OneForSorrow wrote: »I wish we had cutscenes where we can see our characters doing stuff like FFXIV does and WoW...tries to do but their /talk animations are horrifying.
We can make pretty unique looking characters and animations are pretty good in this game as far as emotes go.
That in-game intro cinematic FELT like TES:V again. But actual game play feels so much more detached than that. I really these chapters are ZOS's stepping stones into a much nicer ESO 2.
Either that, or I'll just keep waiting a couple more years until I have a beefy PC and TES:VI arrives to give me that proper immersive Singleplayer experience again.
That in-game intro cinematic FELT like TES:V again. But actual game play feels so much more detached than that. I really these chapters are ZOS's stepping stones into a much nicer ESO 2.
Either that, or I'll just keep waiting a couple more years until I have a beefy PC and TES:VI arrives to give me that proper immersive Singleplayer experience again.
OneForSorrow wrote: »I wish we had cutscenes where we can see our characters doing stuff like FFXIV does and WoW...tries to do but their /talk animations are horrifying.
We can make pretty unique looking characters and animations are pretty good in this game as far as emotes go.
Make them something we have to opt into and I wouldn't mind. Other priorities first though.
ZOS has gotten better with character animation & cinematography in the game intro sequences
Greymoor Intro
Yes it pulls from the Skyrim Intro
It reminds me of scenes from Skyrim where the player camera was used like when confronting Mercer Frey & Karliah
Or when we met Miraak
Point being I wonder if ZOS would consider to use this camera trick in the Main story quests for key moments in the plot - instead of just the introduction.
Example: Like when we unleash the dragons for the first time
Mettaricana wrote: »ZOS has gotten better with character animation & cinematography in the game intro sequences
Greymoor Intro
Yes it pulls from the Skyrim Intro
It reminds me of scenes from Skyrim where the player camera was used like when confronting Mercer Frey & Karliah
Or when we met Miraak
Point being I wonder if ZOS would consider to use this camera trick in the Main story quests for key moments in the plot - instead of just the introduction.
Example: Like when we unleash the dragons for the first time
Kinda feel the same lotta bosses and enemies and key game points lose their impact when i can run around looting the room or assault them halfway through a dramatic dialogue..