The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

Do you think stage 4 vampire cannot talk to npc is a bit too punishing?

Ildun
Ildun
✭✭✭✭
I'm ok with the drawback and skill treat as criminal act, but cannot talk to npc demotivate me to explore town.
  • ImmortalCX
    ImmortalCX
    ✭✭✭✭✭
    Be thankful you can explore outside during daytime without dying.
  • Hexi
    Hexi
    ✭✭✭✭✭
    No, it should be kill on sight from guards like it was before TES games become "convenient"
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    Definitely no.
  • PrinceDamien
    PrinceDamien
    ✭✭✭✭
    Kill on sight, yeah.
  • Sephyr
    Sephyr
    ✭✭✭✭✭
    ✭✭
    There's ways to talk to NPCs as a Stage 4. To not spoil it I'll use a spoiler tag, so click the spoiler.
    You have to use Mesmerize while the NPC is facing you. There IS however a bug that prevents this from working on some NPCs sometimes.
    Edited by Sephyr on May 26, 2020 9:45PM
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Not particularly. Its quite Lore friendly, better than what happened at Stage 4 in Oblivion (the sun, it burns!), and you are supposed to be able to use one of your skills to get NPCs to talks to you. Unfortunately, it sounded a bit buggy on the PTS.
    try Mesmerize
    Edited by VaranisArano on May 26, 2020 9:48PM
  • XomRhoK
    XomRhoK
    ✭✭✭✭✭
    Ildun wrote: »
    I'm ok with the drawback and skill treat as criminal act, but cannot talk to npc demotivate me to explore town.
    Don't know why all placed answer under "spoiler", but i will do the same =) It's not a big deal, in my opinion.
    You can use new vampire Mesmerize skill on NPC traders, after that you can trade with them. Or you can use one of Blood Mara drinks, to lower you stage of vampirism.
    But you can't use Mesmerize skill on "regular" NPCs to just talk, and this is bad and inconsistent, in my opinion. That how it was on PTS.
    Edited by XomRhoK on May 26, 2020 9:51PM
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hexi wrote: »
    No, it should be kill on sight from guards like it was before TES games become "convenient"

    - KoS
    - Losing access to all guilds (FG, MG, TG & DB) and no longer being recognized (reputation 0)
    - Sunlight damage
    - Damage from temples/holy places
    - Extra damage from silver and wooden weapons
    - Need to feed
    - ...

    I'd like that :)

    "The Oak's Promise: stand strong, stay true, and shelter all"
    Tryxus of the Undying Song - Warden - PC/EU/DC
  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    I like it, but then my only vampire is a character I made specifically to be a vampire so I'm ok with it affecting what you can do with the character. It always seemed weird to me that everyone in Tamriel simply ignored it, even during quests where they're all freaking out about other vampires being around.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ildun wrote: »
    I'm ok with the drawback and skill treat as criminal act, but cannot talk to npc demotivate me to explore town.

    You can't talk to NPCs as a stage 4 Vampire?

    That sounds too punishing to me. I haven't gone past stage 1 yet and haven't really had the chance to test out higher stages on live due to all the maintenance. But yeah, if you are shut out from talking to NPCs at stage 4 that's too harsh in my opinion.
  • xclassgaming
    xclassgaming
    ✭✭✭✭✭
    No
    Give us clannfear mounts!
  • essi2
    essi2
    ✭✭✭✭✭
    Not taking sunlight damage is a feature of Lamea Bals bloodline, so that's not an option in ESO regardless.

    Personally I'm for adding more lore friendly inconveniences to bestial characters and illegal acts.
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

    "Wood Elves aren't made of wood, Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar

    ** Leyawiin Layabouts (PC-EU) - Leyawiin Layabouts (PC-NA) **

    *** https://www.youtube.com/@essi2 - https://www.twitch.tv/essi2 ***
  • mavfin
    mavfin
    ✭✭✭✭
    Well, if you don't have mesmerize yet, just keep some bloody mara around to raise you to stage 3. Then you can talk to merchants.

  • Hexi
    Hexi
    ✭✭✭✭✭
    mavfin wrote: »
    Well, if you don't have mesmerize yet, just keep some bloody mara around to raise you to stage 3. Then you can talk to merchants.

    Cute, but that's not how it works. Feeding INCRAESES stages now so you're SOL.

  • Hexi
    Hexi
    ✭✭✭✭✭
    Tryxus wrote: »
    Hexi wrote: »
    No, it should be kill on sight from guards like it was before TES games become "convenient"

    - KoS
    - Losing access to all guilds (FG, MG, TG & DB) and no longer being recognized (reputation 0)
    - Sunlight damage
    - Damage from temples/holy places
    - Extra damage from silver and wooden weapons
    - Need to feed
    - ...

    I'd like that :)

    Nah, some of those are not in-line with TES lore. TES Vampires are NOT DnD Vampires.

  • Shardaxx
    Shardaxx
    ✭✭✭✭✭
    Should depend on the NPC, some might like vamps. Since half the war heroes of cyrodiil are vampires, you'd think they'd be generally accepted so long as they don't go around killing townsfolk.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Hexi
    Hexi
    ✭✭✭✭✭
    Shardaxx wrote: »
    Should depend on the NPC, some might like vamps. Since half the war heroes of cyrodiil are vampires, you'd think they'd be generally accepted so long as they don't go around killing townsfolk.

    But... but.. U AER TEH CHOUSEN WAN! Those other people you see running around are just NPCs!

  • Tadhg_Longhouse
    Tadhg_Longhouse
    ✭✭✭
    Hexi wrote: »
    mavfin wrote: »
    Well, if you don't have mesmerize yet, just keep some bloody mara around to raise you to stage 3. Then you can talk to merchants.

    Cute, but that's not how it works. Feeding INCRAESES stages now so you're SOL.

    There are two Bloody Mara drinks: Purifying Bloody Mara reduces your vampire stage, Corrupting Bloody Mara raises it.
    Edited by Tadhg_Longhouse on May 26, 2020 10:48PM
    Tadhg Longhouse
    Reachman Sorcerer
    Aldmeri Dominion
  • WraithShadow13
    WraithShadow13
    ✭✭✭✭
    i get the intent behind it but considering that most people stay at either one or four, yeah, it's a bit ridiculous. More so, if you're being excluded from taking on missions. Maybe a dialog options that allows you to intimidate or persuade to bypass it without breaking the soft canon?
  • Hexi
    Hexi
    ✭✭✭✭✭
    Hexi wrote: »
    mavfin wrote: »
    Well, if you don't have mesmerize yet, just keep some bloody mara around to raise you to stage 3. Then you can talk to merchants.

    Cute, but that's not how it works. Feeding INCRAESES stages now so you're SOL.

    There are two Bloody Mara drinks: Purifying Bloody Mara reduces your vampire stage, Corrupting Bloody Mara raises it.

    Oh, I've used either so didn't know there was a detox version too, my bad.
  • mavfin
    mavfin
    ✭✭✭✭
    Hexi wrote: »
    mavfin wrote: »
    Well, if you don't have mesmerize yet, just keep some bloody mara around to raise you to stage 3. Then you can talk to merchants.

    Cute, but that's not how it works. Feeding INCRAESES stages now so you're SOL.

    Go look it up. They changed Double Bloody Mara. It now lowers you a stage.

    Tried it myself in-game a while ago.

    Things change...
    Edited by mavfin on May 26, 2020 11:20PM
  • mavfin
    mavfin
    ✭✭✭✭
    Double

    Edited by mavfin on May 26, 2020 11:20PM
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's not punishing enough.
    CP1,900+ Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ildun wrote: »
    Do you think stage 4 vampire cannot talk to npc is a bit too punishing?
    No.
    If you break the masquerade, mortals will fear you as the bloodsucking fiend you are... just be happy noone calls the dawenguard to stake you while you are offline! :p;)

    Personally I am still hoping for a few more "flavor" drawbacks, like... massive magica drain while swimming, just as a nod at the old cliché about "running water"... but eh.
    Shardaxx wrote: »
    Should depend on the NPC, some might like vamps.
    Actually a good point.
    Would be neat if they made it so certain NPCs wouldn't give a skeevers arse about what you are... I mean, really, you think the scamp merchant in a certain dunmer outlaw refugee would be fazed by a vampire??? ;)
    Shardaxx wrote: »
    Since half the war heroes of cyrodiil are vampires, you'd think they'd be generally accepted so long as they don't go around killing townsfolk.
    Weeeeeelllllll... one can hope that once the changes really hit home, only a minority of the war heroes will actually be vampires anymore. Because that is how it ought to be - mortals being the vast majority, and some vampires hiding among them...
  • navystylz_ESO
    navystylz_ESO
    ✭✭✭✭
    Ildun wrote: »
    I'm ok with the drawback and skill treat as criminal act, but cannot talk to npc demotivate me to explore town.

    Vampire has a lot of issues, using your mesmerize to talk to NPC isn't one of them.
  • Dutchess_Mina
    Dutchess_Mina
    Soul Shriven
    If you ask me, it makes a lot of sense. In Skyrim if an NPC saw you at an advanced stage they might attack you on sight. As mentioned you CAN talk to NPCs so it's not all bad. As ZOS said, not everyone would want to be a vampire and that has always been the case. I, personally, like the feel of a Necro Vamp :smiley:
  • gabriebe
    gabriebe
    ✭✭✭✭✭
    Would be nice if there was an RP mode you could switch on/off. Right now since I plan my PvP main/crafter/quester to be a vamp 4, it's just annoying food buff management.
    Former Empresses: Saliva Bortschion (MagBlade), Janet From Finance (PvP MagSorc), Carla Swagan (Tank DK), Estelle Born (StamBlade), Enya Arsenal (MagPlar), Anita Nurse (Magplar Healer), Bearback Brigitte (Magden), Rachel Justice (MagDK), Nicole From Payroll (Stamden), Bailiff Belinda (PvE MagSorc), Féline Dion (StamDK), Septic Tank Tina (Necro Tank)

    The runts: The Trolly Spirit (Tank Sorc), Floods-Your-Basement (Warden Healer) Dinah Asthma (Magcro), Total Top Tony (Stamcro)

    The traitor
    s: Janis Javelin (Stamplar, EP), Barbecue Becky (Magblade Healer, AD)

    PvE: Gryphon Heart, Immortal Redeemer, Flawless Conqueror


    GM: Animal Control



  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Hexi wrote: »
    Tryxus wrote: »
    Hexi wrote: »
    No, it should be kill on sight from guards like it was before TES games become "convenient"

    - KoS
    - Losing access to all guilds (FG, MG, TG & DB) and no longer being recognized (reputation 0)
    - Sunlight damage
    - Damage from temples/holy places
    - Extra damage from silver and wooden weapons
    - Need to feed
    - ...

    I'd like that :)

    Nah, some of those are not in-line with TES lore. TES Vampires are NOT DnD Vampires.

    That is how Vampires worked in TES: Daggerfall
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    Makes sense to me at stage 4 your an animal I actually like it but doesn’t mezmarize help out with that can’t try it my self yet being on console
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    Do NPC's like Stuga still run up and try to talk?
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

Sign In or Register to comment.