Rich commented on a recent interview that the ZOS team were working on a replacement for CP.
It strikes me this is an opportunity ro address a couple of other issues at the same time. CP are currently a set of passive buffs that enhance base combat and other stats in the game. 9 trees with 3 each ties to an attribute.
Within the rework of these a replacement system could also be worked in to address;
A. Fake rolls in PUG queues.
B. PvP balance issues.
By locking tanking, healing and DPS traits within separate single trees and setting thresholds within those trees {ie must have x points in tree X to queue as a given role}. With the tank tree containing heavy attacks counting as taunts, taunt cooldown etc.
The same is true of PVP, with a specific tree addressing battlespirit, crit resistance etc that essentially takes over in PVP environments and replaces other trees.
In other words in PVE you have a CP system that enhances endgame role. In PVP this is replaced with PVP specific CP enhancements.
Nothing to stop an additional tree with the QoL improvements ie treasure finding, inspiration etc.
What do people think.
Edited by Thannazzar on June 7, 2020 9:11AM