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Scrying and Mages Guild

Trailed
Trailed
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I looooooove getting the option to either level scrying twice in order to get my leads, or do the mages guild quest line for a 3rd time in a row in order to go to Eyevea in order to scry for my items. Way to think this one through
  • barney2525
    barney2525
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    I'm so sad.

    I got one of these lead things, so now I have to go read everything and try to figure out how all this stuff works.

    I hate homework.

    IMHO

    :#
  • Trailed
    Trailed
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    Its basically just their way of making people who have been playing since beta go back into extremely old content that we have no desire to do, in order to get items that will likely get nerfed anyways because thats the thing to do.
  • preevious
    preevious
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    Are certain level required, for mage guild quest to prompt? If no, do that, it's quick and will give you skills point.
    However, if you have to gain level in guild mage skill to get the quests.. I don't know what would be worse.
  • Raudgrani
    Raudgrani
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    The "ironic/sarcastic" generation are hitting new heights all the time. And it's like in every second or so thread these days. DO you love it, or do you NOT? What was wrong with actually saying what you really meant, instead of the opposite every single time? In the future, kids will think straight language actually means the opposite of what you are really saying. :D

    Are "leads" character bound, I mean you can't bank them or what? I'm on console, so I have no clue. I don't really mean to level these new skill lines on all characters, so I really hope they ain't...
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Raudgrani wrote: »
    Are "leads" character bound, I mean you can't bank them or what? I'm on console, so I have no clue. I don't really mean to level these new skill lines on all characters, so I really hope they ain't...

    Leads are account-wide.
    They are registered as "collections" and do not show up in inventory (so they don't take up any space there), they only show up in the antiquities' journal - which is account-wide.

    On the downside, their shelf-life is limited to 30 days.

    I wholeheartedly agree with you regarding sarcasm. Not only does it create a big confusion as to the actual meaning of words, but it is also manipulative (it implies its obvious, that everyone knows the context and that everyone thinks like the speaker).
    preevious wrote: »
    Are certain level required, for mage guild quest to prompt? If no, do that, it's quick and will give you skills point.
    However, if you have to gain level in guild mage skill to get the quests.. I don't know what would be worse.

    The mages' guild quest doesn't give skill points until the very end (where it gives only 2, and not always).
    The accessibility of the mages' guild skill line is not level dependant, but it depends on your character's level in the mages' guild skill line, which in turn is only increased by discovering lorebooks. That progress is fairly tedious and slow.
    Also, you cannot chain-binge the whole quest line : there's a certain level in the skill line (= a certain amount of lorebooks to be found) to be reached before being allowed to proceed with the next step of this quest line.
    So yeah it's a bit tricky from ZOS to place some major antiquities' stuff in Eyevea.
    That being said, leads are account-wide so you only really need Eyevea access on one character, not all.
    Edited by anitajoneb17_ESO on June 5, 2020 9:42AM
  • Raudgrani
    Raudgrani
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    Raudgrani wrote: »
    Are "leads" character bound, I mean you can't bank them or what? I'm on console, so I have no clue. I don't really mean to level these new skill lines on all characters, so I really hope they ain't...

    Leads are account-wide.
    They are registered as "collections" and do not show up in inventory (so they don't take up any space there), they only show up in the antiquities' journal - which is account-wide.

    On the downside, their shelf-life is limited to 30 days.

    I wholeheartedly agree with you regarding sarcasm. Not only does it create a big confusion as to the actual meaning of words, but it is also manipulative (it implies its obvious, that everyone knows the context and that everyone thinks like the speaker).
    preevious wrote: »
    Are certain level required, for mage guild quest to prompt? If no, do that, it's quick and will give you skills point.
    However, if you have to gain level in guild mage skill to get the quests.. I don't know what would be worse.

    The mages' guild quest doesn't give skill points until the very end (where it gives only 2, and not always).
    The accessibility of the mages' guild skill line is not level dependant, but it depends on your character's level in the mages' guild skill line, which in turn is only increased by discovering lorebooks. That progress is fairly tedious and slow.
    Also, you cannot chain-binge the whole quest line : there's a certain level in the skill line (= a certain amount of lorebooks to be found) to be reached before being allowed to proceed with the next step of this quest line.
    So yeah it's a bit tricky from ZOS to place some major antiquities' stuff in Eyevea.
    That being said, leads are account-wide so you only really need Eyevea access on one character, not all.

    That sound like a pretty good solution by ZOS! My "main" has done pretty much everything in the game, he was stalled as PVP - but I've gone PVE (a lot!) over the last couple of months, getting none less than 52 more skill points for him, which should be more than enough for these new skill lines. :-)

    Regarding the irony and sarcasm thingie, I have a son who communicates like that all the time. And in turn i am ironic the other way, pretending I don't get it and go like "What? I thought you said...? No? Really? Then SAY so..." - an ironic battle of generations!
  • Foefaller
    Foefaller
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    Considering said Antiquities alt is almost certainly going to find enough lore books to hit rank 5 (required rank for all Mages guild quests) just from the running around to find dig sides, I don't find that to be a particularly terrible thing. Especially if said alt also sees use as a magdps or some healer and tank builds, since you'll want to grind Mages Guild for them anyway.

    Now, if the issue is you want to throttle Sheogorath because you can't stand the dapper Madgod any longer, while it is not a position I share, is something I can understand.
  • preevious
    preevious
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    Raudgrani wrote: »
    Are "leads" character bound, I mean you can't bank them or what? I'm on console, so I have no clue. I don't really mean to level these new skill lines on all characters, so I really hope they ain't...

    Leads are account-wide.
    They are registered as "collections" and do not show up in inventory (so they don't take up any space there), they only show up in the antiquities' journal - which is account-wide.

    On the downside, their shelf-life is limited to 30 days.

    I wholeheartedly agree with you regarding sarcasm. Not only does it create a big confusion as to the actual meaning of words, but it is also manipulative (it implies its obvious, that everyone knows the context and that everyone thinks like the speaker).
    preevious wrote: »
    Are certain level required, for mage guild quest to prompt? If no, do that, it's quick and will give you skills point.
    However, if you have to gain level in guild mage skill to get the quests.. I don't know what would be worse.

    The mages' guild quest doesn't give skill points until the very end (where it gives only 2, and not always).
    The accessibility of the mages' guild skill line is not level dependant, but it depends on your character's level in the mages' guild skill line, which in turn is only increased by discovering lorebooks. That progress is fairly tedious and slow.
    Also, you cannot chain-binge the whole quest line : there's a certain level in the skill line (= a certain amount of lorebooks to be found) to be reached before being allowed to proceed with the next step of this quest line.
    So yeah it's a bit tricky from ZOS to place some major antiquities' stuff in Eyevea.
    That being said, leads are account-wide so you only really need Eyevea access on one character, not all.

    Ah, yes, it was my question, yes.
    So, you need to gring mage's guild skill line to do their mission, damn.
    The fact that leads are account bound is mostly irrelevant. What's important is that the guy who have acces to Eyevea must have excavation and srying levelled. Else, He'll have the lead, sure .. but won't be able to do anything with it.

    I have a "do everything" main, so, it does not impact me, but I can understand why some people would be annoyed.
  • SidraWillowsky
    SidraWillowsky
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    preevious wrote: »
    Raudgrani wrote: »
    Are "leads" character bound, I mean you can't bank them or what? I'm on console, so I have no clue. I don't really mean to level these new skill lines on all characters, so I really hope they ain't...

    Leads are account-wide.
    They are registered as "collections" and do not show up in inventory (so they don't take up any space there), they only show up in the antiquities' journal - which is account-wide.

    On the downside, their shelf-life is limited to 30 days.

    I wholeheartedly agree with you regarding sarcasm. Not only does it create a big confusion as to the actual meaning of words, but it is also manipulative (it implies its obvious, that everyone knows the context and that everyone thinks like the speaker).
    preevious wrote: »
    Are certain level required, for mage guild quest to prompt? If no, do that, it's quick and will give you skills point.
    However, if you have to gain level in guild mage skill to get the quests.. I don't know what would be worse.

    The mages' guild quest doesn't give skill points until the very end (where it gives only 2, and not always).
    The accessibility of the mages' guild skill line is not level dependant, but it depends on your character's level in the mages' guild skill line, which in turn is only increased by discovering lorebooks. That progress is fairly tedious and slow.
    Also, you cannot chain-binge the whole quest line : there's a certain level in the skill line (= a certain amount of lorebooks to be found) to be reached before being allowed to proceed with the next step of this quest line.
    So yeah it's a bit tricky from ZOS to place some major antiquities' stuff in Eyevea.
    That being said, leads are account-wide so you only really need Eyevea access on one character, not all.

    Ah, yes, it was my question, yes.
    So, you need to gring mage's guild skill line to do their mission, damn.
    The fact that leads are account bound is mostly irrelevant. What's important is that the guy who have acces to Eyevea must have excavation and srying levelled. Else, He'll have the lead, sure .. but won't be able to do anything with it.

    I have a "do everything" main, so, it does not impact me, but I can understand why some people would be annoyed.

    Yeah, the problem is not having any ol character have access to Eyevea.... they need to have scrying/excavating leveled to the point where they can dig up the high-level stuff (a piece of the Thrassian Stranglers drops there....)

    I find it odd that none of the other leads outside of Eyevea seem to be locked behind content only available upon completing fairly lengthy quests.
  • Agenericname
    Agenericname
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    preevious wrote: »
    Raudgrani wrote: »
    Are "leads" character bound, I mean you can't bank them or what? I'm on console, so I have no clue. I don't really mean to level these new skill lines on all characters, so I really hope they ain't...

    Leads are account-wide.
    They are registered as "collections" and do not show up in inventory (so they don't take up any space there), they only show up in the antiquities' journal - which is account-wide.

    On the downside, their shelf-life is limited to 30 days.

    I wholeheartedly agree with you regarding sarcasm. Not only does it create a big confusion as to the actual meaning of words, but it is also manipulative (it implies its obvious, that everyone knows the context and that everyone thinks like the speaker).
    preevious wrote: »
    Are certain level required, for mage guild quest to prompt? If no, do that, it's quick and will give you skills point.
    However, if you have to gain level in guild mage skill to get the quests.. I don't know what would be worse.

    The mages' guild quest doesn't give skill points until the very end (where it gives only 2, and not always).
    The accessibility of the mages' guild skill line is not level dependant, but it depends on your character's level in the mages' guild skill line, which in turn is only increased by discovering lorebooks. That progress is fairly tedious and slow.
    Also, you cannot chain-binge the whole quest line : there's a certain level in the skill line (= a certain amount of lorebooks to be found) to be reached before being allowed to proceed with the next step of this quest line.
    So yeah it's a bit tricky from ZOS to place some major antiquities' stuff in Eyevea.
    That being said, leads are account-wide so you only really need Eyevea access on one character, not all.

    Ah, yes, it was my question, yes.
    So, you need to gring mage's guild skill line to do their mission, damn.
    The fact that leads are account bound is mostly irrelevant. What's important is that the guy who have acces to Eyevea must have excavation and srying levelled. Else, He'll have the lead, sure .. but won't be able to do anything with it.

    I have a "do everything" main, so, it does not impact me, but I can understand why some people would be annoyed.

    Yeah, the problem is not having any ol character have access to Eyevea.... they need to have scrying/excavating leveled to the point where they can dig up the high-level stuff (a piece of the Thrassian Stranglers drops there....)

    I find it odd that none of the other leads outside of Eyevea seem to be locked behind content only available upon completing fairly lengthy quests.

    I had to finish the Mages Guild quest line up to the point of gaining access to Eyevea. It was still faster and more engaging than pressing E 2-3 times and dashing to the next spot to press E 2-3 times before dashing....

    Master Anglers have up my utmost respect. Its maddening.
  • AlnilamE
    AlnilamE
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    I checked two of my alts (stamsorc and stamplar) who have not touched the Mages Guild quest and only got lore books they found as they were doing other stuff (like world bosses and delves in guild events) and they are at level 8 and 7 in the Mages Guild respectively.

    If I had used one of them for Scrying, it would take no time to get to Eyveya via the quest line (unless I get distracted in the Dwemer instance opening all the pots, that is).
    The Moot Councillor
  • richo262
    richo262
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    The first thing any new alt should do is start with the Psijic line and collect rifts and mage books and shards along the way. It is a bit of a chore, but if done in one hit, it is not so bad, but when its done your character is set.
  • LadyNalcarya
    LadyNalcarya
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    Tbh this problem could've been avoided if they would allow you to use Eyevea wayshrine as a regular wayshrine, so you could just port to someone and permanently unlock it, just like Betnikh wayshrine which is also technically locked by a quest.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Trailed
    Trailed
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    Yea I just recently made the switch from my Sorc which I have been playing since beta over to Necro. I hit 50 in a few hours on my necro just grinding it out. As you can imagine that did not include farming Psijic portals and lore books.
  • Taleof2Cities
    Taleof2Cities
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    Trailed wrote: »
    Way to think this one through

    Hmmm ...

    Players had five (5) weeks of PTS and now another almost two (2) weeks since Greymoor launched.

    That's seven (7) weeks to decide which character to do antiquities on ... and finish the Mages Guild questline (if needed) to be ready to scry in Eyevea.

    Who didn't think this one through ... ?

    Edited by Taleof2Cities on June 5, 2020 7:50PM
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