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Greymoor the worst place to craft.

Blacknight841
Blacknight841
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After releasing the fourth chapter, this game has taken its biggest step backwards for a crafting zone since .... well, ever. Greymoor is by far the worst place to craft in the game. In order to do your writs you must enter not one but two load screens. Once to get to the clothing station, and again to get to the enchanting station. However if you want to level your horse at the same time as you do your writs, you must no only leave the city, but go through yet another loading screen. Half the time this loading screen through the door is actually longer than it is to go to the Wayshrine, port outside of the city and then ride back up to the other side of the door. After creating 33 zones for the game, this is the only zone to feature a door with a load screen to get into the main city. If this was to improve the performance by decreasing the strain on the zone, I would get that. However the evidence is actually towards the contrary, and this door is not only detrimental to the lively hood of the city and the players, but it also speaks volumes towards the inefficiency in evolving this game for the better.
  • dhboy123
    dhboy123
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    Another thing to add the list I guess. The 2 loading doors for clothier and potions/runecraft is annoying.
    Edited by dhboy123 on June 14, 2020 7:52AM
  • Nairinhe
    Nairinhe
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    Just use any other hub if you don't like the new one?
  • Taleof2Cities
    Taleof2Cities
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    Evolving the game for the better is not the same as catering to “X” number of writ dailies in a “Y” time limit.
  • Gythral
    Gythral
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    The OPs complaint sums up Graymoor
    "why have no loading screens when we can get 20 in..."
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Weesacs
    Weesacs
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    Yeah I agree OP. I'm tired of doing my writs with the other 'hundreds' of players in Vvardenfell lol. Another viable option would have been good 👍
    Breton Templar
    PS4 - EU - DC
  • LockhartDan
    LockhartDan
    Soul Shriven
    Weesacs wrote: »
    Yeah I agree OP. I'm tired of doing my writs with the other 'hundreds' of players in Vvardenfell lol. Another viable option would have been good 👍

    Is Alinor not a good option? I prefer it to Vvardenfell as it looks more organized but I suppose it is personal preference.
  • Nestor
    Nestor
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    There are a few zones where Crafting is efficient for Writs. You don't need to be in Vivec City.

    And they don't need to make each new zone optimized for Mass Production either.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • bmnoble
    bmnoble
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    I think its because they tried to keep the layout similar to how it is in Elder scrolls 5, choosing to go with immersion rather than making a practical crafting area.
  • Bucky_13
    Bucky_13
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    Weesacs wrote: »
    Yeah I agree OP. I'm tired of doing my writs with the other 'hundreds' of players in Vvardenfell lol. Another viable option would have been good 👍

    Alinor & Rimmen are both good alternatives, though a banker assistant makes a big difference in Alinor. Stormhold & Rawl'ka are also decent enough once you figure out the route. I tend split my chars between Alinor & Rimmen since Vvardenfell loaded significantly slower for me before and I've gotten used to the other places.

    EDIT: If you also need a mount trainer, then Rimmen, Rawl & Stormhold have that one in a good place
    Edited by Bucky_13 on June 14, 2020 12:51PM
  • tsaescishoeshiner
    tsaescishoeshiner
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    Solitude is very unideal for writs, but the location of the stations is nice for the layout of the city.

    Is it worth it to make a nicer city that is less convenient? People still populate the basegame cities, which usually have crafting areas more spread out.

    Vivec, Alinor, and Rimmen all have really efficient crafting layouts, so it makes Solitude the first Chapter to not follow suit.
    PC-NA
    in-game: @tsaescishoeshiner
  • Elsonso
    Elsonso
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    After releasing the fourth chapter, this game has taken its biggest step backwards for a crafting zone since .... well, ever. Greymoor is by far the worst place to craft in the game. In order to do your writs you must enter not one but two load screens. Once to get to the clothing station, and again to get to the enchanting station. However if you want to level your horse at the same time as you do your writs, you must no only leave the city, but go through yet another loading screen. Half the time this loading screen through the door is actually longer than it is to go to the Wayshrine, port outside of the city and then ride back up to the other side of the door. After creating 33 zones for the game, this is the only zone to feature a door with a load screen to get into the main city.

    Pick the location that best suits your needs.

    For my parked (daily writ) characters, I use Vivec City, and nothing since then has given me any reason to move from there. Zero load screens, and I don't have to worry about that hovering rock falling until the 4th Era.

    Rimmen is OK, but a banker is needed. Alinor is well organized, but very sterile, and a banker is needed. Oh, and Alinor has that guy singing, which is not a bonus.

    Say what you will of Solitude for daily writs, but I am thinking that they have finally released a Chapter main city with usable housing (Proudspire) that is near a wayshrine, near services (bank, crafting, merchants). It is a load screen away from horse training, which is annoying. Rimmen would be better, except for the house there feels like a tomb. Alinor could be better, but that is more maze-like than either Rimmen or Solitude.
    Edited by Elsonso on June 14, 2020 1:29PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Senchal would be amazing...if they did not forget to had writs bord...

    Judging by the time it took for davon watch to get a dye station it may take some time for senchal
  • Eifleber
    Eifleber
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    I can only guess that they didn't want Solitude to become the new Vivec City?!

    I mean Vvardenfel is already quite empty as it is now.
    Hardest place in the game to get people to help with WB, for example.

    Playing since dec 2019 | PC EU
  • Jarndyce
    Jarndyce
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    bmnoble wrote: »
    I think its because they tried to keep the layout similar to how it is in Elder scrolls 5, choosing to go with immersion rather than making a practical crafting area.

    This^

    I am using Solitude for writs currently for Nostalgia. I usually have my eleven characters spread out doing writs in Rimmen and Vivec. Solitude is new so I am enjoying it.
  • SeaGtGruff
    SeaGtGruff
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    Solitude's layout and loading screens might not be ideal for crafting compared to other locations, but it's far from the worst. And those loading screens last for about 1 second for me, so they're hardly some huge bottleneck for time.

    I used to craft almost exclusively in Vivec City. It's still my favorite location as far as hiw quickly I can do my writs, turn them in, sell or deconstruct my reward gear, and deposit my money afterward. But I'm currently doing writs on my characters in several different locations depending on where each one lives or is currently questing. Even in locations where things are spread out-- Vulkhel Guard, Daggerfall, and Windhelm, for example-- it doesn't take that long to do my writs. And I don't even use the writs add-on; I do it the old-fashioned way. Maybe if I were doing it on 18 characters per server, and on 2 or more servers, like some players are, then I'd be worried about every fraction of a second saved. But I'm not that hardcore yet. :)
    I've fought mudcrabs more fearsome than me!
  • Lintashi
    Lintashi
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    Loading screens are bad idea, but Solitude has one redeeming feature- relatively close to wayshrine. I am annoyed by longer rides from wayshrine to writs in Alinor and Vulkel Guard. In Solitude you exit the shrine, pick dailes, go craft, go deliver, and go out of the city in one smooth line.
  • DreamsUnderStars
    DreamsUnderStars
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    The crafting stations are laid out much the same as the merchants are in Skyrim Solitude. There's a fletcher where the woodcrafting station is, a black smith nearby... and so on (if I remember correctly).

    Does that mean it's not a PITA to craft there? Nope, it's why I go to Rimmen for stuff like this.
  • max_only
    max_only
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    Orsinium in Wrothgar is a contender for worst layout.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • SpiderKnight
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    On pc, it's not that bad at all, on ps4?
    :|
    Well...no thank you.
  • Mr_Walker
    Mr_Walker
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    Evolving the game for the better is not the same as catering to “X” number of writ dailies in a “Y” time limit.

    Except this is a devolution.

    Summerset still best.
  • LeHarrt91
    LeHarrt91
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    Yeah if they could remove the 2 load screens at the crafting stations it would be fine for me.
    PS NA
    Have played all classes.
    Warden Main
  • Nestor
    Nestor
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    Thanks to a suggestion on the forums, you can get that guy to never sing again in Alinor. Talk to his daughter, go through the dialog. Then, when you log off, do so outside the crafting area. His party only spawns if you log into the crafting area. It does not really add time since it is a circular loop.

    I do think they should be in bar somewhere....
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

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