Are "leads" character bound, I mean you can't bank them or what? I'm on console, so I have no clue. I don't really mean to level these new skill lines on all characters, so I really hope they ain't...
Are certain level required, for mage guild quest to prompt? If no, do that, it's quick and will give you skills point.
However, if you have to gain level in guild mage skill to get the quests.. I don't know what would be worse.
anitajoneb17_ESO wrote: »Are "leads" character bound, I mean you can't bank them or what? I'm on console, so I have no clue. I don't really mean to level these new skill lines on all characters, so I really hope they ain't...
Leads are account-wide.
They are registered as "collections" and do not show up in inventory (so they don't take up any space there), they only show up in the antiquities' journal - which is account-wide.
On the downside, their shelf-life is limited to 30 days.
I wholeheartedly agree with you regarding sarcasm. Not only does it create a big confusion as to the actual meaning of words, but it is also manipulative (it implies its obvious, that everyone knows the context and that everyone thinks like the speaker).Are certain level required, for mage guild quest to prompt? If no, do that, it's quick and will give you skills point.
However, if you have to gain level in guild mage skill to get the quests.. I don't know what would be worse.
The mages' guild quest doesn't give skill points until the very end (where it gives only 2, and not always).
The accessibility of the mages' guild skill line is not level dependant, but it depends on your character's level in the mages' guild skill line, which in turn is only increased by discovering lorebooks. That progress is fairly tedious and slow.
Also, you cannot chain-binge the whole quest line : there's a certain level in the skill line (= a certain amount of lorebooks to be found) to be reached before being allowed to proceed with the next step of this quest line.
So yeah it's a bit tricky from ZOS to place some major antiquities' stuff in Eyevea.
That being said, leads are account-wide so you only really need Eyevea access on one character, not all.
anitajoneb17_ESO wrote: »Are "leads" character bound, I mean you can't bank them or what? I'm on console, so I have no clue. I don't really mean to level these new skill lines on all characters, so I really hope they ain't...
Leads are account-wide.
They are registered as "collections" and do not show up in inventory (so they don't take up any space there), they only show up in the antiquities' journal - which is account-wide.
On the downside, their shelf-life is limited to 30 days.
I wholeheartedly agree with you regarding sarcasm. Not only does it create a big confusion as to the actual meaning of words, but it is also manipulative (it implies its obvious, that everyone knows the context and that everyone thinks like the speaker).Are certain level required, for mage guild quest to prompt? If no, do that, it's quick and will give you skills point.
However, if you have to gain level in guild mage skill to get the quests.. I don't know what would be worse.
The mages' guild quest doesn't give skill points until the very end (where it gives only 2, and not always).
The accessibility of the mages' guild skill line is not level dependant, but it depends on your character's level in the mages' guild skill line, which in turn is only increased by discovering lorebooks. That progress is fairly tedious and slow.
Also, you cannot chain-binge the whole quest line : there's a certain level in the skill line (= a certain amount of lorebooks to be found) to be reached before being allowed to proceed with the next step of this quest line.
So yeah it's a bit tricky from ZOS to place some major antiquities' stuff in Eyevea.
That being said, leads are account-wide so you only really need Eyevea access on one character, not all.
anitajoneb17_ESO wrote: »Are "leads" character bound, I mean you can't bank them or what? I'm on console, so I have no clue. I don't really mean to level these new skill lines on all characters, so I really hope they ain't...
Leads are account-wide.
They are registered as "collections" and do not show up in inventory (so they don't take up any space there), they only show up in the antiquities' journal - which is account-wide.
On the downside, their shelf-life is limited to 30 days.
I wholeheartedly agree with you regarding sarcasm. Not only does it create a big confusion as to the actual meaning of words, but it is also manipulative (it implies its obvious, that everyone knows the context and that everyone thinks like the speaker).Are certain level required, for mage guild quest to prompt? If no, do that, it's quick and will give you skills point.
However, if you have to gain level in guild mage skill to get the quests.. I don't know what would be worse.
The mages' guild quest doesn't give skill points until the very end (where it gives only 2, and not always).
The accessibility of the mages' guild skill line is not level dependant, but it depends on your character's level in the mages' guild skill line, which in turn is only increased by discovering lorebooks. That progress is fairly tedious and slow.
Also, you cannot chain-binge the whole quest line : there's a certain level in the skill line (= a certain amount of lorebooks to be found) to be reached before being allowed to proceed with the next step of this quest line.
So yeah it's a bit tricky from ZOS to place some major antiquities' stuff in Eyevea.
That being said, leads are account-wide so you only really need Eyevea access on one character, not all.
Ah, yes, it was my question, yes.
So, you need to gring mage's guild skill line to do their mission, damn.
The fact that leads are account bound is mostly irrelevant. What's important is that the guy who have acces to Eyevea must have excavation and srying levelled. Else, He'll have the lead, sure .. but won't be able to do anything with it.
I have a "do everything" main, so, it does not impact me, but I can understand why some people would be annoyed.
SidraWillowsky wrote: »anitajoneb17_ESO wrote: »Are "leads" character bound, I mean you can't bank them or what? I'm on console, so I have no clue. I don't really mean to level these new skill lines on all characters, so I really hope they ain't...
Leads are account-wide.
They are registered as "collections" and do not show up in inventory (so they don't take up any space there), they only show up in the antiquities' journal - which is account-wide.
On the downside, their shelf-life is limited to 30 days.
I wholeheartedly agree with you regarding sarcasm. Not only does it create a big confusion as to the actual meaning of words, but it is also manipulative (it implies its obvious, that everyone knows the context and that everyone thinks like the speaker).Are certain level required, for mage guild quest to prompt? If no, do that, it's quick and will give you skills point.
However, if you have to gain level in guild mage skill to get the quests.. I don't know what would be worse.
The mages' guild quest doesn't give skill points until the very end (where it gives only 2, and not always).
The accessibility of the mages' guild skill line is not level dependant, but it depends on your character's level in the mages' guild skill line, which in turn is only increased by discovering lorebooks. That progress is fairly tedious and slow.
Also, you cannot chain-binge the whole quest line : there's a certain level in the skill line (= a certain amount of lorebooks to be found) to be reached before being allowed to proceed with the next step of this quest line.
So yeah it's a bit tricky from ZOS to place some major antiquities' stuff in Eyevea.
That being said, leads are account-wide so you only really need Eyevea access on one character, not all.
Ah, yes, it was my question, yes.
So, you need to gring mage's guild skill line to do their mission, damn.
The fact that leads are account bound is mostly irrelevant. What's important is that the guy who have acces to Eyevea must have excavation and srying levelled. Else, He'll have the lead, sure .. but won't be able to do anything with it.
I have a "do everything" main, so, it does not impact me, but I can understand why some people would be annoyed.
Yeah, the problem is not having any ol character have access to Eyevea.... they need to have scrying/excavating leveled to the point where they can dig up the high-level stuff (a piece of the Thrassian Stranglers drops there....)
I find it odd that none of the other leads outside of Eyevea seem to be locked behind content only available upon completing fairly lengthy quests.
Way to think this one through