that's not how Pelinal’s works though.
Lets say you have 3k weapon damage on your stam build, and 1k spell damage. that means pel gives you 3k spell, and 3k weapon damage.
if you then get a boost of 3k spell damage, you now have 5k spell damage, and 5k weapon damage.
Pelinal's and Twice born both suffer the same problem in that the 2,3,4pc stats are all terrible and the 5pc isn't that impressive.
You've lost a 5pc set bonus, bonus 2 & 3 are max health and max mag, and you're running 1pc item for 1k weapon damage? Not worth.
Go nuts, go to PTS and make it.
thought, Pelinal's is worse than i thought for PvE:
2 items: Adds 1206 Maximum Health
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Magicka Recovery
5 items: Your Spell and Weapon Damage both become the highest of the two values.
You're literally ditching the 2pc of a monster set, and a full 5pc set to get stranglers to work, but ok.
perfected rele with pele, stranger, 1pc moleg kena or something
give it a shot, good luck.
redspecter23 wrote: »I tested this a few days ago on a WW build. It works. I got up to just over 6k weapon damage with just a quick gear set. There is definitely some potential. It's odd using spell power pots on a werewolf though. You end up losing the WW and medium armor weapon damage % boosts as it appears that pelinals always applies last after all other modifications. I'd have to test more to be certain.
redspecter23 wrote: »I tested this a few days ago on a WW build. It works. I got up to just over 6k weapon damage with just a quick gear set. There is definitely some potential. It's odd using spell power pots on a werewolf though. You end up losing the WW and medium armor weapon damage % boosts as it appears that pelinals always applies last after all other modifications. I'd have to test more to be certain.
The cost of accessing the strangler's stats via Pelinel's is high enough that I doubt it'll come into wide usage in endgame pve. Pvp, absolutely, I expect someone to make hilarious build choices and do well based on having 10k spell and weapon damage at the same time. But for sustained DPS, sacrificing 6 gear slots to hopefully leverage a benefit that *goes away when your team wipes* isn't too great of a use case.
Will it be higher damage with the full stack? Sure, probably. The issue is that the 5 piece and 2 piece you broke to try to do this already had a lot of value for your build. 3000 base stat of value? No, probably not, but there will be a 'break even' line of stacks where if you have less than say, let's just guess 10... it'll be a loss.
All in all I'd call it a fun experiment for pc players who can gearswap at the push of a button. "Oops we wiped, back to my normal setup" is a lot easier to pull off with addons.
The cost of accessing the strangler's stats via Pelinel's is high enough that I doubt it'll come into wide usage in endgame pve. Pvp, absolutely, I expect someone to make hilarious build choices and do well based on having 10k spell and weapon damage at the same time. But for sustained DPS, sacrificing 6 gear slots to hopefully leverage a benefit that *goes away when your team wipes* isn't too great of a use case.
Will it be higher damage with the full stack? Sure, probably. The issue is that the 5 piece and 2 piece you broke to try to do this already had a lot of value for your build. 3000 base stat of value? No, probably not, but there will be a 'break even' line of stacks where if you have less than say, let's just guess 10... it'll be a loss.
All in all I'd call it a fun experiment for pc players who can gearswap at the push of a button. "Oops we wiped, back to my normal setup" is a lot easier to pull off with addons.
[*] And you can backbar a 5pc set and front bar to have another 5 pc set, and together with this to also have a monster set together with these mythic gloves. So you can use the power of two 5pc sets, a 2pc monster set, and the mythic item, all at once.
No, you can't, not unless you're alright with dropping Pelinel's on your back bar, which negates the point of this build idea. Keeping Pelinel's on the body, wearing a mythic, and an undaunted set uses up 8 of your 12 possible active slots, leaving no room for another 5 piece completion. Unless you do something janky like only cast mage dots on the back bar while the weapon power is inactive, and then only cast stam instants on the front bar while you have it, that just won't work for PvE dps at all. PvP I'm sure something could be fashioned.
you can benefit from a set backbar.
this is extremely useful for ganking, you could one shot people even better than possible now, or just be a zerg surfer. In pve it's useful for trash fights, or random dungeons, sure for endgame trials it's variable.