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Mythic Items - Really worth losing 5+5+2 Bonus ?

Rackiera
Rackiera
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Considering these are the 'endgame' grind I cannot see any pieces that would be good enough to move from the 5+5+2 formula, the speed ring maybe for farming but even then it's minimal in my opinion.

Considering you can only equip 1 item anyway I would suggest that a way to make these worthwhile would be to also give them +1 to a chosen set, so for example 4 Julianos + 1 mythic still gives
the 5 piece bonus.

Just a suggestion, and as always it's a personal opinion, just wouldn't trade my 5+5+2 bonus for any of the items as they are now.
  • zvavi
    zvavi
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    PvP? Diversity. PvE? Not in optimized groups.
  • Sindrik8x
    Sindrik8x
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    I think these were made to pair with monster set, maelstrom/master/asylum/etc weapons, and another 5 pc. It actually works out perfectly if you go:

    Monster x 2
    Maelstrom/Master/Asylum x 2 (Staff, Bow, Greatsword, DW combo, etc.)
    Mythic
    5 pc

    Probably the way to get the most of everything. Put all your gas in the monster, weapons and mythic, put all your sustain/some gas in second set. Just my thoughts. I agree, not worth doing if you're going to run two 5 pc sets front/back.
  • Ectheliontnacil
    Ectheliontnacil
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    Well many popular PvP sets were nerfed. And that 25% dmg ring looks pretty nice if you ask me, especially if you have low crit.
  • MartiniDaniels
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    Thrassian stranglers in theory can be used for organized raids... by those who don't wipe :)
  • technohic
    technohic
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    It depends on your build and what item. The 25% damage buff for example on my builds generally means I can no longer get berserk from the fighters guild ability because I can't crit along with the losing either a 5 piece or monster set. But then in CP, you can take CP out of crit and add it to other damage. Still; you are going for more consistent damage at the expense of bursts.

    It's actually an interesting tradeoff and not cut and dry. So far; I commend them on that.
  • Sindrik8x
    Sindrik8x
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    I feel like the ring with Slimecraw would be kind of nice. But the 1 pc is a non-bo unfortunately. :/

    That 8% + 25% though...
  • Danksta
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    That's why the nerfed a lot of the monster sets.
    BawKinTackWarDs PS4/NA

  • raasdal
    raasdal
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    Sindrik8x wrote: »
    I think these were made to pair with monster set, maelstrom/master/asylum/etc weapons, and another 5 pc. It actually works out perfectly if you go:

    Monster x 2
    Maelstrom/Master/Asylum x 2 (Staff, Bow, Greatsword, DW combo, etc.)
    Mythic
    5 pc

    Probably the way to get the most of everything. Put all your gas in the monster, weapons and mythic, put all your sustain/some gas in second set. Just my thoughts. I agree, not worth doing if you're going to run two 5 pc sets front/back.

    Huh? That does not work at all, and will leave you naked on two spots.
    PC - EU
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    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • TwiceBornStar
    TwiceBornStar
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    In case you're wearing a monster helm, a weapon set, a five piece set and a jewelry set, you could swap out a ring or a necklace for a mythic item and still keep the stamina bonus of the agility set for example. Whatever your preferences, you can definitely come up with other combinations than 5+5+2.

    I like options, options are good!


  • Sindrik8x
    Sindrik8x
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    Did my math wrong Rass. Thanks for the catch. Early morning, all nighter.

    Agree with Twice Born tho'.
  • AmoralOne
    AmoralOne
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    It will be certain play styles running these items.. I am thinking of putting the band on my MagSorc. Since I am not running Chudan, but instead running the armor skill I have the free space to move things around.

    5x Bright-Throat
    5x Crafty Alfiq
    1x Domi / Replaced with Band
    1x Stonekeeper

    I will take away the Domi shoulder move the 1 crafy from the ring to the shoulder, and wham blam

    1x Malacaths
    PC NA - EP's Greatest Support
  • Starlock
    Starlock
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    Of course it's worth it to some players for some characters. Depends on your gameplay goals and priorities, which is hardly homogenous across the entire player base.

    The real question is if players can be bothered to get them, especially since some of the mythic items will require players to make additional DLC purchases to complete. That's all kind of $&*'d up and not okay.
  • Vaoh
    Vaoh
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    Pretty sure Thrassian Stranglers will become BiS in PvE.

    They give 150 Spell Damage per kill (up to 20 stacks). Even though with 8 DPS in a trial you won’t get many killing blows, a single stack is 16% stronger than your average Spell Damage set bonus. The downside of taking a tiny bit more damage taken (with few stacks active) is nothing compared to the damage you gain.

    If you are running 2x Spell Critical monster set pieces, it’s much stronger to run Thrassian Stranglers. At least in some trials it’ll be a clear BiS for more experienced groups. At least that’s how it looks to me on paper... too early to tell.
  • Mortiis13
    Mortiis13
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    Huh? U can still go 5 / 5 /1 monster /1 mythic if any of the 2/2 monster set effect doesn't care u or u find the mythic effect simply better.

    Or players that can't do vet content for whatever reason, they can grind atleast a mythic and buy the monster shoulder.

    Personally none of the mythic would let me change monster set and backbar Arena for pve, beside the speed ring to farm things.
    In pvp for my max magicka/penetration toon malacath would be great or the speed ring cause lack of mobility.
  • VoidCommander
    VoidCommander
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    This is coming from someone who actually tested these items on pts:

    Band of Brutality: Useful in pvp to bypass players with HEAVY crit resistance. Actually useless in pve as having minimum crit chance and crit damage will still far out perform band of malacath, and that isn’t including losing a 5th piece bonus.

    Thrassian Stranglers: The hardest content I would expect players to run this is in non-dlc vet dungeons. Any boss mechanic that does an undodgeable attack against the group that deals at least half your health in damage will render the set useless. Even if you can guarantee a roll dodge from all threats, do mechanics perfectly, and get the final kill on 20 enemies AS SOON AS POSSIBLE, you would still be competing with up to 7 other dps for those 20 kills. You can say that you’ll keep your stacks low to mitigate the risk, but you need to make up for losing a monster set, so unless you have at least 8 stacks, you are in the hole damage wise. Again, I don’t see this set being used in serious content, especially things requiring no deaths.

    Bloodlord’s embrace: This will be a set for “perma block” magicka tanks who use ice staves. With all block cost reduction, a magicka tank can effectively hold block as long as they want, while bypassing the halted recovery due to this mythic item. Many will criticize the effectiveness of this type of magicka tank and I believe it will simply be due to a severe lack of experience with a pure magicka style tank because it hasn’t been viable until now.

    The speedster set is a unique speed buff. Useful for any and all applications where speed is required/desired.

    I did not test the tank recovery set as I was more interested in Bloodlord’s embrace, but if I had to guess; the recovery it provides is pretty unimpressive.
  • ZeroXFF
    ZeroXFF
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    If you give up an arena weapon (so works well for some PvP builds and PvE tank/healer builds), you can go like this:

    2p monster
    3p body/jewelry + 2p weapon front bar set
    4p body/jewelry + 2p weapon back bar set
    1p body/jewelry mythic item

    Sensible build example off the top of my head right now... An Argonian NB tank with:
    2p Tremorscale
    3+2p front Galenwe
    4+2p back Tormentor (yes, 6 pieces on back bar)
    1p Bloodlord's Embrace

    Then you slot Lotus Fan on back bar to proc Tormentor for an AoE taunt and to get the 3.6k resistances (Argonian NBs would be way below cap without this set bonus, so it works well here), then swap to front bar. Set bonuses on front bar:
    2p monster
    5p front bar set
    5p back bar set due to the 5p bonus carrying over and 4p already slotted on front bar
    1p mythic item

    So this way while on front bar you'd end up with an additional effect at no cost. This of course only works with some specific sets, but the point is, builds that don't sacrifice anything by slotting a mythic item do exist.
  • Deloth_Vyrr
    Deloth_Vyrr
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    I was mostly disappointed how bad band of brutality is for PVE. Even if you build for pure damage with no crit, pull all your CP out of crit damage, etc the band is a massive DPS loss. If mythic items had their own slot the band of brutality would still be a big DPS loss in PVE, the fact that it also breaks a set bonus makes it downright atrocious
    Edited by Deloth_Vyrr on May 28, 2020 3:47PM
    <Twin-Moons Covenant> PC NA
    Dro-m'Athra Destroyer
    Voice of Reason
    Shadow Breaker
    Flawless Conqueror
  • Firstmep
    Firstmep
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    Yu can still run 5-5-2 and a unique piece if you run sets that can be activated on 1 bar, clever alch sthun balorgh and p2w ring ezpz.
  • Sealish
    Sealish
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    Since you can still wear a monster helm OR shoulder while wearing a mythic piece, you can still think of it as going 5-5-2... just that the 2pc bonus of the monster set is being swapped out for the mythic bonus instead. A lot of the Mythic bonuses are of comparable strength to the second bonus from a monster set.
  • Josira
    Josira
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    I wanted to try my luck at a no shield magic sorc
    (As I still have ptsd from...well..you know damn well. still do when I get up against one of the 'good' sorc players)
    Idea was 5p overwelming surge,5 piece wyrd tree,2piece grothdar and of course,the band of brutality

    front bar is 5piece overwhelming surge,4 piece wyrd tree
    back bar is 5 piece wyrd tree,4 piece overwhelming.
    front bar is sword and shield,defensive offensive.
    Back bar is heals.
    target gets up close and gets hit by 3 player based aoe's(grothdar,sorc shocky ouchy body,overwhelming) or 4 if I use swarming scion Clown Mode.
    player goes away? bait them with heavy resto's,curses and shards

    wait for ultimate to build up,
    wait for them to wail on me for a bit
    then pop swarming daedric clown form

    the problem being is "do I slot bound armor for reasonable max magic,or do I use that spot for winged twilight heals?"
    as my damage bar only has that slot free
    and having to double bar pets is
    oof owie im too used to magic necromancer

    another problem is lack of cc's..I normally play solo but..I used to play with my boyfriend when you where able to do so in battlegrounds,and in cyrodill,while not grouped up,(yes this is a fancy way of saying I zerg without being in a group shush dont act like you dont do it either),I tend to follow whoever around,and of course,everyone runs cc's meaning that as long as you have someone else there on your side,they often do the cc's.


    and of course,getting the mythic item may be a no go with how grindy it is. so...
    may just have to go to the backup "shock and ball torture" build: 5piece overwhelming,5piece mad tinkerer 2 piece grothdar

    "BlooD FReNZy TicKS aLL thE BoXes of WhaT iT mEanS tO bE a VaMpiRe"
  • YandereGirlfriend
    YandereGirlfriend
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    In non-CP, Malacath's is going to be BiS for tons of builds.

    Before the patch, you already had to stack hard into Critical Damage to make Crit-based builds work but now with the 20% baseline resistance, Critical Damage builds are all but dead.

    So the Crit-Damage nullification is basically not a real penalty, which leaves only the question of monster set vs. Malacath's, which is likely to be decided universally in favor of Malacath's for damage builds, as no monster set is giving you anywhere near that sort of raw (and sustained) damage.

    Stacking exclusively Weapon/Spell damage and Penetration was already the meta but ZOS has basically codified it in this patch.
  • Josira
    Josira
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    In non-CP, Malacath's is going to be BiS for tons of builds.

    Before the patch, you already had to stack hard into Critical Damage to make Crit-based builds work but now with the 20% baseline resistance, Critical Damage builds are all but dead.

    So the Crit-Damage nullification is basically not a real penalty, which leaves only the question of monster set vs. Malacath's, which is likely to be decided universally in favor of Malacath's for damage builds, as no monster set is giving you anywhere near that sort of raw (and sustained) damage.

    Stacking exclusively Weapon/Spell damage and Penetration was already the meta but ZOS has basically codified it in this patch.

    here is the thing though,if everyone decides to run malacaths,eventually people may stop using impen altogether
    or at least drop a lot of it for say,divines



    which means you can do the galactic brain decision of running a crit build
    because by then malacath's has become the 'meta' in a lot of people's minds,meaning that people would stop running a lot of inpen for other traits and oh dear god its a cycle of 'non crit builds are meta'
    'crit builds are meta'
    'non crit builds are meta'
    oh no
    ohhh noo
    if a few popular people run critbuilds after a malacath meta
    then
    it would be the crit build meta
    then someone would slot a lot of impen and malacaths
    and then malacath meta
    then people would stop slotting a lot of impen during this meta because 'everyone is running malacaths why bother'
    then
    crit build meta
    then

    I think I had too much caffiene and not enough sleep
    help
    "BlooD FReNZy TicKS aLL thE BoXes of WhaT iT mEanS tO bE a VaMpiRe"
  • Dracane
    Dracane
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    I was mostly disappointed how bad band of brutality is for PVE. Even if you build for pure damage with no crit, pull all your CP out of crit damage, etc the band is a massive DPS loss. If mythic items had their own slot the band of brutality would still be a big DPS loss in PVE, the fact that it also breaks a set bonus makes it downright atrocious

    And they are atrocious. People are merely overreacting.
    They see 25% damage and think it is overpowered, without minding how little of these 25% is actually left after all multipliers.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • gatekeeper13
    gatekeeper13
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    Dracane wrote: »
    I was mostly disappointed how bad band of brutality is for PVE. Even if you build for pure damage with no crit, pull all your CP out of crit damage, etc the band is a massive DPS loss. If mythic items had their own slot the band of brutality would still be a big DPS loss in PVE, the fact that it also breaks a set bonus makes it downright atrocious

    And they are atrocious. People are merely overreacting.
    They see 25% damage and think it is overpowered, without minding how little of these 25% is actually left after all multipliers.

    This.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Josira wrote: »
    In non-CP, Malacath's is going to be BiS for tons of builds.

    Before the patch, you already had to stack hard into Critical Damage to make Crit-based builds work but now with the 20% baseline resistance, Critical Damage builds are all but dead.

    So the Crit-Damage nullification is basically not a real penalty, which leaves only the question of monster set vs. Malacath's, which is likely to be decided universally in favor of Malacath's for damage builds, as no monster set is giving you anywhere near that sort of raw (and sustained) damage.

    Stacking exclusively Weapon/Spell damage and Penetration was already the meta but ZOS has basically codified it in this patch.

    here is the thing though,if everyone decides to run malacaths,eventually people may stop using impen altogether
    or at least drop a lot of it for say,divines



    which means you can do the galactic brain decision of running a crit build
    because by then malacath's has become the 'meta' in a lot of people's minds,meaning that people would stop running a lot of inpen for other traits and oh dear god its a cycle of 'non crit builds are meta'
    'crit builds are meta'
    'non crit builds are meta'
    oh no
    ohhh noo
    if a few popular people run critbuilds after a malacath meta
    then
    it would be the crit build meta
    then someone would slot a lot of impen and malacaths
    and then malacath meta
    then people would stop slotting a lot of impen during this meta because 'everyone is running malacaths why bother'
    then
    crit build meta
    then

    I think I had too much caffiene and not enough sleep
    help

    People won't stop running any impen as not everyone will have mala's. Maybe they swap out 2-3 pieces for well fitted etc. but in the end your crits will still deal less damage thanks to baseline crit resist.
  • Josira
    Josira
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    Yeah your probably right
    Rest in Piece my Magicka Necromancer
    Only way he could deal damage in pvp was with Crits and Caulruns Legacy
    "BlooD FReNZy TicKS aLL thE BoXes of WhaT iT mEanS tO bE a VaMpiRe"
  • rexagamemnon
    rexagamemnon
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    depends, if you don't like the 5th bonus of a 5piece set or the 2nd bonus from monster masks, you could use the mythic items to trade that final bonus, but so far I don't see much in the mythic items that would benefit be. most the mythic stuff is suited for pvp, I mostly pve. the only thing probably good for pve is thrassian stranglers, but you run the risk of becoming a giant glass canon, its too risky in my opinion.
  • MEBengalsFan2001
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    Sindrik8x wrote: »
    I feel like the ring with Slimecraw would be kind of nice. But the 1 pc is a non-bo unfortunately. :/

    That 8% + 25% though...

    In PVP I can see that, but in PVE the healer should be providing the slime claw buff.
  • Stx
    Stx
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    The mythic items are fantastic for pretty much every area of the game outside min/max endgame pve.

    Almost all of them will be used in pvp. The speed ring is obviously useful for farming. The chest will be useful for tanks.

    A number of them will be useful in solo builds.

    I am mostly excited about using the torc and the snow treaders on a werewolf build in pvp.
  • joseayalac
    joseayalac
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    I'm super certain that Malacath's Band is BiS for my Stam DK BG build.
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