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A horribly designed quest
Malabar Tor, A Tangled Net (quest) has you drugging 3 beer kegs. The only problem is the wandering brewmasters can see behind them for about 25 FEET and keep you from completing what should be a quick and simple bit of story fluff. There were 4 of us spamming a keg until the superman sighted NPC finally wandered off and the quest chain could be advanced.
I just want to know why someone thought this was a good idea. NPCs you cant kill or hide from but can dang sure bring your progress to a screeching halt. Its not even a stand-alone quest, its the middle of a town quest chain.
And yes I know its a minor even insignificant thing, but it annoyed the hell out of me.