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Will magicka ever get a new weapon line?

kaisernick
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I know at one point they planned one but it has been years and magicka realy only have one choice the staff. (i say one as you dont really see a dps magicka using a healing staff unless its their offhand skill line and vice versa and lets be real theres not much difference in them)
im not askin for a definate yes but is it at least considerd still as it would be nice to have the option.
  • Mindcr0w
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    I'm not holding my breath, but then again there was a time when I would have sworn we'd never get two handed weapons counting as two set pieces so who knows? 🤷‍♂️
  • kaisernick
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    Mindcr0w wrote: »
    I'm not holding my breath, but then again there was a time when I would have sworn we'd never get two handed weapons counting as two set pieces so who knows? 🤷‍♂️

    true, it does give me a tiny yes 10% chance of hope that we might as a lot of vampire skills are close range and magicka but it of course doesnt guarentee it.
  • thedavidventer
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    I’d love to use a main wand/scepter + offhand spell book, or a main hand spell blade and an offhand focus of some kind, like a crystal orb or something. That would be so cool.
    David Venter - Digital Creator, macOS Gamer, Graphic Designer, Music Producer
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  • adriant1978
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    Not until they can figure out some way to monetize it, which would mean making it part of a future Chapter with all the accusations of pay-to-win which would follow.
  • the1andonlyskwex
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    The argument against this used to be that Mag had almost all of the class skills, so it was only fair that Stam would get most of the weapon options. That seems to have shifted over time though, as the newer classes have tons of Stam morphs and DK even has a Stam base skill now.
  • Scion_of_Yggdrasil
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    If we got another magicka weapon, I could see/hope for getting a spellbook that counts as 2H. They could could be crafted at the enchanting station. Similar to staves, I would love to see the three destruction varieties, and a restoration option.

    To make them stand out from staves, I could see forgoing destruction and restoration, and instead doing conjuration spellbook. I would love to see bound weapons make a comeback, and some more aoe spells.
  • Scion_of_Yggdrasil
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    I’d love to use a main wand/scepter + offhand spell book, or a main hand spell blade and an offhand focus of some kind, like a crystal orb or something. That would be so cool.

    Yessss. Ideally...

    Its more work than just implementing a new skill line... but I would love to see 1H and Shield separated into 1H (its own skill line, and add a few more skills) and Shield (its own skill line, with more shield/defensive skills). Then staves would be 1H as well, so you can add a spellbook (with a new skill line)

    This would allow way more creative builds. Depending on what weapon is in your main hand would influence your basic attacks (shields forced to always be off hand) while still allowing off hand skills to be used.
  • Bradyfjord
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    I would love to see Alteration magic get a skill line, perhaps similar to the palantir from lot. Alteration could focus on cc, buffs, and shields.
  • Starlock
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    Not until they can figure out some way to monetize it, which would mean making it part of a future Chapter...

    Considering that a new weapon line would need to be part of the base game with how set drops and all that work, I doubt that's the hold up.

    It's more likely the holdup is simple development priorities. It's also well-known that developers will deliberately wait on certain quality of life improvements for games-as-service games to incentivize customers to return or continue playing.

    So we'll get it eventually. It's really just a matter of time before they add it to the base game.
  • UntilValhalla13
    UntilValhalla13
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    They'd have to go back and add the new weapon type to every single loot drop table in the game. Can you imagine how much stuff that would break in the process? XD
  • Keledus
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    A scepter/wand & book/channeling orb combo would be cool.
    Or a scepter/wand & shield combo, for a more defensive playstyle. (Shields/blocking, not direct heals.)
    Sword/shield doesn't really make sense for magicka users.
    Edited by Keledus on June 5, 2020 9:45PM
    PC - EU
  • Moloch1514
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    That would require a lot of hard work and time. Much more profitable to re-skin a mount or pet and call it a day.
    PC-NA
  • Bradyfjord
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    They'd have to go back and add the new weapon type to every single loot drop table in the game. Can you imagine how much stuff that would break in the process? XD

    Adding new weapons doesn't necessarily mean adding them to old loot tables. We would have to play new content for the new items. To me it would make for a more interesting meta when considering how to gear our toons. Or put another way, you couldn't get the new weapons/items from old (easier) content.
  • Finedaible
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    They set themselves a trap in this aspect.

    Theirs is a system which is not expandable, and their almighty balancing formulas would dictate that everything from existing weapon skills, guild skills, world skills, and especially class skills would have to be obliterated into Sithis's Void before being redesigned as a hollow husk of their former selves in order to introduce a new, yet equally hollow, weapon skill-line solely for the single-minded pursuit of spreadsheet bliss... It is the perfect, predictable, and boring, absolute order which Jyggalag wished to impose on all existence, so I am not holding out hope. There's a reason Sheogorath is entertaining...
  • JinMori
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    The argument against this used to be that Mag had almost all of the class skills, so it was only fair that Stam would get most of the weapon options. That seems to have shifted over time though, as the newer classes have tons of Stam morphs and DK even has a Stam base skill now.

    Does this even matter though? This kind of argument sound like, since we don't have it you can't!

    I really dislike this kind of mentality, because why even make anything then?
    Edited by JinMori on June 5, 2020 10:00PM
  • idk
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    kaisernick wrote: »
    I know at one point they planned one but it has been years

    I have never heard Zos say they were considering a new weapon line. The closest I have heard of them considering adding anything was spell crafting but that is not a weapon line.

    I say this wondering if you could fill me in on what I seemed to have missed since Zos tends to keep a closed trap since the spell crafting blunder.
  • Mindcr0w
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    Bradyfjord wrote: »

    Adding new weapons doesn't necessarily mean adding them to old loot tables. We would have to play new content for the new items. To me it would make for a more interesting meta when considering how to gear our toons. Or put another way, you couldn't get the new weapons/items from old (easier) content.

    Then that creates the issue of the new weapons not being available in existing sets people would still want to use.
  • willjones1122
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    Mindcr0w wrote: »
    Bradyfjord wrote: »

    Adding new weapons doesn't necessarily mean adding them to old loot tables. We would have to play new content for the new items. To me it would make for a more interesting meta when considering how to gear our toons. Or put another way, you couldn't get the new weapons/items from old (easier) content.

    Then that creates the issue of the new weapons not being available in existing sets people would still want to use.

    Unless they create an "unarmed" skill line! No need for new weapons in the loot table lol.
    Seriously, though I don't think they're likely to give us another weapon skill without a major overhaul... Like ESO 2: the regrindering
  • Monte_Cristo
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    I'd like to see a wand line added, so you could go for a 1h and shield look with a mage. The wands could be like the staves, using the 4 types of magika damage. Maybe one of the skills could be a ward on your shield that significantly boosts your resistance to the type of damage your wand does.
    An elemental resist passive would be nice on destro staves, too.
  • Iccotak
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    Personally I'd like a new staff with "Sun Power"
  • Anhedonie
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    lol never
    Profanity filter is a crime against the freedom of speech. Also gags.
  • silvereyes
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    Gods, I hope not. With our luck, they’d be BiS and require yet another vMA and vDSA grind.
  • adriant1978
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    Starlock wrote: »
    Not until they can figure out some way to monetize it, which would mean making it part of a future Chapter...

    Considering that a new weapon line would need to be part of the base game with how set drops and all that work, I doubt that's the hold up.

    It's more likely the holdup is simple development priorities. It's also well-known that developers will deliberately wait on certain quality of life improvements for games-as-service games to incentivize customers to return or continue playing.

    So we'll get it eventually. It's really just a matter of time before they add it to the base game.

    I hope you're right, but I think it's unlikely that they are spending or going to spend substantial dev time on something they can't sell. Chapters and DLC make $$$, base game updates not so much.
  • kaisernick
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    idk wrote: »
    kaisernick wrote: »
    I know at one point they planned one but it has been years

    I have never heard Zos say they were considering a new weapon line. The closest I have heard of them considering adding anything was spell crafting but that is not a weapon line.

    I say this wondering if you could fill me in on what I seemed to have missed since Zos tends to keep a closed trap since the spell crafting blunder.

    it was datamined a few years back that they were toying with onehand and rune as a skill line but nothing ever came of it.
  • Stx
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    The argument against this used to be that Mag had almost all of the class skills, so it was only fair that Stam would get most of the weapon options. That seems to have shifted over time though, as the newer classes have tons of Stam morphs and DK even has a Stam base skill now.

    The base classes still have a lot less stamina morphs however.

    They should add more weapon lines to the game though, it's time. One hand+casting hand for magicka, and spears for stamina.
  • TheShadowScout
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    kaisernick wrote: »
    Will magicka ever get a new weapon line?
    One can hope!
    But I would say that, would I not, considering my thoughts on that matter:
    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1
    ;)
  • Yamenstein
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    We don't need a new Magicka weapon.
    What would be great is new magic focused skill lines that offer buffs, debuffs, utility and cause damage. This way the buff, debuffs and utility spells can be used by stamina builds. Damage skills can be used by all if wanted but obviously most scale by Magicka. Can even make it so some of the skills (or certain morphs) require you to hold certain weapons.

    They can be introduced as a guild/college separate from the mages guild.
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
  • WrathOfInnos
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    I’d be happy if they’d just fix the current Destruction Staff line and it’s associated arena weapons.

    Reach (of any element) is too weak of a DoT to be used in any damage rotation. Shock clench is just a clone of Shock Ring with a smaller radius, previously carried by the old Master Lighting Staff which no longer exists. The new Master Staff requires either accepting 40% uptime in the buff with Reach, or using a subpar spammable with Clench and losing more DPS than what is gained.

    Elemental Ring is just a generic AoE spammable with no unique effects. Pulsar forces the ranged weapon user to get close, and the morph effect doesn’t even work on enemies in trials. The Blackrose Staff is supposed to buff this skill, but it overwrites the DoT in every cast, so you’ll rarely see the first tick, and never see the 3rd in any AoE rotation. This really needs to add an instant damage tick, possibly scaling to be better in AoE scenarios than single target (just like the Master 2H).

    Crushing Shock and Force Pulse actually offer some interesting choices for classes without a good spammable (cleave vs reduced cost + interrupt). The only problem is that they were slightly outclassed by Ele Weapon, and then severely outclassed by Blood for Blood. Also the main selling point for Force Pulse, the Perf Asylum Staff, has been annihilated with Greymoor. All it needed was the Burning bug fix, no reason to make them all into Devon materials like the imperfect has always been.

    Elemental Drain is a very useful skill, but typically not something a DPS build will run, so it’s a wasted skill to have in the DPS line and forces healers/tanks to run a destruction staff. The Breach + Magickasteal should just be on a Mage’s Guild skill or on Siphon Spirit. Elemental Susceptibility is a useless morph that nobody ever chooses, it’s Ele Drain without the sustain.

    Wall is used because it procs back bar enchants, and the Maelstrom Staff Light Attacks buff is good. The morph choices are solid (more burst vs larger size + longer duration). However the damage from Wall itself is quite low since Dragonhold. Also the Perfected Maelstrom Staff has no benefit over the imperfect version, because extra Spell Pen on a back bar set does not help DPS.

    For passives, there are a couple decent ones like Ancient Knowledge (for Inferno and Lightning at least), Elemental Force, and Destruction Expert. Then we have things like “Increase Inferno Heavy Attack Damage by 12%” that will never have a noticeable impact on DPS. Penetrating Magic is also a terrible passive, reducing enemy’s Spell Resistance by 10%, but the 10% is calculated after all debuffs are applied (Breach, Crusher, Alkosh, etc.) so it ends up being a very low value (Maces and Mauls share this same problem). It also applies only to your Destruction Staff skills and does nothing for class, guild or world skills. This should really just be a flat value that applies universally like the Necromancer Spell Pen passive, or better yet give something better than Spell Pen (like crit or Spell Damage).

    Don’t even get me started on Frost Staff. I think our 3rd damage type is a lost cause at this point. I’d be happy just to see Lightning adjusted you become relatively competitive with Inferno.
  • Noxavian
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    kaisernick wrote: »
    I know at one point they planned one but it has been years and magicka realy only have one choice the staff. (i say one as you dont really see a dps magicka using a healing staff unless its their offhand skill line and vice versa and lets be real theres not much difference in them)
    im not askin for a definate yes but is it at least considerd still as it would be nice to have the option.

    The obvious solution to everyone saying they can't do this because they'd have to "go back and add them into the loot tables" is easy.

    Just add in 3 more different variations of staves. A conjuration, illusion, and alteration one. They don't even need new models.

    And at the very least this would cover all the main schools of magic. Conjuration, Destruction, Restoration, Illusion, and Alteration.

    Alteration would prob be a tank/support line.
    Conjuration would be DPS-summoning.
    Illusion would be full support.
  • willjones1122
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    Noxavian wrote: »
    kaisernick wrote: »
    I know at one point they planned one but it has been years and magicka realy only have one choice the staff. (i say one as you dont really see a dps magicka using a healing staff unless its their offhand skill line and vice versa and lets be real theres not much difference in them)
    im not askin for a definate yes but is it at least considerd still as it would be nice to have the option.

    The obvious solution to everyone saying they can't do this because they'd have to "go back and add them into the loot tables" is easy.

    Just add in 3 more different variations of staves. A conjuration, illusion, and alteration one. They don't even need new models.

    And at the very least this would cover all the main schools of magic. Conjuration, Destruction, Restoration, Illusion, and Alteration.

    Alteration would prob be a tank/support line.
    Conjuration would be DPS-summoning.
    Illusion would be full support.

    So would they be 3 separate skill lines? Or just new colors and passives added to the current skill line? I am not sure how this would work considering those schools of magic are so different and generally not used for damaging (directly) effects. I am curious as to your thoughts, because i would love to see the schools of magic better represented in the game.
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