I’m playing a Stamplar.
Setup as follows:
NMA + Spriggan + Selene 5pc med
2-hand sword/bow
35k stam 20k health
2500 impen.
Pretty basic setup for a DD Stamplar. My defence rests solely on Rally heal and Vigor while weaving dodges. Here’s the thing...
I get focussed in a BG, the second someone notices me in a fight, I’m dead. I get instantly melted in a second, dodging doesn’t seem to do anything.
I don’t know if this is Greymoors doing but I’ve noticed lately that everyone just does mental damage in PvP. Don’t get me wrong, I catch someone off guard and I kill them in a split second too.
Is this PvP now? I need suggestions on how to stay alive more than 3 seconds every time I leave the spawn location.
Have u try some magica light Armor build agins full glass snipe Nb i do mot have Even chance to react since snipe can be cast in stealth snd Nb stay in stealth until i get first hit and its easy to land snipe la and bolts at same time ... this low performance game show me Nb after i get instant kill .. good idea to destroy deff set and boost dmgshrekt4303 wrote: »Medium armour stamplars are having a tougher time this patch since they cant sustain off heals and a defensive monster set. Either swap to heavy armour or go for maxing combat speed. Id still drop selenes for a defense set. Pirate skeleton is working okay in 1v1.
Its 20% 500 (20% is 100) to 400 but heating should be nerfed but in combination with nerf deff options snd increase all dmg its like go from one unbalanced point to another unbalanced pointI’m playing a Stamplar.
Setup as follows:
NMA + Spriggan + Selene 5pc med
2-hand sword/bow
35k stam 20k health
2500 impen.
Pretty basic setup for a DD Stamplar. My defence rests solely on Rally heal and Vigor while weaving dodges. Here’s the thing...
I get focussed in a BG, the second someone notices me in a fight, I’m dead. I get instantly melted in a second, dodging doesn’t seem to do anything.
I don’t know if this is Greymoors doing but I’ve noticed lately that everyone just does mental damage in PvP. Don’t get me wrong, I catch someone off guard and I kill them in a split second too.
Is this PvP now? I need suggestions on how to stay alive more than 3 seconds every time I leave the spawn location.
The 25% healing reduction hit us bad, especially in BGs.
If you ask why 25% when the devs change the battle spirit from 50% healing reduction to 60% healing reduction? The answer is simple. If you heal for 1000 in PvE then with the old battle spirit you will heal for 500. Now with the new change you will heal for 400. If you want to go back to 500 it means you need 400*x = 500, so x = 500/400 = 1.25. So at the end i need 25% more healing or major mending all the time just to get what I used to get.
Now a lot of builds should be adjusted to other mitigation, block dodge,speed or pet targeting.
Joinovikova wrote: »Its 20% 500 (20% is 100) to 400 but heating should be nerfed but in combination with nerf deff options snd increase all dmg its like go from one unbalanced point to another unbalanced pointI’m playing a Stamplar.
Setup as follows:
NMA + Spriggan + Selene 5pc med
2-hand sword/bow
35k stam 20k health
2500 impen.
Pretty basic setup for a DD Stamplar. My defence rests solely on Rally heal and Vigor while weaving dodges. Here’s the thing...
I get focussed in a BG, the second someone notices me in a fight, I’m dead. I get instantly melted in a second, dodging doesn’t seem to do anything.
I don’t know if this is Greymoors doing but I’ve noticed lately that everyone just does mental damage in PvP. Don’t get me wrong, I catch someone off guard and I kill them in a split second too.
Is this PvP now? I need suggestions on how to stay alive more than 3 seconds every time I leave the spawn location.
The 25% healing reduction hit us bad, especially in BGs.
If you ask why 25% when the devs change the battle spirit from 50% healing reduction to 60% healing reduction? The answer is simple. If you heal for 1000 in PvE then with the old battle spirit you will heal for 500. Now with the new change you will heal for 400. If you want to go back to 500 it means you need 400*x = 500, so x = 500/400 = 1.25. So at the end i need 25% more healing or major mending all the time just to get what I used to get.
Now a lot of builds should be adjusted to other mitigation, block dodge,speed or pet targeting.
Joinovikova wrote: »Its 20% 500 (20% is 100) to 400 but heating should be nerfed but in combination with nerf deff options snd increase all dmg its like go from one unbalanced point to another unbalanced pointI’m playing a Stamplar.
Setup as follows:
NMA + Spriggan + Selene 5pc med
2-hand sword/bow
35k stam 20k health
2500 impen.
Pretty basic setup for a DD Stamplar. My defence rests solely on Rally heal and Vigor while weaving dodges. Here’s the thing...
I get focussed in a BG, the second someone notices me in a fight, I’m dead. I get instantly melted in a second, dodging doesn’t seem to do anything.
I don’t know if this is Greymoors doing but I’ve noticed lately that everyone just does mental damage in PvP. Don’t get me wrong, I catch someone off guard and I kill them in a split second too.
Is this PvP now? I need suggestions on how to stay alive more than 3 seconds every time I leave the spawn location.
The 25% healing reduction hit us bad, especially in BGs.
If you ask why 25% when the devs change the battle spirit from 50% healing reduction to 60% healing reduction? The answer is simple. If you heal for 1000 in PvE then with the old battle spirit you will heal for 500. Now with the new change you will heal for 400. If you want to go back to 500 it means you need 400*x = 500, so x = 500/400 = 1.25. So at the end i need 25% more healing or major mending all the time just to get what I used to get.
Now a lot of builds should be adjusted to other mitigation, block dodge,speed or pet targeting.
And how much more % healing you need now for this 400 to be 500 (back to prenerf)? If you increase your healing with 20% as you said then I will heal for 480 not for 500. I need 25% more healing to be back on the old values.
Do you see the issue now?
I’m playing a Stamplar.
Setup as follows:
NMA + Spriggan + Selene 5pc med
2-hand sword/bow
35k stam 20k health
2500 impen.
Pretty basic setup for a DD Stamplar. My defence rests solely on Rally heal and Vigor while weaving dodges. Here’s the thing...
I get focussed in a BG, the second someone notices me in a fight, I’m dead. I get instantly melted in a second, dodging doesn’t seem to do anything.
I don’t know if this is Greymoors doing but I’ve noticed lately that everyone just does mental damage in PvP. Don’t get me wrong, I catch someone off guard and I kill them in a split second too.
Is this PvP now? I need suggestions on how to stay alive more than 3 seconds every time I leave the spawn location.
Am I the only one who currently thinks the healing to damage ratio is balanced?
Am I the only one who currently thinks the healing to damage ratio is balanced?
CP or no CP?
CP its not too bad. I feel like people are starting to get pretty tanky in just different ways. At first, a lot of people were blowing up instantly, but there has been an adjustment.
No CP seemed like it gets hit harder when it wasn't bad before. I haven't played it the past couple days but I hear it shifted more heavily to procs.
I’m playing a Stamplar.
Setup as follows:
NMA + Spriggan + Selene 5pc med
2-hand sword/bow
35k stam 20k health
2500 impen.
Pretty basic setup for a DD Stamplar. My defence rests solely on Rally heal and Vigor while weaving dodges. Here’s the thing...
I get focussed in a BG, the second someone notices me in a fight, I’m dead. I get instantly melted in a second, dodging doesn’t seem to do anything.
I don’t know if this is Greymoors doing but I’ve noticed lately that everyone just does mental damage in PvP. Don’t get me wrong, I catch someone off guard and I kill them in a split second too.
Is this PvP now? I need suggestions on how to stay alive more than 3 seconds every time I leave the spawn location.
OneForSorrow wrote: »It's disheartening. I melt too but I'm set up for PvE. Had a lot of fun doing BGs pre lvl 50 but I've learned once I hit level cap BGs are no longer part of my daily checklist. They can't be. All I do is make my team lose.
OneForSorrow wrote: »It's disheartening. I melt too but I'm set up for PvE. Had a lot of fun doing BGs pre lvl 50 but I've learned once I hit level cap BGs are no longer part of my daily checklist. They can't be. All I do is make my team lose.
MurderMostFoul wrote: »OneForSorrow wrote: »It's disheartening. I melt too but I'm set up for PvE. Had a lot of fun doing BGs pre lvl 50 but I've learned once I hit level cap BGs are no longer part of my daily checklist. They can't be. All I do is make my team lose.
Also, for BGs, 50 is not the level cap.
You need to get to 160cp to be at the level cap for BGs.
Unfortunately, once you hit 50, you are at a serious disadvatage in BGs because you have to play against people with max level gear, which you can't even equip until you hit 160cp. You will get blown up if you are not wearing 160cp gear in BGs.
My advice, once you hit lvl50, ignore BGs and power level to 160cp, then return once you've equipped all 160cp gear.
OneForSorrow wrote: »MurderMostFoul wrote: »OneForSorrow wrote: »It's disheartening. I melt too but I'm set up for PvE. Had a lot of fun doing BGs pre lvl 50 but I've learned once I hit level cap BGs are no longer part of my daily checklist. They can't be. All I do is make my team lose.
Also, for BGs, 50 is not the level cap.
You need to get to 160cp to be at the level cap for BGs.
Unfortunately, once you hit 50, you are at a serious disadvatage in BGs because you have to play against people with max level gear, which you can't even equip until you hit 160cp. You will get blown up if you are not wearing 160cp gear in BGs.
My advice, once you hit lvl50, ignore BGs and power level to 160cp, then return once you've equipped all 160cp gear.
Oh I've been past CP 160 for a while now but am new to the PvP side of the game. I did it while leveling and enjoyed it but not at cap.
As they guy above me said, I am in PvE gear so I expect to be melted SOMEWHAT. It's not that I'm losing...it's that I'm losing faster than I can register what's happening to me. If I really want to go PvP I'll deck myself out but my lamentation is mostly that I cannot have a character who does both PvE endgame AND PvP without shedding gold everywhere to constantly swap gear, skills, champion points.
I think my point in all of this is...this feels like a rough patch to be dipping my toes into PvP at all.... I was good at it while leveling but I've since learned that might have skewed my MMR too? That's weird.