] Why would I lie about these minuscule things [snip]

    [snip]

    Things like this break the game, honestly. You have nothing to loose, literally nothing. [snip]


    Anyway. The bear is not a huge massive problem that requires 24 hour maintenance or something. It's literally just a nuisance, as the title says and there is lots of room for improvements. If you so wish I will upload a video every single time the bear gets in my way after this patch.

    [Edited to remove Baiting
    Edited by ZOS_ConnorG on June 15, 2020 1:53PM
  • zvavi
    zvavi
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think your bear just hates you.
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    RizzlyBear wrote: »
    RizzlyBear wrote: »
    RizzlyBear wrote: »
    Warden Bears should be stuffed and mounted in Vivec. Or maybe just remove collision from them.

    They already have no collisions. Someone doesn't pay attention much.

    They stop you interacting with other objects if they are in the way, whatever its called remove it :expressionless:

    Yes that's true. But it's also rare to happen since when you move forward he has a minimum of distance behind you to follow.

    Collissions is when you can collide with it, touch it. You can't do that as you will go through him and other people too.

    I don't know when you played last but the bear gets in the way every time you end a fight, it stands right on you blocking the corpse you are trying to loot. EVERY SINGLE FIGHT. I experience it all day long so don't try and say it doesn't happen.

    [snip] Play my stamwarden with bear is all I do in the game I never remotely encountered those issues. I do dungeons, trials, quests, gathering, crafting. Never ever it blocked me a station from interacting or a gathering node. [snip] Why would I lie about these minuscule things [snip]

    [Edited to remove Baiting]

    Your missing the point, no one cares if your own pet blocks you, it is when it or flappy wings blocks others from interacting with objects that needs fixed.

    Edited by TequilaFire on June 15, 2020 12:46PM
  • ZOS_ConnorG
    Greetings all,

    After review we have had to edit several posts for Baiting. We understand that there may be disagreements during discussions. However please ensure that even if you disagree you keep the discussion civil, constructive, and within the rules.

    You are welcome to review the Community Rules here.
    Staff Post
  • WySoSirius
    WySoSirius
    ✭✭✭✭
    just went nuts in zone chat in Vvardendfell , some D**k afk in front of Alchemy writs delivery point , everyone cant turn in ques t, that Bear is FKT , im sorry but its a serious problem
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    Would be good if we could select a non-combat pet to use as a Combat pet.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • Gythral
    Gythral
    ✭✭✭✭✭
    ✭✭✭
    Nothing wrong with pets/companions that cant be fixed, once it proves a good ROI

    until then NOTHING will happen!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • AlienSlof
    AlienSlof
    ✭✭✭✭✭
    ✭✭✭
    Kalik_Gold wrote: »
    Would be good if we could select a non-combat pet to use as a Combat pet.

    ^ This. ^

    It would be fun to see the vicious little Ragdoll cat attacking mobs! :D
    RIP Atherton, my beautiful little gentle friend, my Shining Light. I will miss you forever. Without you I am a hollow shell.
  • Jerkling
    Jerkling
    ✭✭✭✭
    [...] Collecting resources is just one thing tho he get's in the way with pretty much everything and i noticed similar behavior on the sorc pet, but not that bad. [...]
    I have never encountered any such behavior with any pet. Not on my pet sorc, not on my warden.
  • Thechuckage
    Thechuckage
    ✭✭✭✭✭
    RizzlyBear wrote: »
    RizzlyBear wrote: »
    RizzlyBear wrote: »
    Warden Bears should be stuffed and mounted in Vivec. Or maybe just remove collision from them.

    They already have no collisions. Someone doesn't pay attention much.

    They stop you interacting with other objects if they are in the way, whatever its called remove it :expressionless:

    Yes that's true. But it's also rare to happen since when you move forward he has a minimum of distance behind you to follow.

    Collissions is when you can collide with it, touch it. You can't do that as you will go through him and other people too.

    I don't know when you played last but the bear gets in the way every time you end a fight, it stands right on you blocking the corpse you are trying to loot. EVERY SINGLE FIGHT. I experience it all day long so don't try and say it doesn't happen.

    [snip] Play my stamwarden with bear is all I do in the game I never remotely encountered those issues. I do dungeons, trials, quests, gathering, crafting. Never ever it blocked me a station from interacting or a gathering node. [snip] Why would I lie about these minuscule things [snip]

    [Edited to remove Baiting]

    Your missing the point, no one cares if your own pet blocks you, it is when it or flappy wings blocks others from interacting with objects that needs fixed.

    And that *expletive deleted* happens all the time. It's real fun when you have about 3 sorcs with flappy birds on one table, of course one warden is even more effective in blocking.

    Not to mention maintaining pure obliviousness.
  • Treb_U_Shae
    Treb_U_Shae
    ✭✭
    I think that Lazy Writ Crafter has a nifty feature that unsummons combat pets automatically as you begin your first writ. I personally use that add on feature, and am a big fan of others that do too.
  • furiouslog
    furiouslog
    ✭✭✭✭✭
    ✭✭
    Some players use this as a griefing tactic by parking their bear on a quest turn in NPC and just staying in game for long periods of time, particularly at the Undaunted enclave. It's tough to report them unless they are the only warden in the area, which they are often not.

    I've submitted a couple of in-game reports on people when I could identify that they were clearly doing this, no idea if there was any follow up though. I've never received a direct response to any in game ticket, come to think of it. So anyway, if you experience problems like this, your only recourse is to report the player causing the problem and hope other people are doing the same, and hope further that ZOS is actually responding to the issue.

    The point is that it would be great if ZOS could do something about it, but if they could, they probably would have done it by now, electing instead to place considerable burden on any player affected.
  • nemvar
    nemvar
    ✭✭✭✭✭
    Honestly, I never had problems just moving my camera to a point where pets don't block it.
    Friendly pets should absolutely be click transparent but I do feel like a lot of people over exaggerate this issue.
  • Integral1900
    Integral1900
    ✭✭✭✭✭
    ✭✭
    There are addons that can make these stupid pets click transparent so why can’t ZOS!
Sign In or Register to comment.