Western Skyrim and Harrowstorms are a complete failure in overland content drop.

jdamuso
jdamuso
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Please make this boring barren land worth occupying. I have been standing at a ritual site for over an hour with no storm, after I rode a level 4 horse to EACH and EVERY upper overland ritual site and saw NOT ONE STORM.

The rest of the overland is nothing but scattered trash ambient mobs and an occasional troll.

This is kind-of negligent in the overland design, even inside Blackreach the action quality of the content is extremely sub-par.

If you are going to make a boring useless zone, you need to crank up the harrowstorms. if your harrowstorms ar to remain dull and NOT fun to pursue, then you should take ALOT more time in considering what use is the space int the terrain you have created, because as is it's simply dissapointing.

Thanks, good luck!
  • Anotherone773
    Anotherone773
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    The rewards for pretty much anything in the zone are MEH, tbh.
  • Dusk_Coven
    Dusk_Coven
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    Sounds like you are saying "make it like Alik'r Dolmens so we can farm it 24/7".
    Maybe they deliberately tried NOT to do that.
    Sure there could be improvements like letting us know which HarrowStorm is up and fixing the bugs. But deliberately making a farming route? I'm glad they didn't do that.
    If they want to make it as convenient as Southern Elsweyr dragons then players have to start dying more at Harrowstorms. But the devs said they are scaled for 4-8 only. They should have gone with the Elsweyr model of difficulty -- fairly fast to do but challenging and requiring people.

    Let's see how it goes once they fix the bugs so they spawn reliably, and give us some markers so we know which are up. If they are going down too fast, they should up the difficulty to be more like dragons so people have some time to get there.
    Edited by Dusk_Coven on June 11, 2020 3:21AM
  • Taleof2Cities
    Taleof2Cities
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    Dusk_Coven wrote: »
    Sounds like you are saying "make it like Alik'r Dolmens so we can farm it 24/7".
    Maybe they deliberately tried NOT to do that.

    @Dusk_Coven is right.

    The patch just came out and everyone needs the new rewards yesterday.

    There are some improvements coming to Harrowstorms ... but don't expect it to be a circular Alik'r farm.
  • YstradClud
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    Overland is pretty much all I play so I welcome any improvements to make it more interesting and there is a thread about Harrowstroms already but I play on PC on optimal settings with headphones and I personally think Western Skyrim has a quite good rugged beauty I would expect from there. It is naturally a bit of a cold barren landscape.
  • FierceSam
    FierceSam
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    Dusk_Coven wrote: »
    Sounds like you are saying "make it like Alik'r Dolmens so we can farm it 24/7".
    Maybe they deliberately tried NOT to do that.
    Sure there could be improvements like letting us know which HarrowStorm is up and fixing the bugs. But deliberately making a farming route? I'm glad they didn't do that.
    If they want to make it as convenient as Southern Elsweyr dragons then players have to start dying more at Harrowstorms. But the devs said they are scaled for 4-8 only. They should have gone with the Elsweyr model of difficulty -- fairly fast to do but challenging and requiring people.

    Let's see how it goes once they fix the bugs so they spawn reliably, and give us some markers so we know which are up. If they are going down too fast, they should up the difficulty to be more like dragons so people have some time to get there.

    They need to find a happy medium between Alik’r and the no man’s land of the Northern Elsweyr dragons. And if I had the choice as a player I’d make it way closer to Alik’r because actually doing the content (however much like farming that appeared) has to be better than not doing it. Otherwise Harrowstorms will just become a forgotten failed game mechanic.

    Players need to know where they are, when they are going to be active and have a realistic chance of getting to them before they are over or they simply won’t bother. Sticking them in the outer reaches of a zone, with no indication of activity and expecting players to suddenly appear is just rank rubbish game design.

    ZOS might have some internal “lore based” justification for this, but if they bothered to watch players they’d see that many don’t fancy spending long hours at deserted locations waiting for something to happen.
  • Gythral
    Gythral
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    Having not seen a single "storm" in 3 days I give up
    not going to look at the quest giver again!

    until ZOS fix the issues, yes we all know what the issues are and only 1 change is needed to fix almost all of them!

    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
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