VaranisArano wrote: »Pretty much any build will do fine at overland content as long as you use a food/drink buff and keep your gear close to your current level. Play what you want. It'll be fine.
If you want to stick with just one character, Wardens are extremely flexible in group content, and will definitely be able to solo overland quests.
Thanks for the answer!
Should I use a specific build done by Alcast or other good ESO player? I've heard about doing "what you want" and then respec to some specific build but I'm not certain about this, as Wardens are whole new class for me.
If you say that pretty much any build will do fine then I think I need to decide between Breton Magicka Warden and Dark Elf Stamina Nightblade. Any idea which one will do better with pve/lore/exploration content?
VaranisArano wrote: »Pretty much any build will do fine at overland content as long as you use a food/drink buff and keep your gear close to your current level. Play what you want. It'll be fine.
If you want to stick with just one character, Wardens are extremely flexible in group content, and will definitely be able to solo overland quests.
etchedpixels wrote: »I would suggest starting a couple of characters from the start and pick different alliances and totally different character types. Once you get both to level 10 and signed up in the guilds and crafting writs then even if you find a style and only play one of them all the time you can park the other one somewhere with all the crafting stuff to hand (eg Northern Elsweyr) and use it as a cash generator, get the crafting skills and research up and spend the money from the crafting writs on improving riding speed (and on riding carry capacity so you can use them as a cupboard!). That way when you finally get to level 50 and move from your main character to your second it doesn't feel like you've swapped your horse for a riding tortoise.
If you have good internet connectivity to EU and US note that you can play on both. You can't move characters, items or anything between the two as they are almost totally unconnected except for some crown store things - but you do therefore get daily rewards and one off levelling rewards on both. Also means you can play when the other server is down.
My initial character to learn the ropes was a warden who turned mostly into a tank with self focussed healing - but more balanced than a lot of group builds. Even without really understanding the combat system I was able to wade through most of the quests because I could just stand there hitting things and taking it. Now I'm building up a fast damage dealer it's a different experience, some of the quest bosses actually require a lot more skill. Very different gameplay.
The part I don't understand is that money generator/crafting character thingy. Should I make another character just to research items and craft potions and other stuff and sell it later to npc vendors? Sorry if I didn't understand it right, I'm just a beginner and I don't know stuff like this yet. I'd need a step-by-step guide, but there are lots of guides online so I will definitely check them out.
etchedpixels wrote: »The part I don't understand is that money generator/crafting character thingy. Should I make another character just to research items and craft potions and other stuff and sell it later to npc vendors? Sorry if I didn't understand it right, I'm just a beginner and I don't know stuff like this yet. I'd need a step-by-step guide, but there are lots of guides online so I will definitely check them out.
There are things in ESO that are bound by real-time rather than game time activity. Learning to ride your horse is one of them, and crafting research another. Whilst I can understand why they do it, this does mean that when you've gone from beginner to superhero then want to start your second character it can feel really painful. Having a second character you just play a few minutes a day to craft and learn to ride means that when you are ready your second character has the slow to do things ready done.
The crafting writ side of ESO is self sustaining once you start doing it. You can completely ignore it - whilst it provides some sources of stuff, and helps you generate things you need, you can happily do the whole main story and beyond and never craft a thing. Like most of ESO it's very modular, you can take or leave the different chunks of the game.