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Why weren't pre patch vDSA and vMA weapons upgraded to perfected?

The702Guy
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Its pretty frustrating considering it took me almost 20 runs to get a flame staff and now you can do it on normal to get the same exact flame staff. Now I have to rely on rng again to get the vet level weapon? Thats pretty crappy to do to those who grinded it pre-patch.
Edited by The702Guy on June 12, 2020 9:19PM
  • xXMeowMeowXx
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    Rich’s final decision :|
    Edited by xXMeowMeowXx on June 12, 2020 9:21PM
  • Rahar
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    How else would they incentivize old players to play old content than to erase all the progress the players made?
    NeRf MaGsOrC
  • Varana
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    Rich Lambert didn't want to.

    No other explanation given.
  • SpacemanSpiff1
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    Rich likes running maelstrom and you should too.
  • idk
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    RIch stated they are new weapons and as such we will have to grind to get them as we would with any other new gear item added to the game.
  • anitajoneb17_ESO
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    Because.
    That's the why.

  • ssewallb14_ESO
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    Gotta get that 2 0 2 0 m o d e l
    Edited by ssewallb14_ESO on June 12, 2020 9:27PM
  • The702Guy
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    idk wrote: »
    RIch stated they are new weapons and as such we will have to grind to get them as we would with any other new gear item added to the game.

    But its not new content. Not making them perfected and giving the same exact weapon so many had to put countless hours into to get into normal mode is insulting.
  • thegreat_one
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    Well I never ran vMA pre Greymoor cuz for my needs its a waste of time. I don't do that much dummy humping.

    So when I ran nMA for my first two times post greymoor and got a Bow on the first run and the Inferno staff on the second, it just proved to me that i was right about not wasting my to do it on Vet and that these should do just fine.

    2 runs. That's it.

    Also, this was a huge deal when they announced it so you must have just come back or something.
    Edited by thegreat_one on June 12, 2020 9:37PM
  • Elsonso
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    idk wrote: »
    RIch stated they are new weapons and as such we will have to grind to get them as we would with any other new gear item added to the game.

    Pretty much this.

    Also, if you are not using your rock, can I hide under it until this pandemic thing is over? :smile:
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  • The702Guy
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    Elsonso wrote: »
    idk wrote: »
    RIch stated they are new weapons and as such we will have to grind to get them as we would with any other new gear item added to the game.

    Pretty much this.

    Also, if you are not using your rock, can I hide under it until this pandemic thing is over? :smile:
    I took a long hiatus from the game because I was burnt out and decided to come back and try this update but ZoS still hasn't made many of the changes people have been asking for for years. Seems like a waste of time and 40 bucks I guess. The content is kind of cool but ZoS is too concerned with endless rebalancing and grinding to be concerned with real QoL updates.
    Edited by The702Guy on June 12, 2020 9:48PM
  • idk
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    The702Guy wrote: »
    idk wrote: »
    RIch stated they are new weapons and as such we will have to grind to get them as we would with any other new gear item added to the game.

    But its not new content. Not making them perfected and giving the same exact weapon so many had to put countless hours into to get into normal mode is insulting.

    Are you suggesting you would have prefer Zos add a vMA HM that is more challenging than just plain old vMA for us to grind the new weapons in? That would be new content.
  • The702Guy
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    idk wrote: »
    The702Guy wrote: »
    idk wrote: »
    RIch stated they are new weapons and as such we will have to grind to get them as we would with any other new gear item added to the game.

    But its not new content. Not making them perfected and giving the same exact weapon so many had to put countless hours into to get into normal mode is insulting.

    Are you suggesting you would have prefer Zos add a vMA HM that is more challenging than just plain old vMA for us to grind the new weapons in? That would be new content.

    That would be better than giving the weapon on normal.
  • idk
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    The702Guy wrote: »
    idk wrote: »
    The702Guy wrote: »
    idk wrote: »
    RIch stated they are new weapons and as such we will have to grind to get them as we would with any other new gear item added to the game.

    But its not new content. Not making them perfected and giving the same exact weapon so many had to put countless hours into to get into normal mode is insulting.

    Are you suggesting you would have prefer Zos add a vMA HM that is more challenging than just plain old vMA for us to grind the new weapons in? That would be new content.

    That would be better than giving the weapon on normal.

    Oh, so you are not upset that the new weapon was added as a reward for vMA but that the older weapon is a available on normal. Well, it is what it is and I am pretty confident Zos will not be reverting that ever.
  • The702Guy
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    idk wrote: »
    The702Guy wrote: »
    idk wrote: »
    The702Guy wrote: »
    idk wrote: »
    RIch stated they are new weapons and as such we will have to grind to get them as we would with any other new gear item added to the game.

    But its not new content. Not making them perfected and giving the same exact weapon so many had to put countless hours into to get into normal mode is insulting.

    Are you suggesting you would have prefer Zos add a vMA HM that is more challenging than just plain old vMA for us to grind the new weapons in? That would be new content.

    That would be better than giving the weapon on normal.

    Oh, so you are not upset that the new weapon was added as a reward for vMA but that the older weapon is a available on normal. Well, it is what it is and I am pretty confident Zos will not be reverting that ever.

    The main thing that upsets me is the fact that they added it into normal mode and all the people who grinded it pre patch didn't have thier weapons upgraded. If they would have added a HM for an even better weapon and left the old weapons in standard vet that would have been significantly better.
    Edited by The702Guy on June 12, 2020 10:06PM
  • idk
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    The702Guy wrote: »
    idk wrote: »
    The702Guy wrote: »
    idk wrote: »
    The702Guy wrote: »
    idk wrote: »
    RIch stated they are new weapons and as such we will have to grind to get them as we would with any other new gear item added to the game.

    But its not new content. Not making them perfected and giving the same exact weapon so many had to put countless hours into to get into normal mode is insulting.

    Are you suggesting you would have prefer Zos add a vMA HM that is more challenging than just plain old vMA for us to grind the new weapons in? That would be new content.

    That would be better than giving the weapon on normal.

    Oh, so you are not upset that the new weapon was added as a reward for vMA but that the older weapon is a available on normal. Well, it is what it is and I am pretty confident Zos will not be reverting that ever.

    The main thing that upsets me is the fact that they added it into normal mode and all the people who grinded it pre patch didn't have thier weapons upgraded. If they would have added a HM for an even better weapon and left the old weapons in standard vet that would have been significantly better.

    They did not and as I said, doubt they revert things and go that direction either. No one really has to grind for the weapons anyhow. Especially for the fire staff.
  • Thechuckage
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    Translation - lazy recycle of content.
  • JakaWild
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    something something you wouldn't download a car would yo..wait wrong guy.
  • Pauls
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    To mock those who farmed it all before weapons upgrade
  • Veles
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    The702Guy wrote: »
    Its pretty frustrating considering it took me almost 20 runs to get a flame staff and now you can do it on normal to get the same exact flame staff. Now I have to rely on rng again to get the vet level weapon? Thats pretty crappy to do to those who grinded it pre-patch.

    More to say, they made release date for the patch on Tuesday so no one would get perfect weapons for weekly.

    To be honest, I don’t understand why to force those who have already been farmed weapons, because arenas become boring after a while, for most of us this is uninteresting content, it is like a working routine task that needs to be done, the content was not even updated, but they still made everyone go there.
  • Dark_Lord_Kuro
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    Why should they? You never farmed for a perfected one so you should not have them handed to you
    As for the imperfect wepon in normal, its just to be like the rest of the perfected system
  • Tsar_Gekkou
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    I remember when the Clockwork city patch came out and zos nerfed our "perfected" versions of the vMA and vDSA weapons because of power creep. Now they added back some buffs and want us to do the same old unchanged content again to get weapons that are hopefully as strong as they were before the first nerf. And I bet Zos nerfs arena weapons again later on to combat power creep and we go through the same cycle over and over because spray painting a busted car is easier than fixing the engine. Also, rip the Asylum weapons. I agree that the destro staff's glitch should've been fixed, but it should've been done without tossing in an additional cornholing with no lube.
    Edited by Tsar_Gekkou on June 13, 2020 12:13PM
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  • Tommy_The_Gun
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    The fact that those were not upgraded is troublesome. Those weapons were farmed on vet mode. Now we have veteran mode dropping better weapons. In other words: Weapons that drop were buffed, but the ones that have already dropped and are in your inventory were not.

    That would be fine if we had different / newer content ( vMA 2 / vDA 2 etc.) But we don't. They did not added new content. This has not happened before in ESO. Normally when they add new sets, they add new content, even if that means as little as placing new crafting stations.

    To put this into perspective: Imagine something like this happening to a set you have put a lot of time to get. Whatever it is a dungeon set, overland set or crafted set - you have put some effort to grind that set.

    Now imagine that ZOS for example decides to add a "perfected" version of every set. Imagine that X Crafting station, after certain date produces a better set that you have crafted day before. All those mats you have farmed, time you have spend to get those mats and then upgrade mats to gold that entire set ? It is now wasted.

    This is basically an equivalent of rising gear cap, but not upgrading stuff you have farmed.

    It looks to me as if ZOS is simply "testing waters" here. They have chosen sets that not many people have and it affects only small % of player base. If I am ever gonna farm vMA / vDA again.. I think I will wait for perfected 5pcs set that drop there...

    Anyway, by making this weird decision, I kinda lose trust I have in ZOS dev team. Now, I expect them to do stuff like this. Before that ? I did not. The consequences are an opposite of what they want. They want people to grind sets. Knowing that they can pull off a stunt like this, I will simply stick to crafting sets, overland sets and tradable sets in my builds. The rest I will probably igonre.
  • mikey_reach
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    Why should they? You never farmed for a perfected one so you should not have them handed to you
    As for the imperfect wepon in normal, its just to be like the rest of the perfected system
    Actually before greymoor a lot of us had already farmed for perfected, back then the weapons did come with a perfected bonus and it got taken away from us. Now they decide they want to put the bonus back but not on the weapons that originally had it. So for the sake of your argument yes we had already farmed vet for those weapon for perfected bonuses and Zos decided to steal it from us and now they dont want to give it back but instead they tell us to do it again even though we did. And FYW when we did do it for the perfected bonuses there was no transmutation system so the grind was even bigger which makes it a bigger slap to the face. That is the truth of malestrom arena.

    Edited by mikey_reach on June 13, 2020 5:22PM
  • tmbrinks
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    I remember when the Clockwork city patch came out and zos nerfed our "perfected" versions of the vMA and vDSA weapons because of power creep. Now they added back some buffs and want us to do the same old unchanged content again to get weapons that are hopefully as strong as they were before the first nerf. And I bet Zos nerfs arena weapons again later on to combat power creep and we go through the same cycle over and over because spray painting a busted car is easier than fixing the engine. Also, rip the Asylum weapons. I agree that the destro staff's glitch should've been fixed, but it should've been done without tossing in an additional cornholing with no lube.

    They. Were. Not. Nerfed. With. That. Change.

    They changed it from a unique enchantment, to a set bonus. You could then enchant the weapon with a weapon damage glyph AND IT WAS MORE POWERFUL THAN BEFORE!!!! (For the Bow and Inferno staff at least)

    Why this myth continues to perpetuate is shocking.
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  • Elsonso
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    .
    tmbrinks wrote: »
    I remember when the Clockwork city patch came out and zos nerfed our "perfected" versions of the vMA and vDSA weapons because of power creep. Now they added back some buffs and want us to do the same old unchanged content again to get weapons that are hopefully as strong as they were before the first nerf. And I bet Zos nerfs arena weapons again later on to combat power creep and we go through the same cycle over and over because spray painting a busted car is easier than fixing the engine. Also, rip the Asylum weapons. I agree that the destro staff's glitch should've been fixed, but it should've been done without tossing in an additional cornholing with no lube.

    They. Were. Not. Nerfed. With. That. Change.

    They changed it from a unique enchantment, to a set bonus. You could then enchant the weapon with a weapon damage glyph AND IT WAS MORE POWERFUL THAN BEFORE!!!! (For the Bow and Inferno staff at least)

    Why this myth continues to perpetuate is shocking.

    The original weapons did have an enchantment on them that was removed, and could be added back by the player. For some of those weapons, they now have a perfected version that has the same benefit that the enchantment had. This can now be doubled by the player, or the player can use a different enchantment. It does not matter whether the weapon was better or worse after the Clockwork change. Perfected re-introduces something that was removed from some of the weapons.

    Anywho... The word "nerf" does not mean what people think it means. It means "changed in a way that I don't like". Whether it is better or worse, if the change is not what someone wants, or does not realize that they want, it is a "nerf". Honestly, there was a case a couple of years ago where something was buffed, but it was described by someone as a "nerf" because something else was buffed more. This was when I stopped giving any consideration to "ZOS nerfed X" unless demonstrable and repeatable math using in-game numbers was involved and it showed, beyond any doubt, that it was more than marginally worse. Everything else is just drama for the sake of drama.
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  • Kadoin
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    Head over to here, surprised it hasn't vanished in a black hole yet. 11/10 thread:

    https://forums.elderscrollsonline.com/en/discussion/528421/rich-lamberts-stance-on-perfected-master-and-maelstrom-weapons/p1
  • tmbrinks
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    Elsonso wrote: »
    .
    tmbrinks wrote: »
    I remember when the Clockwork city patch came out and zos nerfed our "perfected" versions of the vMA and vDSA weapons because of power creep. Now they added back some buffs and want us to do the same old unchanged content again to get weapons that are hopefully as strong as they were before the first nerf. And I bet Zos nerfs arena weapons again later on to combat power creep and we go through the same cycle over and over because spray painting a busted car is easier than fixing the engine. Also, rip the Asylum weapons. I agree that the destro staff's glitch should've been fixed, but it should've been done without tossing in an additional cornholing with no lube.

    They. Were. Not. Nerfed. With. That. Change.

    They changed it from a unique enchantment, to a set bonus. You could then enchant the weapon with a weapon damage glyph AND IT WAS MORE POWERFUL THAN BEFORE!!!! (For the Bow and Inferno staff at least)

    Why this myth continues to perpetuate is shocking.

    The original weapons did have an enchantment on them that was removed, and could be added back by the player. For some of those weapons, they now have a perfected version that has the same benefit that the enchantment had. This can now be doubled by the player, or the player can use a different enchantment. It does not matter whether the weapon was better or worse after the Clockwork change. Perfected re-introduces something that was removed from some of the weapons.

    Anywho... The word "nerf" does not mean what people think it means. It means "changed in a way that I don't like". Whether it is better or worse, if the change is not what someone wants, or does not realize that they want, it is a "nerf". Honestly, there was a case a couple of years ago where something was buffed, but it was described by someone as a "nerf" because something else was buffed more. This was when I stopped giving any consideration to "ZOS nerfed X" unless demonstrable and repeatable math using in-game numbers was involved and it showed, beyond any doubt, that it was more than marginally worse. Everything else is just drama for the sake of drama.

    So...

    The new Perfected Maelstrom Weapons are better than the previous Non-Perfected Maelstrom weapons (which are now what drop in normal)

    which were better than the Old "Non-Perfected" Maelstrom weapons with the special enchant that you wouldn't want to overwrite. (I remember the meme videos of people re-enchanting their sharpened maelstrom destro staves, and people freaking out, since this was all pre-transmutation and vMA was actually challenging)

    Most people, once they understood that the moving of the maelstrom's special bonus to a set bonus allowing players to put an enchant on the weapon, were happy with the change.

    Yes, there was some initial outrage, until the mathheads and theorycrafters actually tested it and determined it to be a damage boost

    (Also, I'm upset that my weapons were not "bumped" up to the perfected version, just like many others, I just don't like when people use disingenuous arguments)

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  • gatekeeper13
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    Because they want you to waste hours of your life doing the same content again and again.
  • zvavi
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    tmbrinks wrote: »
    (Also, I'm upset that my weapons were not "bumped" up to the perfected version, just like many others, I just don't like when people use disingenuous arguments)

    So much this. You have no idea how it annoys me every time I see it(the argument about weapons already had a bonus), every time someone brings it as an argument, i feel like the proper arguments lose a bit validity with it.
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