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Harrowstorm Change!
What if the amount of players doing a harrowstorm scales up a new element. Using those glowing red jars in the karthwatch zone story. The new mechanic for harrowstorms can be that those jars can spawn randomly in the wild around the harrowstorm. The more players doing a harrowstorm then the more jars will spawn. Any players trying to reach a harrowstorm who encounter a jar and destroy it will get credit for participating in the harrowstorm event even if they don't make it to actual harrowstorm in time of final bosses death. And once a harrowstorm is beaten the amount of jars destroyed out of the total spawned scales up a special reward bonus.
- Incentivizes large groups to slow down beating a harrowstorm as coordinated groups can split to send off players to search for the (canopic jars?).
- Gives any players trying to reach harrowstorm before it is beaten a way to participate even if they can't reach it in time. Just stop to break a jar if they spot one.
- Increases rewards with a new mechanic. The more jars found and broken the better the final harrowstorm loot.
Edited by Red_Feather on June 13, 2020 3:27AM