The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.
The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.
The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.
The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.
Hahahaha, lol, no.The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.
The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.
This buff is reason why all play mana builds in PvP. When u have 15k and buff grand u 33%...
Then don't go around trying to change it before you understand what purpose it is meant to serve.I don't understand the meaning of this buff!
Nightblade have 15000 hp
I am dragonknight has 30000 hp (more tanky)
PvP buff give 5000 hp:
5000:15000=33%
5000:30000=16.6%
It's not fair!
I don't understand the meaning of this buff! If someone needs it, then you need to give it in%, so that all these percentages are the same!
The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.
The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.
This buff is reason why all play mana builds in PvP. When u have 15k and buff grand u 33%...
Hahahaha, lol, no.The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.
The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.
This buff is reason why all play mana builds in PvP. When u have 15k and buff grand u 33%...
Stamina builds are much stronger than magicka builds in 1v1/smallscale/outnumbered situations, if only because of stamina's superior mobility and access to damage mitigation (roll/block/sprint).
Elder Stamina Online and all that.
Magicka builds are generally strongest in mid-to-large sized groups, where their superior group utility outweighs their mobility shortcomings (and you get some stamina sustain from the group anyway).
Also most low-skill zerg players run magicka builds, mainly due to their easy access to stackable AoE heals with large ranges.Then don't go around trying to change it before you understand what purpose it is meant to serve.I don't understand the meaning of this buff!
Hahahaha, lol, no.The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.
The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.
This buff is reason why all play mana builds in PvP. When u have 15k and buff grand u 33%...
Stamina builds are much stronger than magicka builds in 1v1/smallscale/outnumbered situations, if only because of stamina's superior mobility and access to damage mitigation (roll/block/sprint).
Elder Stamina Online and all that.
Magicka builds are generally strongest in mid-to-large sized groups, where their superior group utility outweighs their mobility shortcomings (and you get some stamina sustain from the group anyway).
Also most low-skill zerg players run magicka builds, mainly due to their easy access to stackable AoE heals with large ranges.Then don't go around trying to change it before you understand what purpose it is meant to serve.I don't understand the meaning of this buff!
where is the proof that stamina 1 on 1 is better than mana? Or u can only talk?
You get hard CCed 3-4 times in a row on cooldown (in noCP) on a stamina build, that's merely an annoyance.Hahahaha, lol, no.The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.
The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.
This buff is reason why all play mana builds in PvP. When u have 15k and buff grand u 33%...
Stamina builds are much stronger than magicka builds in 1v1/smallscale/outnumbered situations, if only because of stamina's superior mobility and access to damage mitigation (roll/block/sprint).
Elder Stamina Online and all that.
Magicka builds are generally strongest in mid-to-large sized groups, where their superior group utility outweighs their mobility shortcomings (and you get some stamina sustain from the group anyway).
Also most low-skill zerg players run magicka builds, mainly due to their easy access to stackable AoE heals with large ranges.Then don't go around trying to change it before you understand what purpose it is meant to serve.I don't understand the meaning of this buff!
where is the proof that stamina 1 on 1 is better than mana? Or u can only talk?
The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.
The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.
This buff is reason why all play mana builds in PvP. When u have 15k and buff grand u 33%...
This isn't exclusive to mag characters, there's a lot of stam chars with sub 20k health out there as well.
Also, HP doesn't mean that much on its own, resistance, healing & skill does however for defense.
The whole Battle Spirit de/buff is the result of a big mistake early in ESO's development, and the purpose of Batle Spirit is to fix the mess which resulted.Than why all players have -50% damage taken in percent but not in numeral like hp buff? the meaning of this?
Hahahaha, lol, no.The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.
The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.
This buff is reason why all play mana builds in PvP. When u have 15k and buff grand u 33%...
Stamina builds are much stronger than magicka builds in 1v1/smallscale/outnumbered situations, if only because of stamina's superior mobility and access to damage mitigation (roll/block/sprint).
Elder Stamina Online and all that.
Magicka builds are generally strongest in mid-to-large sized groups, where their superior group utility outweighs their mobility shortcomings (and you get some stamina sustain from the group anyway).
Also most low-skill zerg players run magicka builds, mainly due to their easy access to stackable AoE heals with large ranges.Then don't go around trying to change it before you understand what purpose it is meant to serve.I don't understand the meaning of this buff!
where is the proof that stamina 1 on 1 is better than mana? Or u can only talk?
Nightblade have 15000 hp
I am dragonknight has 30000 hp (more tanky)
PvP buff give 5000 hp:
5000:15000=33%
5000:30000=16.6%
It's not fair!
I don't understand the meaning of this buff! If someone needs it, then you need to give it in%, so that all these percentages are the same!
Hahahaha, lol, no.The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.
The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.
This buff is reason why all play mana builds in PvP. When u have 15k and buff grand u 33%...
Stamina builds are much stronger than magicka builds in 1v1/smallscale/outnumbered situations, if only because of stamina's superior mobility and access to damage mitigation (roll/block/sprint).
Elder Stamina Online and all that.
Magicka builds are generally strongest in mid-to-large sized groups, where their superior group utility outweighs their mobility shortcomings (and you get some stamina sustain from the group anyway).
Also most low-skill zerg players run magicka builds, mainly due to their easy access to stackable AoE heals with large ranges.Then don't go around trying to change it before you understand what purpose it is meant to serve.I don't understand the meaning of this buff!
where is the proof that stamina 1 on 1 is better than mana? Or u can only talk?
Hahahaha, lol, no.The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.
The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.
This buff is reason why all play mana builds in PvP. When u have 15k and buff grand u 33%...
Stamina builds are much stronger than magicka builds in 1v1/smallscale/outnumbered situations, if only because of stamina's superior mobility and access to damage mitigation (roll/block/sprint).
Elder Stamina Online and all that.
Magicka builds are generally strongest in mid-to-large sized groups, where their superior group utility outweighs their mobility shortcomings (and you get some stamina sustain from the group anyway).
Also most low-skill zerg players run magicka builds, mainly due to their easy access to stackable AoE heals with large ranges.Then don't go around trying to change it before you understand what purpose it is meant to serve.I don't understand the meaning of this buff!
where is the proof that stamina 1 on 1 is better than mana? Or u can only talk?
Watch videos of duelling tournaments from 2020. Most of the time semi finals and finals have stam players only.
Which is excatly what was happening when battle spirit was sitting at 15% long time ago. Even tanks back then could be killed with one properly executed combo.The whole Battle Spirit de/buff is the result of a big mistake early in ESO's development, and the purpose of Batle Spirit is to fix the mess which resulted.Than why all players have -50% damage taken in percent but not in numeral like hp buff? the meaning of this?
To make a long story short, the underlying problem is that NPC enemy stats are wildly different from player stats.
The average NPC enemy has far far more HP than the average player does, yet - unlike players - the NPCs also hit like wet noodles in comparison.
By itself there's no problem with that, the player damage and healing tooltips were balanced around those NPC numbers and all was good.
BUT that all falls apart when PvP comes into the equation - now players have way way too much damage output and not nearly enough HP.
Without battle spirit, players would be pretty much constantly oneshotting each other unless everyone was built like a PvE tank.
nesakinter wrote: »Hahahaha, lol, no.The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.
The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.
This buff is reason why all play mana builds in PvP. When u have 15k and buff grand u 33%...
Stamina builds are much stronger than magicka builds in 1v1/smallscale/outnumbered situations, if only because of stamina's superior mobility and access to damage mitigation (roll/block/sprint).
Elder Stamina Online and all that.
Magicka builds are generally strongest in mid-to-large sized groups, where their superior group utility outweighs their mobility shortcomings (and you get some stamina sustain from the group anyway).
Also most low-skill zerg players run magicka builds, mainly due to their easy access to stackable AoE heals with large ranges.Then don't go around trying to change it before you understand what purpose it is meant to serve.I don't understand the meaning of this buff!
where is the proof that stamina 1 on 1 is better than mana? Or u can only talk?
Watch videos of duelling tournaments from 2020. Most of the time semi finals and finals have stam players only.
@Juhasow It is literally only stamcro and stamden. Classes like stamsorc or stamblade get eliminated even before any of the magicka classes. Nothing to do with stamina vs magicka balance. More of a case of how overturned the paid classes are.
The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.
The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.