I think these were made to pair with monster set, maelstrom/master/asylum/etc weapons, and another 5 pc. It actually works out perfectly if you go:
Monster x 2
Maelstrom/Master/Asylum x 2 (Staff, Bow, Greatsword, DW combo, etc.)
Mythic
5 pc
Probably the way to get the most of everything. Put all your gas in the monster, weapons and mythic, put all your sustain/some gas in second set. Just my thoughts. I agree, not worth doing if you're going to run two 5 pc sets front/back.
YandereGirlfriend wrote: »In non-CP, Malacath's is going to be BiS for tons of builds.
Before the patch, you already had to stack hard into Critical Damage to make Crit-based builds work but now with the 20% baseline resistance, Critical Damage builds are all but dead.
So the Crit-Damage nullification is basically not a real penalty, which leaves only the question of monster set vs. Malacath's, which is likely to be decided universally in favor of Malacath's for damage builds, as no monster set is giving you anywhere near that sort of raw (and sustained) damage.
Stacking exclusively Weapon/Spell damage and Penetration was already the meta but ZOS has basically codified it in this patch.
Deloth_Vyrr wrote: »I was mostly disappointed how bad band of brutality is for PVE. Even if you build for pure damage with no crit, pull all your CP out of crit damage, etc the band is a massive DPS loss. If mythic items had their own slot the band of brutality would still be a big DPS loss in PVE, the fact that it also breaks a set bonus makes it downright atrocious
Deloth_Vyrr wrote: »I was mostly disappointed how bad band of brutality is for PVE. Even if you build for pure damage with no crit, pull all your CP out of crit damage, etc the band is a massive DPS loss. If mythic items had their own slot the band of brutality would still be a big DPS loss in PVE, the fact that it also breaks a set bonus makes it downright atrocious
And they are atrocious. People are merely overreacting.
They see 25% damage and think it is overpowered, without minding how little of these 25% is actually left after all multipliers.
YandereGirlfriend wrote: »In non-CP, Malacath's is going to be BiS for tons of builds.
Before the patch, you already had to stack hard into Critical Damage to make Crit-based builds work but now with the 20% baseline resistance, Critical Damage builds are all but dead.
So the Crit-Damage nullification is basically not a real penalty, which leaves only the question of monster set vs. Malacath's, which is likely to be decided universally in favor of Malacath's for damage builds, as no monster set is giving you anywhere near that sort of raw (and sustained) damage.
Stacking exclusively Weapon/Spell damage and Penetration was already the meta but ZOS has basically codified it in this patch.
here is the thing though,if everyone decides to run malacaths,eventually people may stop using impen altogether
or at least drop a lot of it for say,divines
which means you can do the galactic brain decision of running a crit build
because by then malacath's has become the 'meta' in a lot of people's minds,meaning that people would stop running a lot of inpen for other traits and oh dear god its a cycle of 'non crit builds are meta'
'crit builds are meta'
'non crit builds are meta'
oh no
ohhh noo
if a few popular people run critbuilds after a malacath meta
then
it would be the crit build meta
then someone would slot a lot of impen and malacaths
and then malacath meta
then people would stop slotting a lot of impen during this meta because 'everyone is running malacaths why bother'
then
crit build meta
then
I think I had too much caffiene and not enough sleep
help