rotaugen454 wrote: »I’ve been playing since Beta and have never seen this kind of weird lag, even in Cyrodiil
MikeSkyrim333 wrote: »After the patch I got strange type of lag: at the time of the death of any creature (mob, player, world boss) I have a freeze for approximately 0,5 second. FPS show - 60, but it practically 0, cause its freezes. So in the dungeon, when tons of mobs dying I have a freaking slide show, cause every death freeze the game. Never had such lag before the patch. I reinstalled WIndows, deleted and downloaded game, but it remains.............
Foggy_Atsea wrote: »I had a rather strange one myself last night, while waiting for things to kick off at a dolmen i got out the flute and played it for maybe 2 mins.. put it away and it continued to play even when the battle started the lute was playing as well as getting all the battle sounds.. only stopped after i logged my character out and back in again.
FrancisCrawford wrote: »I'm getting a different, more global kind of lag tonight. E.g., it can take multiple seconds to call a horse, let alone fire a skill or whatever. This is generally near antiquities dig sites, because that's where I've been playing. It peaked for me at a site near Delyn's Mill.
MikeSkyrim333 wrote: »After the patch I got strange type of lag: at the time of the death of any creature (mob, player, world boss) I have a freeze for approximately 0,5 second. FPS show - 60, but it practically 0, cause its freezes. So in the dungeon, when tons of mobs dying I have a freaking slide show, cause every death freeze the game. Never had such lag before the patch. I reinstalled WIndows, deleted and downloaded game, but it remains.............