Chilly-McFreeze wrote: »
Chilly-McFreeze wrote: »
Not when ZOS has admitted animation cancelling was an unintended side effect of their original vision. If that can be unintended, so can this. They kept animation cancelling because many players ended up liking it, so it became a no-win situation for ZOS to redesign it. Target cluttering is different though, as most players are against it and it adds nothing of value or skill in the game.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »
Not when ZOS has admitted animation cancelling was an unintended side effect of their original vision. If that can be unintended, so can this. They kept animation cancelling because many players ended up liking it, so it became a no-win situation for ZOS to redesign it. Target cluttering is different though, as most players are against it and it adds nothing of value or skill in the game.
And I always thought they kept animation canceling because they weren't capable of fixing it.
Targetable pets adding nothing of value is your opinion. Being able to kill pets, forcing sorcs to resummon and interrupting Engine guard sphere seems to me like intented business. Especially when the pet class even has a passive that grants mag return upon pet death and a shield that specifically also works on their pets.
Look, if people like it or not is another question that can and should be discussed, but claiming that it's unintented is nothing but a bold assumption. And you won't win the devs over by it.
E: And don't forget that this game doesn't consist of PvP alone, even if this is posted in the very subforum. I doubt that pve sorcs would agree with this idea so much.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »
Not when ZOS has admitted animation cancelling was an unintended side effect of their original vision. If that can be unintended, so can this. They kept animation cancelling because many players ended up liking it, so it became a no-win situation for ZOS to redesign it. Target cluttering is different though, as most players are against it and it adds nothing of value or skill in the game.
And I always thought they kept animation canceling because they weren't capable of fixing it.
Targetable pets adding nothing of value is your opinion. Being able to kill pets, forcing sorcs to resummon and interrupting Engine guard sphere seems to me like intented business. Especially when the pet class even has a passive that grants mag return upon pet death and a shield that specifically also works on their pets.
Look, if people like it or not is another question that can and should be discussed, but claiming that it's unintented is nothing but a bold assumption. And you won't win the devs over by it.
E: And don't forget that this game doesn't consist of PvP alone, even if this is posted in the very subforum. I doubt that pve sorcs would agree with this idea so much.
The poll option for which I voted for says "make pets untargatable except by pressing tab key".
All those points you made can be kept by simply adding a key that toggles pet targeting on or off for the attacker.
It seems we are in agreement with this suggestion.
also becouse of the other thread in the forum streak aint a problem if those damn pets dont block LOS for ur gapcloser.
how about making the pets untargetable IN PVE ONLY. and leave them their functionality in pvp and dueling.
this way they dont block writ turn ins but also don't lose their very function as a skill.
ItsJustHashtag wrote: »Make them not targetable but also make them function similar to shadow image in utility so that they don’t have to be double barred
chieflioness wrote: »I'd rather have my pets untargetable than having them being nerfed...
chieflioness wrote: »I'd rather have my pets untargetable than having them being nerfed...
i play all classes including sorc so i definately know this change would stop most of the whining in pvp without any nerf
Chilly-McFreeze wrote: »chieflioness wrote: »I'd rather have my pets untargetable than having them being nerfed...
i play all classes including sorc so i definately know this change would stop most of the whining in pvp without any nerf
Sure that it's no nerf for the pet user?
ItsJustHashtag wrote: »Make them not targetable but also make them function similar to shadow image in utility so that they don’t have to be double barred
Shadow image lasts only a short duration and has to be regularly summoned again. Zos does not seem to want to go in that direction as they chose to make pets unkillable in group PvE instances. Considering Zos does not want to have skills perform differently in PvE vs PvP I doubt they consider changing sorc pets so a summons just for PvP.
A sorc pet being only a temporary summon would create other issues. The only reason sorcs are a decent healer is they now have that reliable burst heal. Taking that away would just toss them back on the healing trash heap. Ofc my first point is most significant.
Chilly-McFreeze wrote: »chieflioness wrote: »I'd rather have my pets untargetable than having them being nerfed...
i play all classes including sorc so i definately know this change would stop most of the whining in pvp without any nerf
Sure that it's no nerf for the pet user?
would it be unbalanced tho ? we could might even see pets getting buffed if it would make petsorc weaker than normal sorc which is good.
ItsJustHashtag wrote: »ItsJustHashtag wrote: »Make them not targetable but also make them function similar to shadow image in utility so that they don’t have to be double barred
Shadow image lasts only a short duration and has to be regularly summoned again. Zos does not seem to want to go in that direction as they chose to make pets unkillable in group PvE instances. Considering Zos does not want to have skills perform differently in PvE vs PvP I doubt they consider changing sorc pets so a summons just for PvP.
A sorc pet being only a temporary summon would create other issues. The only reason sorcs are a decent healer is they now have that reliable burst heal. Taking that away would just toss them back on the healing trash heap. Ofc my first point is most significant.
Which is the point of making them like shadow image. Make them last 30 or 45 seconds so sorcs have to keep them up as part of their buff duration. The pets wouldn’t be targeted so you don’t have to worry about them dying while up. Will allow you to free up at least 1 or 2 bar spots for other great sorc slills. Nightblades don’t complain about having to summon shade so often. It would actually add a skilled component to the petsorc play style instead of ez mode.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »chieflioness wrote: »I'd rather have my pets untargetable than having them being nerfed...
i play all classes including sorc so i definately know this change would stop most of the whining in pvp without any nerf
Sure that it's no nerf for the pet user?
would it be unbalanced tho ? we could might even see pets getting buffed if it would make petsorc weaker than normal sorc which is good.
With ZOS track record of wild swings for those pets I doubt that it would end up in a neat spot. A spot where petsorcs and nonpet ones are equally viable. If that's even their aim. Despite I would get ready for another round of nerf threads if they compensate them with anything.ItsJustHashtag wrote: »ItsJustHashtag wrote: »Make them not targetable but also make them function similar to shadow image in utility so that they don’t have to be double barred
Shadow image lasts only a short duration and has to be regularly summoned again. Zos does not seem to want to go in that direction as they chose to make pets unkillable in group PvE instances. Considering Zos does not want to have skills perform differently in PvE vs PvP I doubt they consider changing sorc pets so a summons just for PvP.
A sorc pet being only a temporary summon would create other issues. The only reason sorcs are a decent healer is they now have that reliable burst heal. Taking that away would just toss them back on the healing trash heap. Ofc my first point is most significant.
Which is the point of making them like shadow image. Make them last 30 or 45 seconds so sorcs have to keep them up as part of their buff duration. The pets wouldn’t be targeted so you don’t have to worry about them dying while up. Will allow you to free up at least 1 or 2 bar spots for other great sorc slills. Nightblades don’t complain about having to summon shade so often. It would actually add a skilled component to the petsorc play style instead of ez mode.
And recasting a skill every 45 seconds in an epitome of fire-and-forget style is skilled gameplay then? At least now you have to look out if your pet get's killed. Making them untargetable removes that component from PvP while changing nothing for PvE in that regard.
Plus I doubt you guys want PvP pet sorcs to have more skills available.
ItsJustHashtag wrote: »Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »chieflioness wrote: »I'd rather have my pets untargetable than having them being nerfed...
i play all classes including sorc so i definately know this change would stop most of the whining in pvp without any nerf
Sure that it's no nerf for the pet user?
would it be unbalanced tho ? we could might even see pets getting buffed if it would make petsorc weaker than normal sorc which is good.
With ZOS track record of wild swings for those pets I doubt that it would end up in a neat spot. A spot where petsorcs and nonpet ones are equally viable. If that's even their aim. Despite I would get ready for another round of nerf threads if they compensate them with anything.ItsJustHashtag wrote: »ItsJustHashtag wrote: »Make them not targetable but also make them function similar to shadow image in utility so that they don’t have to be double barred
Shadow image lasts only a short duration and has to be regularly summoned again. Zos does not seem to want to go in that direction as they chose to make pets unkillable in group PvE instances. Considering Zos does not want to have skills perform differently in PvE vs PvP I doubt they consider changing sorc pets so a summons just for PvP.
A sorc pet being only a temporary summon would create other issues. The only reason sorcs are a decent healer is they now have that reliable burst heal. Taking that away would just toss them back on the healing trash heap. Ofc my first point is most significant.
Which is the point of making them like shadow image. Make them last 30 or 45 seconds so sorcs have to keep them up as part of their buff duration. The pets wouldn’t be targeted so you don’t have to worry about them dying while up. Will allow you to free up at least 1 or 2 bar spots for other great sorc slills. Nightblades don’t complain about having to summon shade so often. It would actually add a skilled component to the petsorc play style instead of ez mode.
And recasting a skill every 45 seconds in an epitome of fire-and-forget style is skilled gameplay then? At least now you have to look out if your pet get's killed. Making them untargetable removes that component from PvP while changing nothing for PvE in that regard.
Plus I doubt you guys want PvP pet sorcs to have more skills available.
It’s more skill based than toggling an ability, running maw, and atro and sitting behind those spamming damage from range because you can’t be hit. All while running full damage and no sustain and the second someone gets close streak away with ball of lightning taking no damage and sustaining on dark conversion alone. So yes it adds more of a skill component than that.