You're a Stamina build with a 1h/shield back bar, no wonder you think everything is fine . Try out a Magicka build (especially non-Sorcerer) in the upper MMR ranges for a while, and see if you still agree.Madhatten512 wrote: »I disagree the damage is fine.. Healing feels buggy though, and I think if they would've adjusted off healing it would've been way more effective than a flat healing nerf across the board.. There is something not functioning correctly with healing right now though. Rally has a bug where if your on your Sword and shield bar and rally expires you don't get a heal. I'm all for high damage, but the flat nerf to healing hurts small scale/solo players more than large groups.
You're a Stamina build with a 1h/shield back bar, no wonder you think everything is fine . Try out a Magicka build (especially non-Sorcerer) in the upper MMR ranges for a while, and see if you still agree.Madhatten512 wrote: »I disagree the damage is fine.. Healing feels buggy though, and I think if they would've adjusted off healing it would've been way more effective than a flat healing nerf across the board.. There is something not functioning correctly with healing right now though. Rally has a bug where if your on your Sword and shield bar and rally expires you don't get a heal. I'm all for high damage, but the flat nerf to healing hurts small scale/solo players more than large groups.
With damage being what it is, the best defenses - by far - are block, dodge, and mobility. Stamina builds are vastly superior at all 3 of those things (except Mag Sorc's mobility...which is still behind Stam Sorc). After the substantial healing nerfs, magicka-based "burst" heals can't even really cover the damage from a single Dizzying Swing from a single enemy player unless the heal crits, and that's without taking defiles into account.
I've actually played Magicka Necromancer as a main since Elsweyr went into early access, and it's the only class I've played at all since Greymoor. Even healing teammates, who aren't defiled at all, feels like a lesson in futility right now. Especially with Vampirism's cost increases added on.You're a Stamina build with a 1h/shield back bar, no wonder you think everything is fine . Try out a Magicka build (especially non-Sorcerer) in the upper MMR ranges for a while, and see if you still agree.Madhatten512 wrote: »I disagree the damage is fine.. Healing feels buggy though, and I think if they would've adjusted off healing it would've been way more effective than a flat healing nerf across the board.. There is something not functioning correctly with healing right now though. Rally has a bug where if your on your Sword and shield bar and rally expires you don't get a heal. I'm all for high damage, but the flat nerf to healing hurts small scale/solo players more than large groups.
With damage being what it is, the best defenses - by far - are block, dodge, and mobility. Stamina builds are vastly superior at all 3 of those things (except Mag Sorc's mobility...which is still behind Stam Sorc). After the substantial healing nerfs, magicka-based "burst" heals can't even really cover the damage from a single Dizzying Swing from a single enemy player unless the heal crits, and that's without taking defiles into account.
Imagine being a Necro and your best heal by default gives you defile. Basically defile immediately into mist until it runs off and then spam it again. Good luck getting literally any damage out while still taking 2k dizzys in mist and spamming a heal.
Berek_Bloodfang wrote: »the nerf to healing has really made battlegrounds/pvp boring as crap now, before we legitimately had roles, dps/tank/healer, now it's just glass canon vs tank? this is just dumb
Berek_Bloodfang wrote: »the nerf to healing has really made battlegrounds/pvp boring as crap now, before we legitimately had roles, dps/tank/healer, now it's just glass canon vs tank? this is just dumb
Berek_Bloodfang wrote: »the nerf to healing has really made battlegrounds/pvp boring as crap now, before we legitimately had roles, dps/tank/healer, now it's just glass canon vs tank? this is just dumb
i rly fail to see a problem. healers and tanks still dominate. the only thing changed is that ppl cant heal the entire group if they have a tank build.
https://i.imgur.com/7RMbOFm.png
this is every match for me in bg. 5 deaths max. some ppl adapt and some ppl think dps sets with impen slapped on to it will make them invulnerable or smthing.
ofc i kill ppl slower than most ppl atm but i survive to consistently do kills. learn to use line of sight and movement is now more important.
what they did is widen the skillgaps. now ppl cant just hold block and heal through everything they gotta react rolldodge block stun use los while healing.
we asked to zenimax to do something against tanky meta. They did.
Then they should have concentrated their efforts on CP PvP (because that seemed to be where the problem was). There was no invincible "tanky meta" in battlegrounds or no CP PvP.
These changes are terrible for no CP PvP - and if they stay in place I may just have to quit PvP on this game because it's not fun at all. That or dust off my Nightblade and try spamming invisible every time I get targeted by the other side. lol...
there were invincible tanks in nocp too mostly wardens. in EU PC nothing changes in high mmr battlegrounds. ppl still pretty tanky there.
nightblades are screwed in bg anyways go try.
I've been playing this game for many years and I have never seen an invincible tank in no CP PvP. Not even once. So until I actually see it for myself, I don't believe you.
Madhatten512 wrote: »I disagree the damage is fine.. Healing feels buggy though, and I think if they would've adjusted off healing it would've been way more effective than a flat healing nerf across the board.. There is something not functioning correctly with healing right now though. Rally has a bug where if your on your Sword and shield bar and rally expires you don't get a heal. I'm all for high damage, but the flat nerf to healing hurts small scale/solo players more than large groups.
The damage is so absurd now it's funny.
If they keep PvP the way it is now - I can promise you a ton of players are going to stop doing it. Dying in seconds over and over again isn't very fun.
The only people that are going to have any kind of fun in this idiotic PvP environment are extremely offensive builds built to gank people. Now they are going to have a blast I'm sure... because they are just going to kill everyone before they can fight back.
I cannot get a shot at them because they down in me in seconds, and if I get a shot at them, it is usually nothing to them, so it isn't even worth trying. Playing with magicka build with light armor, I watched guides, using recommended sets, but it is all for nothing. So I guess those extremely offensive builds are a thing now, and it's not fun at all.
Madhatten512 wrote: »I disagree the damage is fine.. Healing feels buggy though, and I think if they would've adjusted off healing it would've been way more effective than a flat healing nerf across the board.. There is something not functioning correctly with healing right now though. Rally has a bug where if your on your Sword and shield bar and rally expires you don't get a heal. I'm all for high damage, but the flat nerf to healing hurts small scale/solo players more than large groups.
The damage is so absurd now it's funny.
If they keep PvP the way it is now - I can promise you a ton of players are going to stop doing it. Dying in seconds over and over again isn't very fun.
The only people that are going to have any kind of fun in this idiotic PvP environment are extremely offensive builds built to gank people. Now they are going to have a blast I'm sure... because they are just going to kill everyone before they can fight back.
I cannot get a shot at them because they down in me in seconds, and if I get a shot at them, it is usually nothing to them, so it isn't even worth trying. Playing with magicka build with light armor, I watched guides, using recommended sets, but it is all for nothing. So I guess those extremely offensive builds are a thing now, and it's not fun at all.
u must have played low mmr untill now. sometimes there arent enough high mmr players online and game decides to give each team 1 or 2 very good players and fill the rest with low mmr even low cp players. some pvp players talked about this in forum and said its all about which high mmr player kills most low mmr. this mmr system is rly problematic.
they should just go for 4 vs 4 so high mmr players fight among their own and there is no shortage of them.
if u continue to play ull see weaker enemies again.
Madhatten512 wrote: »I disagree the damage is fine.. Healing feels buggy though, and I think if they would've adjusted off healing it would've been way more effective than a flat healing nerf across the board.. There is something not functioning correctly with healing right now though. Rally has a bug where if your on your Sword and shield bar and rally expires you don't get a heal. I'm all for high damage, but the flat nerf to healing hurts small scale/solo players more than large groups.
The damage is so absurd now it's funny.
If they keep PvP the way it is now - I can promise you a ton of players are going to stop doing it. Dying in seconds over and over again isn't very fun.
The only people that are going to have any kind of fun in this idiotic PvP environment are extremely offensive builds built to gank people. Now they are going to have a blast I'm sure... because they are just going to kill everyone before they can fight back.
I cannot get a shot at them because they down in me in seconds, and if I get a shot at them, it is usually nothing to them, so it isn't even worth trying. Playing with magicka build with light armor, I watched guides, using recommended sets, but it is all for nothing. So I guess those extremely offensive builds are a thing now, and it's not fun at all.
u must have played low mmr untill now. sometimes there arent enough high mmr players online and game decides to give each team 1 or 2 very good players and fill the rest with low mmr even low cp players. some pvp players talked about this in forum and said its all about which high mmr player kills most low mmr. this mmr system is rly problematic.
they should just go for 4 vs 4 so high mmr players fight among their own and there is no shortage of them.
if u continue to play ull see weaker enemies again.
High mmr as I understand should be for people with skill, not just for people with tanky gear, everywhere you look there is a stamina player, an occasional sorc there and there, but almost every match there are only stamina players. Gear in my opinion should not count as a skill, gear should compliment what ever you want it to compliment, now its all out of hand.
Madhatten512 wrote: »I disagree the damage is fine.. Healing feels buggy though, and I think if they would've adjusted off healing it would've been way more effective than a flat healing nerf across the board.. There is something not functioning correctly with healing right now though. Rally has a bug where if your on your Sword and shield bar and rally expires you don't get a heal. I'm all for high damage, but the flat nerf to healing hurts small scale/solo players more than large groups.
The damage is so absurd now it's funny.
If they keep PvP the way it is now - I can promise you a ton of players are going to stop doing it. Dying in seconds over and over again isn't very fun.
The only people that are going to have any kind of fun in this idiotic PvP environment are extremely offensive builds built to gank people. Now they are going to have a blast I'm sure... because they are just going to kill everyone before they can fight back.
I cannot get a shot at them because they down in me in seconds, and if I get a shot at them, it is usually nothing to them, so it isn't even worth trying. Playing with magicka build with light armor, I watched guides, using recommended sets, but it is all for nothing. So I guess those extremely offensive builds are a thing now, and it's not fun at all.
u must have played low mmr untill now. sometimes there arent enough high mmr players online and game decides to give each team 1 or 2 very good players and fill the rest with low mmr even low cp players. some pvp players talked about this in forum and said its all about which high mmr player kills most low mmr. this mmr system is rly problematic.
they should just go for 4 vs 4 so high mmr players fight among their own and there is no shortage of them.
if u continue to play ull see weaker enemies again.
High mmr as I understand should be for people with skill, not just for people with tanky gear, everywhere you look there is a stamina player, an occasional sorc there and there, but almost every match there are only stamina players. Gear in my opinion should not count as a skill, gear should compliment what ever you want it to compliment, now its all out of hand.
u are absolutely right. but its the nature of mmo in general. tanky setups are more forgiving that doesnt mean that there is no potential.
melee light armor glasscannon is the hardest playstyle
(playstyles in betweeen)
tanky stamina is easiest
the playstyles in their potential are the same but where as one requires near psychic abilities to evade harm and land dmg the other one can be played without focusing much.
trust me with good movement tho and timing on ur part u can survive very long even on a glasscannon. its high risk playstyle.
if u are on EU PC add me to fl. i might be able to give some usefull advice when i know ur gear and class.
Madhatten512 wrote: »I disagree the damage is fine.. Healing feels buggy though, and I think if they would've adjusted off healing it would've been way more effective than a flat healing nerf across the board.. There is something not functioning correctly with healing right now though. Rally has a bug where if your on your Sword and shield bar and rally expires you don't get a heal. I'm all for high damage, but the flat nerf to healing hurts small scale/solo players more than large groups.
The damage is so absurd now it's funny.
If they keep PvP the way it is now - I can promise you a ton of players are going to stop doing it. Dying in seconds over and over again isn't very fun.
The only people that are going to have any kind of fun in this idiotic PvP environment are extremely offensive builds built to gank people. Now they are going to have a blast I'm sure... because they are just going to kill everyone before they can fight back.
I cannot get a shot at them because they down in me in seconds, and if I get a shot at them, it is usually nothing to them, so it isn't even worth trying. Playing with magicka build with light armor, I watched guides, using recommended sets, but it is all for nothing. So I guess those extremely offensive builds are a thing now, and it's not fun at all.
u must have played low mmr untill now. sometimes there arent enough high mmr players online and game decides to give each team 1 or 2 very good players and fill the rest with low mmr even low cp players. some pvp players talked about this in forum and said its all about which high mmr player kills most low mmr. this mmr system is rly problematic.
they should just go for 4 vs 4 so high mmr players fight among their own and there is no shortage of them.
if u continue to play ull see weaker enemies again.
High mmr as I understand should be for people with skill, not just for people with tanky gear, everywhere you look there is a stamina player, an occasional sorc there and there, but almost every match there are only stamina players. Gear in my opinion should not count as a skill, gear should compliment what ever you want it to compliment, now its all out of hand.
u are absolutely right. but its the nature of mmo in general. tanky setups are more forgiving that doesnt mean that there is no potential.
melee light armor glasscannon is the hardest playstyle
(playstyles in betweeen)
tanky stamina is easiest
the playstyles in their potential are the same but where as one requires near psychic abilities to evade harm and land dmg the other one can be played without focusing much.
trust me with good movement tho and timing on ur part u can survive very long even on a glasscannon. its high risk playstyle.
if u are on EU PC add me to fl. i might be able to give some usefull advice when i know ur gear and class.
I'm taking a break from PvP, but I'll think about it:) Your name in game same as here?
Madhatten512 wrote: »I disagree the damage is fine.. Healing feels buggy though, and I think if they would've adjusted off healing it would've been way more effective than a flat healing nerf across the board.. There is something not functioning correctly with healing right now though. Rally has a bug where if your on your Sword and shield bar and rally expires you don't get a heal. I'm all for high damage, but the flat nerf to healing hurts small scale/solo players more than large groups.
The damage is so absurd now it's funny.
If they keep PvP the way it is now - I can promise you a ton of players are going to stop doing it. Dying in seconds over and over again isn't very fun.
The only people that are going to have any kind of fun in this idiotic PvP environment are extremely offensive builds built to gank people. Now they are going to have a blast I'm sure... because they are just going to kill everyone before they can fight back.
I cannot get a shot at them because they down in me in seconds, and if I get a shot at them, it is usually nothing to them, so it isn't even worth trying. Playing with magicka build with light armor, I watched guides, using recommended sets, but it is all for nothing. So I guess those extremely offensive builds are a thing now, and it's not fun at all.
u must have played low mmr untill now. sometimes there arent enough high mmr players online and game decides to give each team 1 or 2 very good players and fill the rest with low mmr even low cp players. some pvp players talked about this in forum and said its all about which high mmr player kills most low mmr. this mmr system is rly problematic.
they should just go for 4 vs 4 so high mmr players fight among their own and there is no shortage of them.
if u continue to play ull see weaker enemies again.
High mmr as I understand should be for people with skill, not just for people with tanky gear, everywhere you look there is a stamina player, an occasional sorc there and there, but almost every match there are only stamina players. Gear in my opinion should not count as a skill, gear should compliment what ever you want it to compliment, now its all out of hand.
u are absolutely right. but its the nature of mmo in general. tanky setups are more forgiving that doesnt mean that there is no potential.
melee light armor glasscannon is the hardest playstyle
(playstyles in betweeen)
tanky stamina is easiest
the playstyles in their potential are the same but where as one requires near psychic abilities to evade harm and land dmg the other one can be played without focusing much.
trust me with good movement tho and timing on ur part u can survive very long even on a glasscannon. its high risk playstyle.
if u are on EU PC add me to fl. i might be able to give some usefull advice when i know ur gear and class.
I'm taking a break from PvP, but I'll think about it:) Your name in game same as here?
it was on the screenshot i sended before. @Lord_Noctus i look forward meeting u
we asked to zenimax to do something against tanky meta. They did.
Then they should have concentrated their efforts on CP PvP (because that seemed to be where the problem was). There was no invincible "tanky meta" in battlegrounds or no CP PvP.
These changes are terrible for no CP PvP - and if they stay in place I may just have to quit PvP on this game because it's not fun at all. That or dust off my Nightblade and try spamming invisible every time I get targeted by the other side. lol...
there were invincible tanks in nocp too mostly wardens. in EU PC nothing changes in high mmr battlegrounds. ppl still pretty tanky there.
nightblades are screwed in bg anyways go try.
I've been playing this game for many years and I have never seen an invincible tank in no CP PvP. Not even once. So until I actually see it for myself, I don't believe you.
yeh those guys are unicorns but there was a forum thread once made becouse of my trolltank build in bg. i dont save hate pms anymore and i shouldnt be name and shame.
i know 3 other ppl who did those builds. the most effective ones are warden and sorc at doing that . the last one doing that was a necro tho.
i can try to replicate it when i have time if u like even with this patch.
which server are u on and whats ur gamertag ?
we asked to zenimax to do something against tanky meta. They did.
Then they should have concentrated their efforts on CP PvP (because that seemed to be where the problem was). There was no invincible "tanky meta" in battlegrounds or no CP PvP.
These changes are terrible for no CP PvP - and if they stay in place I may just have to quit PvP on this game because it's not fun at all. That or dust off my Nightblade and try spamming invisible every time I get targeted by the other side. lol...
there were invincible tanks in nocp too mostly wardens. in EU PC nothing changes in high mmr battlegrounds. ppl still pretty tanky there.
nightblades are screwed in bg anyways go try.
I've been playing this game for many years and I have never seen an invincible tank in no CP PvP. Not even once. So until I actually see it for myself, I don't believe you.
yeh those guys are unicorns but there was a forum thread once made becouse of my trolltank build in bg. i dont save hate pms anymore and i shouldnt be name and shame.
i know 3 other ppl who did those builds. the most effective ones are warden and sorc at doing that . the last one doing that was a necro tho.
i can try to replicate it when i have time if u like even with this patch.
which server are u on and whats ur gamertag ?
You don't have to replicate it. Not unless you just want to. You can just tell me what is this gear set up/play style that enables you to become invincible? Because I've never seen it nor do I see how it would be possible - especially now when everything seems to be hitting like a semi truck on steroids.
I even met a player in Cyrodil (no CP) the other day who was able to chunk my health off at light speed while in Blood Mist Form... it was just absurd. The amount of DPS some players are putting out now is beyond ludicrous.
Oh ya, it's a terrible experience in no cp. Mag Sorcs and Wardens definitely took the least hit due to shields(sorc) and buffs(warden) remaining as powerful while all other classes defensiveness(healing) took a major hit.
Madhatten512 wrote: »I disagree the damage is fine.. Healing feels buggy though, and I think if they would've adjusted off healing it would've been way more effective than a flat healing nerf across the board.. There is something not functioning correctly with healing right now though. Rally has a bug where if your on your Sword and shield bar and rally expires you don't get a heal. I'm all for high damage, but the flat nerf to healing hurts small scale/solo players more than large groups.
The damage is so absurd now it's funny.
If they keep PvP the way it is now - I can promise you a ton of players are going to stop doing it. Dying in seconds over and over again isn't very fun.
The only people that are going to have any kind of fun in this idiotic PvP environment are extremely offensive builds built to gank people. Now they are going to have a blast I'm sure... because they are just going to kill everyone before they can fight back.
I like changes but the last patch brought it a tsunami: not really fun being in a BG right now.
My experience so far:
1. Decent melee fighter with decent kill/death ratio (2.5)....after the patch I was around a 0.5 ratio: practically per a death
2. I went the heavy armour route and I just managed to simply prolong my agony a little: instead of death in 2 seconds I’m dead in 3
3. Extra damage? Others seem to have more
4 possible solution? Mobility with a hit and run play style....bow is back and it allows me to not get as much in the middle of the red zone....however, not loving it as it doesn’t fit how I like to play.
I’m curious to hear about other Stamplar or StamDk and your experience in BGs
PhoenixGrey wrote: »And the Stamina dominance (+ Mag Sorcs) intensifies.MurderMostFoul wrote: »I'm guessing it's the huge nerf to over-tuned defensive monster sets and 20% reduced healing.
LOS and damage avoidance are going to be even more important now than before. Just trying to strait mitigate and heal through damage will be much harder.
'Course, it does seem to be possible to build in a fair bit of defense right now; I've seen a Magicka Templar or two who were still fairly durable, at least while blocking (and they were able to do a lot of blocking). How useful one could be outside of damage sponging, though, I can't say yet (the examples I saw were on weak teams).
Solo queue only BG's is especially exposing the killing potential and mobility which a lot of mag classes lack. Playing mag classes other than mag sorc seems to be for purely RP reasons these days
I like changes but the last patch brought it a tsunami: not really fun being in a BG right now.
My experience so far:
1. Decent melee fighter with decent kill/death ratio (2.5)....after the patch I was around a 0.5 ratio: practically per a death
2. I went the heavy armour route and I just managed to simply prolong my agony a little: instead of death in 2 seconds I’m dead in 3
3. Extra damage? Others seem to have more
4 possible solution? Mobility with a hit and run play style....bow is back and it allows me to not get as much in the middle of the red zone....however, not loving it as it doesn’t fit how I like to play.
I’m curious to hear about other Stamplar or StamDk and your experience in BGs
Yeah it took me like a tsunami as well. When I first went into a battleground after Greymoor I went from being able to hold my own to dying in a second or less. I almost quit PvP because of it.
Luckily I was able to completely rework my character and have managed to find a defensive play style that actually works well enough for me to have fun again. So I was able to... adapt.. I suppose is the word, at least well enough to where I can have some fun. But there is no doubt about it, many play styles are going to die as a result of this patch. I know my old one sure did and "agony" is a good way to describe what I was going through.
I recommend using Mist Form as a means of defense. It's the only thing I've found that works. Heavy Armor just doesn't do it anymore. In fact, I couldn't even tell it was doing much of anything. lol
Madhatten512 wrote: »I disagree the damage is fine.. Healing feels buggy though, and I think if they would've adjusted off healing it would've been way more effective than a flat healing nerf across the board.. There is something not functioning correctly with healing right now though. Rally has a bug where if your on your Sword and shield bar and rally expires you don't get a heal. I'm all for high damage, but the flat nerf to healing hurts small scale/solo players more than large groups.
The damage is so absurd now it's funny.
If they keep PvP the way it is now - I can promise you a ton of players are going to stop doing it. Dying in seconds over and over again isn't very fun.
The only people that are going to have any kind of fun in this idiotic PvP environment are extremely offensive builds built to gank people. Now they are going to have a blast I'm sure... because they are just going to kill everyone before they can fight back.
I like changes but the last patch brought it a tsunami: not really fun being in a BG right now.
My experience so far:
1. Decent melee fighter with decent kill/death ratio (2.5)....after the patch I was around a 0.5 ratio: practically per a death
2. I went the heavy armour route and I just managed to simply prolong my agony a little: instead of death in 2 seconds I’m dead in 3
3. Extra damage? Others seem to have more
4 possible solution? Mobility with a hit and run play style....bow is back and it allows me to not get as much in the middle of the red zone....however, not loving it as it doesn’t fit how I like to play.
I’m curious to hear about other Stamplar or StamDk and your experience in BGs
Yeah it took me like a tsunami as well. When I first went into a battleground after Greymoor I went from being able to hold my own to dying in a second or less. I almost quit PvP because of it.
Luckily I was able to completely rework my character and have managed to find a defensive play style that actually works well enough for me to have fun again. So I was able to... adapt.. I suppose is the word, at least well enough to where I can have some fun. But there is no doubt about it, many play styles are going to die as a result of this patch. I know my old one sure did and "agony" is a good way to describe what I was going through.
I recommend using Mist Form as a means of defense. It's the only thing I've found that works. Heavy Armor just doesn't do it anymore. In fact, I couldn't even tell it was doing much of anything. lol
After hours of testing and taking suggestions I too found a build I enjoy on my magplar. I'm still in light armor with a lot of resistances, I can fully buff up to 4.5K spell damage, I have anywhere between 21%-51% increase movement speed, about 1400 recovery, and I have about 34k magicka in no-CP. Plus mist form and the Undeath passive pairs well with my defensive set. I love it.