As others have stated its so you cannot leave it active forever. Shame though because on the PTS before the 6.0.3 patch my healer could use it quite effectively to make up for the increased cost of skills. Didn't have to cast as many heals to get the same effect but now its a suicide attempt unless you pop it for a split second to release an ultimate before turning it off. I honestly don't see how anyone could use the Shimmering Frenzy morph since after its done draining your health it leaves you with nothing. At least Sated fury is kind enough to give some health back.
Gabrielzavadski wrote: »The passives though, are useful, even with the loss of regeneration, and the 3% nerf from Undeath. The class cost increase are negligible, even with Vampire Lord SET... but fire is dangerous.
MashmalloMan wrote: »Gabrielzavadski wrote: »The passives though, are useful, even with the loss of regeneration, and the 3% nerf from Undeath. The class cost increase are negligible, even with Vampire Lord SET... but fire is dangerous.
Undeath was buffed, not nerfed. Yes the 33% is now 30%, but it scales from 0-100% hp instead of 0-50% hp effectively doubling it's power. You're going to get 15% dmg reduction at 50% hp where previously it only began to kick in. In every scenario, even at 20% hp, you get more from the new passive. Previously you'd get 19.8% dmg reduction, now at 20% hp you will have 24% dmg reduction.
MartiniDaniels wrote: »
I don't think mandatory, but certainly much more viable then forums claim. Vampire is way to trade sustain and health recovery, for more damage and mitigation... and with sets like tonal constancy, amber plasm and eternal vigor, sustain is not an issue...