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Performance: U26 player loading process better or worse?

protofeckless
protofeckless
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The player character loading process is now multi-threaded on the server to improve performance. These changes will allow the server to more efficiently prepare and load character data so as to not adversely affect over server operations.

Anyone finding this to be true? My load time after the character screen seems much longer with U26 and is often failing (I'll force quit after 15 mins). Zoning loads seem awful as well?
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