Diabolus1989 wrote: »Captain Kaleen wanted the orb for King Fahara'jad.
Nicolene wanted the orb to protect the Covenant soldiers, including her brothers.
These are obvious reasons.
As for Lerisa: She's devoted to her crew, and she can be ruthless because of it. She's also seems to not be too bothered about the war and the politics to an extent. If you speak to her afterwards, she treats you as a friend again, forgetting the whole matter. So for me, it looked like she saw the potential benefit of the Covenant winning the war with the orb but in the end she didn't really care. As long as she has her crew and her ship.
Neramo wanted to destroy it because he didn't want it falling into someone else's hand. For research reasons I'm sure, but also, why would he want the orb in the hands of those against his own people in Summerset.
Jakarn seems to be the handsome rogue type who only looks for thrills (of many kinds), but we know he secretly has a soft side where he genuinely cares (we know he falls in love with Lerisa later). His line that it'd take the fun out of the war is probably just a front to save his reputation.
Lambur: I don't think she's being selfish in the way you're implying. This orb can control the spirits of her ancestors, something abhorrent in the eyes of most Orcs. Also it would be in the hands of the Bretons and Redguards and she's worried then eventually use the orb against the Orcs after the war (and with good reason, as we know that Orsinium will be razed a further two times since the current timeline in the 4th era).
adriant1978 wrote: »Does anyone else think it a bit odd that Kaleen believes King Fahara'jad will thank her for an Ayleid necromantic relic, considering the Redguards' history with the Ayleids and cultural attitudes to necromancy?
Diabolus1989 wrote: »I admit, initially I was taken aback by Lerisa's stance and comments during the quest ending but the above reasons I provided is what I told myself to make it fit lol
I know she returns later to the Gold Coast but I haven't gotten there yet so I don't know if she mentions Carzog's Demise at all or if that's just a quest past and forgotten.
Ghanima_Atreides wrote: »Regarding Lerisa - let's not forget that she took vicious delight in slowly and painfully poisoning Captain Helene to death, and berates you if you choose to give her the antidote. Sure, she had captured and tortured her crew, but Lerisa was certainly ruthless about it. She is no angel, so it doesn't surprise me that she would consider the relic an acceptable weapon.
On an unrelated note, I just finished the Summerset story and I was really confused about the decision on the main antagonist. While the other two, from the little that I know, fit lore wise very well, the big bad is neither that ostentatious nor that evil.
VaranisArano wrote: »
I wasn't too surprised. Give a Daedric Prince the chance to reach for ultimate cosmic power, what do you really expect them to do?Noctural's three nightingale agents are stealth, subterfuge, and strife. Those last two are definitely on display throughout the questline as Nocturnal not only manipulates the heroes but also her fellow Princes.
Ghanima_Atreides wrote: »You are making quite a few assumptions there. I have nothing whatsoever against retribution, or even Lerisa's behaviour, plus my characters' decisions are based on their personalities/beliefs and not mine - I have had characters who saved Helene (and indeed Mannimarco) and some who did not.
I'm just pointing out that she chose a particularly vicious way to dispatch Helene when she could have simply killed her quickly (something the player can do themselves) and as such she isn't the kind of person who would be squeamish about an Ayleid relic.
VaranisArano wrote: »
I wasn't too surprised. Give a Daedric Prince the chance to reach for ultimate cosmic power, what do you really expect them to do?Noctural's three nightingale agents are stealth, subterfuge, and strife. Those last two are definitely on display throughout the questline as Nocturnal not only manipulates the heroes but also her fellow Princes.
The elements mentioned in your spoiler are the opposite of ostentatious. Which is how the Summerset chapter depicted that particular Daedric Prince who in fact leans towards neutral arrangements with mortals. There are also 2 more or less good daedra. And not by the Dunmer standards, although Azura coincides with theirs as well. Meridia being the other, who despite saving Nirn twice now in ESO, is way more careless with the lives of mortals than the Summerset antagonist. In typical lore that is. I love ESO and for the most part it respects said lore. However in this situation it strayed from it.
VaranisArano wrote: »
Sounds like you are disappointed that particular Daedric Prince didn't stay in the shadows. You might like Clockwork City's plot more.
Ghanima_Atreides wrote: »You may be unfamiliar with the concept of roleplay, but the idea is to assign them a set of beliefs and a personality of their own, and then see the events in the game through their eyes. Step into their shoes, as it were. At least that is how I like to play RPGs.
As for the positive votes, you can't approve of your own posts, so I don't know what you're trying to imply.
But your idea of role playing, which is shared by at least one other person due to the consistent single vote, is fascinating. My enactment involves placing pieces of myself in my characters. Whether they are good pieces, darker impulses or anything in between. But to conjure complex personalities out of thin air like you do is awe inspiring.
VaranisArano wrote: »
Sounds like you are disappointed that particular Daedric Prince didn't stay in the shadows. You might like Clockwork City's plot more.
Sadly I can't get a subscription at the time being and I have just enough crowns to get a DLC that would yield me the best PVP mythic item (Malacath's ring for me since I play exclusively BGs and non CP campaigns). But yes I would love to play a story line with more toned down and dignified protagonists and antagonists. And if Clockwork City plays more on the established nature of the Daedric Prince in question it would certainly be right up my alley.
I have to apologise for the assumption that you approved your own post. I put it to the test myself and although the vote was denied I still feel like I need a shower.
But your idea of role playing, which is shared by at least one other person due to the consistent single vote, is fascinating. My enactment involves placing pieces of myself in my characters. Whether they are good pieces, darker impulses or anything in between. But to conjure complex personalities out of thin air like you do is awe inspiring. Which begs the question: why does an excellent student of the human nature such as yourself regard Lerisa so one-dimensionally inhuman?
adriant1978 wrote: »
This is straying a bit off the topic of the quest in Carzog's, but hey it's your thread ...
There are generally two schools of thought in role playing games: either you take your own personality, or some elements of it, and place yourself into the fantasy world, or you create characters totally or almost totally unrelated to you as a person and use them to tell a story.
Proponents of both types often seem to have difficulty understanding the other variety, with questions like "why would you want to play yourself? Don't you already do that in real life?" and "how can you relate to a character which has nothing of you in it?" cropping up.
Is there a right and a wrong approach? Not really, IMO. Some people just like the idea of giving themselves the chance to explore a fictional world, while others are living out something more like a movie director fantasy with their created characters as the actors.
VaranisArano wrote: »
FYI, Greymoor isn't a DLC, its a Chapter. You buy Chapters for cash, not crowns. Unless you want to wait a year for the new Chapter, and then Greymoor will be a DLC that you can buy for crowns, but means waiting a year for your gear.
Ghanima_Atreides wrote: »
That said - I am not trying to suggest Lerisa is one-dimensionally inhuman at all. She is a good person, essentially - loyal and brave, but she also strikes me as an "ends justify the means" kind of person, within limits. She is a pirate, after all. Perhaps I misunderstood your original post, but you seemed to suggest that just because she is devoted to her crew, she would automatically reject the relic (because it's too evil and she's too nice?) Personally I figured that she wouldn't have strong feelings about it one way or another, since it doesn't concern her or her crew directly, but they are still part of the Covenant and she has been known to do odd jobs to help its leaders, so a relic that would, theoretically, keep Covenant waters safe might look useful in her eyes.
That's just my interpretation.
adriant1978 wrote: »
This is straying a bit off the topic of the quest in Carzog's, but hey it's your thread ...
There are generally two schools of thought in role playing games: either you take your own personality, or some elements of it, and place yourself into the fantasy world, or you create characters totally or almost totally unrelated to you as a person and use them to tell a story.
Proponents of both types often seem to have difficulty understanding the other variety, with questions like "why would you want to play yourself? Don't you already do that in real life?" and "how can you relate to a character which has nothing of you in it?" cropping up.
Is there a right and a wrong approach? Not really, IMO. Some people just like the idea of giving themselves the chance to explore a fictional world, while others are living out something more like a movie director fantasy with their created characters as the actors.
You make absolute sense. However I take issue with the fact that the previous person has a very strong opinion for someone who claims he/she severed personal emotions to experience fabricated ones. And here lies the problem: you can "role play" something completely different but deep down that character is still filtered through your own personality. If you take an action uncharacteristic to you, even just to experience something new or for cathartic reasons, you will have a reaction. Which leads to my point: this person claimed he/she had some characters that supported Lerisa and others that did not. Clearly they (correct gender neutral pronoun?) identified more with the latter characters given their unequivocal comments.
Well I guess the only thing we can agree on is that we disagree. My reasoning, faulty or not, is as follows. Someone who would give a sadist a taste of their own medicine (pun intended) and perhaps making a point of bringing about poetic justice would think twice before emulating the behaviour she just punished. It's not about being "too nice" (as one-dimensional trait you could find) it's rather not being a hypocrite.
Ghanima_Atreides wrote: »
I actually believe Helene had it coming, and am rather fond of Lerisa as a character, and if my wording seemed unequivocal it was just me trying to emphasise the fact that she does have a ruthless streak. It wasn't a moral judgement on the character.
And whether you believe it or not, I do hold my own views separate from those of my characters.
VaranisArano wrote: »
When writing, we're often handling a large cast of characters, and unless it's self-insert fanfiction or autobiography, its generally a good thing to make them distinct from ourselves.
VaranisArano wrote: »
When writing, we're often handling a large cast of characters, and unless it's self-insert fanfiction or autobiography, its generally a good thing to make them distinct from ourselves.
That's sensible. But with the risk of repeating myself, complete separation of self from whatever it is you create is impossible in my opinion. That's why authors and, more relevant to our discussion, game developers have distinct styles. It's even less likely for consumers with no artistic studies to make such a separation. Again, I'm not trying to be confrontational, I just find it hard to believe.
Ghanima_Atreides wrote: »
I actually believe Helene had it coming, and am rather fond of Lerisa as a character, and if my wording seemed unequivocal it was just me trying to emphasise the fact that she does have a ruthless streak. It wasn't a moral judgement on the character.
And whether you believe it or not, I do hold my own views separate from those of my characters.
Umm... You see the impossibility of such a claim in the contradictory phrasing right? The connotation for the word "ruthless" is intrinsically a moral judgement. I said "avenging" I think and therefor I made a judgement of my own. But I'm not the one claiming I can separate my ego (in the psychoanalysis sense not the derogatory one) from my journey into fiction.
I can concede however to the rest of your latest comment. Mainly because you (unintentionally) pointed out that the script writers made the relic Lerisa's focal point. As a final rebuttal I have to point out that I started this thread because of this exact reason. And your ace up your sleeve is basically "her story makes sense if you read it backwards". We've come full circle.
VaranisArano wrote: »
When writing, we're often handling a large cast of characters, and unless it's self-insert fanfiction or autobiography, its generally a good thing to make them distinct from ourselves.
That's sensible. But with the risk of repeating myself, complete separation of self from whatever it is you create is impossible in my opinion. That's why authors and, more relevant to our discussion, game developers have distinct styles. It's even less likely for consumers with no artistic studies to make such a separation. Again, I'm not trying to be confrontational, I just find it hard to believe.
Ghanima_Atreides wrote: »
Okay, if that's your definition of "moral judgement". I used it as a descriptor. I can say that a character is ruthless (or kind, or loyal) without necessarily making an approving or disapproving statement about them, which you seem to insist I am doing. In fact, you've been making all sorts of assumptions about me and putting words in my mouth from the get-go, which frankly has gotten tiresome, so this will be the last thing I write on this topic.
[...]
If what I'm trying to say is still unclear to you, I honestly don't see how I can make it any clearer. We have different interpretations of the character; it's really not a big deal.