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Questions about roaring opportunist

zvavi
zvavi
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Did anyone test how well it performs?
How easy is it to reach the needed heavy attack damage?
Does it work well with lightning and resto staves? (With channel heavy attacks)
did people already build heal NB that goes invisible to heavy attack for 100% crit?
Is dk the best class to put the set on? (Stronger heavy attacks)
  • Skelfish
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    I only tested a little bit, but at the very least Jorvuld's does appear to increase the buff time so even with the minimum 5 seconds it's a 26% up time on Major Slayer for the group with Jorvuld's. As far as increasing it naturally, you'd have to really invest in Spell Damage via vampire and Thrassian Stranglers to even get close to the 80k mark for max up time.

    Yes, it now counts the lightning staff total damage. Yes, DK would probably have an easier time buffing their damage, but would still likely need vampire and Thrassian to get above 10 seconds without Jorvuld's.

    *edit* D'oh. Should have looked at CMX more closely. The other posters are correct about lightning not counting all the way.

    And since this is the first post in this thread I'll consolidate info a bit and say that the reason 80k is the max up time mark is because you don't earn additional time until after you pass 40k.
    Every 8k damage = 1 second and since the minimum is 5 seconds that means 5 x 8000 as the "baseline" threshold you need to exceed.
    To have 6 seconds you need 6 x 8000 = 48k damage.

    I've also done some additional testing in the mean time and found that a normal healer with Jorvuld's will have an up time of about 25% as they will only ever do the minimum time + Jorvuld's adds 2 seconds. 7 seconds of Slayer every 22 seconds. Using Alcast's mag sorc build as a base (not heavy attack rotation) I got 6-7 seconds naturally by replacing False God's with RO. The placement of using a single heavy in the rotation meant I didn't hit it perfectly every 22 seconds, but was still able to consistently get 20% up time on Slayer and only a 2.5k dps loss compared to how I normally perform with that build.
    Edited by Skelfish on May 28, 2020 5:48PM
  • zvavi
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    Why do you need 80k hit? Isn't it additional second for every 8k? (Mazing at 56k for additional 7 seconds)?
  • Raisin
    Raisin
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    zvavi wrote: »
    Why do you need 80k hit? Isn't it additional second for every 8k? (Mazing at 56k for additional 7 seconds)?

    The extra time starts after you've 'earned' your 5 seconds. 48k gets you 6 seconds, 56k gets you 7, and so on. Anything below 48k (or maybe a bit less, someone said that there's some rounding up happening?) gets you the base of 5.
  • WrathOfInnos
    WrathOfInnos
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    Unless something has changed since the PTS, you get 5s of Slayer for any heavy attack up to 48k. Then it’s 48-56k for 6s, 56-64k for 7s, all the way up to 96k minimum for the full 12s. Jorvulds increases any of these durations by 40%. It also does not count the channeled ticks of Lightning or Resto Heavy Attacks, only the final pulse. This means that an Inferno Staff is required to exceed minimum uptime.

    For the record, I really dislike the implementation of this set.
    Edited by WrathOfInnos on May 28, 2020 3:22PM
  • zvavi
    zvavi
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    Unless something has changed since the PTS, you get 5s of Slayer for any heavy attack up to 48k. Then it’s 48-56k for 6s, 56-64k for 7s, all the way up to 96k minimum for the full 12s. Jorvulds increases any of these durations by 40%. It also does not count the channeled ticks of Lightning or Resto Heavy Attacks, only the final pulse. This means that an Inferno Staff is required to exceed minimum uptime.

    For the record, I really dislike the implementation of this set.

    With the lightning and resto staves getting quarter/triple buff from heavy attack buffs (vMA staves, UI, etc) they are pushing fire staves as the damage variation for heavy attack builds... This feels not well though out.
  • WrathOfInnos
    WrathOfInnos
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    zvavi wrote: »
    Unless something has changed since the PTS, you get 5s of Slayer for any heavy attack up to 48k. Then it’s 48-56k for 6s, 56-64k for 7s, all the way up to 96k minimum for the full 12s. Jorvulds increases any of these durations by 40%. It also does not count the channeled ticks of Lightning or Resto Heavy Attacks, only the final pulse. This means that an Inferno Staff is required to exceed minimum uptime.

    For the record, I really dislike the implementation of this set.

    With the lightning and resto staves getting quarter/triple buff from heavy attack buffs (vMA staves, UI, etc) they are pushing fire staves as the damage variation for heavy attack builds... This feels not well though out.

    Yes, the new “DPS” trial set that revolves around heavy attacks was designed to be useless with the one semi-viable type of heavy attack (Lightning).
  • Sitja
    Sitja
    The roaring opportunist set allows a player to give major slayer to the group every 22 seconds.
    The off-balance effect can be applied on a target every 22 seconds and lasts 7 seconds.

    When a target is off-balance, your heavy attacks deals 70% more damage (source: alcasthq) and restore more resources.
    DK heavy attack can be buffed to 30% of damage.
    Use inferno staff because in passives you get more heavy attack damage and solotarget damage.
    Optimize CP for heavy attack buff (critical damage, flame damage, staff attacks damage, and direct damage, 75 into thaumaturge is not worth it).
    Engulfing flames buffs flame damage by 10%.
    Minor Force for more crit damage.
    Maelstrom Staff is better than new DSA inferno staff (tested).

    After some testing with pure dps setup, I have found that jorvuld's guidance set performs very much better, even if heavy attacks hits for less damage.

    To get the most efficient major slayer uptime :
    You must be synchronised with off-balance effect, and prepare your heavy attack 2 seconds before roaring opportunist buff is available.

    Parse on Iron Atronach (47% Major Slayer uptime - 58k dps which is bad) and setup :

    https://cdn.discordapp.com/attachments/694199868453027891/713445622132375562/unknown.png
    https://cdn.discordapp.com/attachments/694199868453027891/713445929830711396/unknown.png

    To make such a good uptime as on Iron Atronach you would need 100% Major Force uptime and perfect off-balance uptime. The off-balance uptime is not that hard to make for a good team (just need to proc concussion often and have a lightning blockade).

    I believe that a support/dps with that setup could do 40% major slayer uptime on some easy bosses in vTrials. Problem is only a few people are motivated to try.

    Edited by Sitja on May 28, 2020 6:34PM
  • WrathOfInnos
    WrathOfInnos
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    Sitja wrote: »
    The roaring opportunist set allows a player to give major slayer to the group every 22 seconds.
    The off-balance effect can be applied on a target every 22 seconds and lasts 7 seconds.

    When a target is off-balance, your heavy attacks deals 70% more damage (source: alcasthq) and restore more resources.
    DK heavy attack can be buffed to 30% of damage.
    Use inferno staff because in passives you get more heavy attack damage and solotarget damage.
    Optimize CP for heavy attack buff (critical damage, flame damage, staff attacks damage, and direct damage, 75 into thaumaturge is not worth it).
    Engulfing flames buffs flame damage by 10%.
    Minor Force for more crit damage.
    Maelstrom Staff is better than new DSA inferno staff (tested).

    After some testing with pure dps setup, I have found that jorvuld's guidance set performs very much better, even if heavy attacks hits for less damage.

    To get the most efficient major slayer uptime :
    You must be synchronised with off-balance effect, and prepare your heavy attack 2 seconds before roaring opportunist buff is available.

    Parse on Iron Atronach (47% Major Slayer uptime - 58k dps which is bad) and setup :

    https://cdn.discordapp.com/attachments/694199868453027891/713445622132375562/unknown.png
    https://cdn.discordapp.com/attachments/694199868453027891/713445929830711396/unknown.png

    To make such a good uptime as on Iron Atronach you would need 100% Major Force uptime and perfect off-balance uptime. The off-balance uptime is not that hard to make for a good team (just need to proc concussion often and have a lightning blockade).

    I believe that a support/dps with that setup could do 40% major slayer uptime on some easy bosses in vTrials. Problem is only a few people are motivated to try.

    That is true, if they go to that extent to optimize around RO uptime, a build with Jorvulds can get around 40% Slayer uptime.

    The issue is that 40% is not good uptime, and you are sacrificing a lot of other things to even get that. 2 Nightblades in Master Architect with Heroism potions can easily provide more than 40% average uptime across 8 DPS, without having to time anything with off-balance, heavy attack, wear Jorvulds, or use a suboptimal CP spread.

    RO needs to be better if it’s going to see any use. It would also help if it wasn’t so incredibly restrictive on who uses it (like allowing Lightning and Resto Staff channeled ticks to count, or allowing multiple players to use the set and alternate procs for higher group uptimes).
    Edited by WrathOfInnos on May 28, 2020 7:48PM
  • zvavi
    zvavi
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    Yes, the new “DPS” trial set that revolves around heavy attacks was designed to be useless with the one semi-viable type of heavy attack (Lightning).

    It is only semi viable because vMA staves buff lightning too strongly... What they need to do is to just strengthen the buff and let it apply once to all weapon types, and then change animation and sound of frost+fire heavy attacks to actually feel fun.
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