Nemesis7884 wrote: »If you could load into a zone as a solo instance...this could solve some issues
a) more immersive to do quests and experience the storylines or public dungeons without a hundred players around
b) once you want to do group content you can load back into the instance with everyone else
c) might help with performance issues in super crowded zones
In mmo You should have people you can run into going someware .. this is reality of grame base on your story progress,
Lesser player base will make you think that game is abandoned or empty in longer term and make you just quit (noone to play with). To avoid that also many other actions are taken (like maket system)
If you want soloing don't chose mmo; If you arte desperate to go solo in this game => go to malestorm arena xP
Thats all.
TiberSeptim04 wrote: »I would love this. I don’t care about any PvP content I just want to do the Pve story stuff. Plus your points A , B , and C
MartiniDaniels wrote: »This is mostly caused by amount of players on the server, not in one instance. You may have abysmal performance in trial group, though there are only 12 players there.
This is basically how Wow does it. It's called Sharding. Every zone is instanced to a certain number of players, and there's as many instances as needs to be to handle the amount of players. This way if the population is low, everyone is playing together, but if it's high, there aren't too many people gathered together at once.
when I want to solo content I just play at a time when most others sleep - I do this mainly to not find every enemy killed already when I get there. Bur then again, I got my butt handed back to me a couple of times in Elsweyr yesterday and was quite happy that some others came by to help me out.
it would certainly resolve the lag issue, but each instance requires quite some amount of memory, which is the bottleneck here. whilst it is ok to instance a smaller area for a single person, doing the same with a huge zone would pretty quickly exhaust the capacity of the server and it would require a major upgrade - and who is going to pay for this extra service?
Blackwolfe5 wrote: »I would love the ability to have instanced solo delves. The main/guild story dungeons are like that so being able to do it for delves wouldn't be too far fetched.
Blackwolfe5 wrote: »when I want to solo content I just play at a time when most others sleep - I do this mainly to not find every enemy killed already when I get there. Bur then again, I got my butt handed back to me a couple of times in Elsweyr yesterday and was quite happy that some others came by to help me out.
Yeah, it's kind of boring doing for example delves when there are four guys ripping everything apart ahead of you and you scramble to even tag the enemies.
when I want to solo content I just play at a time when most others sleep - I do this mainly to not find every enemy killed already when I get there. Bur then again, I got my butt handed back to me a couple of times in Elsweyr yesterday and was quite happy that some others came by to help me out.
Nemesis7884 wrote: »MartiniDaniels wrote: »This is mostly caused by amount of players on the server, not in one instance. You may have abysmal performance in trial group, though there are only 12 players there.
I dont know enough about the technical side to argue this but never seem to have lag issues in solo or 4 players instances so i assumed there is a causality
brassmaster12 wrote: »Blackwolfe5 wrote: »I would love the ability to have instanced solo delves. The main/guild story dungeons are like that so being able to do it for delves wouldn't be too far fetched.
This! Personally I think Delves should be solo content. The only time you'll see other players there is if you're in a group. Public dungeons should be the ones where you see others running about etc etc as they do now.
legend says mmorpgs are to be played in group, not solo.
legend says mmorpgs are to be played in group, not solo.
whilst this is true, elder scrolls is a bit different because it emerged from a single player series and a lot of the player base is coming from single player games and want to continue their experience in ESO in an rpg like manner.