Why do you need 80k hit? Isn't it additional second for every 8k? (Mazing at 56k for additional 7 seconds)?
WrathOfInnos wrote: »Unless something has changed since the PTS, you get 5s of Slayer for any heavy attack up to 48k. Then it’s 48-56k for 6s, 56-64k for 7s, all the way up to 96k minimum for the full 12s. Jorvulds increases any of these durations by 40%. It also does not count the channeled ticks of Lightning or Resto Heavy Attacks, only the final pulse. This means that an Inferno Staff is required to exceed minimum uptime.
For the record, I really dislike the implementation of this set.
WrathOfInnos wrote: »Unless something has changed since the PTS, you get 5s of Slayer for any heavy attack up to 48k. Then it’s 48-56k for 6s, 56-64k for 7s, all the way up to 96k minimum for the full 12s. Jorvulds increases any of these durations by 40%. It also does not count the channeled ticks of Lightning or Resto Heavy Attacks, only the final pulse. This means that an Inferno Staff is required to exceed minimum uptime.
For the record, I really dislike the implementation of this set.
With the lightning and resto staves getting quarter/triple buff from heavy attack buffs (vMA staves, UI, etc) they are pushing fire staves as the damage variation for heavy attack builds... This feels not well though out.
The roaring opportunist set allows a player to give major slayer to the group every 22 seconds.
The off-balance effect can be applied on a target every 22 seconds and lasts 7 seconds.
When a target is off-balance, your heavy attacks deals 70% more damage (source: alcasthq) and restore more resources.
DK heavy attack can be buffed to 30% of damage.
Use inferno staff because in passives you get more heavy attack damage and solotarget damage.
Optimize CP for heavy attack buff (critical damage, flame damage, staff attacks damage, and direct damage, 75 into thaumaturge is not worth it).
Engulfing flames buffs flame damage by 10%.
Minor Force for more crit damage.
Maelstrom Staff is better than new DSA inferno staff (tested).
After some testing with pure dps setup, I have found that jorvuld's guidance set performs very much better, even if heavy attacks hits for less damage.
To get the most efficient major slayer uptime :
You must be synchronised with off-balance effect, and prepare your heavy attack 2 seconds before roaring opportunist buff is available.
Parse on Iron Atronach (47% Major Slayer uptime - 58k dps which is bad) and setup :
https://cdn.discordapp.com/attachments/694199868453027891/713445622132375562/unknown.png
https://cdn.discordapp.com/attachments/694199868453027891/713445929830711396/unknown.png
To make such a good uptime as on Iron Atronach you would need 100% Major Force uptime and perfect off-balance uptime. The off-balance uptime is not that hard to make for a good team (just need to proc concussion often and have a lightning blockade).
I believe that a support/dps with that setup could do 40% major slayer uptime on some easy bosses in vTrials. Problem is only a few people are motivated to try.
WrathOfInnos wrote: »
Yes, the new “DPS” trial set that revolves around heavy attacks was designed to be useless with the one semi-viable type of heavy attack (Lightning).