PvP 5000 hp buff

AweBiTr
AweBiTr
✭✭
Nightblade have 15000 hp
I am dragonknight has 30000 hp (more tanky)

PvP buff give 5000 hp:
5000:15000=33%
5000:30000=16.6%

It's not fair!

I don't understand the meaning of this buff! If someone needs it, then you need to give it in%, so that all these percentages are the same!
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.

    The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.
  • Darkenarlol
    Darkenarlol
    ✭✭✭✭✭
    the buff is totally fine as it is
  • AweBiTr
    AweBiTr
    ✭✭
    Major_Lag wrote: »
    The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.

    The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.

    That squishy guys have much damage and if thay will have normal hp it is too strong
  • AweBiTr
    AweBiTr
    ✭✭
    Major_Lag wrote: »
    The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.

    The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.

    This buff is reason why all play mana builds in PvP. When u have 15k and buff grand u 33%...
  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    What!? 😂😂😂
    Would your nightblade enjoy trying to kill a DK with 10k extra health?

    It's perfectly fair.
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    AweBiTr wrote: »
    Major_Lag wrote: »
    The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.

    The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.

    This buff is reason why all play mana builds in PvP. When u have 15k and buff grand u 33%...
    Hahahaha, lol, no.
    Stamina builds are much stronger than magicka builds in 1v1/smallscale/outnumbered situations, if only because of stamina's superior mobility and access to damage mitigation (roll/block/sprint).
    Elder Stamina Online and all that.

    Magicka builds are generally strongest in mid-to-large sized groups, where their superior group utility outweighs their mobility shortcomings (and you get some stamina sustain from the group anyway).
    Also most low-skill zerg players run magicka builds, mainly due to their easy access to stackable AoE heals with large ranges.
    AweBiTr wrote: »
    I don't understand the meaning of this buff!
    Then don't go around trying to change it before you understand what purpose it is meant to serve.
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    AweBiTr wrote: »
    Nightblade have 15000 hp
    I am dragonknight has 30000 hp (more tanky)

    PvP buff give 5000 hp:
    5000:15000=33%
    5000:30000=16.6%

    It's not fair!

    I don't understand the meaning of this buff! If someone needs it, then you need to give it in%, so that all these percentages are the same!

    Equal percentages are not necessarily more "fair" than equal values.

    A poor guy and a rich guy go collect alms at a church. Both get $100.
    "But that is not fair!" says the rich guy, "i am more wealthy than the other man, i should get more than $100!"

    Should the rich guy get more so that their respective wealth percentage increase is the same?

    Edited by Sharee on June 6, 2020 9:25AM
  • Bucky_13
    Bucky_13
    ✭✭✭✭✭
    AweBiTr wrote: »
    Major_Lag wrote: »
    The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.

    The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.

    This buff is reason why all play mana builds in PvP. When u have 15k and buff grand u 33%...

    This isn't exclusive to mag characters, there's a lot of stam chars with sub 20k health out there as well.

    Also, HP doesn't mean that much on its own, resistance, healing & skill does however for defense.
  • AweBiTr
    AweBiTr
    ✭✭
    Major_Lag wrote: »
    AweBiTr wrote: »
    Major_Lag wrote: »
    The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.

    The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.

    This buff is reason why all play mana builds in PvP. When u have 15k and buff grand u 33%...
    Hahahaha, lol, no.
    Stamina builds are much stronger than magicka builds in 1v1/smallscale/outnumbered situations, if only because of stamina's superior mobility and access to damage mitigation (roll/block/sprint).
    Elder Stamina Online and all that.

    Magicka builds are generally strongest in mid-to-large sized groups, where their superior group utility outweighs their mobility shortcomings (and you get some stamina sustain from the group anyway).
    Also most low-skill zerg players run magicka builds, mainly due to their easy access to stackable AoE heals with large ranges.
    AweBiTr wrote: »
    I don't understand the meaning of this buff!
    Then don't go around trying to change it before you understand what purpose it is meant to serve.

    where is the proof that stamina 1 on 1 is better than mana? Or u can only talk?
  • doomette
    doomette
    ✭✭✭✭✭
    AweBiTr wrote: »
    Major_Lag wrote: »
    AweBiTr wrote: »
    Major_Lag wrote: »
    The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.

    The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.

    This buff is reason why all play mana builds in PvP. When u have 15k and buff grand u 33%...
    Hahahaha, lol, no.
    Stamina builds are much stronger than magicka builds in 1v1/smallscale/outnumbered situations, if only because of stamina's superior mobility and access to damage mitigation (roll/block/sprint).
    Elder Stamina Online and all that.

    Magicka builds are generally strongest in mid-to-large sized groups, where their superior group utility outweighs their mobility shortcomings (and you get some stamina sustain from the group anyway).
    Also most low-skill zerg players run magicka builds, mainly due to their easy access to stackable AoE heals with large ranges.
    AweBiTr wrote: »
    I don't understand the meaning of this buff!
    Then don't go around trying to change it before you understand what purpose it is meant to serve.

    where is the proof that stamina 1 on 1 is better than mana? Or u can only talk?

    Weird, because you made the claim all play magicka in PVP, yet didn’t back up your claim either.
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    AweBiTr wrote: »
    Major_Lag wrote: »
    AweBiTr wrote: »
    Major_Lag wrote: »
    The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.

    The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.

    This buff is reason why all play mana builds in PvP. When u have 15k and buff grand u 33%...
    Hahahaha, lol, no.
    Stamina builds are much stronger than magicka builds in 1v1/smallscale/outnumbered situations, if only because of stamina's superior mobility and access to damage mitigation (roll/block/sprint).
    Elder Stamina Online and all that.

    Magicka builds are generally strongest in mid-to-large sized groups, where their superior group utility outweighs their mobility shortcomings (and you get some stamina sustain from the group anyway).
    Also most low-skill zerg players run magicka builds, mainly due to their easy access to stackable AoE heals with large ranges.
    AweBiTr wrote: »
    I don't understand the meaning of this buff!
    Then don't go around trying to change it before you understand what purpose it is meant to serve.

    where is the proof that stamina 1 on 1 is better than mana? Or u can only talk?
    You get hard CCed 3-4 times in a row on cooldown (in noCP) on a stamina build, that's merely an annoyance.

    But getting hard CCed on cooldown like that on a magicka build means certain death. Unless you are built to just kite and be tanky with no damage output, in which case you have other problems to worry about.
  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    Bucky_13 wrote: »
    AweBiTr wrote: »
    Major_Lag wrote: »
    The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.

    The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.

    This buff is reason why all play mana builds in PvP. When u have 15k and buff grand u 33%...

    This isn't exclusive to mag characters, there's a lot of stam chars with sub 20k health out there as well.

    Also, HP doesn't mean that much on its own, resistance, healing & skill does however for defense.

    You realise you decide how much health you take into cyrodiil right? And yes more hp saves you having to stack as much resistances...

    Think about the nightblade Vs DK example. If the nightblade has 15k health, but also has 33k resists it means unmitigated he can take 30k worth of damage. The same as the DK except health stacking can't be mitigated reducing this form of tankiness can only be reduced by doing enough damage.
  • AweBiTr
    AweBiTr
    ✭✭
    Than why all players have -50% damage taken in percent but not in numeral like hp buff? the meaning of this?
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    AweBiTr wrote: »
    Than why all players have -50% damage taken in percent but not in numeral like hp buff? the meaning of this?
    The whole Battle Spirit de/buff is the result of a big mistake early in ESO's development, and the purpose of Batle Spirit is to fix the mess which resulted.

    To make a long story short, the underlying problem is that NPC enemy stats are wildly different from player stats.
    The average NPC enemy has far far more HP than the average player does, yet - unlike players - the NPCs also hit like wet noodles in comparison.

    By itself there's no problem with that, the player damage and healing tooltips were balanced around those NPC numbers and all was good.

    BUT that all falls apart when PvP comes into the equation - now players have way way too much damage output and not nearly enough HP.
    Without battle spirit, players would be pretty much constantly oneshotting each other unless everyone was built like a PvE tank.
  • eKsDee
    eKsDee
    ✭✭✭✭✭
    Why the hell do you need more than 20-25k health in PvP to begin with. That should be the maximum of the acceptable health range of a damage dealer in PvP, if you're running more than that, you're doing something wrong.
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    AweBiTr wrote: »
    Major_Lag wrote: »
    AweBiTr wrote: »
    Major_Lag wrote: »
    The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.

    The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.

    This buff is reason why all play mana builds in PvP. When u have 15k and buff grand u 33%...
    Hahahaha, lol, no.
    Stamina builds are much stronger than magicka builds in 1v1/smallscale/outnumbered situations, if only because of stamina's superior mobility and access to damage mitigation (roll/block/sprint).
    Elder Stamina Online and all that.

    Magicka builds are generally strongest in mid-to-large sized groups, where their superior group utility outweighs their mobility shortcomings (and you get some stamina sustain from the group anyway).
    Also most low-skill zerg players run magicka builds, mainly due to their easy access to stackable AoE heals with large ranges.
    AweBiTr wrote: »
    I don't understand the meaning of this buff!
    Then don't go around trying to change it before you understand what purpose it is meant to serve.

    where is the proof that stamina 1 on 1 is better than mana? Or u can only talk?

    The proof is that it's common knowledge
  • LuxLunae
    LuxLunae
    ✭✭✭✭✭
    AweBiTr wrote: »
    Nightblade have 15000 hp
    I am dragonknight has 30000 hp (more tanky)

    PvP buff give 5000 hp:
    5000:15000=33%
    5000:30000=16.6%

    It's not fair!

    I don't understand the meaning of this buff! If someone needs it, then you need to give it in%, so that all these percentages are the same!

    invest in HP
  • L_Nici
    L_Nici
    ✭✭✭✭✭
    It is there because without it squishy builds would die in single strikes. If you already are tanky you won't, so be happy you even get a bonus at all.
    If you would get a percentage of your HP as Bonus, you could very easily get more Bonus HP than a DD has health in total.
    Lets look at a Necro with maybe 60k Health you would get (if you do the math with 25% since I think 20k Health+5000 is the most common value now) up to 75k Health. Now imagine that Necro does the ultimate and gets 40k Health on the 60k then you have to do the math from 100k Health which means it would have insane 125k health in his ultimate. And there are many other ways to stack up your health above 100k if there would be a percentage instead of the value.
    Edited by L_Nici on June 6, 2020 11:21AM
    A very special girl

    PC|EU
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    People have enough hp in PvP. So no.
  • Druid40
    Druid40
    ✭✭✭✭
    WTF is mana?
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Druid40 wrote: »
    WTF is mana?

    Magicka. They are likely from WoW or another game that called it mana.
  • Tammany
    Tammany
    ✭✭✭✭
    Druid40 wrote: »
    WTF is mana?

    It a name for magicka in every mmorpg except eso.
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    AweBiTr wrote: »
    Major_Lag wrote: »
    AweBiTr wrote: »
    Major_Lag wrote: »
    The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.

    The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.

    This buff is reason why all play mana builds in PvP. When u have 15k and buff grand u 33%...
    Hahahaha, lol, no.
    Stamina builds are much stronger than magicka builds in 1v1/smallscale/outnumbered situations, if only because of stamina's superior mobility and access to damage mitigation (roll/block/sprint).
    Elder Stamina Online and all that.

    Magicka builds are generally strongest in mid-to-large sized groups, where their superior group utility outweighs their mobility shortcomings (and you get some stamina sustain from the group anyway).
    Also most low-skill zerg players run magicka builds, mainly due to their easy access to stackable AoE heals with large ranges.
    AweBiTr wrote: »
    I don't understand the meaning of this buff!
    Then don't go around trying to change it before you understand what purpose it is meant to serve.

    where is the proof that stamina 1 on 1 is better than mana? Or u can only talk?

    Watch videos of duelling tournaments from 2020. Most of the time semi finals and finals have stam players only.
    Edited by Juhasow on June 8, 2020 7:16AM
  • nesakinter
    nesakinter
    ✭✭✭✭
    Juhasow wrote: »
    AweBiTr wrote: »
    Major_Lag wrote: »
    AweBiTr wrote: »
    Major_Lag wrote: »
    The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.

    The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.

    This buff is reason why all play mana builds in PvP. When u have 15k and buff grand u 33%...
    Hahahaha, lol, no.
    Stamina builds are much stronger than magicka builds in 1v1/smallscale/outnumbered situations, if only because of stamina's superior mobility and access to damage mitigation (roll/block/sprint).
    Elder Stamina Online and all that.

    Magicka builds are generally strongest in mid-to-large sized groups, where their superior group utility outweighs their mobility shortcomings (and you get some stamina sustain from the group anyway).
    Also most low-skill zerg players run magicka builds, mainly due to their easy access to stackable AoE heals with large ranges.
    AweBiTr wrote: »
    I don't understand the meaning of this buff!
    Then don't go around trying to change it before you understand what purpose it is meant to serve.

    where is the proof that stamina 1 on 1 is better than mana? Or u can only talk?

    Watch videos of duelling tournaments from 2020. Most of the time semi finals and finals have stam players only.

    @Juhasow It is literally only stamcro and stamden. Classes like stamsorc or stamblade get eliminated even before any of the magicka classes. Nothing to do with stamina vs magicka balance. More of a case of how overturned the paid classes are.
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Major_Lag wrote: »
    AweBiTr wrote: »
    Than why all players have -50% damage taken in percent but not in numeral like hp buff? the meaning of this?
    The whole Battle Spirit de/buff is the result of a big mistake early in ESO's development, and the purpose of Batle Spirit is to fix the mess which resulted.

    To make a long story short, the underlying problem is that NPC enemy stats are wildly different from player stats.
    The average NPC enemy has far far more HP than the average player does, yet - unlike players - the NPCs also hit like wet noodles in comparison.

    By itself there's no problem with that, the player damage and healing tooltips were balanced around those NPC numbers and all was good.

    BUT that all falls apart when PvP comes into the equation - now players have way way too much damage output and not nearly enough HP.
    Without battle spirit, players would be pretty much constantly oneshotting each other unless everyone was built like a PvE tank.
    Which is excatly what was happening when battle spirit was sitting at 15% long time ago. Even tanks back then could be killed with one properly executed combo.
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    nesakinter wrote: »
    Juhasow wrote: »
    AweBiTr wrote: »
    Major_Lag wrote: »
    AweBiTr wrote: »
    Major_Lag wrote: »
    The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.

    The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.

    This buff is reason why all play mana builds in PvP. When u have 15k and buff grand u 33%...
    Hahahaha, lol, no.
    Stamina builds are much stronger than magicka builds in 1v1/smallscale/outnumbered situations, if only because of stamina's superior mobility and access to damage mitigation (roll/block/sprint).
    Elder Stamina Online and all that.

    Magicka builds are generally strongest in mid-to-large sized groups, where their superior group utility outweighs their mobility shortcomings (and you get some stamina sustain from the group anyway).
    Also most low-skill zerg players run magicka builds, mainly due to their easy access to stackable AoE heals with large ranges.
    AweBiTr wrote: »
    I don't understand the meaning of this buff!
    Then don't go around trying to change it before you understand what purpose it is meant to serve.

    where is the proof that stamina 1 on 1 is better than mana? Or u can only talk?

    Watch videos of duelling tournaments from 2020. Most of the time semi finals and finals have stam players only.

    @Juhasow It is literally only stamcro and stamden. Classes like stamsorc or stamblade get eliminated even before any of the magicka classes. Nothing to do with stamina vs magicka balance. More of a case of how overturned the paid classes are.

    @nesakinter actually stamplars and stam dks are equally or even more often reaching high spots lately. And stamdens despite being good are not performing that great.
    Edited by Juhasow on June 8, 2020 7:37AM
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    I think we could get rid of it entirely.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Major_Lag wrote: »
    The very last thing we need is for that bonus HP to scale off as a %. The tank meta would like to have a few words with you.

    The buff is working as intended, it provides a much needed boost from the low base HP for relatively squishy characters and doesn't do much for already very tanky builds.

    This, very much.

    It is also very much fair as everyone gets the 5k buff.
Sign In or Register to comment.