vesselwiththepestle wrote: »It is bad. NPC running back and forth instead of intended behavior, skills not casting, you have to use skills several times until they cast and so on.
Yesterday I was solo on a ressource and I got insane skill lag. It's not funny anymore. There are times where it is literally unplayable. Really.
This was PC/EU Ravenwatch during prime time.
I didn't buy Greymoor either and I don't intend to do it until this skill lag problem is resolved. However, it is my understanding, that devs don't know what causes the issues and is still investigating. This is very sad, because I actually like the antiquities system and I would have loved to play it. I am just not willing to pay for it with the game in such a state, which is going on for months now.
MartiniDaniels wrote: »vesselwiththepestle wrote: »It is bad. NPC running back and forth instead of intended behavior, skills not casting, you have to use skills several times until they cast and so on.
Yesterday I was solo on a ressource and I got insane skill lag. It's not funny anymore. There are times where it is literally unplayable. Really.
This was PC/EU Ravenwatch during prime time.
I didn't buy Greymoor either and I don't intend to do it until this skill lag problem is resolved. However, it is my understanding, that devs don't know what causes the issues and is still investigating. This is very sad, because I actually like the antiquities system and I would have loved to play it. I am just not willing to pay for it with the game in such a state, which is going on for months now.
Maybe fact that population doubled after Autumn, when game was running fine:
(I understand that Steam is only a part of player base, but we may use it as a trend)
MartiniDaniels wrote: »vesselwiththepestle wrote: »It is bad. NPC running back and forth instead of intended behavior, skills not casting, you have to use skills several times until they cast and so on.
Yesterday I was solo on a ressource and I got insane skill lag. It's not funny anymore. There are times where it is literally unplayable. Really.
This was PC/EU Ravenwatch during prime time.
I didn't buy Greymoor either and I don't intend to do it until this skill lag problem is resolved. However, it is my understanding, that devs don't know what causes the issues and is still investigating. This is very sad, because I actually like the antiquities system and I would have loved to play it. I am just not willing to pay for it with the game in such a state, which is going on for months now.
Maybe fact that population doubled after Autumn, when game was running fine:
(I understand that Steam is only a part of player base, but we may use it as a trend)
How are you correlating it to population when the issues immediately show themselves after patch/dlcs ? [snip]
MartiniDaniels wrote: »MartiniDaniels wrote: »vesselwiththepestle wrote: »It is bad. NPC running back and forth instead of intended behavior, skills not casting, you have to use skills several times until they cast and so on.
Yesterday I was solo on a ressource and I got insane skill lag. It's not funny anymore. There are times where it is literally unplayable. Really.
This was PC/EU Ravenwatch during prime time.
I didn't buy Greymoor either and I don't intend to do it until this skill lag problem is resolved. However, it is my understanding, that devs don't know what causes the issues and is still investigating. This is very sad, because I actually like the antiquities system and I would have loved to play it. I am just not willing to pay for it with the game in such a state, which is going on for months now.
Maybe fact that population doubled after Autumn, when game was running fine:
(I understand that Steam is only a part of player base, but we may use it as a trend)
How are you correlating it to population when the issues immediately show themselves after patch/dlcs ? [snip]
[snip] I am just saying ZOS needs to open wallet and buy/lease/split whatever more server capacity instead of ruining game with their "optimizations" like block changes.
MartiniDaniels wrote: »MartiniDaniels wrote: »vesselwiththepestle wrote: »It is bad. NPC running back and forth instead of intended behavior, skills not casting, you have to use skills several times until they cast and so on.
Yesterday I was solo on a ressource and I got insane skill lag. It's not funny anymore. There are times where it is literally unplayable. Really.
This was PC/EU Ravenwatch during prime time.
I didn't buy Greymoor either and I don't intend to do it until this skill lag problem is resolved. However, it is my understanding, that devs don't know what causes the issues and is still investigating. This is very sad, because I actually like the antiquities system and I would have loved to play it. I am just not willing to pay for it with the game in such a state, which is going on for months now.
Maybe fact that population doubled after Autumn, when game was running fine:
(I understand that Steam is only a part of player base, but we may use it as a trend)
How are you correlating it to population when the issues immediately show themselves after patch/dlcs ? [snip]
[snip] I am just saying ZOS needs to open wallet and buy/lease/split whatever more server capacity instead of ruining game with their "optimizations" like block changes.
It does sound like typical demands on IT. " We want all the things, but dont want to spend any money. See if you can code it "
MartiniDaniels wrote: »(I understand that Steam is only a part of player base, but we may use it as a trend)
hmmmm, not so good lately. how about you guys?