Hello Community,
after years i have picked up this game again and having alot of fun. Since im starting to get into more serious content (veteran trials for example) one thing really seems to be off on my magicka damage dealer: Nowadays the Minor Force buff is a must have in every raid and there are only two practical ways for this buff. One is the Trap Beast ability and its morphs from the Fighers Guild. This stamina ability feels really bad on magicka classes but are very common to see. The second option is Channeled Acceleration from the Psijic Order skill line. And let's be honest with this ability, the 1.3 second cast time feels horrible for what it does.
Then we have the Mages Guild skill line opposing the Fighters Guild. There is this ability called Scalding Rune (Fire Rune morph) that works very similar to Trap Beast but is a magicka ability and actually offers some useful passives for magicka classes. On top of that: this ability is currently very underperforming in PvE, because it lacks damage in comparison to almost every other damage over time ability in the game. So why not add Minor Force to the damage over time duration of the Scalding Rune morph? I think this a huge missed opportunity by ZoS and would make this ability actually worthwhile.
Im not exactly sure what to do about Channeled Acceleration but it should not be that hard to come up with something better than two buffs that do not even synergize behind a 1.3 second cast time which feels alot in endgame content. But since Minor Force is such an important buff for endgame players, it should not be gated for half of the community (magicka) while being freely availabe for the other half (stamina).
Best Regards,
Bodycounter
Edited by Bodycounter on June 3, 2020 11:11AM