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I’m melting.

MickeyBN
MickeyBN
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I’m playing a Stamplar.

Setup as follows:

NMA + Spriggan + Selene 5pc med
2-hand sword/bow
35k stam 20k health
2500 impen.

Pretty basic setup for a DD Stamplar. My defence rests solely on Rally heal and Vigor while weaving dodges. Here’s the thing...

I get focussed in a BG, the second someone notices me in a fight, I’m dead. I get instantly melted in a second, dodging doesn’t seem to do anything.

I don’t know if this is Greymoors doing but I’ve noticed lately that everyone just does mental damage in PvP. Don’t get me wrong, I catch someone off guard and I kill them in a split second too.

Is this PvP now? I need suggestions on how to stay alive more than 3 seconds every time I leave the spawn location.
Vaelerys Nightborn - Bosmer Nightblade PC NA
  • Noctus
    Noctus
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    its becouse we got many returning/new players that are build for high dmg pve content playing pvp. lately ive had scores again that i didnt see since elsweyr update. if u watch atm a running stream like this. u see no problem to survive. by the way 20 k health is allready pretty low ur basically a glasscannon that just got critresist slapped on to it.

    hope he still plays bg when u see this post



    Edited by Noctus on June 1, 2020 7:26AM
  • shrekt4303
    shrekt4303
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    Medium armour stamplars are having a tougher time this patch since they cant sustain off heals and a defensive monster set. Either swap to heavy armour or go for maxing combat speed. Id still drop selenes for a defense set. Pirate skeleton is working okay in 1v1.
  • Bashev
    Bashev
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    MickeyBN wrote: »
    I’m playing a Stamplar.

    Setup as follows:

    NMA + Spriggan + Selene 5pc med
    2-hand sword/bow
    35k stam 20k health
    2500 impen.

    Pretty basic setup for a DD Stamplar. My defence rests solely on Rally heal and Vigor while weaving dodges. Here’s the thing...

    I get focussed in a BG, the second someone notices me in a fight, I’m dead. I get instantly melted in a second, dodging doesn’t seem to do anything.

    I don’t know if this is Greymoors doing but I’ve noticed lately that everyone just does mental damage in PvP. Don’t get me wrong, I catch someone off guard and I kill them in a split second too.

    Is this PvP now? I need suggestions on how to stay alive more than 3 seconds every time I leave the spawn location.

    The 25% healing reduction hit us bad, especially in BGs.

    If you ask why 25% when the devs change the battle spirit from 50% healing reduction to 60% healing reduction? The answer is simple. If you heal for 1000 in PvE then with the old battle spirit you will heal for 500. Now with the new change you will heal for 400. If you want to go back to 500 it means you need 400*x = 500, so x = 500/400 = 1.25. So at the end i need 25% more healing or major mending all the time just to get what I used to get.

    Now a lot of builds should be adjusted to other mitigation, block dodge,speed or pet targeting.
    Because I can!
  • Bergzorn
    Bergzorn
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    I dislike all these 30k+ health players running around as much as the next guy, but your 20k is a bit on the low side. Already 2-3k more health can make a great difference, giving you a chance to recover from burst.
    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • technohic
    technohic
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    I took my stamplar magplar because stamplar has no active defense. It never really has but vigor+rally with the well timed ER was enough when being aggressive with the best spammable in game. Now; the heals are less and ER has been too expensive for stamplar to use often enough. Living dark and magicka to use it and ER as needed helps.

    If I were to stay stam, I'd probably move off spriggans for a defensive set that adds healing, but I still think you'll be short handed compared to classes that have shields, , more layered heals, range reflect/absorb, and flat percent damage reduction.

    Probably easier to tell you to just roll a stamcro
    Edited by technohic on June 1, 2020 10:55AM
  • Joinovikova
    Joinovikova
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    shrekt4303 wrote: »
    Medium armour stamplars are having a tougher time this patch since they cant sustain off heals and a defensive monster set. Either swap to heavy armour or go for maxing combat speed. Id still drop selenes for a defense set. Pirate skeleton is working okay in 1v1.
    Have u try some magica light Armor build agins full glass snipe Nb i do mot have Even chance to react since snipe can be cast in stealth snd Nb stay in stealth until i get first hit and its easy to land snipe la and bolts at same time ... this low performance game show me Nb after i get instant kill .. good idea to destroy deff set and boost dmg
  • Joinovikova
    Joinovikova
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    Bashev wrote: »
    MickeyBN wrote: »
    I’m playing a Stamplar.

    Setup as follows:

    NMA + Spriggan + Selene 5pc med
    2-hand sword/bow
    35k stam 20k health
    2500 impen.

    Pretty basic setup for a DD Stamplar. My defence rests solely on Rally heal and Vigor while weaving dodges. Here’s the thing...

    I get focussed in a BG, the second someone notices me in a fight, I’m dead. I get instantly melted in a second, dodging doesn’t seem to do anything.

    I don’t know if this is Greymoors doing but I’ve noticed lately that everyone just does mental damage in PvP. Don’t get me wrong, I catch someone off guard and I kill them in a split second too.

    Is this PvP now? I need suggestions on how to stay alive more than 3 seconds every time I leave the spawn location.

    The 25% healing reduction hit us bad, especially in BGs.

    If you ask why 25% when the devs change the battle spirit from 50% healing reduction to 60% healing reduction? The answer is simple. If you heal for 1000 in PvE then with the old battle spirit you will heal for 500. Now with the new change you will heal for 400. If you want to go back to 500 it means you need 400*x = 500, so x = 500/400 = 1.25. So at the end i need 25% more healing or major mending all the time just to get what I used to get.

    Now a lot of builds should be adjusted to other mitigation, block dodge,speed or pet targeting.
    Its 20% 500 (20% is 100) to 400 but heating should be nerfed but in combination with nerf deff options snd increase all dmg its like go from one unbalanced point to another unbalanced point
  • Bashev
    Bashev
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    ✭✭
    Bashev wrote: »
    MickeyBN wrote: »
    I’m playing a Stamplar.

    Setup as follows:

    NMA + Spriggan + Selene 5pc med
    2-hand sword/bow
    35k stam 20k health
    2500 impen.

    Pretty basic setup for a DD Stamplar. My defence rests solely on Rally heal and Vigor while weaving dodges. Here’s the thing...

    I get focussed in a BG, the second someone notices me in a fight, I’m dead. I get instantly melted in a second, dodging doesn’t seem to do anything.

    I don’t know if this is Greymoors doing but I’ve noticed lately that everyone just does mental damage in PvP. Don’t get me wrong, I catch someone off guard and I kill them in a split second too.

    Is this PvP now? I need suggestions on how to stay alive more than 3 seconds every time I leave the spawn location.

    The 25% healing reduction hit us bad, especially in BGs.

    If you ask why 25% when the devs change the battle spirit from 50% healing reduction to 60% healing reduction? The answer is simple. If you heal for 1000 in PvE then with the old battle spirit you will heal for 500. Now with the new change you will heal for 400. If you want to go back to 500 it means you need 400*x = 500, so x = 500/400 = 1.25. So at the end i need 25% more healing or major mending all the time just to get what I used to get.

    Now a lot of builds should be adjusted to other mitigation, block dodge,speed or pet targeting.
    Its 20% 500 (20% is 100) to 400 but heating should be nerfed but in combination with nerf deff options snd increase all dmg its like go from one unbalanced point to another unbalanced point

    And how much more % healing you need now for this 400 to be 500 (back to prenerf)? If you increase your healing with 20% as you said then I will heal for 480 not for 500. I need 25% more healing to be back on the old values.

    Do you see the issue now?
    Because I can!
  • MurderMostFoul
    MurderMostFoul
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    Bashev wrote: »
    Bashev wrote: »
    MickeyBN wrote: »
    I’m playing a Stamplar.

    Setup as follows:

    NMA + Spriggan + Selene 5pc med
    2-hand sword/bow
    35k stam 20k health
    2500 impen.

    Pretty basic setup for a DD Stamplar. My defence rests solely on Rally heal and Vigor while weaving dodges. Here’s the thing...

    I get focussed in a BG, the second someone notices me in a fight, I’m dead. I get instantly melted in a second, dodging doesn’t seem to do anything.

    I don’t know if this is Greymoors doing but I’ve noticed lately that everyone just does mental damage in PvP. Don’t get me wrong, I catch someone off guard and I kill them in a split second too.

    Is this PvP now? I need suggestions on how to stay alive more than 3 seconds every time I leave the spawn location.

    The 25% healing reduction hit us bad, especially in BGs.

    If you ask why 25% when the devs change the battle spirit from 50% healing reduction to 60% healing reduction? The answer is simple. If you heal for 1000 in PvE then with the old battle spirit you will heal for 500. Now with the new change you will heal for 400. If you want to go back to 500 it means you need 400*x = 500, so x = 500/400 = 1.25. So at the end i need 25% more healing or major mending all the time just to get what I used to get.

    Now a lot of builds should be adjusted to other mitigation, block dodge,speed or pet targeting.
    Its 20% 500 (20% is 100) to 400 but heating should be nerfed but in combination with nerf deff options snd increase all dmg its like go from one unbalanced point to another unbalanced point

    And how much more % healing you need now for this 400 to be 500 (back to prenerf)? If you increase your healing with 20% as you said then I will heal for 480 not for 500. I need 25% more healing to be back on the old values.

    Do you see the issue now?

    It was a 20% reduction/nerf.

    A 25% buff would reverse it, but you can't just look at in-game +healing percents to get that 25% since you probably already had some on your character and any more would be additive.
    “There is nothing either good or bad, but thinking makes it so.”
  • MurderMostFoul
    MurderMostFoul
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    As others have said, increase your health. I I run 21k on my stamplar on console, but I might need to increase it when we get the patch. Drop selenes for something defensive. You could replace it with a defensive monster set, and run two-piece potentates on your bow bar, swapping to a two-handed new Moon's acolyte sword on your front bar. More mitigation and sustain on your back bar, damage on the front bar.

    One more tip, make sure that you are on your bow bar when you dodge roll, and if you happen to dodge roll on your two hand bar, switch to the bow bar mid-roll. If you do that, you will always have major Expedition at the end of your roll dodge. That one move will be your primary source of damage avoidance.
    “There is nothing either good or bad, but thinking makes it so.”
  • Durham
    Durham
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    MickeyBN wrote: »
    I’m playing a Stamplar.

    Setup as follows:

    NMA + Spriggan + Selene 5pc med
    2-hand sword/bow
    35k stam 20k health
    2500 impen.

    Pretty basic setup for a DD Stamplar. My defence rests solely on Rally heal and Vigor while weaving dodges. Here’s the thing...

    I get focussed in a BG, the second someone notices me in a fight, I’m dead. I get instantly melted in a second, dodging doesn’t seem to do anything.

    I don’t know if this is Greymoors doing but I’ve noticed lately that everyone just does mental damage in PvP. Don’t get me wrong, I catch someone off guard and I kill them in a split second too.

    Is this PvP now? I need suggestions on how to stay alive more than 3 seconds every time I leave the spawn location.

    Yea stamplar has to go speed now with Cyrodiil health sitting at 28k minimum. But you are simply out classes at the moment by Wardens, Necro's. With the new sorc population it's even worse on you then any other class. I've had to seriously to drop my hitting power to become survivable out there. I'm setting up my sorc this week. I hate playing magicka tho.
    Edited by Durham on June 4, 2020 9:49PM
    PVP DEADWAIT
    PVP The Unguildables
  • kaithuzar
    kaithuzar
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    Am I the only one who currently thinks the healing to damage ratio is balanced?
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • technohic
    technohic
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    kaithuzar wrote: »
    Am I the only one who currently thinks the healing to damage ratio is balanced?

    CP or no CP?

    CP its not too bad. I feel like people are starting to get pretty tanky in just different ways. At first, a lot of people were blowing up instantly, but there has been an adjustment.

    No CP seemed like it gets hit harder when it wasn't bad before. I haven't played it the past couple days but I hear it shifted more heavily to procs.
  • kaithuzar
    kaithuzar
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    technohic wrote: »
    kaithuzar wrote: »
    Am I the only one who currently thinks the healing to damage ratio is balanced?

    CP or no CP?

    CP its not too bad. I feel like people are starting to get pretty tanky in just different ways. At first, a lot of people were blowing up instantly, but there has been an adjustment.

    No CP seemed like it gets hit harder when it wasn't bad before. I haven't played it the past couple days but I hear it shifted more heavily to procs.

    Both
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • West93
    West93
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    I was running prior briarheart, new moons frontbar, bloodspawn, brp dw backbar 5 medium 1 light 1 heavy

    changed to -> pariah, new moons front bar, malubeth, brp dw backbar, 5 medium 2 heavy

    damage lower, but feeling tankier, however with 20% healing nerfed can kill people almost fast as before if I land all combos.

    playing CP and don't own greymoor to get and test mythics.

    So if you were running 5 medium with 2 damage sets before, I suggest to invest into 1 defensive set.
    Edited by West93 on June 5, 2020 2:00PM
  • raasdal
    raasdal
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    To no be burstable by anyone not a pure glasscannon you need 25k health and decent resistance. If you are 20k in medium armor you will die instantly to any burst.

    Impen is nerfed in manu ways and you could change away from that to something more beneficial for surviving.

    Personally i use 7heavy with infused regen eternal vigor. That sets me at 2k+ hp regen base, going up to 4k when under 50%. (Steed Mundus and Food as well)
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • BaiterOfZergs
    BaiterOfZergs
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    20-22k health is normal in no cp.......
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • Jeremy
    Jeremy
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    MickeyBN wrote: »
    I’m playing a Stamplar.

    Setup as follows:

    NMA + Spriggan + Selene 5pc med
    2-hand sword/bow
    35k stam 20k health
    2500 impen.

    Pretty basic setup for a DD Stamplar. My defence rests solely on Rally heal and Vigor while weaving dodges. Here’s the thing...

    I get focussed in a BG, the second someone notices me in a fight, I’m dead. I get instantly melted in a second, dodging doesn’t seem to do anything.

    I don’t know if this is Greymoors doing but I’ve noticed lately that everyone just does mental damage in PvP. Don’t get me wrong, I catch someone off guard and I kill them in a split second too.

    Is this PvP now? I need suggestions on how to stay alive more than 3 seconds every time I leave the spawn location.

    Sadly yes, this is PvP now.

    Everyone melts if they get focused. And it doesn't even take that much of a focus (2 good players is usually enough, let alone 4 of them). Even my tank Templar with over 50k health and 32 resist dies almost instantly (that's not an exaggeration) against a coordinated attack. Basically stun = instant death now. So don't let people tell you more health, armor, or resistance is going to save you. It's not. Even blocking doesn't work - because there are stun moves that go through even that. I was fighting a group today where even trying to block meant instant death (they would just stun me with something as soon as I put my shield up then blow me up with their stupid burst combos).

    You can slip into Mist Form if you get focused - that is if you can manage to get the animation to go off before you're dead. That's the only thing I've found that works any good and will buy you some time. Some Templars say Race Against Time saves them - but i'm highly skeptical and doubt it. But yeah, this game is basically just a slaughter house. Those arrogant little premade teams that still manage to get into battlegrounds somehow are running around quadrupling people with stuns and coordinated bursts (usually followed by a lot of tea bagging) and are having a blast I can promise you.
    Edited by Jeremy on June 6, 2020 7:26PM
  • Rhaegar75
    Rhaegar75
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    What would you guys suggest: fury and 5Heavy? maybe combining with Ancient Dragonguard?
    really really puzzled
    Edited by Rhaegar75 on June 6, 2020 9:13PM
  • OneForSorrow
    OneForSorrow
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    It's disheartening. I melt too but I'm set up for PvE. Had a lot of fun doing BGs pre lvl 50 but I've learned once I hit level cap BGs are no longer part of my daily checklist. They can't be. All I do is make my team lose.
    PC NA. Various alts, trying to find a main, I have no idea what I'm doing.
  • JayKwellen
    JayKwellen
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    It's disheartening. I melt too but I'm set up for PvE. Had a lot of fun doing BGs pre lvl 50 but I've learned once I hit level cap BGs are no longer part of my daily checklist. They can't be. All I do is make my team lose.

    I mean, if you're playing PvP set-up for PvE you should fully expect to be melted no? You're going up against people who's entire character is built solely for PvP (namely, burst, which as a PvE character you'll have precious little defense for), so of course you're gonna get evaporated.

    If you want to PvP just get yourself some PvP gear and swap your skills to a PvP build. If you don't want to always have to switch around your CP/Skills/Gear then just roll another character dedicated to it.

    I can't really tell if you're new to PvP/ESO (I kinda think maybe you are judging by your post/signature? Apologies if I'm wrong though), but if you are I can tell you that even if you have a fully decked out character, if you're new to PvP you're still gonna get blown tf up. Hell even if you're an experienced vet but you've never PvP'd before you'll still get destroyed with ease. Gear and character comp play a big part of it yes, but just learning to play (I hate that phrase, but in this instance it's true) in the unique environment that is PvP is the biggest part of it, and something that only comes with experience.
    Xbox NA - JaeKwellen
    AD PvP
    Trying to main a magcro. This is awful.
  • MurderMostFoul
    MurderMostFoul
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    It's disheartening. I melt too but I'm set up for PvE. Had a lot of fun doing BGs pre lvl 50 but I've learned once I hit level cap BGs are no longer part of my daily checklist. They can't be. All I do is make my team lose.

    Also, for BGs, 50 is not the level cap.

    You need to get to 160cp to be at the level cap for BGs.

    Unfortunately, once you hit 50, you are at a serious disadvatage in BGs because you have to play against people with max level gear, which you can't even equip until you hit 160cp. You will get blown up if you are not wearing 160cp gear in BGs.

    My advice, once you hit lvl50, ignore BGs and power level to 160cp, then return once you've equipped all 160cp gear.
    “There is nothing either good or bad, but thinking makes it so.”
  • Chilly-McFreeze
    Chilly-McFreeze
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    Puh, finally got into BGs and I‘m melting as well. But tbf I haven’t played much pvp since I returned a few weeks ago. In the last patch I could rely on mobility, surge and vigor in 5m, now not so much anymore.

    Any advice? Is health Regen now a viable alternative? Thought about mixing that with mobility (wild hunt, steed) and some Mistform here and there.
  • Solariken
    Solariken
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    Stamplar main here too, and this is turning out to be my favorite patch ever for PvP.

    I swapped to heavy armor and dropped Rune. I'm slightly more tanky/healy than I was in medium and I saved myself a GCD keeping up Rune so I can stay offensive longer. My only heals are Rally+Ritual.

    It's kill or be killed this patch, no more stalemates. Somebody is gonna get rekt, no exceptions XD

    Edited by Solariken on June 7, 2020 3:15PM
  • OneForSorrow
    OneForSorrow
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    It's disheartening. I melt too but I'm set up for PvE. Had a lot of fun doing BGs pre lvl 50 but I've learned once I hit level cap BGs are no longer part of my daily checklist. They can't be. All I do is make my team lose.

    Also, for BGs, 50 is not the level cap.

    You need to get to 160cp to be at the level cap for BGs.

    Unfortunately, once you hit 50, you are at a serious disadvatage in BGs because you have to play against people with max level gear, which you can't even equip until you hit 160cp. You will get blown up if you are not wearing 160cp gear in BGs.

    My advice, once you hit lvl50, ignore BGs and power level to 160cp, then return once you've equipped all 160cp gear.

    Oh I've been past CP 160 for a while now but am new to the PvP side of the game. I did it while leveling and enjoyed it but not at cap.

    As they guy above me said, I am in PvE gear so I expect to be melted SOMEWHAT. It's not that I'm losing...it's that I'm losing faster than I can register what's happening to me. If I really want to go PvP I'll deck myself out but my lamentation is mostly that I cannot have a character who does both PvE endgame AND PvP without shedding gold everywhere to constantly swap gear, skills, champion points.

    I think my point in all of this is...this feels like a rough patch to be dipping my toes into PvP at all.... I was good at it while leveling but I've since learned that might have skewed my MMR too? That's weird.
    PC NA. Various alts, trying to find a main, I have no idea what I'm doing.
  • Akinos
    Akinos
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    I feel like i'm taking more damage this update also, i'm wondering if ZO$ accidentally made us take 20% more damage when they made us heal for 20% less.
    Edited by Akinos on June 8, 2020 3:08PM
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • soniku4ikblis
    soniku4ikblis
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    Maplar, running daily. Normal set used to be: Bright Throat's/Wizard's Riposte/Grothdar or Pirate Skele.

    I had to switch back to heavy armor and run 30k health. BTB/Clever Alchemist/Pirate Skele.

    I can get my spell damage to 4.5k ish going this way, but my penetration dropped back to 13k.

    Jabs do 4.3k damage at 13k penetration. What's really killing me right now is my sustain. Sitting at 1300 which, along with rune, gets me about 2200 magicka per tick.

    LOTS of heavy attacks now with a Fire Staff. Having to open bursts with Heavy attack, hug more walls now, do a lot of LOS.

    Constant. That's all I do. Wait for my burst window and scurry around.


    BTW, you have to group up with people now more than ever.

    Its the age of the ball group. Don't really feel like Templar has a place in ball group except for heal bots with Nova and Barrier/Heal Ult. DPS is very much outclassed by Necro/Warden.

    It's a shame.
    Edited by soniku4ikblis on June 9, 2020 2:46PM
    __._-*._._._.-*'"{Sonic Euphoric Bliss}"'*-._._._.*-_.__
  • LordMitchell123
    It's disheartening. I melt too but I'm set up for PvE. Had a lot of fun doing BGs pre lvl 50 but I've learned once I hit level cap BGs are no longer part of my daily checklist. They can't be. All I do is make my team lose.

    Also, for BGs, 50 is not the level cap.

    You need to get to 160cp to be at the level cap for BGs.

    Unfortunately, once you hit 50, you are at a serious disadvatage in BGs because you have to play against people with max level gear, which you can't even equip until you hit 160cp. You will get blown up if you are not wearing 160cp gear in BGs.

    My advice, once you hit lvl50, ignore BGs and power level to 160cp, then return once you've equipped all 160cp gear.

    Oh I've been past CP 160 for a while now but am new to the PvP side of the game. I did it while leveling and enjoyed it but not at cap.

    As they guy above me said, I am in PvE gear so I expect to be melted SOMEWHAT. It's not that I'm losing...it's that I'm losing faster than I can register what's happening to me. If I really want to go PvP I'll deck myself out but my lamentation is mostly that I cannot have a character who does both PvE endgame AND PvP without shedding gold everywhere to constantly swap gear, skills, champion points.

    I think my point in all of this is...this feels like a rough patch to be dipping my toes into PvP at all.... I was good at it while leveling but I've since learned that might have skewed my MMR too? That's weird.

    It's actually very doable to run both pvp and pve stuff on the same character (unless you're going for the really really hardcore style) It kinda requires you to do the same role in both though. My stamplar has a setup in skills and gear for both pve (Bis) and pvp.
    Some morphs like dawnbreaker you'll have to choose which morph gimps your gameplay the least. For example I chose the Smiting one since I really need the stun and burst in pvp while the weapon damage from other morph only gives me less dps in pvp. I'm still able to punch 30+k dps on a solo dummy. Going by the general advice I hear in guilds and these forums that is more then enough to do almost all content.

    Below lvl 50 BGs are a huge joke, I leveled my stamden there in lvl 7 training gear and was top player in nearly all matches. I played a strong class and had a general idea of how BGs and how pvp work. Above lvl 50 you shouldn't expect to be 'somewhat' smacked but absolutely obliterated in pve gear.

    As others have mentioned, getting pvp gear is the first step. Even then you'll still get smacked around untill you start to see what's going on and can react accordingly. Don't give up tho :p pvp is great fun!
    Edited by LordMitchell123 on June 10, 2020 3:02PM
    PC EU
  • Rhaegar75
    Rhaegar75
    ✭✭✭✭✭
    Really really struggling to play Stamplar or Magplar in Heavy: I'm too used to mobility for the medium Armor set up and I also love the light passive.

    would it be outrageous mixing TitanBorn and Ancient Dragonguard for a stamplar? I'm also thinking deadly to bump up Jabs...not sure though.

    Proc set fest is sadly upon us again: I'm not keen on cheesy stuff like Zaan or Venomous etc
  • JWillCHS
    JWillCHS
    ✭✭✭
    So. I finally found a playstyle I like on my magplar. I use Crafty Alfiq with a front bar damage set. Right now Julianos, Scathing Mage, Spinner's, Spell Strategiest, War Maiden, and Innate Axiom all work pretty well.

    You back bar a Defending traited Potentates, or Death Wind Ice Staff. I slot the Psijic Order ulti and morph it for damage mitigation when slotted.

    Vampirism stage 1 for Elusive Mist. This works so well in this meta. But I also use The Steed mundus stone to increase my health recovery, and for the additional movement speed.

    At the moment I'm using Grothdarr as my monster set. I also like Slimecraw too but Grothdarr gives you max magicka. Even with all my jewelry using magicka recovery enchants, my damage is still melting people. I have 40K magicka in no-CP and almost 50K in CP. My spell damage fully buffed is almost 3500 with a 2h sword, and recovery is close to 1500. I also have rune and elemental drain slotted.

    I'm hoping to get the Ring of the Wild Hunt. That'll put me at 100% movement speed in Mist Form which has me grinning so damn hard right now.
    Edited by JWillCHS on June 10, 2020 9:53PM
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