The fixture creation process on the client is now multi-threaded. This allows the client to utilize multiple cores when constructing and drawing art assets on screen, improving overall performance.
Optimized how characters are drawn on the client, spreading work out over multiple cores to improve overall performance.
Further improved performance in situations with lots of effects (particles, projectile effects, weather, etc.) happening simultaneously.
QuantumPie wrote: »The fixture creation process on the client is now multi-threaded. This allows the client to utilize multiple cores when constructing and drawing art assets on screen, improving overall performance.Optimized how characters are drawn on the client, spreading work out over multiple cores to improve overall performance.Further improved performance in situations with lots of effects (particles, projectile effects, weather, etc.) happening simultaneously.
Looks like these changes might have actually had an impact on client-sided FPS. Loading screens do seem worse though. Probably due to so many people playing right now.
Schemering wrote: »i have no problems with framerates at the moment. The loading screen is very stable