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What makes you feel powerful?

Chevaliemew
Chevaliemew
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Answering this question may really redirect Zenimax into approach that benefits most players. To be fair majority of players are... well, bad. That's what devs are thinking and they resemble that in posts, articles and changes. Therefore the question for the people. What makes you feel powerful. How can your casual hunger be satisfied?

Why is that so important? That can tremendously improve the gameplay if changes will occur accordingly. When it comes to PVE and PVP alike. Although lets face it, it's PVP where the difference will be visible the most.

But what am I asking specifically?
1. Do you want to be tanky? It's basically what we already have, with mitigation everywhere. People are able to tank Cyrodil groups in the plain field, getting little to no damage, yet they can also get you killed in no time. That is achieved by skill and knowledge but most importantly by the gear. Overland doesn't seem to be very different. You can run naked and it still takes awhile for NPCs to take you down. There is no threat of being one-shotted by common mob. Even dungeons are mostly non letal, unless you don't know what is going on. Most is "soloable". Is this something you want to persist? Overland is not that big of a deal, but overall tankiness in PVP enviroment reduces combat dynamic by a lot.
When it comes to average PVP experience do you rather see yourself staying alive longer due to high mitigation values? Same time dealing little to no damage to other similarly geared people?
2. Do you rather want to deal tremendous amounts of damage? That change is purely PVP focused, because PVE is already achieving high tooltips and massive amounts of DPS. For PVP it means reducing all possible means of mitigation tremendously, also making sure that people who do actually want to make tanky/support builds in Cyrodill are incapable of achieving high offensive statistics. Making open field tanking still viable but with no capacity to get into offensive stance whatsoever. But for majority, who obviously goes to PVP areas to kill people gives opportunity to fight more squishy targets. Making Light and Medium Armor only offensive option makes people kill other people way faster thus making the combat more dynamic.
The simple question here is: Do you want enemy player's Health bar drop more significantly with your attacks? It's also psychological, when you see that person can take up to 2-4 spammables to die, makes PVP for less experienced people way more appealing that fighting tank that outheals your damage.

Which approach suits you better? Having ability to stay alive longer? Or slaying people so much faster?
Less talking, more raiding

What makes you feel powerful? 58 votes

Tankiness, I want to stay alive longer in PVP and PVE areas alike
32%
StxMuizerKnightpantherVDoom1Jeffrey530General_ZeranthCerboltmax_onlyred_emuChickenSuckerKarmanorwayFiktiusSeaGtGruffspartaxoxoWyrd88tomofhyrulegatekeeper13drakthirTropicsDelight 19 votes
Burst, I want to see people's and NPC's healthbars dropping in quick succesion
67%
daryl.rasmusenb14_ESOIruil_ESOSoupDragonstybbe17b16_ESONebthet78kongkimAzirelyRavenSibeniceLadyNalcaryaThe_ProtagonistRunefangJacen_VeronblkjagLadislaoboggoHippie4927Jack_Of_ShadesTelvanniWizardveloSylraptor 39 votes
  • Stx
    Stx
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    Tankiness, I want to stay alive longer in PVP and PVE areas alike
    I dont really like the options in the poll but what makes me feel powerful in this game is soloing veteran dungeons so I guess I'll choose tankiness. Adding just the right amount of tankiness to a damage setup to survive the bosses and still put out enough dps. Maybe I should have chosen burst /shrug
  • Starlock
    Starlock
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    Both and neither.

    At heart, I really just don't care about "feeling powerful." I don't think about this game that way, or any other game that is somewhere in the ballpark of an RPG. Power fantasies are not and have never been the focus of RPGs; their focus is character and story. The more a game looses sight of that, the less of an RPG it is and the more of an action game it is. And to be fair, many of the "RPGs" that are mainstream are designed more as action games with RPG elements. ESO is certainly one of those games, so it's fair that the "feeling powerful" thing is a drive for some players of this game. It's not my thing. Neither of these approaches would really benefit me as a player because they don't deal with why I play this game.
  • shimm
    shimm
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    Hmmm, I thought this topic would offer insight into the mind of a serial killer. I’m relieved in a way, and yet, a little disappointed.
  • xaraan
    xaraan
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    What makes you feel powerful?

    To crush your enemies, to see them driven before you, and to hear the lamentations of their women.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • xXMeowMeowXx
    xXMeowMeowXx
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    My little pet Khajiit 🐈 that plays PvP for me if I am afk.

    Things got really easy again, like when dots were the current experiment. Performance is meh and I would of preferred buffs, giving back class identity.

    So what makes me feel stronger, is playing other PvP games, more then I use to.


    Edited by xXMeowMeowXx on June 6, 2020 5:54PM
  • OmniDo
    OmniDo
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    Power is the ability to exercise control. We all seek control.
    Too much control leads to frustration from boredom, and too little leads to frustration from stress.

    Feeling "powerful" in this context would be recognition of one's own confidence in their ability to both rise to and overcome any challenge desired, where a subjective degree of accomplishment is required.

    Too easy, and it's not an accomplishment, just as squashing an ant doesnt make one feel overly powerful.
    Too difficult, and the investment often isnt worth it, since the gains often don't match the cost.
    SfRH1Ej.png
  • Jack_Of_Shades
    Jack_Of_Shades
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    Burst, I want to see people's and NPC's healthbars dropping in quick succesion
    Honestly, it depends on what character I play. But typically I enjoy watching overall damage destroy an enemies health [mob only, I don't PvP].
  • SeaGtGruff
    SeaGtGruff
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    Tankiness, I want to stay alive longer in PVP and PVE areas alike
    I went for tankiness, too.

    Most of my characters have pretty lousy DPS so I'm used to dealing with that, and I actually enjoy fights with NPC enemies, MOBs, and bosses that take a bit of time to win because it's more exciting and gives me a sense of accomplishment. Being so OP that you can kill everything really quickly seems unrealistic to me, but I guess that's how a lot of players like to play, especially if they have a limited amount of time to play the game.

    I play solo at least 95% of the time, and I have a lot of time to play the game, so being able to stay alive is more important to me than being able to win a fight really quickly. My newest PC EU character is a Nord Warden, and I decided to experiment by putting all of his AP into Health, something I've never tried before. I'm working my way across Stonefalls from east to west, trying to complete as much of the content as I can before moving on, including dolmens and world bosses-- although I save public dungeons and group dungeons for last, and usually save world bosses for last, too. Last night I decided to try soloing the netch world boss after completing the Brothers of Strife quest, with the expectation that I might end up having to save it for later if it turned out to be too hard right now, but I managed to stay alive by healing myself frequently, even though it took a really long time to whittle down and finish off the boss with my two-handed weapon. That's the kind of gameplay I enjoy most. I haven't even assigned any CP on this character yet, because I sort of feel like it's cheating to pimp out your characters with all of your CP before they've even hit L50.
    I've fought mudcrabs more fearsome than me!
  • Vevvev
    Vevvev
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    Both, the ability to completely annihilate anyone and anything I come across, and to be able to survive getting hit. In PVP you need both if you plan to win since if you become too tanky you can't kill anything, and if you have too much power at the cost of low health you'll die quickly if you get focused.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Karmanorway
    Karmanorway
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    Tankiness, I want to stay alive longer in PVP and PVE areas alike
    Tankiness in medium so i also have burst, you have to be tanky because everyone is zerglings
  • ne.ga.kurai_ESO
    ne.ga.kurai_ESO
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    When I push a button and my ability fires. That is when I am most powerful of all.
  • Karmanorway
    Karmanorway
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    Tankiness, I want to stay alive longer in PVP and PVE areas alike
    When I push a button and my ability fires. That is when I am most powerful of all.

    Good one, so sad its true though xD
  • Xargas13
    Xargas13
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    I almost never do PvE so this is purely my PvP BG perspective.

    I choose both and neither.

    There are extremes in this game when it comes to tankiness and damage. I understand that this game is a bit different, but I am used to epic gear being epic, and once you get it, all that is required is your skill and maybe a little tweak there and there, not some over buffed crap. This patch I tried about everything, I tried stacking defense and I tried stacking damage, also I tried something in the middle, and the result sucked every time. Some players can barely be scratched and do high damage, and all you can think of is WTF. Honestly this is some mysterious game. After doing some theory crafting I decided to turn to guides etc. and even after using recommended sets and everything, I still barely scratch some players. I even thought I am bugged or something. To be honest this game reminds me of a WoW private server, where some players got themselves bugged on damage or defense or both and now running in immortal mode. In overall, what I want from the game, less clunkiness, more fluid and smooth experience, more balance. Right now it is total mess of a game, PvP wise, it is all about how buffed you can get. And don't tell me L2P, I won't brag about how good I was in other games, so I will just say: I know my games.... Except this one, it is a hot mess.... The only thing that is keeping me here is questing, which is the best ever after SWTOR.
  • TheShadowScout
    TheShadowScout
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    Whoever said I wanna feel "powerful"?

    I suppose that is just not my mindset... I am way more concerned with my characters looking good, matching their fluff, and feeling right then I am with them being "powerful". If you want me to feel good, whisper me with a compliment about my characters outfit design! ;)

    Tho I guess I do enjoy playing DPS more then Tank or Healer style, so there is that...
  • ssewallb14_ESO
    ssewallb14_ESO
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    Skills working.
  • Kesstryl
    Kesstryl
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    What makes me feel powerful is not having some of my characters nerfed every 3 months due to power creep axing. It's been going on for a few years now, and it's very demotivating.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • Rake
    Rake
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    power
  • fred4
    fred4
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    Answering this question may really redirect Zenimax into approach that benefits most players. To be fair majority of players are... well, bad. That's what devs are thinking and they resemble that in posts, articles and changes. Therefore the question for the people. What makes you feel powerful. How can your casual hunger be satisfied?
    I started playing around the time IC came out. I stopped doing overland by Orsinium. Being a god is overrated. You need a certain amount of difficulty to feel satisfied. From around V10 I enjoyed the PvE in pre-nerf Craglorn and IC. What makes you feel powerful is the game staying consistent (not rebalanced), knowing the work it took you to get this far, yet still being somewhat challenged by the content. As a solo player the only PvE that still does that for me is vMA. Specifically the fact that the NPCs, there, do not have ginormous amounts of health, preventing them from being too dull, but they will overwhelm you, if you don't stay on top of them.
    Do you want to be tanky? It's basically what we already have, with mitigation everywhere. People are able to tank Cyrodil groups in the plain field, getting little to no damage, yet they can also get you killed in no time. That is achieved by skill and knowledge but most importantly by the gear.
    Sorry, what? You're clearly not an advanced PvPer. Let me correct that for you: That is achieved by gear, but most importantly by skill and knowledge.
    Overland doesn't seem to be very different. You can run naked and it still takes awhile for NPCs to take you down.
    Cause it's designed for people who literally emerge naked with no CP and no skills from the intro quest being able to go everywhere. Doesn't seem possible to fix, given that's what ZOS want.
    Even dungeons are mostly non letal, unless you don't know what is going on. Most is "soloable". Is this something you want to persist?
    If only. Dungeons were better before One Tamriel, when the difficulty was closer to what is now vet mode, but not exactly. You could solo some of them, but the final bosses had less health, making the process more enjoyable than it is now. The final bosses now tend to be extremely tedious to solo.
    ...but overall tankiness in PVP enviroment reduces combat dynamic by a lot.
    When did you first prepare your homework for this post? Are you on console? Give this patch a bit more time. It's at least better in this regard.
    When it comes to average PVP experience do you rather see yourself staying alive longer due to high mitigation values?
    Nope. I'm a nightblade main. I survive via damage avoidance. Cloak, Shadow Image, movement, speed, dodge rolls, line of sight. Sorcs do it with Streak and shields. Even my stam DK is wearing medium armor, which appears to be the norm when you talk to people recently. The tankiness - as far as it goes - comes mostly from using 1H+Shield, as well as running 3 different types of heals (Rally, Vigor, Cauterize). Your poll doesn't do the complexity of ESO justice.
    Do you rather want to deal tremendous amounts of damage? That change is purely PVP focused, because PVE is already achieving high tooltips and massive amounts of DPS. For PVP it means reducing all possible means of mitigation tremendously, also making sure that people who do actually want to make tanky/support builds in Cyrodill are incapable of achieving high offensive statistics. Making open field tanking still viable but with no capacity to get into offensive stance whatsoever. But for majority, who obviously goes to PVP areas to kill people gives opportunity to fight more squishy targets. Making Light and Medium Armor only offensive option makes people kill other people way faster thus making the combat more dynamic.
    The simple question here is: Do you want enemy player's Health bar drop more significantly with your attacks? It's also psychological, when you see that person can take up to 2-4 spammables to die, makes PVP for less experienced people way more appealing that fighting tank that outheals your damage.
    Which approach suits you better? Having ability to stay alive longer? Or slaying people so much faster?
    I think having healing not scale from weapon / spell damage / stamina / magicka, but only from health might be interesting, but it would probably create as many problems as it solves.

    Personally I am not a fan of the BG Deathmatch mentality, which seems to reward kills and assists above survival. I only really play open world and I am always interested in achieving both. The problem I see with your post is that you overestimate the importance of buildcraft and you severely underestimate the skill and experience of the PvPers you describe. Your description of players outtanking a zerg in open field is invariably not that, but involves rocks, resource towers and strategies to bait people and string them out.
    Edited by fred4 on June 6, 2020 10:42PM
  • max_only
    max_only
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    Tankiness, I want to stay alive longer in PVP and PVE areas alike
    I used to love to tank in pve. I can’t begin to explain to you how much I loved tanking giant monsters like the Abomination and others on my little Bosmer saptank. I wish I had recording so I can just play it over and over whenever I feel exasperated by this game.


    For pvp, “feeling powerful” is not my goal. Being effective and being a good soldier is my goal. Im not for ego stroking in pvp.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • dem0n1k
    dem0n1k
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    Quake
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • bmnoble
    bmnoble
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    Both at the same time.
  • Chevaliemew
    Chevaliemew
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    Burst, I want to see people's and NPC's healthbars dropping in quick succesion
    @fred4 I do appreaciate your response and realize matter you try to underline. Power means different things to different people, but the point of this thread was to give a voting ground for casual people, for which I wrote everything in a childish manner so they can understand what I am asking them for. They are majority, and their complains are what makes Zenimax to change things we love to use. Just trying here to set people in more general direction and see what we are dealing with.

    No matter, what I would love to get back to IC/Orisinium patch to experience glory days of this game once again. And when u think about it, the only reason game wasn't popular because it wasn't that casual friendly before...
    Less talking, more raiding
  • Gythral
    Gythral
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    Nothing
    I am at the whim of the PC-EU hamster..
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • VDoom1
    VDoom1
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    Tankiness, I want to stay alive longer in PVP and PVE areas alike
    I like surviving stuff that kills others with less health. Though I also like bursting enemies down in no time, so a bit of both. My main is mostly tanky and can survive a lot.
    We Fight For Cyrodiil.
    We fight for The Daggerfall Covenant.
    We fight for The Aldmeri Dominion.
    We fight for The Ebonheart Pact.
    We fight for Tamriel!
    CP 1200+
    Grand Master Crafter | Tamriel Hero
    Imperial Dragonknight
    Khajiit Necromancer
    Altmer Templar | Dunmer Nightblade
    Khajiit Nightblade | Argonian Dragonknight
    Altmer Sorcerer | Breton Nightblade
    Nord Warden | Dunmer Sorcerer
    Guild - Priests Of Hircine
    ESO Since 2014
    PC - EU
  • Kadoin
    Kadoin
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    All patches before Greymoor...
  • Dracane
    Dracane
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    In pve, I feel powerful when I survive. In pvp I feel powerful when I manage to delete people quickly. I would like to feel cool because of my survival, yet I found that no matter what I do in no CP, I will never be that.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • rpa
    rpa
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    A game trying to induce feelings of powerfullness is a turn off and feels phony and fake to me. I'm not into winning, I'm into fun gameplay with enough challenge to feel interesting. However controls working reliably would make gameplay a lot more fun.

    When I PvP (which is not in this game, yet) it is strictly casual; killing friends & strangers in various cruel and unusual ways and getting killed in return is simply relaxing and fun, not a competition to me.

    Edited by rpa on June 14, 2020 11:43AM
  • Chevaliemew
    Chevaliemew
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    Burst, I want to see people's and NPC's healthbars dropping in quick succesion
    Kadoin wrote: »
    All patches before Greymoor...

    all Patches before Morrowind...

    Take it or leave it
    Less talking, more raiding
  • Major_Lag
    Major_Lag
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    xaraan wrote: »
    What makes you feel powerful?

    To crush your enemies, to see them driven before you, and to hear the lamentations of their women.
    Crush them, kill them, DESTROY THEM ALL!

    But more seriously - I'm quite happy if I can reliably cast abilities and not be lagging the F out; asking for anything else on top seems like too much. :)

    And for the record - although "bursting down" NPCs in PvE in 1-2 seconds technically does feel powerful, it gets boring quickly since every "fight" is just the same combo over and over. PvP is much better in this regard.
  • Deathlord92
    Deathlord92
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    Well I have played stamblade since console release it has to be near on 6 years now that says everything 🙂
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