VaranisArano wrote: »I could see adding more traders, if ZOS can handle that. It would let more guilds have a shot, though given that most trading guilds are constantly recruiting new members, I don't think active players who want to trade are being shut out of traders. (Less active players or players who only want to trade a few items once in a while might struggle to keep a place in a trading guild if they don't pick one with low requirements that fit their play style.)
I'd rather not rehash all the auction house stuff though. If anyone needs a refresher, we recently argued about it for 14 pages here:
https://forums.elderscrollsonline.com/en/discussion/524375/auction-houses-yes-or-no/
VaranisArano wrote: »I could see adding more traders, if ZOS can handle that. It would let more guilds have a shot, though given that most trading guilds are constantly recruiting new members, I don't think active players who want to trade are being shut out of traders. (Less active players or players who only want to trade a few items once in a while might struggle to keep a place in a trading guild if they don't pick one with low requirements that fit their play style.)
I'd rather not rehash all the auction house stuff though. If anyone needs a refresher, we recently argued about it for 14 pages here:
https://forums.elderscrollsonline.com/en/discussion/524375/auction-houses-yes-or-no/
So 14 previous pages on this topic is another reason to consider that this topic is important and we need to push for improvement.... There are more and more new players, new guilds, so the existing trading system is not anymore in accordance to our needs....
Yes, current system if fine.
Personally, too many smaller guilds already have access to traders and it starts feeling like a waste of time to check them out. We don't need more of that. I think too many want a trader just to have it and aren't putting it to full use. If you want to be in trade guild, join one, and yes ,there are guilds that have consistent spots in decent cities (not the best cities) without charging people to be in the guild.
It could very well be that people that know their guild doesn't have a trader will list things lower in the spirit of giving their guildies a discount since they know it's limited to them only.
alewis478b14_ESO wrote: »It's a ridiculous system to begin with and only works at all because of 3rd party addons. It's [snip] and bad design.
Maybe it's time to open again this topic: is the existing trading system ok? There are only few kiosks which cannot satisfy anymore the needs of numerous guilds. There are many guilds with many members who cannot afford to win guild traders for insane prices , but they have many items in their guild stores for better prices than other traditional guilds, so the sellers and buyers can take the benefit of this hidden and blocked market. This bug on PC/EU revealed many new trading guilds, maybe not as rich as others, but with many valuable items for better prices, which may contribute to various market needs. I am not a fan of central auction house, but I would have in mind more traders or new bidding system. Your ideas & proposals may help to have a better picture & help ZOS to find the best solution. For example, I have a guild with 500 members, almost all active, but I cannot afford to win a weekly trader. For 500.000 g there is no chance to win a trader, even in remote locations. So the level of collection/donation must be increased above the level of having fun, up the level of having stress...
alewis478b14_ESO wrote: »It's a ridiculous system to begin with and only works at all because of 3rd party addons. It's [snip] and bad design.
What do you mean? The system works fine on two out of the three platforms this game is available on that can't use add-ons at all. Or maybe you mean something different by the word "works" than I'm thinking?
alewis478b14_ESO wrote: »alewis478b14_ESO wrote: »It's a ridiculous system to begin with and only works at all because of 3rd party addons. It's [snip] and bad design.
What do you mean? The system works fine on two out of the three platforms this game is available on that can't use add-ons at all. Or maybe you mean something different by the word "works" than I'm thinking?
Manually searching a dozen traders in each of a dozen locations looking for a specific item. That what I'm talking about.
Say you want Motif: Imperial Shields, a rare item, how do you find it in the current system?
alewis478b14_ESO wrote: »alewis478b14_ESO wrote: »It's a ridiculous system to begin with and only works at all because of 3rd party addons. It's [snip] and bad design.
What do you mean? The system works fine on two out of the three platforms this game is available on that can't use add-ons at all. Or maybe you mean something different by the word "works" than I'm thinking?
Manually searching a dozen traders in each of a dozen locations looking for a specific item. That what I'm talking about.
Say you want Motif: Imperial Shields, a rare item, how do you find it in the current system?
Almost all players want to sell their staff because they need money. The existing trading system is so tough due to the bidding system, so new players are not welcome in the guilds which can manage to win guild traders.
So tell me how fair is this system for these new players. Of course I don't use my own guild to make money. I am making money on other 4 top guilds with traders in Mournhold. But I opened a guild mainly for new players, with no dues, chill and free, as I want this game to be, not pushing hard for sales limits or auctions or donations. I want that guilds like mine, with new or casual players, to have a chance for traders, to give a fair chance to new players to grow, because we are not here in a commercial battle, to reject weak players from guilds because they don't bring us money for bidding. I think this pressure on money is already going to far.
Don't take me wrong, the system is ok for top sellers and donors but my proposal is to open a door for new and casual players to sell trough a kiosk. Anyway, I think people have other priorities now...
alewis478b14_ESO wrote: »alewis478b14_ESO wrote: »It's a ridiculous system to begin with and only works at all because of 3rd party addons. It's [snip] and bad design.
What do you mean? The system works fine on two out of the three platforms this game is available on that can't use add-ons at all. Or maybe you mean something different by the word "works" than I'm thinking?
Manually searching a dozen traders in each of a dozen locations looking for a specific item. That what I'm talking about.
Say you want Motif: Imperial Shields, a rare item, how do you find it in the current system?
alewis478b14_ESO wrote: »alewis478b14_ESO wrote: »It's a ridiculous system to begin with and only works at all because of 3rd party addons. It's [snip] and bad design.
What do you mean? The system works fine on two out of the three platforms this game is available on that can't use add-ons at all. Or maybe you mean something different by the word "works" than I'm thinking?
Manually searching a dozen traders in each of a dozen locations looking for a specific item. That what I'm talking about.
Say you want Motif: Imperial Shields, a rare item, how do you find it in the current system?
Well, setting aside that the Imperial motif only comes in an all-in-one gold book...
... you cruise around to different traders looking for it? We're just used to it and it works fine. It does mean that trader location is A LOT more essential on console and that the system is overall a lot more daunting to new players, and infrequent players.
Dusk_Coven wrote: »This is like in SWTOR when small guilds feel they deserve to win Conquest sometimes.
No. That's not the concept.
What is better is switching to a global auction house like SWTOR's GTN and dropping the guild kiosk model entirely. Look at the mess at PC-EU that won't be solved till Wed.
They should introduce a pvp element to the trader bids - either a nominated guild champion steps forth for single combat/duel and winner takes all (well, the kiosk anyway) or epic guild v guild open warfare in some arena.
In the latter case, the guild that survives the lag wins the bid.