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Multiclassing in ESO

chieflioness
chieflioness
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If you could combine two classes in ESO, which classes would that be and why?
  • Marneman
    Marneman
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    I don't need to merge two classes together. I have the ultimate build that I use on my Heavily Armored Healing Staff Wielding Assassin™. Seriously, though ...

    It's a horrible idea, of course, to merge two classes together, but if I had to choose a combo that would only be for me so I could be totally OP, I would personally go with maybe templar and NB. Or maybe Templar with Sorc.

    Either way, awesome self-buffs with dps.

    Edited by Marneman on June 2, 2020 2:20PM
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    I think it has to be sorc and any other class.

    Probs Sorc and Dk

    Whip spamable, Fossilize, curse, shields & streak
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • actosh
    actosh
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    For tank: nb and dk :wink:
  • Mindcr0w
    Mindcr0w
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    Sorc + Warden or Necro for a full bar of pet abilities so I could make all the pvpers cry even more about pets getting in the way than they do now.
  • Zardayne
    Zardayne
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    Some variation of Mag Warden with either sorc, dk, or Templar. I can think of some pretty fun builds with those combos.
  • GrumpyDuckling
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    instead of merging two classes I'd rather see classes removed so we could build how we want. Then, I'd like to see them move stats like critical and penetration into one category (like armor was), and remove attribute scaling.
  • TheShadowScout
    TheShadowScout
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    The problem with that is that it would end up with everyone and their granny running a very small selection of "super-effective" builds if there are no limitations on skill line selection... so it would actually distract from class diversity and identity (much like many other such "lets give all builds the same options" ideas).

    IF anything, then it could be done in a limited way, like... letting people lean only -one- cross-class skill line...
    ...like an old idea of mine:
    Dual Classing
    What if there was a way to expand ones characters class skills by learning a different class on top of the original one, but with some limits? Like... you only get -one- skill line from another class, and you don't get to pick either, but have it determined by the classes involved? With one skill line for each class that is main-class-specific and cannot be shared as dual-classing?

    The whole thing could be dependent on finding well hidden "master trainers" (possibly even appearing in different locations at different times, a bit like the vampire/werewolf infection spawns – think "wandering sage you have to track down" shtick that’s a classic in many stories...), and then completing a special "Initiation" quest before unlocking the new skill line and changing your basic class to a new "Dual Class", with a new class name to show off, new class symbol, etc. Naturally there would be one master trainer for each class, and what combination a character would get was determined which master trainer they approach for the quest, and their original class – there could also be a way to "reset" this, much like skill morphs or vampirism/lycantropy... (although at this point, I’d expect them to make that a crown store service)

    I imagine something like:
    • Dragonknight & Grave Lord (Necromancer) = Dragon Priest
    • Dragonknight & Siphoning (Nightblade) = Berserker
    • Dragonknight & Storm Calling (Sorceror) = Spellsword
    • Dragonknight & Dawn's Wrath (Templar) = Pyromancer
    • Dragonknight & Winters Embrace (Warden) = Guardian

    • Nightblade & Earthen Heart (Dragonknight) = Scout
    • Nightblade & Living Death (Necromancer) = Assassin
    • Nightblade & Dark Magic (Sorceror) = Agent
    • Nightblade & Restoring Light (Templar) = Rogue
    • Nightblade & Animal Companion (Warden) = Ranger

    • Sorceror & Ardent Flame (Dragonknight) = Battlemage
    • Sorceror & Grave Lord (Necromancer) = Warlock
    • Sorceror & Shadow (Nightblade) = Illusionist
    • Sorceror & Restoring Light (Templar) = Sage
    • Sorceror & Winters Embrace (Warden) = Cryomancer

    • Templar & Ardent Flame (Dragonknight) = Crusader
    • Templar & Living Death (Necromancer) = Healer
    • Templar & Shadow (Nightblade) = Inquisitor
    • Templar & Dark Magic (Sorceror) = Witchhunter
    • Templar & Animal Companion (Warden) = Pilgrim

    • Warden & Earthen Heart (Dragonknight) = Barbarian
    • Warden & Grave Lord (Necromancer) = Gravesinger
    • Warden & Siphoning (Nightblade) = Reaver
    • Warden & Storm Calling (Sorceror) = Shaman
    • Warden & Dawn's Wrath (Templar) = Druid

    • Necromancer & Earthen Heart (Dragonknight) = Undertaker
    • Necromancer & Siphoning (Nightblade) = Bloodmage
    • Necromancer & Dark Magic (Sorceror) = Occultist
    • Necromancer & Dawn's Wrath (Templar) = Spiritualist
    • Necromancer & Winters Embrace (Warden) = Cultist

    (and yes, I keep coming back to as many of the old class names from earlier elder scrolls games as i can... )
  • DreamsUnderStars
    DreamsUnderStars
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    The problem with that is that it would end up with everyone and their granny running a very small selection of "super-effective" builds if there are no limitations on skill line selection... so it would actually distract from class diversity and identity (much like many other such "lets give all builds the same options" ideas).

    IF anything, then it could be done in a limited way, like... letting people lean only -one- cross-class skill line...
    ...like an old idea of mine:
    Dual Classing
    What if there was a way to expand ones characters class skills by learning a different class on top of the original one, but with some limits? Like... you only get -one- skill line from another class, and you don't get to pick either, but have it determined by the classes involved? With one skill line for each class that is main-class-specific and cannot be shared as dual-classing?

    The whole thing could be dependent on finding well hidden "master trainers" (possibly even appearing in different locations at different times, a bit like the vampire/werewolf infection spawns – think "wandering sage you have to track down" shtick that’s a classic in many stories...), and then completing a special "Initiation" quest before unlocking the new skill line and changing your basic class to a new "Dual Class", with a new class name to show off, new class symbol, etc. Naturally there would be one master trainer for each class, and what combination a character would get was determined which master trainer they approach for the quest, and their original class – there could also be a way to "reset" this, much like skill morphs or vampirism/lycantropy... (although at this point, I’d expect them to make that a crown store service)

    I imagine something like:
    • Dragonknight & Grave Lord (Necromancer) = Dragon Priest
    • Dragonknight & Siphoning (Nightblade) = Berserker
    • Dragonknight & Storm Calling (Sorceror) = Spellsword
    • Dragonknight & Dawn's Wrath (Templar) = Pyromancer
    • Dragonknight & Winters Embrace (Warden) = Guardian

    • Nightblade & Earthen Heart (Dragonknight) = Scout
    • Nightblade & Living Death (Necromancer) = Assassin
    • Nightblade & Dark Magic (Sorceror) = Agent
    • Nightblade & Restoring Light (Templar) = Rogue
    • Nightblade & Animal Companion (Warden) = Ranger

    • Sorceror & Ardent Flame (Dragonknight) = Battlemage
    • Sorceror & Grave Lord (Necromancer) = Warlock
    • Sorceror & Shadow (Nightblade) = Illusionist
    • Sorceror & Restoring Light (Templar) = Sage
    • Sorceror & Winters Embrace (Warden) = Cryomancer

    • Templar & Ardent Flame (Dragonknight) = Crusader
    • Templar & Living Death (Necromancer) = Healer
    • Templar & Shadow (Nightblade) = Inquisitor
    • Templar & Dark Magic (Sorceror) = Witchhunter
    • Templar & Animal Companion (Warden) = Pilgrim

    • Warden & Earthen Heart (Dragonknight) = Barbarian
    • Warden & Grave Lord (Necromancer) = Gravesinger
    • Warden & Siphoning (Nightblade) = Reaver
    • Warden & Storm Calling (Sorceror) = Shaman
    • Warden & Dawn's Wrath (Templar) = Druid

    • Necromancer & Earthen Heart (Dragonknight) = Undertaker
    • Necromancer & Siphoning (Nightblade) = Bloodmage
    • Necromancer & Dark Magic (Sorceror) = Occultist
    • Necromancer & Dawn's Wrath (Templar) = Spiritualist
    • Necromancer & Winters Embrace (Warden) = Cultist

    (and yes, I keep coming back to as many of the old class names from earlier elder scrolls games as i can... )

    People do that already, they're called meta-builds.
  • Cadbury
    Cadbury
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    Sorc and Temp
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • GrumpyDuckling
    GrumpyDuckling
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    The problem with that is that it would end up with everyone and their granny running a very small selection of "super-effective" builds if there are no limitations on skill line selection... so it would actually distract from class diversity and identity (much like many other such "lets give all builds the same options" ideas).

    IF anything, then it could be done in a limited way, like... letting people lean only -one- cross-class skill line...
    ...like an old idea of mine:
    Dual Classing
    What if there was a way to expand ones characters class skills by learning a different class on top of the original one, but with some limits? Like... you only get -one- skill line from another class, and you don't get to pick either, but have it determined by the classes involved? With one skill line for each class that is main-class-specific and cannot be shared as dual-classing?

    The whole thing could be dependent on finding well hidden "master trainers" (possibly even appearing in different locations at different times, a bit like the vampire/werewolf infection spawns – think "wandering sage you have to track down" shtick that’s a classic in many stories...), and then completing a special "Initiation" quest before unlocking the new skill line and changing your basic class to a new "Dual Class", with a new class name to show off, new class symbol, etc. Naturally there would be one master trainer for each class, and what combination a character would get was determined which master trainer they approach for the quest, and their original class – there could also be a way to "reset" this, much like skill morphs or vampirism/lycantropy... (although at this point, I’d expect them to make that a crown store service)

    I imagine something like:
    • Dragonknight & Grave Lord (Necromancer) = Dragon Priest
    • Dragonknight & Siphoning (Nightblade) = Berserker
    • Dragonknight & Storm Calling (Sorceror) = Spellsword
    • Dragonknight & Dawn's Wrath (Templar) = Pyromancer
    • Dragonknight & Winters Embrace (Warden) = Guardian

    • Nightblade & Earthen Heart (Dragonknight) = Scout
    • Nightblade & Living Death (Necromancer) = Assassin
    • Nightblade & Dark Magic (Sorceror) = Agent
    • Nightblade & Restoring Light (Templar) = Rogue
    • Nightblade & Animal Companion (Warden) = Ranger

    • Sorceror & Ardent Flame (Dragonknight) = Battlemage
    • Sorceror & Grave Lord (Necromancer) = Warlock
    • Sorceror & Shadow (Nightblade) = Illusionist
    • Sorceror & Restoring Light (Templar) = Sage
    • Sorceror & Winters Embrace (Warden) = Cryomancer

    • Templar & Ardent Flame (Dragonknight) = Crusader
    • Templar & Living Death (Necromancer) = Healer
    • Templar & Shadow (Nightblade) = Inquisitor
    • Templar & Dark Magic (Sorceror) = Witchhunter
    • Templar & Animal Companion (Warden) = Pilgrim

    • Warden & Earthen Heart (Dragonknight) = Barbarian
    • Warden & Grave Lord (Necromancer) = Gravesinger
    • Warden & Siphoning (Nightblade) = Reaver
    • Warden & Storm Calling (Sorceror) = Shaman
    • Warden & Dawn's Wrath (Templar) = Druid

    • Necromancer & Earthen Heart (Dragonknight) = Undertaker
    • Necromancer & Siphoning (Nightblade) = Bloodmage
    • Necromancer & Dark Magic (Sorceror) = Occultist
    • Necromancer & Dawn's Wrath (Templar) = Spiritualist
    • Necromancer & Winters Embrace (Warden) = Cultist

    (and yes, I keep coming back to as many of the old class names from earlier elder scrolls games as i can... )

    Nah, I disagree. I am a part of everyone and I have specific characters dedicated to fun thematic builds that work but certainly aren't "super effective." For example, I have a Skelementalist build (heavy-attack elemental-themed Necromancer that uses Embershield, Overwhelming Surge, and Iceheart).
  • opaj
    opaj
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    I'd love custom classes in ESO. Sure, it'd mean taking a good, hard look at balance, but it'd be a step towards more Elder Scrollsiness.

    To begin with, the idea of character class has been pretty loose since Daggerfall. TES 2-4 had classes, but they also let you build your own custom classes. TES 5 did away with classes entirely, which was a step too far in my opinion, but it does support the whole "be whoever the heck you want to be" philosophy of the series.

    Secondly, Rich talks a lot about supporting a "class fantasy", and I love the idea of these kinds of fantasies, but I'm not playing a class--I'm playing a character! Custom classes would support my "character fantasy" in a way that it currently isn't supported.

    I want to make a destruction battlemage who commands the elements at will with Storm Calling, Ardent Flame, and Winter's Breath.

    I want to make a true mystic using Dark Magic, Siphoning, and uh uh probably a third skill line I'd ignore in favor of Mages Guild and Psijic Order abilities.

    Maybe I want to go way off the rails and make a dragoon with Draconic Power, Aedric Spear, and Ardent Flame. (Oh jeez that's just the Dragonknight player fantasy but with spears.)

    Some of these combinations would be fantastically worse than the current classes. They'd probably have to nerf certain combinations that would be too powerful.
    But I think it's good--and well within the TES ethos--to have features that exist just to give greater choice of expression, even if they don't serve optimal gameplay.
  • Bradyfjord
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    I'd go with dk/templar. I'd have major and minor sorcery/brutality along with jabs, excellent sustainability , and the best survival skills in the game.
  • Banana
    Banana
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    Still waiting on my class change zos
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