asuzab16_ESO wrote: »The TAA one actually looks sharper (I was expecting the opposite...), the antialiasing is much better and more importantly, the flickering is completely gone.
I'd like to give TAA more time to grow on me, but switching back to FXAA to compare seems to have done away with (or at least vastly reduced) the stutter that was occurring every time a mob dropped dead. I don't know why TAA would cause such a thing, or if it was some ridiculously strange coincidence, but it was like night and day between the two settings for me.
Same for me. Game felt completely broken after the upgrade, even though it played fine on PTS. After switching just back and forth between these two options it ran smoothly again.
As for the general question, no preference.
Dr_Sinister wrote: »Do you want to run smooth = No AA
Do you want 20 fps = AA
If you want to use TAA or FXAA, lower your shadows and draw distance to make up for the fps loss
With TAA off I have roughly 100 fps(capped) That's at 4k
With TAA on I have about 40 fps/ That's at 4k as well
Dr_Sinister wrote: »Do you want to run smooth = No AA
Do you want 20 fps = AA
If you want to use TAA or FXAA, lower your shadows and draw distance to make up for the fps loss
With TAA off I have roughly 100 fps(capped) That's at 4k
With TAA on I have about 40 fps/ That's at 4k as well
I understand that AA takes its toll on performance and lowers fps across the board. What I don’t understand is why TAA would introduce or severely exacerbate a stutter that occurs when mobs die, especially when xp gains appear on screen, while FXAA does not (or not nearly so noticeably). Other than that, TAA was running fine for me.
Dr_Sinister wrote: »Dr_Sinister wrote: »Do you want to run smooth = No AA
Do you want 20 fps = AA
If you want to use TAA or FXAA, lower your shadows and draw distance to make up for the fps loss
With TAA off I have roughly 100 fps(capped) That's at 4k
With TAA on I have about 40 fps/ That's at 4k as well
I understand that AA takes its toll on performance and lowers fps across the board. What I don’t understand is why TAA would introduce or severely exacerbate a stutter that occurs when mobs die, especially when xp gains appear on screen, while FXAA does not (or not nearly so noticeably). Other than that, TAA was running fine for me.
What are you system specs including screen resolution?
Dr_Sinister wrote: »Dr_Sinister wrote: »Do you want to run smooth = No AA
Do you want 20 fps = AA
If you want to use TAA or FXAA, lower your shadows and draw distance to make up for the fps loss
With TAA off I have roughly 100 fps(capped) That's at 4k
With TAA on I have about 40 fps/ That's at 4k as well
I understand that AA takes its toll on performance and lowers fps across the board. What I don’t understand is why TAA would introduce or severely exacerbate a stutter that occurs when mobs die, especially when xp gains appear on screen, while FXAA does not (or not nearly so noticeably). Other than that, TAA was running fine for me.
What are you system specs including screen resolution?
1080p Acer monitor (set to 144Hz)
Radeon RX480 4GB
i3-6100
16GB 3000Mhz RAM (DDR4, I think, if that matters here)
Windows 10
It’s a budget build from three and a half years ago (bottlenecked by the CPU, from what I understand) and will be getting a proper upgrade this fall. It can still maintain 90+ fps with high textures outside of densely packed cities and Cyro fights, provided I have shadows and reflections on low, turn off the bloom/grass/rays/additional effects, etc.
My curiosity is mainly that I’d heard FXAA is more expensive, while TAA should be less so. Is that in terms of GPU only, and the TAA is more taxing on the CPU? If so, why the enormous stutter in that one situation? I’d love to know what goes on behind the scenes in terms of killing a mob/displaying xp that causes things to choke with TAA but not FXAA. I understand some of the theoretical differences between the two but can’t see what might be causing the stutter.
Thanks for your insights.
Dr_Sinister wrote: »Dr_Sinister wrote: »Dr_Sinister wrote: »Do you want to run smooth = No AA
Do you want 20 fps = AA
If you want to use TAA or FXAA, lower your shadows and draw distance to make up for the fps loss
With TAA off I have roughly 100 fps(capped) That's at 4k
With TAA on I have about 40 fps/ That's at 4k as well
I understand that AA takes its toll on performance and lowers fps across the board. What I don’t understand is why TAA would introduce or severely exacerbate a stutter that occurs when mobs die, especially when xp gains appear on screen, while FXAA does not (or not nearly so noticeably). Other than that, TAA was running fine for me.
What are you system specs including screen resolution?
1080p Acer monitor (set to 144Hz)
Radeon RX480 4GB
i3-6100
16GB 3000Mhz RAM (DDR4, I think, if that matters here)
Windows 10
It’s a budget build from three and a half years ago (bottlenecked by the CPU, from what I understand) and will be getting a proper upgrade this fall. It can still maintain 90+ fps with high textures outside of densely packed cities and Cyro fights, provided I have shadows and reflections on low, turn off the bloom/grass/rays/additional effects, etc.
My curiosity is mainly that I’d heard FXAA is more expensive, while TAA should be less so. Is that in terms of GPU only, and the TAA is more taxing on the CPU? If so, why the enormous stutter in that one situation? I’d love to know what goes on behind the scenes in terms of killing a mob/displaying xp that causes things to choke with TAA but not FXAA. I understand some of the theoretical differences between the two but can’t see what might be causing the stutter.
Thanks for your insights.
With your setup, no AA is beneficial and not going to change much in terms of visual appearance.
RefLiberty wrote: »Hello.
In order to take a break from Performance, Vampire, MA weapons, buffs/nerfs and other important subjects, maybe you can help me by voting what looks better for you, FXAA or newly added TAA.
I know fair enough about both options, how they work and behave performance vise, my question is purely from visual perspective.
scorpius2k1 wrote: »TL;DR - FXAA is good for static images. But with moving objects, it´s usually better to use TAA or MSAA (not in ESO yet, but you can force it from your GPU control panel). I personally prefer TAA and glad to see they added this in ESO......