Answering this question may really redirect Zenimax into approach that benefits most players. To be fair majority of players are... well, bad. That's what devs are thinking and they resemble that in posts, articles and changes. Therefore the question for the people. What makes you feel powerful. How can your casual hunger be satisfied?
Why is that so important? That can tremendously improve the gameplay if changes will occur accordingly. When it comes to PVE and PVP alike. Although lets face it, it's PVP where the difference will be visible the most.
But what am I asking specifically?
1. Do you want to be tanky? It's basically what we already have, with mitigation everywhere. People are able to tank Cyrodil groups in the plain field, getting little to no damage, yet they can also get you killed in no time. That is achieved by skill and knowledge but most importantly by the gear. Overland doesn't seem to be very different. You can run naked and it still takes awhile for NPCs to take you down. There is no threat of being one-shotted by common mob. Even dungeons are mostly non letal, unless you don't know what is going on. Most is "soloable". Is this something you want to persist? Overland is not that big of a deal, but overall tankiness in PVP enviroment reduces combat dynamic by a lot.
When it comes to average PVP experience do you rather see yourself staying alive longer due to high mitigation values? Same time dealing little to no damage to other similarly geared people?
2. Do you rather want to deal tremendous amounts of damage? That change is purely PVP focused, because PVE is already achieving high tooltips and massive amounts of DPS. For PVP it means reducing all possible means of mitigation tremendously, also making sure that people who do actually want to make tanky/support builds in Cyrodill are incapable of achieving high offensive statistics. Making open field tanking still viable but with no capacity to get into offensive stance whatsoever. But for majority, who obviously goes to PVP areas to kill people gives opportunity to fight more squishy targets. Making Light and Medium Armor only offensive option makes people kill other people way faster thus making the combat more dynamic.
The simple question here is: Do you want enemy player's Health bar drop more significantly with your attacks? It's also psychological, when you see that person can take up to 2-4 spammables to die, makes PVP for less experienced people way more appealing that fighting tank that outheals your damage.
Which approach suits you better? Having ability to stay alive longer? Or slaying people so much faster?
Less talking, more raiding
What makes you feel powerful? 58 votes
Tankiness, I want to stay alive longer in PVP and PVE areas alike
Burst, I want to see people's and NPC's healthbars dropping in quick succesion