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Using /stuck causes character to become stuck

alcolol
alcolol
✭✭
It works as described, really.

In the new Greymoor tutorial, the player starts locked in a cell; let's call this room 1. Fennorian unlocks the door to a larger area where you must fetch his flask of blood; let's call this room 2. Then together you pass through a door to a room where you equip your first weapon; let's call this room 3.

I mistakenly thought I had encountered a different problem while in room 3 and used /stuck in an attempt to fix it, which teleported me back to room 1. The problem is that the door between rooms 2 & 3 had now inexplicably become locked. Because this was a new character in the tutorial mission, the interface did not allow the quest to be abandoned, and I was prevented from teleporting out to another player. It is now impossible to do anything with this character, except for using it as the world's worst mule (can still access Ezabi but not stablemasters or bag merchants)
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