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Maybe optional solo instances could be interesting?

Nemesis7884
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If you could load into a zone as a solo instance...this could solve some issues

a) more immersive to do quests and experience the storylines or public dungeons without a hundred players around
b) once you want to do group content you can load back into the instance with everyone else
c) might help with performance issues in super crowded zones

  • KingPizza
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    This is basically how Wow does it. It's called Sharding. Every zone is instanced to a certain number of players, and there's as many instances as needs to be to handle the amount of players. This way if the population is low, everyone is playing together, but if it's high, there aren't too many people gathered together at once.
  • TiberSeptim04
    TiberSeptim04
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    I would love this. I don’t care about any PvP content I just want to do the Pve story stuff. Plus your points A , B , and C
  • Isskander
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    In mmo You should have people you can run into going someware .. this is reality of grame base on your story progress,
    Lesser player base will make you think that game is abandoned or empty in longer term and make you just quit (noone to play with). To avoid that also many other actions are taken (like maket system)
    If you want soloing don't chose mmo; If you arte desperate to go solo in this game => go to malestorm arena xP
    Thats all.
  • mague
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    If you could load into a zone as a solo instance...this could solve some issues

    a) more immersive to do quests and experience the storylines or public dungeons without a hundred players around
    b) once you want to do group content you can load back into the instance with everyone else
    c) might help with performance issues in super crowded zones

    LOL, vanilla ESO was like that. When you did Cadwells silver/gold you only met players your faction also on gold or silver. Since One Tamriel this wont come back. I d be happy if we could get our private delves back.
  • Nemesis7884
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    Isskander wrote: »
    In mmo You should have people you can run into going someware .. this is reality of grame base on your story progress,
    Lesser player base will make you think that game is abandoned or empty in longer term and make you just quit (noone to play with). To avoid that also many other actions are taken (like maket system)
    If you want soloing don't chose mmo; If you arte desperate to go solo in this game => go to malestorm arena xP
    Thats all.

    Hmm im not sure i agree with this

    yes you play an mmo to play with other people for GROUP content where you want to play with other players...but for single player quests or storylines there is little benefit of having very crowded areas, especially when it seems to kill performance that much.
  • MartiniDaniels
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    This is mostly caused by amount of players on the server, not in one instance. You may have abysmal performance in trial group, though there are only 12 players there.
  • Skauron
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    I would love this. I don’t care about any PvP content I just want to do the Pve story stuff. Plus your points A , B , and C

    I don't play pvp either, never did like it, never will like it, but there are those who do, so i'm fine with that. What really annoys me is when you get people offering dual requests at you all the time, and i'm going to have a dig to see if there is a setting to ignore all those requests when i'm playing. (I'm sure there is a setting for this)

    Not sure about solo instances though, i quite like the fact that when you 'are' struggling with getting a world boss done that people do join in , but I do find the +dolmen groups damned annoying, zerging in that quantity just makes these pop-up events pathetic, i much prefer people just play and beat what they find as they move around normally, not just turn it into some military exercise where they trash everything the moment it pops across the entire map.
    Champion level chars: Nord Warden (Tank):50 Khajiit Nightblade (stam dual blade):50 High Elf Necromancer (magicka dps):50 Dragonknight (Tank):50 Sorcerer Vampire: 50
    Also levelling: Templar (dps)

    Started playing ESO: April 4th
  • Knightpanther
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    SWTOR handles this very well.

    When new content comes out (very rare i know!) the new flashpoint (dungeon) is incorporated into the end section of the storyline as a solo instance.
    This enables you to bring the new content to a full conclusion.

    After that there are harder modes (Vet,Nim) which have greater rewards (debatable!) which you need to group for.

    IMO this is one thing ESO could learn from to improve player experience.

    Be Safe
  • Nemesis7884
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    This is mostly caused by amount of players on the server, not in one instance. You may have abysmal performance in trial group, though there are only 12 players there.

    I dont know enough about the technical side to argue this but never seem to have lag issues in solo or 4 players instances so i assumed there is a causality
  • Eifleber
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    KingPizza wrote: »
    This is basically how Wow does it. It's called Sharding. Every zone is instanced to a certain number of players, and there's as many instances as needs to be to handle the amount of players. This way if the population is low, everyone is playing together, but if it's high, there aren't too many people gathered together at once.

    Isn't ESO not also doing that?

    Never had the message "player is in a different instance of the zone as you. Want to travel to player?"

    It's exactly the same thing.

    Playing since dec 2019 | PC EU
  • Blackwolfe5
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    I would love the ability to have instanced solo delves. The main/guild story dungeons are like that so being able to do it for delves wouldn't be too far fetched.
  • Lysette
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    it would certainly resolve the lag issue, but each instance requires quite some amount of memory, which is the bottleneck here. whilst it is ok to instance a smaller area for a single person, doing the same with a huge zone would pretty quickly exhaust the capacity of the server and it would require a major upgrade - and who is going to pay for this extra service?
  • flubber77
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    The hole point of this game is to play with people around u, ran into each other where ever u go. if u want to play solo game pls start up skyrim. I play it all, quest, dungeon, public dungeon, world bosses and dolmens, world bosses i can solo but this new dolmens i cant, at least not for now. But i guess there is many people who cant do world bosses alone and not even dungeons, so each time u run into this u should load into a new instance? guess that will cost more resources and cause more lag alone than it is for today. We are already having people in different instance from each other.
    Still a grudge, only to see false what u want and nothing less.
  • Lysette
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    when I want to solo content I just play at a time when most others sleep - I do this mainly to not find every enemy killed already when I get there. Bur then again, I got my butt handed back to me a couple of times in Elsweyr yesterday and was quite happy that some others came by to help me out.
    Edited by Lysette on May 29, 2020 7:46AM
  • redgreensunset
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    Performance is poor because of the total number of players. All creating more sub instances would do is make it worse because the servers would have to work harder by having 20 instances for 20 people, each with separategraphivs, mobs, ect, instead of 1 instance for 20 people.

    It's an mmo, having other players around is part of the deal. Don't like it? Play a single player game.
  • Blackwolfe5
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    Lysette wrote: »
    when I want to solo content I just play at a time when most others sleep - I do this mainly to not find every enemy killed already when I get there. Bur then again, I got my butt handed back to me a couple of times in Elsweyr yesterday and was quite happy that some others came by to help me out.

    Yeah, it's kind of boring doing for example delves when there are four guys ripping everything apart ahead of you and you scramble to even tag the enemies.
  • FrancisCrawford
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    Lysette wrote: »
    it would certainly resolve the lag issue, but each instance requires quite some amount of memory, which is the bottleneck here. whilst it is ok to instance a smaller area for a single person, doing the same with a huge zone would pretty quickly exhaust the capacity of the server and it would require a major upgrade - and who is going to pay for this extra service?

    It's not just memory. 10 copies of Ben the Bandit will require more CPU cycles than 1 copy.
  • brassmaster12
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    I would love the ability to have instanced solo delves. The main/guild story dungeons are like that so being able to do it for delves wouldn't be too far fetched.

    This! Personally I think Delves should be solo content. The only time you'll see other players there is if you're in a group. Public dungeons should be the ones where you see others running about etc etc as they do now.
  • Lysette
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    Lysette wrote: »
    when I want to solo content I just play at a time when most others sleep - I do this mainly to not find every enemy killed already when I get there. Bur then again, I got my butt handed back to me a couple of times in Elsweyr yesterday and was quite happy that some others came by to help me out.

    Yeah, it's kind of boring doing for example delves when there are four guys ripping everything apart ahead of you and you scramble to even tag the enemies.

    Doing a public dungeon on my own yesterday showed me, where I have to work more to get through it without to die. this was the first time where I was on my own in a public dungeon and I died twice before I got it done. Before I underestimated it because I never got to see how many enemies are really there when I have to do it all on my own. So this was quite a valuable experience, because it showed me that I have to work on my sustain, if I want to blast through it - or try a stealthier approach.

    this said, I will always be in trouble on my own, because due to high ping my chance to get out of red in time is minimal.
    Edited by Lysette on May 29, 2020 8:02AM
  • Nemesis7884
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    Lysette wrote: »
    when I want to solo content I just play at a time when most others sleep - I do this mainly to not find every enemy killed already when I get there. Bur then again, I got my butt handed back to me a couple of times in Elsweyr yesterday and was quite happy that some others came by to help me out.

    yeah thats a good point you bring up...i am trying to do that but everytime there is a maintenance ;-P
  • FierceSam
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    This is mostly caused by amount of players on the server, not in one instance. You may have abysmal performance in trial group, though there are only 12 players there.

    I dont know enough about the technical side to argue this but never seem to have lag issues in solo or 4 players instances so i assumed there is a causality

    Try some of the 4 player dungeons now... the lag is special.

    Way the worst overall performance I’ve seen in the game over 5 years.
  • Lysette
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    I would love the ability to have instanced solo delves. The main/guild story dungeons are like that so being able to do it for delves wouldn't be too far fetched.

    This! Personally I think Delves should be solo content. The only time you'll see other players there is if you're in a group. Public dungeons should be the ones where you see others running about etc etc as they do now.

    yeah, but trying to do a public dungeon on my own delivers a challenge - eventually if we could have this once in a while, it would be nice. i got killed twice, but it was really fun to try to do it on my own.
  • Skysenzz
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    legend says mmorpgs are to be played in group, not solo.
    Edited by Skysenzz on May 29, 2020 8:17AM
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  • Lysette
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    Skysenzz wrote: »
    legend says mmorpgs are to be played in group, not solo.

    whilst this is true, elder scrolls is a bit different because it emerged from a single player series and a lot of the player base is coming from single player games and want to continue their experience in ESO in an rpg like manner.
  • redgreensunset
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    Lysette wrote: »
    Skysenzz wrote: »
    legend says mmorpgs are to be played in group, not solo.

    whilst this is true, elder scrolls is a bit different because it emerged from a single player series and a lot of the player base is coming from single player games and want to continue their experience in ESO in an rpg like manner.

    And? It's still an mmo. Lots of players comes from other mmos and expect to play an mmo. Your argument is that the "true" TES fans should be favored over people who play mmos.
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