First of all, this isn’t a “quit thread”. I haven’t (yet) had enough, but like so many other people I am close.
This is also not a “please compensate me” thread. I don’t believe in compensation and I don’t think a gift and a ”sorry” cuts much ice anyway.
However. While I do not believe in compensation I do believe in getting what I am paying for. I believe in not being messed around. I believe that as customers, we should be engaged in open, adult, honest dialogue by the company that we gave our money to when they cannot deliver the products and services that they promised.
The launch of Greymoor has been appalling for everyone. Relatively simply things that should have been standard on any testing plan led to an immediate shut-down of the servers. On reactivation, a huge percentage of the population were simply unable to access the game. Eventually the servers were taken offline once again. Problems persisted, so this morning we’re back offline. Into the mix, we have had:-
- People who bought the Chaper can’t access it.
- People who didn’t buy the Chapter can.
- Maelstrom - the subject of much controversy - isn’t working properly.
- People have bought houses and been stuck inside them.
- People who bought the physical copy can’t get access to the game without Support.
- Long loading screens have returned at every juncture.
- Log-in queuing was reinstated, a measure which left people hanging for 40-50 minutes.
The list goes on and on. This is all in addition to recent failed performance patches, which have left Cyrodiil unplayable at peak times, Battlegrounds unable to count players, and a fundamental problem with skills and bar swapping that is now persistent not only in PVP, but in PVE trials and dungeons too. Lag on console is reported as worse than ever, and I won’t even get started on Mac client performance as none of us have the time to read that list!
In short, the state of the Elder Scrolls Online is at an all-time low. It’s chronic. Server infrastructure and game have never been in such dire straights.
ZoS has on its hands a wonderful, immersive and engaging game. I have logged far more hours than I care to admit since the days of the beta and spent more real cash than I should, on this game / hobby / social network. However, it really is time that we heard from the management at ZoS about exactly what they are going to do next. I’d like to hear about fixes for long standing issues, not about new content. I’d like to understand what is being done to ensure quality control doesn’t allow yet another update to go this far off the rails. I’d like to understand what went wrong - mostly because I’d like the faith and confidence that someone at ZoS actually knows what went wrong! I don’t want another set of pretty bullet points about a performance improvement strategy, because we know that hasn’t worked. I’d like to know if I’m pouring my money down a bottomless pit, or whether there is likely to be light at the end of what has been a very long, very frustrating tunnel.
Finally, I’d like an apology. A sincere, genuine apology for the state of the game and the performance of the company that produces it, not a “thanks for your patience” copy and paste. And not from a messenger, but from the person who should step up and own this mess as it is a reflection on him and his skills as a leader.
I'd also like to thank
@ZOS_GinaBruno and
@ZOS_JessicaFolsom - the one area that has improved greatly in the past 12-18 months is the communication about what is happening in the moment, something which can't be overlooked. I imagine the past 24 hours were quite stressful.
Age.
PS. There will be those whose first thought is to defend ZoS, tell me it's a game and not real life, or to point me back to my terms and conditions. All very clever, I’m sure. Terms and conditions are not necessarily the definitive word, especially given the raft of consumer protections that are baked into EU law. I would also say that, as in many walks of life, if your answer is to get your contract out you have failed to deliver any kind of service at the first hurdle.