And so if I had a friend or relative who I wanted to explore with located on the East Coast, too bad? Adding capacity might lessen the load and improve issues temporarily, but the problem with the servers goes far beyond a capacity issue.
Berek_Bloodfang wrote: »Elder Scrolls Online is still trying to operate on a single "mega" server located in (1) place per region, other successful MMORPGS have multiple servers/hubs all over the regions that their players play from. Anyone who is not centrally located near the mega server will be greatly hindered, especially when the server is at it's maximum capacity... For the love of the community please add MORE MEGA SERVERS ACROSS THE REGIONS... We need a West Coast and an East Coast MEGA server in North America....
splitting servers would as well split the community into shards - and it gets harder to play with friends from other continents and places in the world. the international and even intercontinental concept of the game is something i really appreciate.
splitting servers would as well split the community into shards - and it gets harder to play with friends from other continents and places in the world. the international and even intercontinental concept of the game is something i really appreciate.
No, it would not. See my example about Facebook above. It's not like people here in northern Sweden only has access to other's living in the area, it's the same Facebook, but still the server load is split up on multiple servers. Frankly, we could merge the EU and the NA server - and why not merge Xbox and Playstation while we are at it - at the same server network, and still split it up on like a Scandinavian, a European, two North American, an Australian and an Asian server - and we would not need to say goodbye to any friends.
splitting servers would as well split the community into shards - and it gets harder to play with friends from other continents and places in the world. the international and even intercontinental concept of the game is something i really appreciate.
No, it would not. See my example about Facebook above. It's not like people here in northern Sweden only has access to other's living in the area, it's the same Facebook, but still the server load is split up on multiple servers. Frankly, we could merge the EU and the NA server - and why not merge Xbox and Playstation while we are at it - at the same server network, and still split it up on like a Scandinavian, a European, two North American, an Australian and an Asian server - and we would not need to say goodbye to any friends.
facebook is not a time critical application where latency would matter.
And so if I had a friend or relative who I wanted to explore with located on the East Coast, too bad? Adding capacity might lessen the load and improve issues temporarily, but the problem with the servers goes far beyond a capacity issue.
I'm not exactly an expert on servers, but I don't think this is how it works. There's a Facebook server here in my city, if I went there and blew it up (I won't, I promise!), it's not like Facebook worldwide would suddenly collapse and be no more. Because there are other Facebook servers. Maybe it would cause an interruption and a lot of trouble for a while, but I doubt a single piece of content would be lost. Because it's part of Facebook, which is not "regional" - but a global network with several servers.
It's a bit hard to toss these terms and descriptions around, because I'm not a native English speaker. But I suppose you understand what I mean.
Berek_Bloodfang wrote: »MMORPGs have been running multiple server locations for a decade now, ie, World of Warcraft the most heavily played MMORPG still to this day doesn't have a single bit of lag, desync, delay, etc.
splitting servers would as well split the community into shards - and it gets harder to play with friends from other continents and places in the world. the international and even intercontinental concept of the game is something i really appreciate.
volkeswagon wrote: »so simpliying abilities so they are more straight forward and perhaps more selfish may improve performance by reducing calclations, or perhaps a faster more powerful engine or hardware? all that stacking can't be good for performance
What is funny is that during lag it seems the only things that work are things like aoe/dots/proc since alot of direct abilities seem to not work or disappear because of targeting issues with the servers during lag and in general these mechanics take off layers of skill that make them easier for anyone to use for guaranteed damage output. Thus the meta is pushed towards these forms of damage being viable and actually working better than the more traditional single target damage being everyone's main source of damage.
gatekeeper13 wrote: »Berek_Bloodfang wrote: »MMORPGs have been running multiple server locations for a decade now, ie, World of Warcraft the most heavily played MMORPG still to this day doesn't have a single bit of lag, desync, delay, etc.
I dont like WoW at all, I think it sucks but I have to admit that their servers are awesome.splitting servers would as well split the community into shards - and it gets harder to play with friends from other continents and places in the world. the international and even intercontinental concept of the game is something i really appreciate.
And what are people doing in games with multiple servers (most MMORPG out there)? Don't play together?
gatekeeper13 wrote: »Berek_Bloodfang wrote: »MMORPGs have been running multiple server locations for a decade now, ie, World of Warcraft the most heavily played MMORPG still to this day doesn't have a single bit of lag, desync, delay, etc.
I dont like WoW at all, I think it sucks but I have to admit that their servers are awesome.splitting servers would as well split the community into shards - and it gets harder to play with friends from other continents and places in the world. the international and even intercontinental concept of the game is something i really appreciate.
And what are people doing in games with multiple servers (most MMORPG out there)? Don't play together?
can you play eso on pc with an xbox player - no you can't - can you play from an eu server with smeone from an na server, no you can't - you cannot even transfer your characters - the way in which ZOS would do it would split the community.
splitting servers would as well split the community into shards - and it gets harder to play with friends from other continents and places in the world. the international and even intercontinental concept of the game is something i really appreciate.
No, it would not. See my example about Facebook above. It's not like people here in northern Sweden only has access to other's living in the area, it's the same Facebook, but still the server load is split up on multiple servers. Frankly, we could merge the EU and the NA server - and why not merge Xbox and Playstation while we are at it - at the same server network, and still split it up on like a Scandinavian, a European, two North American, an Australian and an Asian server - and we would not need to say goodbye to any friends.
facebook is not a time critical application where latency would matter.
thedavidventer wrote: »Depending on how/where your ISP routes your internet traffic, playing through a VPN could sometimes decrease the latency issues. Alternatively, using Cloudflare's 1.1.1.1 DNS could also make a difference.
I play from South Africa on the US mega server with 300ms ping and I'm not experiencing any of the issues that most seem to be complaining about. My abilities fire when activated. desynchronising is rare. Granted, I can't really PVP with such high latency but I'm doing just fine in PVE content. I even run as healer in group content and it's all good. I'm using the Cloudflare DNS and when my ISP is having issues, I use a VPN to play.
gatekeeper13 wrote: »Their strategy of single mega-servers is a failed one but they insist on following it, cause changing it would cost millions. And that's not sth shareholders would appreciate.