I'm calling for a moratorium on all vampire whining threads until we put all the vampire is mandatory and vampire is useless people in a room together to hash out which contradictory thing to be mad about.
Paradisius wrote: »I would say Blood for Blood is overall in an alright spot, it has higher possible damage tooltips than other magicka dps spammables but is only usable in melee and has a health cost tied to it. So its very easy to get yourself in a bad situation if you don't react well. As another stated already, Vampire as a whole has a pretty steep learning curve that imo isn't even worth it in the end, in its current iteration.
That health cost is irrelevant in a group setting where you're not taking constant damage. As a Necro for example, all you have to do is keep healbot boi up and you're solid.
MrBrownstone wrote: »What was the point of this whole vampire rework? I thought it was to make being a vampire more important of a choice instead of BiS in PvE due to 10% recovery.
But it only got worse since it increases sustain by much more thanks to health cost spammable AND also increases damage since the spammable is superior.
I never played as vampire since I can sustain without that recovery bonus and still do the highest possible damage I can do but now I'm forced to become a vampire unless I want to gimp my damage.
ProfesseurFreder wrote: »MrBrownstone wrote: »What was the point of this whole vampire rework? I thought it was to make being a vampire more important of a choice instead of BiS in PvE due to 10% recovery.
But it only got worse since it increases sustain by much more thanks to health cost spammable AND also increases damage since the spammable is superior.
I never played as vampire since I can sustain without that recovery bonus and still do the highest possible damage I can do but now I'm forced to become a vampire unless I want to gimp my damage.
Could we have that again in English, please?
ProfesseurFreder wrote: »Your English is probably very good, I was referring to the amount of "game jargon" that makes your original post impossible to understand for anyone who is not up on that sort of thing.
So ...
Nothing changes for you.
Game-play changes for vamps.
Suddenly you have to be a vamp.
If you sustained before you will sustain now.
So ...
Nothing changes for you.
Game-play changes for vamps.
Suddenly you have to be a vamp.
If you sustained before you will sustain now.
MrBrownstone wrote: »What was the point of this whole vampire rework? I thought it was to make being a vampire more important of a choice instead of BiS in PvE due to 10% recovery.
But it only got worse since it increases sustain by much more thanks to health cost spammable AND also increases damage since the spammable is superior.
I never played as vampire since I can sustain without that recovery bonus and still do the highest possible damage I can do but now I'm forced to become a vampire unless I want to gimp my damage.
Paradisius wrote: »That health cost is irrelevant in a group setting where you're not taking constant damage. As a Necro for example, all you have to do is keep healbot boi up and you're solid.
You are right in that sense, but the second part of my statement is true. I do infact main Magcro and know that it is a non-issue with Spirit Guardian up, but with that setup Im not only sacrificing a ranged rotation, but also an ability slot for a heal, for a melee spammable that is marginally better than skull. So it can be worked around, but at what cost?
MrBrownstone wrote: »What was the point of this whole vampire rework? I thought it was to make being a vampire more important of a choice instead of BiS in PvE due to 10% recovery.
But it only got worse since it increases sustain by much more thanks to health cost spammable AND also increases damage since the spammable is superior.
I never played as vampire since I can sustain without that recovery bonus and still do the highest possible damage I can do but now I'm forced to become a vampire unless I want to gimp my damage.
Since it requires you to get into melee range and costs health, it would have to do more damage. Otherwise it would be useless and no one would use it.
Vampirism is no longer mandatory for passives while giving a bit more flavour to the skill-line. Seems like they achieved their goal perfectly. I'll keep it on my Magcro for flavor reasons and nothing else.
Working as intended.
pauld1_ESO wrote: »How else are they going to get vampire line sales on the crown store if they don't make it overpowered enough to become meta? Get with the program dude.
From the way the stuff is reading, you are choosing either your vampire stuff or the class stuff, there is a trade off in costs and being potent. So either easy vampire stuff and harder other skills or harder vamp stuff.....will toy around with my vamps some but it doesn't seem to be a vampire is god thing, you are making a choice to be more vampire or not.
Paradisius wrote: »Vampirism is no longer mandatory for passives while giving a bit more flavour to the skill-line. Seems like they achieved their goal perfectly. I'll keep it on my Magcro for flavor reasons and nothing else.
Working as intended.
I do agree with you there, I like the idea that the devs want to do. But I just wish It actually was good enough to drive that goal. Blood For Blood goes from mixed to great based on different views. The other skills? Not so much..The glaring ones being Vampiric Drain having its damage cut by more than half for only 7% increased healing on missing health, and blood frenzy being a suicide tactic for an underwhelming reward outside of 1~3 second burst windows.
John_Falstaff wrote: »MrBrownstone wrote: »What was the point of this whole vampire rework? I thought it was to make being a vampire more important of a choice instead of BiS in PvE due to 10% recovery.
But it only got worse since it increases sustain by much more thanks to health cost spammable AND also increases damage since the spammable is superior.
I never played as vampire since I can sustain without that recovery bonus and still do the highest possible damage I can do but now I'm forced to become a vampire unless I want to gimp my damage.
Since it requires you to get into melee range and costs health, it would have to do more damage. Otherwise it would be useless and no one would use it.
Again, 'ranged magicka' is often a misnomer - yes, during some part of rotation mag players can stay at range (as can bow/bow stamina players), but in essence, most magicka is still melee, you have Zaan, you have your Incap, sweeps, you have all magDK arsenal... so, being fully ranged (without gimping own damage) has never been a thing and as a mag player you have to stay melee if you want to do your best. Vamp spammable doesn't change much in that regard. As for health, overhealing is really strong in a lot of content. Sure you probably won't run Blood for Blood in vHoF HM execute, but I can think of a lot of places where a moderate DoT running on you (and that's what your spammable is) makes no difference whatsoever.