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Pelinal's Aptitude New Stamina Meta?

Sealish
Sealish
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I never thought I would see the day that Pelinal's Aptitude became a BiS set... but here we are. I think that it may just have happened.

The new item Thrassian Stranglers increases Spell Power by up to 3000 while also increasing damage taken by up to 40% and reducing healing and shielding received by up to 40%.

That’s a lot of spell power, but also a lot of extra damage... kinda. You see the damage multiplier is it’s own separate multiplier, so it actually only needs a lesser intensity reduction to negate it (29% to be exact). And here’s a fun thing... medium armour people get the Evasion skill which reduces damage taken from AOEs by 25% which negates all but 5% of the damage increase from Stranglers. Given that AOE damage is the vast majority of damage that DPS players take, and that healers generally overheal by more than 40% anyways... as long as you can find a way not to get 1-shot from the odd single target attack that comes your way, the penalties are all but negated.

Pelinal’s lets you convert that crazy 3000 spell power into weapon power. Are there a few hoops to jump through to make this work? Yes. Of course... but 3000 weapon damage is a pretty big carrot to dangle behind all those hoops.
Edited by Sealish on June 2, 2020 2:49AM
  • Tannus15
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    that's not how Pelinal’s works though.
    Lets say you have 3k weapon damage on your stam build, and 1k spell damage. that means pel gives you 3k spell, and 3k weapon damage.

    if you then get a boost of 3k spell damage, you now have 5k spell damage, and 5k weapon damage.

    Pelinal's and Twice born both suffer the same problem in that the 2,3,4pc stats are all terrible and the 5pc isn't that impressive.

    You've lost a 5pc set bonus, bonus 2 & 3 are max health and max mag, and you're running 1pc item for 1k weapon damage? Not worth.
  • Sealish
    Sealish
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    Tannus15 wrote: »
    that's not how Pelinal’s works though.
    Lets say you have 3k weapon damage on your stam build, and 1k spell damage. that means pel gives you 3k spell, and 3k weapon damage.

    if you then get a boost of 3k spell damage, you now have 5k spell damage, and 5k weapon damage.

    Pelinal's and Twice born both suffer the same problem in that the 2,3,4pc stats are all terrible and the 5pc isn't that impressive.

    You've lost a 5pc set bonus, bonus 2 & 3 are max health and max mag, and you're running 1pc item for 1k weapon damage? Not worth.

    That’s why you build for Spell Damage and Weapon Crit. Your weapon will give both Weapon Damage and Spell Damage. You can enchant your jewelry for Spell Damage instead of Weapon Damage. Make sure your other set gives crit instead of a straight up damage boost like Leviathan. The 1k hp is still useful, you can just drop a health enchant from somewhere. You need the health from some source.

    Even if you were giving up an entire 5pc set for 1k weapon damage, a good set like NMA clocks in at just shy of 900 weapon damage all said and done so you are still coming out ahead. You aren’t though because you would never have spell damage that low. You would have your weapon and three jewelry enchants, so close to 2k. Which means you would have 5k base weapon damage before buffs with this setup and an entire set dedicated to crit chance.

    The stranglers are worth 23!!! 1pc set bonuses worth of damage by themselves.

    Yes you miss out on a 15% weapon damage buff from your medium armour line, but your other Weapon Damage buffs get replaced with the matching Spell Damage ones.
    Edited by Sealish on June 2, 2020 4:36AM
  • Tannus15
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    Go nuts, go to PTS and make it.

    thought, Pelinal's is worse than i thought for PvE:

    2 items: Adds 1206 Maximum Health
    3 items: Adds 129 Stamina Recovery
    4 items: Adds 129 Magicka Recovery
    5 items: Your Spell and Weapon Damage both become the highest of the two values.

    You're literally ditching the 2pc of a monster set, and a full 5pc set to get stranglers to work, but ok.

    perfected rele with pele, stranger, 1pc moleg kena or something
    give it a shot, good luck.
  • ccfeeling
    ccfeeling
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    META ? You mean PVP ?

  • Sealish
    Sealish
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    Tannus15 wrote: »
    Go nuts, go to PTS and make it.

    thought, Pelinal's is worse than i thought for PvE:

    2 items: Adds 1206 Maximum Health
    3 items: Adds 129 Stamina Recovery
    4 items: Adds 129 Magicka Recovery
    5 items: Your Spell and Weapon Damage both become the highest of the two values.

    You're literally ditching the 2pc of a monster set, and a full 5pc set to get stranglers to work, but ok.

    perfected rele with pele, stranger, 1pc moleg kena or something
    give it a shot, good luck.

    I will try when it comes out for PS4 (I don't play on computer).
    I know it's a lot to give up to make one item work, but that's just how powerful that one item is.

    The ESO devs generally balance set bonuses to have roughly equal benefits per slot. A minor slot (2-4 or 1 for monster) can be seen as 1 point, and a major (5 pc, or 2pc from Weapon or Monster Helm) is generally worth 3... sometimes 4-5 if it is a kiss-curse style. So a full 5pc set is usually worth 6-8 "Set Bonuses" worth of power and a monster set is worth 4-6. The devs have themselves said that this is a primary way that they look at the overall power value of a set and other similar bonuses (like racial passives) for balancing purposes.

    A fully equipped character will generally have between 16 and 22 "Set Bonuses" worth of power. Stranglers as a single item gives 23. Giving up a full 5pc and Monster Set still leaves you a full 5pc set or two worth of bonuses ahead.

    I also think that only one or two people will be able to run it at a time in Raids though, and since it benefits Magicka characters more than Stamina, they will be the ones using it most often. I am sure though that the top DPS build possible for Stamina will include these and Pelinal's.
    Edited by Sealish on June 2, 2020 6:04PM
  • redspecter23
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    I tested this a few days ago on a WW build. It works. I got up to just over 6k weapon damage with just a quick gear set. There is definitely some potential. It's odd using spell power pots on a werewolf though. You end up losing the WW and medium armor weapon damage % boosts as it appears that pelinals always applies last after all other modifications. I'd have to test more to be certain.
  • Sealish
    Sealish
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    I tested this a few days ago on a WW build. It works. I got up to just over 6k weapon damage with just a quick gear set. There is definitely some potential. It's odd using spell power pots on a werewolf though. You end up losing the WW and medium armor weapon damage % boosts as it appears that pelinals always applies last after all other modifications. I'd have to test more to be certain.

    Yes you loose all benefit from things that boost weapon damage because Pelinal's is the last effect to apply. If it wasn't than OOOH NELLY! Things would get out of hand right quick. It would be glorious :D
  • Hotdog_23
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    Thinking out of the box, I like it.
  • Sanguinor2
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    I only checked stats for weapon Damage on the PTS since so many People were Talking About it, I made a PvP build for it which wasnt fully optimized towards weapon Damage and I reached like 8.5k weapon Damage. If I had done it without being a nord and in medium armor instead of heavy and a second weapon Damage set instead of stuhns I might have been able to hit 10k weapon Damage. Would have to see how much crit you can hit with a pelinal Setup because crit probably will suffer. Not to Mention the obvious danger of 40% increased Damage taken in endgame Content.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Nord_Raseri
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    I tested this a few days ago on a WW build. It works. I got up to just over 6k weapon damage with just a quick gear set. There is definitely some potential. It's odd using spell power pots on a werewolf though. You end up losing the WW and medium armor weapon damage % boosts as it appears that pelinals always applies last after all other modifications. I'd have to test more to be certain.

    I'm at 6k wd buffed in human form without all of that nonsense.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • Sanguinor2
    Sanguinor2
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    So I´ve thrown some stuff into the build calculator with everything assuming full raid buffs (all builds have higher Health to somewhat begin making up for the Penalty of thrassian):
    Stamden has the highest effective weapon power but looses the axe bleed to stay at 60% weapon crit.

    Stamblade has the third highest effective weapon power but can Keep using an axe while maintaining 63% weapon crit, also should have the best stam Sustain because of reave and leeching strikes.

    Stamplar has the lowest effective weapon power and like stamden has to use double dagger for 60% crit. Stamplar inside the rune and with minor protection from aedric spear abilities has the highest Mitigation.

    Stamsorc has the second highest effective weapon power of the 4 I checked and has to use double daggers for 60% crit aswell, between hurricane, crit surge, higher Health from expert summoner stamsorc has better survivability than stamden and stamblade and if using bloodthirst as spammable might beat stamplar in Terms of survivability since dropping Jabs is a Major loss for stamplar and stamsorc uses a weapon spammable anyway.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Erraln
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    The cost of accessing the strangler's stats via Pelinel's is high enough that I doubt it'll come into wide usage in endgame pve. Pvp, absolutely, I expect someone to make hilarious build choices and do well based on having 10k spell and weapon damage at the same time. But for sustained DPS, sacrificing 6 gear slots to hopefully leverage a benefit that *goes away when your team wipes* isn't too great of a use case.

    Will it be higher damage with the full stack? Sure, probably. The issue is that the 5 piece and 2 piece you broke to try to do this already had a lot of value for your build. 3000 base stat of value? No, probably not, but there will be a 'break even' line of stacks where if you have less than say, let's just guess 10... it'll be a loss.

    All in all I'd call it a fun experiment for pc players who can gearswap at the push of a button. "Oops we wiped, back to my normal setup" is a lot easier to pull off with addons.
  • technohic
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    Erraln wrote: »
    The cost of accessing the strangler's stats via Pelinel's is high enough that I doubt it'll come into wide usage in endgame pve. Pvp, absolutely, I expect someone to make hilarious build choices and do well based on having 10k spell and weapon damage at the same time. But for sustained DPS, sacrificing 6 gear slots to hopefully leverage a benefit that *goes away when your team wipes* isn't too great of a use case.

    Will it be higher damage with the full stack? Sure, probably. The issue is that the 5 piece and 2 piece you broke to try to do this already had a lot of value for your build. 3000 base stat of value? No, probably not, but there will be a 'break even' line of stacks where if you have less than say, let's just guess 10... it'll be a loss.

    All in all I'd call it a fun experiment for pc players who can gearswap at the push of a button. "Oops we wiped, back to my normal setup" is a lot easier to pull off with addons.

    You would get sniped, dizzy, and ganked every time you step out of a keep. Good luck whoever wants to try it.
  • JinMori
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    Interesting, bis probably not, but it's actually a viable "hybrid" dps.
  • JinMori
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    Tried it, it's decent.
  • Sergykid
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    Erraln wrote: »
    The cost of accessing the strangler's stats via Pelinel's is high enough that I doubt it'll come into wide usage in endgame pve. Pvp, absolutely, I expect someone to make hilarious build choices and do well based on having 10k spell and weapon damage at the same time. But for sustained DPS, sacrificing 6 gear slots to hopefully leverage a benefit that *goes away when your team wipes* isn't too great of a use case.

    Will it be higher damage with the full stack? Sure, probably. The issue is that the 5 piece and 2 piece you broke to try to do this already had a lot of value for your build. 3000 base stat of value? No, probably not, but there will be a 'break even' line of stacks where if you have less than say, let's just guess 10... it'll be a loss.

    All in all I'd call it a fun experiment for pc players who can gearswap at the push of a button. "Oops we wiped, back to my normal setup" is a lot easier to pull off with addons.

    but are the stacks lost on death? the set description says that if you unequip the item, crouch, or go invisible.
    another 6 gear slots will not give you this amount of stats tho. And you can backbar a 5pc set and front bar to have another 5 pc set, and together with this to also have a monster set together with these mythic gloves. So you can use the power of two 5pc sets, a 2pc monster set, and the mythic item, all at once.
    -PC EU- / battlegrounds on my youtube
  • El_Borracho
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    This has to be for PVP. Health and stamina/magicka recovery from gear is pretty useless for PVE DPS.
  • Erraln
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      [*] but are the stacks lost on death?the set description says that if you unequip the item, crouch, or go invisible.
      Yes.
      [*] another 6 gear slots will not give you this amount of stats tho.
      True, for 20 stacks. Do you have a plan to obtain that quickly, and keep it at all times, in every encounter? Even in multiplayer, where your survival isn't always up to you, and there might not be mobs available to get stacks back up after a wipe? For lesser stacks it'll be iffy.
      [*] And you can backbar a 5pc set and front bar to have another 5 pc set, and together with this to also have a monster set together with these mythic gloves. So you can use the power of two 5pc sets, a 2pc monster set, and the mythic item, all at once.
      No, you can't, not unless you're alright with dropping Pelinel's on your back bar, which negates the point of this build idea. Keeping Pelinel's on the body, wearing a mythic, and an undaunted set uses up 8 of your 12 possible active slots, leaving no room for another 5 piece completion. Unless you do something janky like only cast mage dots on the back bar while the weapon power is inactive, and then only cast stam instants on the front bar while you have it, that just won't work for PvE dps at all. PvP I'm sure something could be fashioned.



      Edited by Erraln on June 2, 2020 10:23PM
    • Sergykid
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      Erraln wrote: »
      [*] And you can backbar a 5pc set and front bar to have another 5 pc set, and together with this to also have a monster set together with these mythic gloves. So you can use the power of two 5pc sets, a 2pc monster set, and the mythic item, all at once.
      No, you can't, not unless you're alright with dropping Pelinel's on your back bar, which negates the point of this build idea. Keeping Pelinel's on the body, wearing a mythic, and an undaunted set uses up 8 of your 12 possible active slots, leaving no room for another 5 piece completion. Unless you do something janky like only cast mage dots on the back bar while the weapon power is inactive, and then only cast stam instants on the front bar while you have it, that just won't work for PvE dps at all. PvP I'm sure something could be fashioned.

      you can benefit from a set backbar. Helm and shoulders are monster. Gloves are mythic, the rest of body plus the weapon is pelinal. Now the 3 jewels plus the backbar weapon is another set, something that gives a bonus that's active while on the main bar, like Senche's Bite or Way of Air. You proc the backbar set, then switch front bar for pelinal. And so your next few seconds will use two 5pc sets, the monster set, and the mythic bonus too.

      this is extremely useful for ganking, you could one shot people even better than possible now, or just be a zerg surfer. In pve it's useful for trash fights, or random dungeons, sure for endgame trials it's variable.
      -PC EU- / battlegrounds on my youtube
    • LuxLunae
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      I made a test build back in the elswyr days...

      Redguard Templar is the worse combination of class/race ever...

      Stamplar simply sucks so I was looking for alternatives....


      So I placed pelinals with vicious ophidian.

      I put all into weapon damage infused. I put all my attrubute points into magica.

      I had something there but I bailed on it because I didn't have the skill to fully realize it.

      I think it had like 3.5 weapon damage, 3.5 spell damage.

      I was going to bring it back again since I hit rock bottom in this new patch....its good to know there might be a broken set to mix with pelinals that.

      If they nerf pelinals this game has lost me I won't log back in ever.

      They BETTER nerf the new set.
    • Erraln
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      Sergykid wrote: »
      you can benefit from a set backbar.


      Yes, that's what I said after the word "unless", if you would read the rest of the paragraph. Doesn't make it a good idea generally.
      Sergykid wrote: »
      this is extremely useful for ganking, you could one shot people even better than possible now, or just be a zerg surfer. In pve it's useful for trash fights, or random dungeons, sure for endgame trials it's variable.

      >Ganking

      FSo2o.jpg

      You'll get one swing, assuming they don't see you approach while fully visible, and if you try to stealth away you'll lose your stacks and have to either gearswap or go find some npc's to kill to get it back.

      Honestly I feel like Zerg Surfing would be the strongest utility for this idea. Sit in the midst of the bodies throwing 10k WD sillyness at people, with enough cover around you to deflect counterattack.
      Edited by Erraln on June 4, 2020 1:45AM
    • Sergykid
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      yeah it gets so complicated you rather would use something classic.
      -PC EU- / battlegrounds on my youtube
    • redlink1979
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      This suggested build for dps PvE? Not a chance to ever be a BiS at the current patch. I guess you didn't read patch notes, BiS dps sets remain exactly the same.
      "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
      • Sons of the Night Mother [PS5][EU] 2165 CP
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    • Firstmep
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      I am so confused, you can literally make 8-9 k wpd builds without ever having to touch this set and make yourself literal paper mache.
      So what's the point?
    • Raudgrani
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      No, because you will still probably have more weapon damage than spell damage on a decent stamina build. I remember having over 7k dmg when I checked my numbers in March of Sacrifice the other day (with "boons"), so I think it won't be worth it. THINK...
    • Kalik_Gold
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      Have a Redguard Stamplar with 6k wd, Front bar - Kena, Ravager, Night Mother Gaze, Backbar SnB Potentates.

      No complaints- and won’t be using Stranglers (on console) so can’t test yet. May be worthwhile on an alt.
      Main: (PvP & PvE)
      Ras Kalik a Redguard Templar, the Vestige

      PvP:
      Aurik Siet'ka a Redguard Necromancer
      Cacique the Sage of Ius a Redguard Warden
      Jux Blackheart a Redguard Nightblade
      Goliath of Hammerfell a Redguard Dragonknight
      Kaotik Von Dae'mon a Redguard* Sorcerer

      PvP: (Specialty)
      Tyrus Septim an Imperial Lycan Sorcerer
      Tsar af-Bomba a Redguard Vampiric Nightblade
      Movárth Piquine a Nord Vampiric Necromancer
      Uri Ice-Heart the Twin a Nord Vampiric Warden

      PvE:
      Cinan Tharn an Imperial Dragonknight
      Bates Vesuius of Dawnstar an Imperial Dragonknight
      Herzog Zwei the Genesis an Akavari* Templar
      Tav'i at-Shinji a Redguard** Warden
      Lucky Hunch the Gambler - a Redguard Nightblade

      Leveling...
      Zenovia at-Tura a Redguard** Sorcerer
      Yesi af-Kalik a Redguard Templar
      Voa a Priest of Sep a Redguard* Necromancer
      ======
      Passives of another race used. (RP)
      *Breton
      **Imperial




      __________________________Backstories:_________________________

      Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

      Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

      Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

      Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

      Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

      The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

      The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

      Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

      Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

      And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

      After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

      After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

      Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

      Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

      {time moves forward through the hour-glass}
      PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

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