TheShadowScout wrote: »The problem with that is that it would end up with everyone and their granny running a very small selection of "super-effective" builds if there are no limitations on skill line selection... so it would actually distract from class diversity and identity (much like many other such "lets give all builds the same options" ideas).
IF anything, then it could be done in a limited way, like... letting people lean only -one- cross-class skill line...
...like an old idea of mine:
Dual ClassingWhat if there was a way to expand ones characters class skills by learning a different class on top of the original one, but with some limits? Like... you only get -one- skill line from another class, and you don't get to pick either, but have it determined by the classes involved? With one skill line for each class that is main-class-specific and cannot be shared as dual-classing?
The whole thing could be dependent on finding well hidden "master trainers" (possibly even appearing in different locations at different times, a bit like the vampire/werewolf infection spawns – think "wandering sage you have to track down" shtick that’s a classic in many stories...), and then completing a special "Initiation" quest before unlocking the new skill line and changing your basic class to a new "Dual Class", with a new class name to show off, new class symbol, etc. Naturally there would be one master trainer for each class, and what combination a character would get was determined which master trainer they approach for the quest, and their original class – there could also be a way to "reset" this, much like skill morphs or vampirism/lycantropy... (although at this point, I’d expect them to make that a crown store service)
I imagine something like:
• Dragonknight & Grave Lord (Necromancer) = Dragon Priest
• Dragonknight & Siphoning (Nightblade) = Berserker
• Dragonknight & Storm Calling (Sorceror) = Spellsword
• Dragonknight & Dawn's Wrath (Templar) = Pyromancer
• Dragonknight & Winters Embrace (Warden) = Guardian
• Nightblade & Earthen Heart (Dragonknight) = Scout
• Nightblade & Living Death (Necromancer) = Assassin
• Nightblade & Dark Magic (Sorceror) = Agent
• Nightblade & Restoring Light (Templar) = Rogue
• Nightblade & Animal Companion (Warden) = Ranger
• Sorceror & Ardent Flame (Dragonknight) = Battlemage
• Sorceror & Grave Lord (Necromancer) = Warlock
• Sorceror & Shadow (Nightblade) = Illusionist
• Sorceror & Restoring Light (Templar) = Sage
• Sorceror & Winters Embrace (Warden) = Cryomancer
• Templar & Ardent Flame (Dragonknight) = Crusader
• Templar & Living Death (Necromancer) = Healer
• Templar & Shadow (Nightblade) = Inquisitor
• Templar & Dark Magic (Sorceror) = Witchhunter
• Templar & Animal Companion (Warden) = Pilgrim
• Warden & Earthen Heart (Dragonknight) = Barbarian
• Warden & Grave Lord (Necromancer) = Gravesinger
• Warden & Siphoning (Nightblade) = Reaver
• Warden & Storm Calling (Sorceror) = Shaman
• Warden & Dawn's Wrath (Templar) = Druid
• Necromancer & Earthen Heart (Dragonknight) = Undertaker
• Necromancer & Siphoning (Nightblade) = Bloodmage
• Necromancer & Dark Magic (Sorceror) = Occultist
• Necromancer & Dawn's Wrath (Templar) = Spiritualist
• Necromancer & Winters Embrace (Warden) = Cultist
(and yes, I keep coming back to as many of the old class names from earlier elder scrolls games as i can... )
TheShadowScout wrote: »The problem with that is that it would end up with everyone and their granny running a very small selection of "super-effective" builds if there are no limitations on skill line selection... so it would actually distract from class diversity and identity (much like many other such "lets give all builds the same options" ideas).
IF anything, then it could be done in a limited way, like... letting people lean only -one- cross-class skill line...
...like an old idea of mine:
Dual ClassingWhat if there was a way to expand ones characters class skills by learning a different class on top of the original one, but with some limits? Like... you only get -one- skill line from another class, and you don't get to pick either, but have it determined by the classes involved? With one skill line for each class that is main-class-specific and cannot be shared as dual-classing?
The whole thing could be dependent on finding well hidden "master trainers" (possibly even appearing in different locations at different times, a bit like the vampire/werewolf infection spawns – think "wandering sage you have to track down" shtick that’s a classic in many stories...), and then completing a special "Initiation" quest before unlocking the new skill line and changing your basic class to a new "Dual Class", with a new class name to show off, new class symbol, etc. Naturally there would be one master trainer for each class, and what combination a character would get was determined which master trainer they approach for the quest, and their original class – there could also be a way to "reset" this, much like skill morphs or vampirism/lycantropy... (although at this point, I’d expect them to make that a crown store service)
I imagine something like:
• Dragonknight & Grave Lord (Necromancer) = Dragon Priest
• Dragonknight & Siphoning (Nightblade) = Berserker
• Dragonknight & Storm Calling (Sorceror) = Spellsword
• Dragonknight & Dawn's Wrath (Templar) = Pyromancer
• Dragonknight & Winters Embrace (Warden) = Guardian
• Nightblade & Earthen Heart (Dragonknight) = Scout
• Nightblade & Living Death (Necromancer) = Assassin
• Nightblade & Dark Magic (Sorceror) = Agent
• Nightblade & Restoring Light (Templar) = Rogue
• Nightblade & Animal Companion (Warden) = Ranger
• Sorceror & Ardent Flame (Dragonknight) = Battlemage
• Sorceror & Grave Lord (Necromancer) = Warlock
• Sorceror & Shadow (Nightblade) = Illusionist
• Sorceror & Restoring Light (Templar) = Sage
• Sorceror & Winters Embrace (Warden) = Cryomancer
• Templar & Ardent Flame (Dragonknight) = Crusader
• Templar & Living Death (Necromancer) = Healer
• Templar & Shadow (Nightblade) = Inquisitor
• Templar & Dark Magic (Sorceror) = Witchhunter
• Templar & Animal Companion (Warden) = Pilgrim
• Warden & Earthen Heart (Dragonknight) = Barbarian
• Warden & Grave Lord (Necromancer) = Gravesinger
• Warden & Siphoning (Nightblade) = Reaver
• Warden & Storm Calling (Sorceror) = Shaman
• Warden & Dawn's Wrath (Templar) = Druid
• Necromancer & Earthen Heart (Dragonknight) = Undertaker
• Necromancer & Siphoning (Nightblade) = Bloodmage
• Necromancer & Dark Magic (Sorceror) = Occultist
• Necromancer & Dawn's Wrath (Templar) = Spiritualist
• Necromancer & Winters Embrace (Warden) = Cultist
(and yes, I keep coming back to as many of the old class names from earlier elder scrolls games as i can... )