MurderMostFoul wrote: »SavageChain wrote: »Btw nobody complained about tanks in PvP and nobody cares about them in PvP. The big problem was that actually builds with high weapon damage in medium armor had access to strong healing power combined with lots of sources of mitigation. The implementation of a more severe healing penalty through battle spirit was definitely the wrong way to adjust the meta and balance. The result is weak healing on many magclasses and a meta shift towards hit-and-run tactics. Cross-healing in groups still is strong, therefore zergs and ballgroups are still the preferred playstyle, meanwhile half the classes are more difficult to play for solo or small groups.
The game took a step into the wrong direction with this change, especially when we have the bad performance in mind. People more than before are motivated to stay in safe places, snipe and siege from keep walls or stay in the big zerg, because solo your survivability took a great hit. But since you are a stamsorc, good job playing probably one of the new fotm classes.
While I think the universal nerf to healing was an improvment, I agree that a more targeted nerf to cross-healing would have been ideal. With "unkillable" ball groups, folks have been suggesting this for awhile. From: https://forums.elderscrollsonline.com/en/discussion/comment/6472730#Comment_6472730MurderMostFoul wrote: »SoixanteNeuf wrote: »Solution : Experiment with a Battle Spirit healing debuff, where healing from 3rd parties have diminishing returns. Something more needs to be implemented to incentivize groups to NOT stick together while stacking heals.
I've been thinking something along these lines for awhile.
Currently Battle Spirit:
-Increase Health by 5000
-Reduce damage taken by 50%
-Reduce healing received and damage shield strength by 50%
-Increase range of abilities with greater than 28m range by 8m in Cyrodiil
Add:
-Reduce healing received from other players by an additional 25%
Instead, ZOS just hit all healing with the nerf bat and we are now in the high-damage, mobility required meta (especially in NoCP). I'm wondering if a nerf to just cross-healing (healing applied to you by other players) would have been to difficult for ZOS to implement.
I played Magicka Warden as a main from Morrowind's early access until Elsweyr's early access, and the old method of "Netch Cleansing" was just fine. They really shouldn't have further buffed Stamina Warden by giving the cleanse to both morphs, as well as having it auto-cleanse without any player interaction (beyond the initial cast). Heavy attacking a Warden with a Lightning or Resto Staff is exceedingly annoying nowadays.I'm finding purge more effective than heals. I'm hugely envious of wardens with their auto-purge.
So the fact that this guy is tanking 8 bad players isn’t enough for you? You think he should be tanking 8 good players? You think that should be a thing? I don’t think that’s ever been a thing.
The way I see it nothing has really changed probably. The only difference is that “tanks” will now have to actually wear a defensive set instead of just running two “heavy armor style” offensive sets. That guy tanking 8 people shouldn’t have 7000 weapon damage.
And more importantly you will no longer need that much weapon damage to turn on and kill enemies. Cuz you’re a “tank” and because of this patch the dps are super squishy. Right?
I respect good players and I know it takes skill to beat multiple opponents and yes we all want to play a game where that is possible. But walking around with 7k wd, 30k+ resistances, and 2k stam recovery has gotten a little old hasn’t it? Isn’t it, stylistically, just a little weird that healing scales with damage?
Personally I’m going to find a character with a nice max health based heal, some nice forms of percentage mitigation, and I’m going to tank just like this guy does. And when I proc balorghs and clever alchemist I’m still going to be able to kill people. Just like always.
Plus have you looked at some of the mythic items? I’m seeing a lot of ways to cheese/proc recovery. Maybe you can keep your damage and sacrifice that instead.
Either way I’m thankful for the opportunity to figure something else out. I’m tired of every good player I know running the same cookie cutter builds. “Oh not me bro I made this build up myself. Yea, that’s right, I use one block cost reduction glyph. Totally original. No, not me, I don’t use fury. Front bar nma bro backbar potentates totally original. Not me I’m not a dps like you I’m a tank so I use 7th legion instead.” Uh huh. “I’m not a tank I’m in medium armor I use sword n shield for survivability I’m a nord stamdk totally original theory crafted it myself.” Uh huh.
It’s wrong to think a good player should be able to kill 8 enemies anyway. But, if you think you’re literally 8 times better than half the people you see... then I’m sure you’re also good enough to figure out how to stop melting and heal yourself