MashmalloMan wrote: »
MashmalloMan wrote: »
The worst thing they could have done to necro was siphon on gcd.
Changes like these make me think, that they don't actually test, they literally roll a dice as they say around here.
MashmalloMan wrote: »MashmalloMan wrote: »
The worst thing they could have done to necro was siphon on gcd.
Changes like these make me think, that they don't actually test, they literally roll a dice as they say around here.
It's sad because it was unique. I understand they only did it because they acknowledged issues with corpse targetting, but to revert it simply because they feel targetting is in a good place is stupid. It's become one of the unique aspects of the skill from a gameplay perspective. It offered a way for people to juice out more dps from Necro's which is exactly what they should want. It had a small learning curve.
But meh.. Here we are.
MashmalloMan wrote: »MashmalloMan wrote: »
The worst thing they could have done to necro was siphon on gcd.
Changes like these make me think, that they don't actually test, they literally roll a dice as they say around here.
It's sad because it was unique. I understand they only did it because they acknowledged issues with corpse targetting, but to revert it simply because they feel targetting is in a good place is stupid. It's become one of the unique aspects of the skill from a gameplay perspective. It offered a way for people to juice out more dps from Necro's which is exactly what they should want. It had a small learning curve.
But meh.. Here we are.
But they didn't solve the targeting problems that's the point.
The problem of this skill is the design itself, and not being on the gcd greatly mitigated that problem, but now that it's on the gcd it's back being a really clunky skill.
They did not solve anything, just made the problem worse.
And also, why isn;t this skill on a 16 sec timer like the ulti passive? Like wtf.
MashmalloMan wrote: »MashmalloMan wrote: »MashmalloMan wrote: »
The worst thing they could have done to necro was siphon on gcd.
Changes like these make me think, that they don't actually test, they literally roll a dice as they say around here.
It's sad because it was unique. I understand they only did it because they acknowledged issues with corpse targetting, but to revert it simply because they feel targetting is in a good place is stupid. It's become one of the unique aspects of the skill from a gameplay perspective. It offered a way for people to juice out more dps from Necro's which is exactly what they should want. It had a small learning curve.
But meh.. Here we are.
But they didn't solve the targeting problems that's the point.
The problem of this skill is the design itself, and not being on the gcd greatly mitigated that problem, but now that it's on the gcd it's back being a really clunky skill.
They did not solve anything, just made the problem worse.
Yeah I'm not justifying their actions, I'm pointing out their thought process. Targetting was not fixed, it's still clunky and their feelings aside, why revert something that made it fun to use?And also, why isn;t this skill on a 16 sec timer like the ulti passive? Like wtf.
I dissagree here. There is multiple tools used to consume corpses, the point is to offer something to build for, not something that can easily be maximized for damage dealers simply by using a 12s rotation. Necrotic Potency is great on ANY build, I've seen many end game pve guides not include the skill which is a huge oversight imo. Thats 2 skills, if you're a mag necro you also have Graveyard for 3 skills. 16s CD is more than fair.
MashmalloMan wrote: »MashmalloMan wrote: »MashmalloMan wrote: »
The worst thing they could have done to necro was siphon on gcd.
Changes like these make me think, that they don't actually test, they literally roll a dice as they say around here.
It's sad because it was unique. I understand they only did it because they acknowledged issues with corpse targetting, but to revert it simply because they feel targetting is in a good place is stupid. It's become one of the unique aspects of the skill from a gameplay perspective. It offered a way for people to juice out more dps from Necro's which is exactly what they should want. It had a small learning curve.
But meh.. Here we are.
But they didn't solve the targeting problems that's the point.
The problem of this skill is the design itself, and not being on the gcd greatly mitigated that problem, but now that it's on the gcd it's back being a really clunky skill.
They did not solve anything, just made the problem worse.
Yeah I'm not justifying their actions, I'm pointing out their thought process. Targetting was not fixed, it's still clunky and their feelings aside, why revert something that made it fun to use?And also, why isn;t this skill on a 16 sec timer like the ulti passive? Like wtf.
I dissagree here. There is multiple tools used to consume corpses, the point is to offer something to build for, not something that can easily be maximized for damage dealers simply by using a 12s rotation. Necrotic Potency is great on ANY build, I've seen many end game pve guides not include the skill which is a huge oversight imo. Thats 2 skills, if you're a mag necro you also have Graveyard for 3 skills. 16s CD is more than fair.
I don't really understand your second point, since you said 16 sec is more than fair, yea i agree, the siphon should last 16 seconds, to line up with the ultimate passive, especially now that it's on gcd, but even if it wasn't there really is no point having it at 12.
MashmalloMan wrote: »MashmalloMan wrote: »MashmalloMan wrote: »MashmalloMan wrote: »
The worst thing they could have done to necro was siphon on gcd.
Changes like these make me think, that they don't actually test, they literally roll a dice as they say around here.
It's sad because it was unique. I understand they only did it because they acknowledged issues with corpse targetting, but to revert it simply because they feel targetting is in a good place is stupid. It's become one of the unique aspects of the skill from a gameplay perspective. It offered a way for people to juice out more dps from Necro's which is exactly what they should want. It had a small learning curve.
But meh.. Here we are.
But they didn't solve the targeting problems that's the point.
The problem of this skill is the design itself, and not being on the gcd greatly mitigated that problem, but now that it's on the gcd it's back being a really clunky skill.
They did not solve anything, just made the problem worse.
Yeah I'm not justifying their actions, I'm pointing out their thought process. Targetting was not fixed, it's still clunky and their feelings aside, why revert something that made it fun to use?And also, why isn;t this skill on a 16 sec timer like the ulti passive? Like wtf.
I dissagree here. There is multiple tools used to consume corpses, the point is to offer something to build for, not something that can easily be maximized for damage dealers simply by using a 12s rotation. Necrotic Potency is great on ANY build, I've seen many end game pve guides not include the skill which is a huge oversight imo. Thats 2 skills, if you're a mag necro you also have Graveyard for 3 skills. 16s CD is more than fair.
I don't really understand your second point, since you said 16 sec is more than fair, yea i agree, the siphon should last 16 seconds, to line up with the ultimate passive, especially now that it's on gcd, but even if it wasn't there really is no point having it at 12.
The Passive is not designed specifcally for Siphon, it's designed for the entire class in mind. There is other skills that consume corpses making the 16s rather easy to utilize, having 1 skill line up perfectly with the passive is not necessary on a class with the best ultimate regeneration in the game. If you want to maximize the use of this passive, you need to think a little harder about it, thats all.
Bad design would have 1 skill do this effortlessly for you by simply doing your rotation like you want it to.
Just my opinion.